Add preview of 1984-2019

The 2020 winners are hinted it, but the source code is not there,
nor are the hints. Someone could look into the HTML and
see what was commented out, but that is not a problem because
WHO won is known and the name of their AWARD is known already.
Moreover a number of the winners have talked about what their
entirs do, so the commented out spoiler text is not a bit problem.

One will find HTML commented out with:

    <!-- XXX remove when 2020 is ready
    2020 links here
    XXX remove when 2020 is ready -->

The "XXX remove when 2020 is ready" string is found at the
start and end comment blocks.  Again, soneone could read
what was commented out, but that is OK since most of that
information is known or can be known.  The following files
have such HTML comment blocks in them.

    ./winners.html
    ./years-spoiler.html
    ./years.html

In addition, ./all/summary.txt was modified to not
include the 2020 entries for the momemt.

The 2020 winner code AND write-ups are NOT part of this set.

p.s. The all/all.tar.bz2 does not contain the 2020 source code (yet?).
This commit is contained in:
Landon Curt Noll committed 2020-12-30 16:57:03 -08:00
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#!/usr/bin/env make
#
# 2014 makefile
#
# This work by Landon Curt Noll, Simon Cooper, and Leonid A. Broukhis
# is licensed under:
#
# Creative Commons Attribution-ShareAlike 3.0 Unported License.
#
# See: http://creativecommons.org/licenses/by-sa/3.0/
################
# tool locations
################
#
SHELL= /bin/bash
CP= cp
CHMOD= chmod
CPP= cpp
GUNZIP= gunzip
LD= ld
MAKE= make
RM= rm
SED= sed
TAR= tar
TRUE= true
# Set X11_LIBDIR to the directory where the X11 library resides
#
X11_LIBDIR= /usr/X11R6/lib
# Set X11_INCLUDEDIR to the directory where the X11 include files reside
#
X11_INCDIR= /usr/X11R6/include
# Compiler warnings
#
#CWARN=
CWARN= -Wall
#CWARN= -Wall -pedantic
# compiler standard
#
#CSTD=
#CSTD= -ansi
CSTD= -std=c11
# compiler bit architecture
#
# Some entries require 32-bitness:
# ARCH= -m32
#
# Some entries require 64-bitess:
# ARCH= -m64
#
# By default we assume nothing:
#
ARCH=
# optimization
#
# Most compiles will safely use -O2. Some can use only -O1 or -O.
# A few compilers have broken optimizers or this entry make break
# under those buggy optimizers and thus you may not want anything.
#
#OPT=
#OPT= -O
#OPT= -O1
OPT=
#OPT= -O3
# Libraries needed to build
#
LIBS=
# default flags for ANSI C compilation
#
CFLAGS= ${CWARN} ${CSTD} ${ARCH} ${OPT}
# ANSI compiler
#
# Set CC to the name of your ANSI compiler.
#
# Some entries seem to need gcc. If you have gcc, set
# both CC and MAY_NEED_GCC to gcc.
#
# If you do not have gcc, set CC to the name of your ANSI compiler, and
# set MAY_NEED_GCC to either ${CC} (and hope for the best) or to just :
# to disable such programs.
#
CC= cc
#CC=clang
MAY_NEED_GCC= gcc
##############################
# Special flags for this entry
##############################
#
ENTRY= sinon
DATA= glock.sh hecate.sh
ALT_OBJ= run run.c
ALT_ENTRY= prog
#################
# build the entry
#################
all: data
@${TRUE}
${ENTRY}: ${ENTRY}.c
@rm -f $@
perl $< | bash
# alternative executable
#
alt: ${ALT_ENTRY}
@${TRUE}
# data files
#
data: ${DATA}
${CP} ${ALT_ENTRY}.c ${ENTRY}.c
${CHMOD} +x ${DATA}
###############
# utility rules
###############
#
everything: all alt
clean:
${RM} -f ${ENTRY}.o ${ALT_OBJ} ${ENTRY}.c
clobber: clean
${RM} -f ${ENTRY} ${ALT_ENTRY}
nuke: clobber
@${TRUE}
dist_clean: nuke
@${TRUE}
install:
@echo "Surely we are joking Dr. Science!"
@${TRUE}
# backwards compatibility
#
build: all
@${TRUE}
##################
# 133t hacker rulz
##################
#
love:
@echo 'not war?'
@${TRUE}
haste:
$(MAKE) waste
@${TRUE}
waste:
@echo 'haste'
@${TRUE}
easter_egg:
@echo you expected to sometimes mis-understand this $${RANDOM} magic
@echo chongo '<was here>' "/\\oo/\\"
@echo Readers shall not be disallowed from failong to be unable to not partly misunderstand this partocular final echo.
# Understand the history of the Homebrew Computer Club
# as well as the West Coast Computer Faire and
# you might be confused different. :-)
#
supernova: nuke
@-if [ -r .code_anal ]; then \
${RM} -f .code_anal_v4; \
else \
echo "We are not expected to understand that"; \
fi
@${TRUE}
deep_magic:
@-if [ -r .code_anal ]; then \
ccode_analysis --deep_magic 2ed3582ec5c094a093fea2a6bcb9f19439892873c9cc45ed1ceaafe08b7d52e1b2c7cd524be3b0b2 --FNV1a_hash 512-bit "${ENTRY}"; \
else \
echo "You are holding it wrong!"; \
fi
@${TRUE}
magic: deep_magic
@-if [ -r .code_anal ]; then \
ccode_analysis --mode 391581 --level 216193 --FNV1a_hash 512-bit "${ENTRY}"; \
else \
echo "These aren't the primes you're looking for Pauline!"; \
fi
@${TRUE}
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gcc -O0 run.c -o run > /dev/null && ./run | tee run.c
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gcc -O2 run.c -o run > /dev/null && ./run | tee run.c
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<meta name="GENERATOR" content="mkd2html 2.1.5a DL=DISCOUNT">
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8">
<link rel="stylesheet"
type="text/css"
href="../hint.css">
<title>Best choice of optimization</title>
</head>
<body>
<h1>Best choice of optimization</h1>
<p>Don Yang<br>
<a href="&#109;&#97;&#105;&#108;&#116;&#x6f;&#x3a;&#111;&#x6d;&#111;&#105;&#x6b;&#97;&#x6e;&#101;&#64;&#x75;&#103;&#x75;&#x75;&#x2e;&#x6f;&#114;&#x67;">&#x6f;&#109;&#x6f;&#105;&#x6b;&#x61;&#x6e;&#101;&#x40;&#x75;&#103;&#x75;&#117;&#x2e;&#x6f;&#114;&#x67;</a><br>
<a href="http://uguu.org/">http://uguu.org/</a></p>
<h2>Judges' comments:</h2>
<h3>To build:</h3>
<pre><code>make sinon
</code></pre>
<h3>To run:</h3>
<pre><code>cp sinon.c run.c
</code></pre>
<p>Then keep running ./glock.sh or ./hecate.sh within a minute with
slight pauses between invocations.</p>
<h3>Try:</h3>
<pre><code>cp sinon.c run.c; ./hecate.sh; ./glock.sh; sleep 3; ./glock.sh; sleep 1; ./hecate.sh
</code></pre>
<h3>Selected Judges Remarks:</h3>
<p>Try to figure out how this entry determines the optimization level with
which it had been compiled. Is this an example of undefined behavior
or unspecified behavior?</p>
<h2>Author&rsquo;s comments:</h2>
<h3>Summary</h3>
<p>Sinon is a game of timing, the goal is to eliminate all enemies in
under one minute.</p>
<p>To start, compile and run the program. To resume, compile and run the
output repeatedly until you have won/lost the game. For example:</p>
<pre><code>cp sinon.c run.c
gcc -O0 run.c -o run &amp;&amp; ./run | tee run.c
gcc -O2 run.c -o run &amp;&amp; ./run | tee run.c
...
</code></pre>
<h3>Details</h3>
<p>Sinon is played by compiling and running the output repeatedly. Two
factors determine what actions are taken:</p>
<ul>
<li>Time since last compilation.</li>
<li>Whether compiler optimizations are enabled or not.</li>
</ul>
<p>If you fire too quickly, the weapon will jam. If you fire too slowly,
you will not be able to eliminate all the enemies in time. Thus the
primary objective of the game is to time your compilations just right.</p>
<p>Sinon has two weapons that are selected based on compiler optimization
level:</p>
<ul>
<li><p>&ldquo;gcc -O2&rdquo; or &ldquo;clang -O2&rdquo; will fire Hecate II, a powerful rifle that
requires longer time to cool off.</p></li>
<li><p>&ldquo;gcc -O0&rdquo; or &ldquo;clang -O0&rdquo; will fire Glock 18C, a less powerful pistol
that requires less time to cool off.</p></li>
</ul>
<p>Because the weapons cool off independently, the best strategy is to
alternate between the two weapons. It is fairly easy to win the game
with this strategy even with occasional jams.</p>
<p>If your compiler does not have the right optimizations, only Glock 18C
would be available. It is still possible to win, but your timing will
need to be more precise. This is effectively playing the game on
&ldquo;hard&rdquo; mode. It is worth trying this mode even if you have the right
compilers.</p>
<h3>Compatibility</h3>
<p>Sinon has been tested and verified to work on these platforms:</p>
<ul>
<li>gcc 4.4.3 on Linux.</li>
<li>gcc 4.4.5 on Linux.</li>
<li>gcc 4.8.2 on Linux.</li>
<li>gcc 4.8.3 on Cygwin/MingW.</li>
<li>clang 3.4-1 on Linux.</li>
<li>clang 3.4.2 on Cygwin.</li>
<li>gcc 4.3.5 on JS/Linux (playable but likely unwinnable, because it
takes too long to compile).</li>
<li>tcc 0.9.25 on JS/Linux (no optimization, so only &ldquo;hard&rdquo; mode is
available).</li>
</ul>
<p>Sinon is intended to be played in a 80x25 terminal.</p>
<h3>Miscellaneous features</h3>
<p>Sinon might be the first game that uses compiler optimization level as
a primary input.</p>
<p>Sinon has a demo mode that plays the game automatically. Make sure
that there are no files named &ldquo;run&rdquo; and &ldquo;run.c&rdquo; in current directory
(they will be overwritten) and run:</p>
<pre><code>perl sinon.c | bash
</code></pre>
<p>File size and CRC32 of sinon.c are embedded in line 7.</p>
<p>Process for making Sinon is included in spoiler.html.</p>
<p>Layout of this code is based on Asada Shino, also known as &ldquo;Sinon&rdquo;,
from Sword Art Online.</p>
<hr />
<!--
(c) Copyright 1984-2015, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
This work is licensed under a [Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].
[judges]: http://www.ioccc.org/judges.html
[cc]: http://creativecommons.org/licenses/by-sa/3.0/
-->
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<TD><a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/"><img alt="Creative Commons License" style="border-width:0" src="http://i.creativecommons.org/l/by-sa/3.0/88x31.png" /></a></TD>
<TD><P>&copy; Copyright 1984-2015,
<A HREF="/judges.html">Leo Broukhis, Simon Cooper, Landon Curt Noll</A>
- All rights reserved<BR>
This work is licensed under a <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">Creative Commons Attribution-ShareAlike 3.0 Unported License</a>.</P></TD>
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# Best choice of optimization
Don Yang
<omoikane@uguu.org>
<http://uguu.org/>
## Judges' comments:
### To build:
make sinon
### To run:
cp sinon.c run.c
Then keep running ./glock.sh or ./hecate.sh within a minute with
slight pauses between invocations.
### Try:
cp sinon.c run.c; ./hecate.sh; ./glock.sh; sleep 3; ./glock.sh; sleep 1; ./hecate.sh
### Selected Judges Remarks:
Try to figure out how this entry determines the optimization level with
which it had been compiled. Is this an example of undefined behavior
or unspecified behavior?
## Author's comments:
### Summary
Sinon is a game of timing, the goal is to eliminate all enemies in
under one minute.
To start, compile and run the program. To resume, compile and run the
output repeatedly until you have won/lost the game. For example:
cp sinon.c run.c
gcc -O0 run.c -o run && ./run | tee run.c
gcc -O2 run.c -o run && ./run | tee run.c
...
### Details
Sinon is played by compiling and running the output repeatedly. Two
factors determine what actions are taken:
+ Time since last compilation.
+ Whether compiler optimizations are enabled or not.
If you fire too quickly, the weapon will jam. If you fire too slowly,
you will not be able to eliminate all the enemies in time. Thus the
primary objective of the game is to time your compilations just right.
Sinon has two weapons that are selected based on compiler optimization
level:
+ "gcc -O2" or "clang -O2" will fire Hecate II, a powerful rifle that
requires longer time to cool off.
+ "gcc -O0" or "clang -O0" will fire Glock 18C, a less powerful pistol
that requires less time to cool off.
Because the weapons cool off independently, the best strategy is to
alternate between the two weapons. It is fairly easy to win the game
with this strategy even with occasional jams.
If your compiler does not have the right optimizations, only Glock 18C
would be available. It is still possible to win, but your timing will
need to be more precise. This is effectively playing the game on
"hard" mode. It is worth trying this mode even if you have the right
compilers.
### Compatibility
Sinon has been tested and verified to work on these platforms:
+ gcc 4.4.3 on Linux.
+ gcc 4.4.5 on Linux.
+ gcc 4.8.2 on Linux.
+ gcc 4.8.3 on Cygwin/MingW.
+ clang 3.4-1 on Linux.
+ clang 3.4.2 on Cygwin.
+ gcc 4.3.5 on JS/Linux (playable but likely unwinnable, because it
takes too long to compile).
+ tcc 0.9.25 on JS/Linux (no optimization, so only "hard" mode is
available).
Sinon is intended to be played in a 80x25 terminal.
### Miscellaneous features
Sinon might be the first game that uses compiler optimization level as
a primary input.
Sinon has a demo mode that plays the game automatically. Make sure
that there are no files named "run" and "run.c" in current directory
(they will be overwritten) and run:
perl sinon.c | bash
File size and CRC32 of sinon.c are embedded in line 7.
Process for making Sinon is included in spoiler.html.
Layout of this code is based on Asada Shino, also known as "Sinon",
from Sword Art Online.
--------------------------------------------------------------------------------
<!--
(c) Copyright 1984-2015, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
This work is licensed under a [Creative Commons Attribution-ShareAlike 3.0 Unported License][cc].
[judges]: http://www.ioccc.org/judges.html
[cc]: http://creativecommons.org/licenses/by-sa/3.0/
-->
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#/*
q{G.
*/include<stdio.h> /*G!*/
#define G(g,o)/**/int g=o;/**/
#define q(b)int o[]={0,0,0,0,\
0};char*p=#b,P[9999],*d=P,*e[]={"('A`)"\
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q(*s=__TIME__;extern void w(){G(g,*o)for(;g--
;);}extern void x(){}extern void y(){}static void z
(char*p){for(;(*d=*p++)!=0;d++)*d-=061*(59==*d||*d==81);}int
main(){char N[]="<;iQ=/*do<;dQ=ook8?boc;aQ=odr8>oc;_Q<ox8>oc"
";^Q<d|8=o;]Q<dj8<Pk8<c]'?;QQdi8?P'Q)d8<9`8?c;Qdh8=P']Q<`c8>PQ9_8"
">b;og8=''`Q<`b8?'QQ9_8?c;dPe8dQa8<P]Q<``8=;'f8>QQ`]8?ocQQ_8=''_Q`8aQ"
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"oc']Q]8<;cQ>`8bbQA``QQ''`Q?88P;dQ=`)nQ?*/;;"/*}}=~/./;print"cp\40sinon.c\40r",
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"\40run.c\x20-o run&&./run|tee run.c\n"if!($i%(2+$j));}print"sleep $j\n";
} __DATA__ 8M*/;G(Z,60*(60*(10**s+s[1])+s[3]*10+s[4])+s[6]*10+s[7]-1933008
)G(l,(Z+86400-*o)%86400)G(M,o[3] *17+o[4]*11) G(O,(&x-&w)-(&y-&x)?1:0)G(
m,*o)G(n,m)G(i,0)G(j,O)if(M>197)for( p=N;*p; )if(*p>92){*N=p[1 ];N[1]
=0;for( O=*p++-90;0<O--;z( N));p++;}else{ s= p;for(O= *p++-59;O--;p++)
p[-1]=*p;p[-1]=0;z(s);}else{ if(M==0){*o=Z;l=0; }if(o[O+3]&&o[ O+1]+(O?3:5
)>l)Z=O;else++o[O+3];o[O+1] =l; if(l<60)d+= sprintf(d,"#include<stdio.h>"
"\12#define G(g,o) int g=o;\n#d" "efine \161(b" ")int\40o[]={%d,%d,%d,%d,%d};char"
"*p=#b,P[9999],*d=P,*e[]=" "{\"%s\", \"" "%s" "\",\"%s\",\"%s\"}, b\nq(%s)\n"
,*o,o[01],o[2],o[3], o[4] ,e[3],e[1], e[2],*e,p);z("/*;; ");for(i=0; i++<18
;z(";"))for(j=0;j++<11;n=(n*193+287) %384 ){m=(97+(67*m ))%198;for
(O=0;O++<n%03;z("Q") );s=d;for(z(e[ ( n/3)&3]);m<M &&s-d;*s++
=040);}if(l<60) {for (z(";Time:Q") ;(l++<60);z ("#"));for
(z(";Heca"/* */ "t" "eQII:" "Q") ;o[3 ]++ <=24;z("#"));z
(Z?"":"Q(j" "a" "m" "me" /* @ */"d" ")");for(z(
";GlockQ18" "C:" /* * */ "Q");o[4]++<
25;z("#") );z( Z- 1? ";":"Q(jam"
"med);") /* */ ;} else z(";"
";Gam" /* */ "eQover."
";;" /* (- */);for
(O= 0;O <77;O
++) z("Q");z( "*" ""
"/" );}
puts (P);;
return+0;})
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<!DOCTYPE html>
<html><head>
<title>Replay text</title>
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8">
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.tmp{color:#00f}.final{color:#000}</style>
</head><body>
<noscript><span style="color:red">JavaScript required</span></noscript>
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