Various README.md files updated
Mostly formatting fixes but some typos were fixed as well. This commit
is being made now so I can roll back
ad04d21fda as it seems to have been a
mistake to do. Another way to more easily identify same authors will
have to be figured out, perhaps in future files that are yet to be
generated. This upcoming commit will hopefully not cause any problems
but if there are any they will be worked out.
Landon and I both came to the same conclusion that although the renaming
directories seemed to have been warranted in theory they shouldn't have
been renamed after all. This was briefly discussed in issue #3. Anyway
this is why different years are in this commit: to get them out of the
way and since they're only README.md files this seems okay to do.
This commit is contained in:
1 parent
dbbdedd30b
commit
d4ef163cc4
8 files changed
+226
-200
No files matched your search
+14
-13
@@ -1,4 +1,4 @@
|
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Best Output:
|
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# Best Output:
|
||||
|
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Sean Barrett
|
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University of Maryland
|
||||
@@ -16,24 +16,24 @@ Best Output:
|
||||
|
||||
## Judges' comments
|
||||
|
||||
You will be A-mazed.
|
||||
You will be A-mazed.
|
||||
|
||||
You are invited to try to cheat, ... if you can figure out how! :-)
|
||||
You are invited to try to cheat, ... if you can figure out how! :-)
|
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## Author's comments
|
||||
|
||||
HOW TO PLAY:
|
||||
### HOW TO PLAY:
|
||||
|
||||
When the game starts, you are at the far end of the maze from the
|
||||
exit, looking down a corridor. To move forward, type 'f' and press
|
||||
return. To turn 90 degrees right, type 'r'; left, 'l'. You can
|
||||
put multiple commands on one line, and the new view will be drawn
|
||||
after all the moves.
|
||||
When the game starts, you are at the far end of the maze from the
|
||||
exit, looking down a corridor. To move forward, type 'f' and press
|
||||
return. To turn 90 degrees right, type 'r'; left, 'l'. You can
|
||||
put multiple commands on one line, and the new view will be drawn
|
||||
after all the moves.
|
||||
|
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The game ends if you get out the exit (you'll know it when you see
|
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it) or when you type ^D.
|
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The game ends if you get out the exit (you'll know it when you see
|
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it) or when you type ^D.
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HINTS ON HOW TO CHEAT: (rot13 to read)
|
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### HINTS ON HOW TO CHEAT: (rot13 to read)
|
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|
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Lbh pna, bs pbhefr, purng ol ybbxvat ng gur znmr znc. Gur dhrfgvba
|
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lbh arrq gb nfx lbhefrys, gubhtu, vf jung frdhrapr bs punenpgref
|
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@@ -44,7 +44,7 @@ Best Output:
|
||||
gura onpxjneq sebz gur pheerag cbfvgvba gb qenj gur yrsg fvqr naq
|
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gura gur evtug fvqr.
|
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|
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ADVANCED USAGE NOTES: (rot13 to read)
|
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### ADVANCED USAGE NOTES: (rot13 to read)
|
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|
||||
Gur cebtenz pna nyfb or eha sebz bgure svyrf pbagnvavat znmrf. Gur
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znmr fubhyq or ynvq bhg tencuvpnyyl va gur boivbhf sbezng; arjyvarf
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@@ -86,6 +86,7 @@ Best Output:
|
||||
|
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Gur cebtenz nffhzrf gung gnof ner frg gb 8 punenpgref.
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|
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|
||||
Copyright (c) 1991, Landon Curt Noll & Larry Bassel.
|
||||
All Rights Reserved. Permission for personal, educational or non-profit use is
|
||||
granted provided this this copyright and notice are included in its entirety
|
||||
|
||||
+11
-8
@@ -17,20 +17,22 @@
|
||||
|
||||
## Judges' comments
|
||||
|
||||
Why is the following label necessary?
|
||||
|
||||
Why is the following label necessary?
|
||||
|
||||
|
||||
sorryfor_this_unused_but_very_needed_label:
|
||||
|
||||
Notice that if you C beautify (cb) or pre-process this program, it
|
||||
will no longer work correctly, or at all. (go ahead, try it... :-))
|
||||
|
||||
NOTE: One should remove the final trailing newline to obtain the
|
||||
original source file. This step is not needed to compile
|
||||
this entry.
|
||||
Notice that if you C beautify (cb) or pre-process this program, it
|
||||
will no longer work correctly, or at all. (go ahead, try it... :-))
|
||||
|
||||
NOTE: One should remove the final trailing newline to obtain the
|
||||
original source file. This step is not needed to compile
|
||||
this entry.
|
||||
|
||||
## Author's comments
|
||||
|
||||
Spoiler, rot13 to read:
|
||||
Spoiler, rot13 to read:
|
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|
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Gur fbhepr pbqr ubyqf gur yrggref bs gur zrffntr. Rnpu yrggre, pbzovarq
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jvgu nabgure xrl yrggre, vf hfrq gb pbzchgr gur pbbeqvangrf bs gur arkg
|
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@@ -44,6 +46,7 @@
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Guvf jnl, nal zrffntr pna or zvkrq vagb n pbqr, fvapr gur xrlf nyybj
|
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lbh gb cynpr gur zrnavatshy yrggref jurerire lbh jnag.
|
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|
||||
|
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Copyright (c) 1991, Landon Curt Noll & Larry Bassel.
|
||||
All Rights Reserved. Permission for personal, educational or non-profit use is
|
||||
granted provided this this copyright and notice are included in its entirety
|
||||
|
||||
+76
-76
@@ -1,4 +1,4 @@
|
||||
Best X11 Graphics:
|
||||
# Best X11 Graphics:
|
||||
|
||||
David Applegate Guy Jacobson
|
||||
School of Computer Science AT&T Bell Laboratories
|
||||
@@ -10,107 +10,107 @@ Best X11 Graphics:
|
||||
|
||||
make all
|
||||
|
||||
### To run
|
||||
## To run:
|
||||
|
||||
./davidguy ip_address:server.screen
|
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|
||||
where 'ip_address' in an IP address of an X server. For example, try:
|
||||
where `ip_address` in an IP address of an X server.
|
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|
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davidguy 127.0.0.1:0.0
|
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## Try:
|
||||
|
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Of course, may need to supply a more reasonable address. :-)
|
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./davidguy 127.0.0.1:0.0
|
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|
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Also try:
|
||||
Of course, you may need to supply a more reasonable address. :-)
|
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|
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## Also try:
|
||||
|
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cp -f davidguy guydavid
|
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./guydavid 127.0.0.1:0.0
|
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|
||||
## Judges' comments
|
||||
|
||||
Can you determine why this makes a difference.
|
||||
Can you determine why this makes a difference?
|
||||
|
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We permitted this type of entry to win because:
|
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We permitted this type of entry to win because:
|
||||
|
||||
- it did not require X to be on the host system
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- both BSD and SVR4 have sockets
|
||||
|
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Now that X11 and sockets have become 'standard', we plan to open
|
||||
up the contest to programs that use them. Future rules will
|
||||
explain this further.
|
||||
- it did not require X to be on the host system
|
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- both BSD and SVR4 have sockets
|
||||
|
||||
We are pleased that this entry has helped bring new 'life' into
|
||||
the contest.
|
||||
Now that X11 and sockets have become 'standard', we plan to open
|
||||
up the contest to programs that use them. Future rules will
|
||||
explain this further.
|
||||
|
||||
We are pleased that this entry has helped bring new 'life' into
|
||||
the contest.
|
||||
|
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## Author's comments
|
||||
|
||||
The program is a fully-functional X client. It talks directly to
|
||||
the X server through a socket without using Xlib, Xt or any other
|
||||
wussie toolkit junk. With no arguments, it will try to run
|
||||
locally using the unix-domain socket (only on BSD :-( ) or you can
|
||||
give it a command line argument identifying a display host address
|
||||
(in dotted octet notation, like 127.0.0.1:0.0) where the X server
|
||||
is running. It handles color and monochrome displays, and
|
||||
performs whatever byte-swapping and bit-reversal is needed (so
|
||||
that the program works even when the server and the client have
|
||||
different architectures). It buffers communication to the X
|
||||
server for efficiency.
|
||||
The program is a fully-functional X client. It talks directly to
|
||||
the X server through a socket without using Xlib, Xt or any other
|
||||
wussie toolkit junk. With no arguments, it will try to run
|
||||
locally using the unix-domain socket (only on BSD :-( ) or you can
|
||||
give it a command line argument identifying a display host address
|
||||
(in dotted octet notation, like 127.0.0.1:0.0) where the X server
|
||||
is running. It handles color and monochrome displays, and
|
||||
performs whatever byte-swapping and bit-reversal is needed (so
|
||||
that the program works even when the server and the client have
|
||||
different architectures). It buffers communication to the X
|
||||
server for efficiency.
|
||||
|
||||
[[ NOTE: The original source in davidguy.c used only an IP address
|
||||
argument (assumed :0.0) and assumed the color of black
|
||||
and white. ]]
|
||||
[[ NOTE: The original source in davidguy.c used only an IP address
|
||||
argument (assumed :0.0) and assumed the color of black
|
||||
and white. ]]
|
||||
|
||||
The program doesn't require any user interaction; you can just sit
|
||||
back and watch it run. All the action takes place in the root
|
||||
window of the display.
|
||||
The program doesn't require any user interaction; you can just sit
|
||||
back and watch it run. All the action takes place in the root
|
||||
window of the display.
|
||||
|
||||
We think the program is interesting for these reasons:
|
||||
We think the program is interesting for these reasons:
|
||||
|
||||
1) It belongs to a class of programs that programmers make
|
||||
the following complaints about: they require a mountain
|
||||
of code to implement even the simplest program; and they
|
||||
must be linked with giant libraries of hard-to-understand
|
||||
functions. In contrast to these complaints (made by wimps,
|
||||
in our humble opinion), our program fits in under 1536
|
||||
bytes, doesn't need any external functions except for a few
|
||||
system calls, and doesn't need to include any header files.
|
||||
1. It belongs to a class of programs that programmers make the following
|
||||
complaints about: they require a mountain of code to implement even the
|
||||
simplest program; and they must be linked with giant libraries of
|
||||
hard-to-understand functions. In contrast to these complaints (made by wimps,
|
||||
in our humble opinion), our program fits in under 1536 bytes, doesn't need any
|
||||
external functions except for a few system calls, and doesn't need to include
|
||||
any header files.
|
||||
|
||||
2) It implements an extremely efficient algorithm for the
|
||||
computation it performs. One cool feature of the algorithm
|
||||
(at least as far as this contest is concerned) is that its
|
||||
obscurity is fundamentally necessary for its efficiency.
|
||||
In other words, even if we took steps to present the algorithm
|
||||
clearly, (we haven't) the relation of the computation performed
|
||||
to the specification of what the program was supposed to do
|
||||
would still be hard to understand.
|
||||
2. It implements an extremely efficient algorithm for the computation it
|
||||
performs. One cool feature of the algorithm (at least as far as this contest is
|
||||
concerned) is that its obscurity is fundamentally necessary for its efficiency.
|
||||
In other words, even if we took steps to present the algorithm clearly, (we
|
||||
haven't) the relation of the computation performed to the specification of what
|
||||
the program was supposed to do would still be hard to understand.
|
||||
|
||||
Quasi-spoiler on internals:
|
||||
### Quasi-spoiler on internals:
|
||||
|
||||
The program plays Conway's game of Life in the root window's
|
||||
background pixmap. It starts by setting the background to random
|
||||
bits, and then plays Life, with one Life cell for each pixel of the
|
||||
screen. In the game of Life, a cell survives to the next round if
|
||||
2 or 3 of its 8 neighbors are also alive, and a cell is born if
|
||||
exactly 3 of its neighbors are alive. Otherwise, a cell dies of
|
||||
exposure if it has only 0 or 1 neighbors, and dies of overcrowding
|
||||
if it has 4 or more neighbors.
|
||||
The program plays Conway's game of Life in the root window's
|
||||
background pixmap. It starts by setting the background to random
|
||||
bits, and then plays Life, with one Life cell for each pixel of the
|
||||
screen. In the game of Life, a cell survives to the next round if
|
||||
2 or 3 of its 8 neighbors are also alive, and a cell is born if
|
||||
exactly 3 of its neighbors are alive. Otherwise, a cell dies of
|
||||
exposure if it has only 0 or 1 neighbors, and dies of overcrowding
|
||||
if it has 4 or more neighbors.
|
||||
|
||||
The algorithm used to compute the next generation is based on the
|
||||
observation that a cell's state in the next generation is a boolean
|
||||
function of its current state, and the states of its 8 neighbors
|
||||
(ie, a boolean function from 9 bits to 1 bit). This function can
|
||||
be computed by a boolean circuit. In addition, intermediate values
|
||||
computed by the circuit can be shared between neighboring cells,
|
||||
reducing the number of gates per cell required. These ideas
|
||||
have been used before, to compute the next generation through a
|
||||
series of bit blits. Instead of doing this, we map values in the
|
||||
circuit to bits in registers, so that the next generation can be
|
||||
computed efficiently within registers, minimizing memory accesses.
|
||||
As a result, the computation of the next generation is performed
|
||||
with about 1.6 instructions per life cell, consisting of .125
|
||||
memory accesses, .17 shifts, and 1.3 logic operations. The net
|
||||
result is that the time to transfer the bits to the X server, and
|
||||
for the X server to draw them on the screen, dominates the time to
|
||||
compute the next generation.
|
||||
|
||||
The algorithm used to compute the next generation is based on the
|
||||
observation that a cell's state in the next generation is a boolean
|
||||
function of its current state, and the states of its 8 neighbors
|
||||
(ie, a boolean function from 9 bits to 1 bit). This function can
|
||||
be computed by a boolean circuit. In addition, intermediate values
|
||||
computed by the circuit can be shared between neighboring cells,
|
||||
reducing the number of gates per cell required. These ideas
|
||||
have been used before, to compute the next generation through a
|
||||
series of bit blits. Instead of doing this, we map values in the
|
||||
circuit to bits in registers, so that the next generation can be
|
||||
computed efficiently within registers, minimizing memory accesses.
|
||||
As a result, the computation of the next generation is performed
|
||||
with about 1.6 instructions per life cell, consisting of .125
|
||||
memory accesses, .17 shifts, and 1.3 logic operations. The net
|
||||
result is that the time to transfer the bits to the X server, and
|
||||
for the X server to draw them on the screen, dominates the time to
|
||||
compute the next generation.
|
||||
|
||||
Copyright (c) 1991, Landon Curt Noll & Larry Bassel.
|
||||
All Rights Reserved. Permission for personal, educational or non-profit use is
|
||||
|
||||
+26
-25
@@ -18,33 +18,34 @@
|
||||
|
||||
## Judges' comments
|
||||
|
||||
Make and run as follows:
|
||||
Make and run as follows:
|
||||
|
||||
make dds
|
||||
For example, the author suggests trying:
|
||||
|
||||
For example, the author suggests trying:
|
||||
|
||||
dds LANDER.BAS
|
||||
a.out
|
||||
|
||||
Notice that a file a.c has been generated. Can you tell how a.c was
|
||||
produced? How does a.c relate to LANDER.BAS?
|
||||
Notice that a file a.c has been generated. Can you tell how a.c was
|
||||
produced? How does a.c relate to LANDER.BAS?
|
||||
|
||||
This obfuscated program translates BASIC programs into obfuscated
|
||||
C programs by way of an obfuscated algorithm.
|
||||
This obfuscated program translates BASIC programs into obfuscated
|
||||
C programs by way of an obfuscated algorithm.
|
||||
|
||||
NOTE: Due to minor problems with some strict ANSI C compilers, we
|
||||
have supplied a more portable ANSI version.
|
||||
NOTE: Due to minor problems with some strict ANSI C compilers, we
|
||||
have supplied a more portable ANSI version.
|
||||
|
||||
|
||||
## Author's comments
|
||||
|
||||
This program is a companion to the DDS-BASIC interpreter program that
|
||||
was submitted to the contest in 1990. This compiles BASIC programs into
|
||||
executable commands. The input format is almost identical to the input
|
||||
format of the DDS-BASIC interpreter. The program needs an executable C
|
||||
compiler called `cc' in your path in order to work.
|
||||
This program is a companion to the DDS-BASIC interpreter program that
|
||||
was submitted to the contest in 1990. This compiles BASIC programs into
|
||||
executable commands. The input format is almost identical to the input
|
||||
format of the DDS-BASIC interpreter. The program needs an executable C
|
||||
compiler called `cc' in your path in order to work.
|
||||
|
||||
Program commands:
|
||||
Program commands:
|
||||
|
||||
variable names A to Z variables initialized to 0 on RUN
|
||||
FOR var = exp TO exp NEXT variable
|
||||
@@ -54,22 +55,22 @@
|
||||
PRINT exp var = exp
|
||||
REM any text END
|
||||
|
||||
Expressions are the same as the expressions of the C language.
|
||||
Many system calls and C library calls can be used.
|
||||
Expressions are the same as the expressions of the C language.
|
||||
Many system calls and C library calls can be used.
|
||||
|
||||
Input format:
|
||||
Input format:
|
||||
|
||||
- Free format positioning of tokens on the line.
|
||||
- No space is allowed before the line number.
|
||||
- Exactly one space is needed after the FOR and NEXT tokens
|
||||
- ALL INPUT MUST BE UPPERCASE.
|
||||
- Free format positioning of tokens on the line.
|
||||
- No space is allowed before the line number.
|
||||
- Exactly one space is needed after the FOR and NEXT tokens
|
||||
- ALL INPUT MUST BE UPPERCASE.
|
||||
|
||||
Error checking / error reports:
|
||||
Error checking / error reports:
|
||||
|
||||
The compiler silently ignores many errors.
|
||||
Other errors may produce errors in later phases of the compilation.
|
||||
The compiler silently ignores many errors.
|
||||
Other errors may produce errors in later phases of the compilation.
|
||||
|
||||
Can you figure out how the compiler works? Hint (rot13):
|
||||
Can you figure out how the compiler works? Hint:
|
||||
|
||||
The compiler is NOT written in C, so this is really a meta-obfuscated
|
||||
program. The C code is an intepreter for the four register, seven
|
||||
|
||||
+12
-12
@@ -11,7 +11,7 @@
|
||||
|
||||
make all
|
||||
|
||||
### To run
|
||||
### Try:
|
||||
|
||||
echo "green terra
|
||||
vex
|
||||
@@ -23,24 +23,24 @@ clerk" | ./fine
|
||||
|
||||
## Judges' comments
|
||||
|
||||
This filter, 80 chars plus a newline, fits into a single line on most
|
||||
terminals (unless your terminal has a line wrap mis-feature :-)).
|
||||
This filter, 80 chars plus a newline, fits into a single line on most
|
||||
terminals (unless your terminal has a line wrap mis-feature :-)).
|
||||
|
||||
This entry is likely one of the smallest C implementations of this
|
||||
filter, excluding programs that resort to command line or include
|
||||
file tricks.
|
||||
This entry is likely one of the smallest C implementations of this
|
||||
filter, excluding programs that resort to command line or include
|
||||
file tricks.
|
||||
|
||||
How does this program work? Which 3 bytes of C code can be changed
|
||||
into 2 bytes, allowing the program to still work, but also stripping
|
||||
the high bit off of some input?
|
||||
How does this program work? Which 3 bytes of C code can be changed
|
||||
into 2 bytes, allowing the program to still work, but also stripping
|
||||
the high bit off of some input?
|
||||
|
||||
## Author's comments
|
||||
|
||||
The author wishes to thank J Greely for the last 6 bytes.
|
||||
The author wishes to thank J Greely for the last 6 bytes.
|
||||
|
||||
Here's about how it does it: [rot13 to read]
|
||||
|
||||
Here's about how it does it: [rot13 to read]
|
||||
|
||||
|
||||
ABGR: Ovgf ner ersreerq gb nf 76543210, uvtu gb ybj.
|
||||
|
||||
1. Trg gur punenpgre va inevnoyr n. Abgr gur sha jnl jr purpx sbe RBS.
|
||||
|
||||
@@ -12,20 +12,20 @@
|
||||
|
||||
make all
|
||||
|
||||
### To run
|
||||
### To run:
|
||||
|
||||
./rince
|
||||
|
||||
## Judges' comments
|
||||
## Judges' comments:
|
||||
|
||||
This entry has been updated to allow most ANSI C compiler.
|
||||
This entry has been updated to allow most ANSI C compiler.
|
||||
|
||||
## Author's comments
|
||||
|
||||
This program is a simple puzzle type game. (I'll leave you to play
|
||||
it to see the rest of it .. :-) .) The general idea was to try and
|
||||
write the smallest playable game, but keep the playability and
|
||||
enjoyment high.
|
||||
This program is a simple puzzle type game. (I'll leave you to play
|
||||
it to see the rest of it .. :-) .) The general idea was to try and
|
||||
write the smallest playable game, but keep the playability and
|
||||
enjoyment high.
|
||||
|
||||
Instructions (rot 13 to read).
|
||||
==============================
|
||||
|
||||
Reference in new issue
Block a user