fix many internal links
Fixed a number of internal links that need to go to the GitHub site. Ran `make www` to perform the above.
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@@ -60,7 +60,7 @@ and non-zero).
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. 'Negativity' creates for fun gameplay modes with
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enough creativity. See [gameplay.html](gameplay.html)
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GitHub) as well as [play.sh](play.sh) for some examples.
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GitHub) as well as [play.sh](%%REPO_URL%%/2020/ferguson1/play.sh) for some examples.
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* **SHED**<br>
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every **SHED** movements you will grow (> 0), shrink (< 0) or
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@@ -76,7 +76,7 @@ and non-zero).
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you can create some fun gameplay modes here. For instance you
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can grow upon eating a bug but shrink every **SHED** movements
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and then it's a battle of whether you win by **SIZE < 0** or
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**SIZE >= MAXSIZE**. See [play.sh](play.sh) for examples.
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**SIZE >= MAXSIZE**. See [play.sh](%%REPO_URL%%/2020/ferguson1/play.sh) for examples.
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NOTE: the concept of shedding in this game is a misnomer; see
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notes below.
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@@ -516,13 +516,13 @@ been warned.
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I submitted three Snake versions; these are the other layouts for those few
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(more likely none) who are interested to see them.
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The [prog.2.c](prog.2.c) has more digraphs but I think no other significant differences.
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The [prog.2.c](%%REPO_URL%%/2020/ferguson1/prog.2.c) has more digraphs but I think no other significant differences.
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The [prog.3.c](prog.3.c) is in a more artistic layout (a backwards S), has at least one
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The [prog.3.c](%%REPO_URL%%/2020/ferguson1/prog.3.c) is in a more artistic layout (a backwards S), has at least one
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additional obfuscation technique (see spoilers) but it also has more digraphs
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and as the judges said they feel that digraphs are dated so that's probably why
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they chose the first layout. The [prog.3-j.c](prog.3-j.c) version is
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[prog.3.c](prog.3.c) with a shorter `J` macro.
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they chose the first layout. The [prog.3-j.c](%%REPO_URL%%/2020/ferguson1/prog.3-j.c) version is
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[prog.3.c](%%REPO_URL%%%%REPO_URL%%//2020/ferguson1/prog.3.c) with a shorter `J` macro.
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The prog.alt.c version is the one that allows for customising the bug colour and
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it's used in both [snake-colours.sh][] and [play.sh][]. It also calls `erase()`
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@@ -544,7 +544,7 @@ but Don Yang and Edward Giles too.
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But there are some others who I don't remember like [Ilya
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Kurdyukov](../../authors.html#Ilya_Kurdyukov)
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(who's offered a lot of interesting thoughts on [Snake](../ferguson1/prog.c) and
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(who's offered a lot of interesting thoughts on [Snake](%%REPO_URL%%/2020/ferguson1/prog.c) and
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who plans to have his own version after the entries are published), [Nathan
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Otterness](../../authors.html#Nathan_Otterness), [Nicholas
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Carlini](../../authors.html#Nicholas_Carlini) (your entry is an absolutely brilliant
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@@ -556,7 +556,7 @@ Well done and congratulations to all of you again! Thank you for submitting the
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wonderful entries and I'm honoured to have my two entries beside yours!
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To Dave Burton I thank you for your wonderful comments as well as pointing out
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that even with [prog.alt.c](prog.alt.c) it probably would be better to make use
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that even with [prog.alt.c](%%REPO_URL%%/2020/ferguson1/prog.alt.c) it probably would be better to make use
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of the alt target instead of naming prog.c prog.alt.c. You're quite right, I had
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thought of it but you brought it up so I could correct it. Much appreciated
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mate.
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