build index.html for all winners
Updated manifest as per recent file changes. Updated winner `.winner.json` to reflect the manifest changes. Added [bin/all_run.sh](bin/all_run.sh) tool to run a command over all winning entries. These tools had slight improvements in the help usage message: * bin/gen-author.sh VERSION="1.3.1 2024-01-16" * bin/gen-inventory.sh VERSION="1.0.1 2024-01-16" * bin/pandoc_wrapper.sh VERSION="1.3.1 2024-01-16" * bin/subst.default.sh VERSION="1.1.1 2024-01-16" * bin/subst.winner-index.sh VERSION="1.1.1 2024-01-16" The `bin/readme2index.sh` tool was improved so that if the `index.html` file exists and the tool forms the exact same content, then the file `index.html` file is NOT touched. * bin/readme2index.sh VERSION="1.1 2024-01-16" We used the following command to generate `index.html` files for all winning entries: ```sh bin/all_run.sh -v 3 bin/readme2index.sh ``` NOTE: We have not (yet) built HTML files above the winner directory level (e.g., no year level nor top level HTML), nor have be built non-index HTML files for winners. NOTE: By default we are running `pandoc(1)` with: ``` --fail-if-warnings=true ``` This means that any problems with markdown to HTML generates an error. This is done to be sure that the HTML conversion is clean. We had to fix the following `README.md` files: * `2000/rince/README.md` The reference [^2] was never used. We made a guess that [^2] applies to the same spot as [^1]. Perhaps there is a better spot where [^2] applies? NOTE: For every reference, there MUST be some place where that reference is used. * 2012/vik/README.md The string "$...$" is assumed to be a TeX encoded string. NOTE: Every "$..$" needs to be backslashed as in "\$..\$". * 2018/burton1/README.md The reference [2] was duplicated. We changed the second [2] to [3]. NOTE: Every reference needs to have a unique number. * 2020/carlini/README.md The string "$...$" is assumed to be a TeX encoded string. NOTE: Every "$..$" needs to be backslashed as in "\$..\$". We also found 2 errors in the `author/author_handle.json` file set: * author/Anonymous_2001.json The `author/Anonymous_2001.json` file was missing. * author/Jari_Arkko.json The winner ID for `1989_jar.1` had a typo.
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<!DOCTYPE html>
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<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
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<!-- START: two lines up starts content from: inc/top.default.html -->
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<!-- -->
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<!-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->
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<!-- !!! DO NOT MODIFY THIS FILE - This file is generated by a tool !!! -->
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@@ -6,27 +8,291 @@
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<!-- !!! DO NOT MODIFY THIS FILE - This file is generated by a tool !!! -->
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<!-- !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->
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<!-- -->
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<!-- file: 2005/vik/index.html created by: fake.gen_index.sh version: 1.0.5 2023-10-31 -->
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<html lang="en">
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<!-- -->
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<!-- This file was formed by the tool: bin/readme2index.sh version: 1.1 2024-01-16 -->
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<!-- -->
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>2005 vik</title>
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<meta name="description" content="IOCCC year: 2005 IOCCC winner: vik winner index page">
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<meta name="keywords" content="IOCCC,2005,vik,winner index page">
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<link rel="stylesheet" href="/temp-test-ioccc/ioccc.css">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>2005/vik</title>
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<meta name="description" content="2005 IOCCC winner vik">
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<meta name="keywords" content="IOCCC, 2005, IOCCC 2005, IOCCC winner, vik">
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</head>
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<body>
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<h1>2005 vik</h1>
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<p>XXX - fake content until readme2index is working - XXX</p>
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<div class="header">
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<img src="/temp-test-ioccc/png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2005/vik</h2>
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</div>
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<hr style="width:50%;text-align:left;margin-left:0">
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<!-- Start Nu Html Checker -->
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<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2005%2Fvik%2Findex.html">Nu Html check https://ioccc-src.github.io/temp-test-ioccc/2005/vik/index.html</a></p>
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<!-- End Nu Html Checker -->
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<div class="topnav">
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<a class="Left" href="../toledo/index.html">← toledo</a>
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<a class="Left" href="../index.html">↑ 2005 ↑</a>
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<a class="Left" href="../vince/index.html">vince →</a>
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<a class="Right" href="#inventory">Inventory</a>
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</div>
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<div class="sidenav">
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<a href="#content">Jump to contents</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="/temp-test-ioccc/index.html">IOCCC Home</a>
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<a href="/temp-test-ioccc/years.html">Winning Entries</a>
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<a href="/temp-test-ioccc/winners.html">People who have won</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="/temp-test-ioccc/news.html">IOCCC News</a>
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<a href="/temp-test-ioccc/faq.html#submit">How to enter the IOCCC</a>
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<a href="/temp-test-ioccc/faq.html">FAQ</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="/temp-test-ioccc/bugs.html">Bugs & (mis)features</a>
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<a href="/temp-test-ioccc/faq.html#fix_a_winner">Fixing IOCCC winners</a>
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<a href="/temp-test-ioccc/faq.html#fix_web_site">Fixing the web site</a>
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<a href="/temp-test-ioccc/faq.html#fix_author">Fixing winner info</a>
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<a href="/temp-test-ioccc/thanks-for-help.html">Thanks for the help</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="/temp-test-ioccc/judges.html">The IOCCC Judges</a>
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<a href="/temp-test-ioccc/contact.html">Contacting the IOCCC</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="#top">Jump to top</a>
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</div>
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<div class="rightcolumn">
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<a name="content"></a>
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<p><a name="author"><strong>Author:</strong></a> <br><br>Name: <a
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href="/temp-test-ioccc/winners.html#Daniel_Vik">Daniel Vik</a><br>
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Location: <a href="/temp-test-ioccc/location.html#US">US</a></p>
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<!-- END: next line ends content generated by: bin/gen-author.sh -->
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<h2 id="to-build">To build:</h2>
|
||||
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
|
||||
<h2 id="to-use">To use:</h2>
|
||||
<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> <span class="pp">[</span><span class="ss">file.map</span><span class="pp">]</span></span></code></pre></div>
|
||||
<h2 id="try">Try:</h2>
|
||||
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> maze.map</span></code></pre></div>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
|
||||
<p>An amazing use of the X libraries with twisty code passages, all
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different. One risks running in code path circles as <code>main()</code>
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||||
is called again and again. Be sure to pay attention to commas! :-)</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
|
||||
<p>This entry is a <a
|
||||
href="https://en.wikipedia.org/wiki/Wolfenstein">Wolfenstein</a> style
|
||||
<a
|
||||
href="https://en.wikipedia.org/wiki/Rendering_(computer_graphics)">graphics
|
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engine</a> where a user can navigate in a <a
|
||||
href="https://en.wikipedia.org/wiki/3D_computer_graphics">3D</a> world.
|
||||
The <a href="https://en.wikipedia.org/wiki/Maze">maze</a> has walls with
|
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<a href="https://en.wikipedia.org/wiki/Bitmap_textures">bitmap
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textures</a>. The application contains a default world with textures,
|
||||
but the power of the engine is exposed through user configured <a
|
||||
href="https://en.wikipedia.org/wiki/Map">maps</a>. User defined worlds
|
||||
support up to 26 different wall textures that can even be animated. One
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||||
example of a user defined world is submitted with the entry.</p>
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<h3 id="features">Features</h3>
|
||||
<p>This program is a complete 3D engine with</p>
|
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<ul>
|
||||
<li>Easy configurable maze maps.</li>
|
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<li>Up to 26 different bitmap textures in a maze.</li>
|
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<li>Support for animated bitmap textures.</li>
|
||||
<li>Uses default bitmaps in case the configured bitmaps can’t be
|
||||
found.</li>
|
||||
<li>A default map in case none is specified.</li>
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||||
<li>Configurable window size.</li>
|
||||
<li>Navigation using cursor keys (rotate left and right, move forward
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||||
and backward).</li>
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||||
</ul>
|
||||
<h3 id="build-and-run">Build and Run</h3>
|
||||
<p>Compile the source code and link in <a
|
||||
href="https://en.wikipedia.org/wiki/Xlib">X libraries</a> if necessary.
|
||||
The program takes three options which have to be typed in a specific
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||||
order as described below.</p>
|
||||
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> [-w <span class="op"><</span>width<span class="op">></span>] <span class="pp">[</span><span class="ss">mapfile</span><span class="pp">]</span></span></code></pre></div>
|
||||
<p>where:</p>
|
||||
<pre><code>width - Specifies the width of the window
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||||
mapfile - Filename containing a map</code></pre>
|
||||
<h4 id="examples">Examples</h4>
|
||||
<p>Start the engine using a built in labyrinth and texture bitmaps:</p>
|
||||
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span></span></code></pre></div>
|
||||
<p>Start the engine and loads the labyrinth defined in the file <a
|
||||
href="maze.map">maze.map</a>:</p>
|
||||
<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> maze.map</span></code></pre></div>
|
||||
<p>Start the engine using <a href="maze.map">maze.map</a> in a window
|
||||
that is 400 pixels wide:</p>
|
||||
<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vik</span> <span class="at">-w</span> 400 maze.map</span></code></pre></div>
|
||||
<p>Note that the <code>mapfile</code> has to be the last argument and
|
||||
the <code>-w</code> option if present has to be the first. The map
|
||||
definition files and the bitmap files should be located in the current
|
||||
directory.</p>
|
||||
<p>Use the cursor keys to navigate through the labyrinth.</p>
|
||||
<h3 id="creating-mazes">Creating mazes</h3>
|
||||
<p>A maze consists of a map file and texture bitmap files. The map file
|
||||
is an ASCII text file where lower case letters represent walls. The
|
||||
letter tells the engine what bitmap texture file to use. The
|
||||
<code>*</code> character lets the engine know where to position the
|
||||
user. The example below shows how a map file can look:</p>
|
||||
<pre><code>aaaaaaaaaaaaa
|
||||
a a
|
||||
a * a
|
||||
a bbbb cccccccc
|
||||
c c
|
||||
cccccccccccccccccccc</code></pre>
|
||||
<p>The engine loads the map, and creates walls. When a character in the
|
||||
range <code>a-z</code> is found, the engine will load the corresponding
|
||||
texture bitmap. The bitmap file must be named <code>*.bmp</code> where
|
||||
<code>*</code> is substituted with the letter of the wall in the map
|
||||
(note that only <code>a</code>, <code>b</code> and <code>c</code>
|
||||
exist).</p>
|
||||
<p>So to load the map above, the files <code>a.bmp</code>,
|
||||
<code>b.bmp</code>, and <code>c.bmp</code> should be located in the same
|
||||
directory as the engine executable (or rather in the current
|
||||
directory).</p>
|
||||
<h3 id="obfuscation">Obfuscation</h3>
|
||||
<p>The program is obfuscated in several ways:</p>
|
||||
<ul>
|
||||
<li>Bad use of variables.</li>
|
||||
<li>Use of the <code>?</code> operator.</li>
|
||||
<li>Recursive calls to <code>main()</code>.</li>
|
||||
<li>Bad use of <code>for</code> loops and the comma operator.</li>
|
||||
<li>To make the final obfuscated touch I ran indent which really made
|
||||
the program unreadable (I guess that is not really the intent with
|
||||
indent ;) )</li>
|
||||
</ul>
|
||||
<h3 id="compiler-warnings">Compiler warnings</h3>
|
||||
<p>There are no compiler warnings when compiling with <code>-ansi</code>
|
||||
but there are quite a few warnings from <code>lclint</code>. Mainly
|
||||
because the program is very optimized for code size.</p>
|
||||
<h3 id="limitations">Limitations</h3>
|
||||
<p>The program only compiles and runs on <a
|
||||
href="https://en.wikipedia.org/wiki/X_Window_System">X based
|
||||
systems</a>.</p>
|
||||
<p>The program does not run that smooth under <a
|
||||
href="https://en.wikipedia.org/wiki/Cygwin">Cygwin</a>. It seems to be a
|
||||
priority issue with Cygwin and it can easily be solved by increasing the
|
||||
priority of the application a little bit.</p>
|
||||
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
|
||||
License:</h2>
|
||||
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
|
||||
Reserved. You are free to share and adapt this file under the terms of
|
||||
this license:</p>
|
||||
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
|
||||
<p>For more information, see:
|
||||
https://creativecommons.org/licenses/by-sa/4.0/</p>
|
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<!-- START: this line starts content generated by: bin/gen-inventory.sh -->
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||||
<h1 id="inventory-for-2005vik"><a name="inventory"></a>Inventory for
|
||||
2005/vik</h1>
|
||||
<h2 id="primary-files">Primary files</h2>
|
||||
<ul>
|
||||
<li><a href="index.html">index.html</a> - winner home page</li>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/vik.c">vik.c</a>
|
||||
- winning source</li>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/Makefile">Makefile</a>
|
||||
- winner Makefile</li>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/vik.orig.c">vik.orig.c</a>
|
||||
- original source</li>
|
||||
<li><a href="maze.map">maze.map</a> - maze map</li>
|
||||
<li><a href="a.bmp">a.bmp</a> - texture bitmap</li>
|
||||
<li><a href="b.bmp">b.bmp</a> - texture bitmap</li>
|
||||
<li><a href="c.bmp">c.bmp</a> - texture bitmap</li>
|
||||
<li><a href="2005_vik.tar.bz2">2005_vik.tar.bz2</a> - download winning
|
||||
source</li>
|
||||
</ul>
|
||||
<h2 id="secondary-files">Secondary files</h2>
|
||||
<ul>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/.gitignore">.gitignore</a>
|
||||
- list of files that should not be committed under git</li>
|
||||
<li><a href=".path">.path</a> - directory path from top directory</li>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/.winner.json">.winner.json</a>
|
||||
- description of winner in JSON</li>
|
||||
<li><a
|
||||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2005/vik/README.md">README.md</a>
|
||||
- markdown source for index.html</li>
|
||||
</ul>
|
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</div>
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</div>
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<!-- START: this line starts content from: inc/footer.default.html -->
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|
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<div class="footer">
|
||||
<hr>
|
||||
<h2>Coda</h2>
|
||||
<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2005%2Fvik%2Findex.html">Nu HTML check this web page</a></p>
|
||||
<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
|
||||
</div>
|
||||
|
||||
<!-- END: this line ends content from: inc/footer.default.html -->
|
||||
<!-- START: this line starts content from: inc/bottom.default.html -->
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
<!-- END: this line ends content from: inc/bottom.default.html -->
|
||||
Reference in new issue
Block a user