Format fix html files in 2015, update bugs file
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@@ -70,11 +70,8 @@ Press the ESC key.
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The author suggested that one change `q` to `0x82000820000000` instead of
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`0x820008202625a0` to see a bug that they avoided, writing:
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```
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To see this bug in action change the assignment above
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to q=0x82000820000000`, and look towards the negative
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direction of the main tunnel.
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```
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> To see this bug in action change the assignment above to `q=0x82000820000000`,
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and look towards the negative direction of the main tunnel.
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This alt version does this for you.
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@@ -107,7 +104,7 @@ Can you find your way around either and understand where you are?
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How many function keys does your keyboard have? Can you generate very high
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number function keys such as F30 or F31? :-)
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*Textures? We don't need no stinking textures.*
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_Textures? We don't need no stinking textures._
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## Author's remarks:
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@@ -184,7 +181,7 @@ the following:
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### Precision issues:
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The entry, on purpose, (see the section about SIMD below) does not use enough
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The entry, on purpose (see the section about SIMD below), does not use enough
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bits of precision, so sometimes the ray will miss the intersection of two voxel
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faces and push on through. That's why you may notice some noise along close up
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voxel edges. Fixing this issue would have taken the entry over the size limit
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@@ -442,9 +442,10 @@ again.</p>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>The author suggested that one change <code>q</code> to <code>0x82000820000000</code> instead of
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<code>0x820008202625a0</code> to see a bug that they avoided, writing:</p>
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<pre><code> To see this bug in action change the assignment above
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to q=0x82000820000000`, and look towards the negative
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direction of the main tunnel.</code></pre>
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<blockquote>
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<p>To see this bug in action change the assignment above to <code>q=0x82000820000000</code>,
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and look towards the negative direction of the main tunnel.</p>
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</blockquote>
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<p>This alt version does this for you.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<pre><code> make alt</code></pre>
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@@ -519,7 +520,7 @@ the following:</li>
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</ul>
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<pre><code> *(a&1?&C:&B)-=(.05 -a/2%2*.1)*!(a-1&4092^3920)</code></pre>
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<h3 id="precision-issues">Precision issues:</h3>
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<p>The entry, on purpose, (see the section about SIMD below) does not use enough
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<p>The entry, on purpose (see the section about SIMD below), does not use enough
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bits of precision, so sometimes the ray will miss the intersection of two voxel
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faces and push on through. That’s why you may notice some noise along close up
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voxel edges. Fixing this issue would have taken the entry over the size limit
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