diff --git a/2020/ferguson1/README.md b/2020/ferguson1/README.md index 58b4758a7..e9b15cac5 100644 --- a/2020/ferguson1/README.md +++ b/2020/ferguson1/README.md @@ -32,7 +32,7 @@ and non-zero). * **`WALLS`** whether the walls are passable or impassable. Default passable, - 1; 0 disables. + 1; 0 makes walls impassable where you die if you hit a wall. * **`EVADE`** how many movements the Snake moves before the bug (well @@ -42,7 +42,7 @@ and non-zero). * **`SIZE`** initial size of the Snake. Note that it grows by one per move so at the default 5 it will not initially be 5 - characters long! < 0 is an immediate win. + characters long! < 0 is likely an immediate win. * **`MAXSIZE`** the maximum size the Snake can become before the game is @@ -77,7 +77,7 @@ and non-zero). * **`CANNIBAL`** whether you can go through the Snake or not. Default is 0 - (cannot). + (cannot - die if you try). @@ -114,7 +114,7 @@ There is a good deal of useful documentation that is provided with this entry: * [gameplay.html][] ([gameplay.md][] on GitHub) -Documented game *features*! +Documented game *features* and gameplay modes! * [terminals.html][] ([terminals.md][] on GitHub) @@ -159,16 +159,17 @@ Here are some other features of the game: section (this goes for a low **`EVADE`** value too). * Grow-Shrink mode (Positive and Negative Winning) mode (see - [gameplay.html][]/[gameplay.md][] for more details). + [gameplay.html][] ([gameplay.md][] on GitHub) for more details). * The dimensions of the game (this is actually a terminal thing but I document how to do this and its potential pitfalls) (**`LINES`** , **`COLUMNS`**). There are no complicated command line invocations; it's just a matter of passing into the game descriptively named variables and I include a script that sets up -many different gameplay modes (see [gameplay.html][]/[gameplay.md][] and [play.sh][]). +many different gameplay modes (see [gameplay.html][] ([gameplay.md][] on GitHub) +and [play.sh][]). -The [gameplay.html][]/[gameplay.md][] file has all the information on +The [gameplay.html][] ([gameplay.md][] on GitHub) file has all the information on what the game looks like, how to play, the different types of modes (that I have thought of so far) including all those in the above list. Along with the [play.sh][] and [snake-colours.sh][] scripts it's probably the most important diff --git a/2020/ferguson1/snake.1 b/2020/ferguson1/snake.1 index 9638910da..273f2f124 100644 --- a/2020/ferguson1/snake.1 +++ b/2020/ferguson1/snake.1 @@ -62,7 +62,7 @@ Default 231; you can move faster by holding down or rapidly pressing an arrow ke .TQ .B WALLS whether the walls are passable or impassable. -Default 1, passable; 0 means impassable. +Default 1, passable; 0 means impassable and you will die if you hit a wall. .TQ .B EVADE how many movements the Snake makes before the bug (well insect) will move to another location in the field.