remove bold code

Remove markdown where test is both bold and code.
This double formatting produces undesirable effects in HTML.

One should make something **bold** or something `code`.
but not both.  The stacking of these two options produces bad
effects when rendered.
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Landon Curt Noll committed 2024-03-19 21:09:09 -07:00
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@@ -423,14 +423,14 @@ inside itself.
# <a name="shedding" href="#toc">Gameplay: Shedding (stretching)</a>
This feature will make you grow by the value of **`SHEDS`** for every **`SHED`**
This feature will make you grow by the value of **SHEDS** for every **SHED**
movements (the counter isn't incremented when you eat a bug). Basically growing
without eating a bug (stretching would be better name here).
# <a name="winning" href="#toc">Gameplay: Winning</a>
If you ever get to the **`MAXSIZE`** the game is won. You can force a win by
If you ever get to the **MAXSIZE** the game is won. You can force a win by
setting the max size to a smaller value than the size you specify (or the
default) or setting the size to higher than the default (or < 0 which will end
up being > the max size though I suppose there might be some value that makes it
@@ -492,7 +492,7 @@ the modes below.
## <a name="warning" href="#toc">Photosensitive epilepsy/Stimulation overload trigger warnings</a>
If you have **photosensitive epilepsy please be careful** especially with low values
for both **`WAIT`** and **`EVADE`**. It appears that the [number of hertz (flashes)
for both **WAIT** and **EVADE**. It appears that the [number of hertz (flashes)
per second triggering seizures][] is wide but depending on the variables it
easily can be in the range.
@@ -824,7 +824,7 @@ snake to move slower you have to increase the wait time!
## <a name="evade" href="#toc">EVADE: Bug evasion frequency</a>
For every **`EVADE`** snake movements the bug will try and find a new place to
For every **EVADE** snake movements the bug will try and find a new place to
occupy. It might be very close to it and I do not ensure it's a new place at
all.