To guess the computer’s number:
./mind [colors]
where:
-[colors] is the number of possible colors (1 to 15) (default: 6)
+[colors] is the number of possible colors (1 to 15) (default: 6)
By default, the number of colors is 6. You may specify a value of between 1 and 15 colors. See the author’s notes diff --git a/1993/rince/README.md b/1993/rince/README.md index 97bd74a9a..3e4dfacca 100644 --- a/1993/rince/README.md +++ b/1993/rince/README.md @@ -75,15 +75,17 @@ The author has provided several CABBAGE files for your amusement: [Breakout](https://en.wikipedia.org/wiki/Breakout_(video_game)). Keys are `,` for left, `/` for right, and `.` for 'fire the ball'. -- [rince.data2](%%REPO_URL%%/1993/rince/rince.data2) plays the old [James Bonfield](../../authors.html#James_Bonfield)'s +- [rince.data2](%%REPO_URL%%/1993/rince/rince.data2) plays the old [James Bonfield](../../authors.html#James_Bonfield) ([1991/rince](../../1991/rince/index.html) game from [IOCCC 1991](../../1991/index.html)). -- [rince.data3](%%REPO_URL%%/1993/rince/rince.data3) Sokoban screen 11. You are the `o` character. +- [rince.data3](%%REPO_URL%%/1993/rince/rince.data3) +[Sokoban](https://en.wikipedia.org/wiki/Sokoban) screen 11. You are the `o` character. You must push the money `m` into the dotted region of the screen. The game is considered finished when all the `m`s are then `M`s. -- [rince.data4](%%REPO_URL%%/1993/rince/rince.data4) Sokoban screen 13. Same rules as above. +- [rince.data4](%%REPO_URL%%/1993/rince/rince.data4) +[Sokoban](https://en.wikipedia.org/wiki/Sokoban) screen 13. Same rules as above. For a brief design description, see [design.html](design.html). diff --git a/1993/rince/index.html b/1993/rince/index.html index 1217a2f8b..23ca647bb 100644 --- a/1993/rince/index.html +++ b/1993/rince/index.html @@ -444,13 +444,15 @@ changed).
rince.data1 plays
Breakout. Keys are ,
for left, / for right, and . for ‘fire the ball’.
rince.data2 plays the old James Bonfield’s +
rince.data2 plays the old James Bonfield (1991/rince game from IOCCC 1991).
rince.data3 Sokoban screen 11. You are the o character.
+
rince.data3
+Sokoban screen 11. You are the o character.
You must push the money m into the dotted region of the screen. The game is
considered finished when all the ms are then Ms.
rince.data4 Sokoban screen 13. Same rules as above.
rince.data4 +Sokoban screen 13. Same rules as above.
For a brief design description, see design.html.