Fixes in 1994/dodsond2 + add alt code
Fixed bug where in some cases the program would enter an infinite loop, forcing one to kill the program. Fixed bug where only if you had more than one arrow would shooting it take you to the room you shoot into (it now will do it even if you're using the last arrow). This fix is done the same way as the above fix was made as they both have to do with shooting the final arrow. The alt code allows one to cheat by configuring (at compile time) the number of arrows to start out with. If one loses (as in stolen) all their arrows it will be (of course) 0 but if one also gets to the robber they'll get back the 3 + starting number of arrows (in the original this is just 3) assuming they have had that many stolen. That is a (mis)feature or maybe a bug that is carried over from the original entry that might or might not want to be fixed. I described how it might be done in the bugs.md but as I don't have time to do it now, focusing instead on the README.md files of the remaining entries. The alt version might allow one to more easily test this. Besides the above (mis)feature or bug added to the bugs.md some features that should not be fixed were added to bugs.md. It is questionable whether or not the above should be fixed but it seems like since there is dead code, if one ends up shooting an arrow then they cannot get back the arrows that were stolen even they have have lost all that they did not shoot, that it should be fixed. But it might be argued that you're not supposed to get any back if you shoot them since in that case these were already spent/used. At the same time one could argue that you should at least get back the ones that were stolen.
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@@ -5,12 +5,53 @@ make all
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```
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There is an [alternate version](#alternate-code) that allows you to cheat,
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giving you a configurable amount of arrows at the start of the game.
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### Bugs and (Mis)features:
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The current status of this entry is:
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```
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STATUS: INABIAF - please **DO NOT** fix
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STATUS: known bug - please help us fix
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```
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For more detailed information see [1994 dodsond2 in bugs.md](/bugs.md#1994-dodsond2).
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## To use:
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```sh
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./dodsond2
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```
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## Alternate code:
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This version allows you to choose how many arrows to start with, instead of the
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default 0. If one tried specifying a value < 0 it will set it to 0.
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### Alternate build:
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```sh
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make alt
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```
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The default number of arrows in this version is 3 but if you want to change it,
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say to 5, try:
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```sh
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make clobber CDEFINE="-DW=5" alt
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```
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### Alternate use:
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```sh
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./dodsond2.alt
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```
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## Judges' remarks:
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@@ -50,19 +91,19 @@ style hack, the [dodsond2.c](dodsond2.c) is further obfuscated.
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## Author's remarks:
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Go searching for the Wumpus in the Caverns of Doom! But be careful...
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There are pits and bats waiting to seal your fate, as well as a\
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stealthy robber lurking in the shadows. Move through the rooms by\
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typing the number of the adjacent room you wish to visit. You can\
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feel a breeze if there is a pit in an adjacent room. A rustling sound\
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will tell you that bats are nearby. The scent of the evil Wumpus can\
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There are pits and bats waiting to seal your fate, as well as a
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stealthy robber lurking in the shadows. Move through the rooms by
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typing the number of the adjacent room you wish to visit. You can
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feel a breeze if there is a pit in an adjacent room. A rustling sound
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will tell you that bats are nearby. The scent of the evil Wumpus can
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be detected from 2 rooms away.
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To win, you must find one or more arrows, determine where the Wumpus\
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is, and shoot him, all without falling into a pit or becoming the\
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next meal for the Wumpus. To shoot an arrow, type `s`. Then give a\
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list of the rooms you want to shoot into. The rooms must be\
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connected in the order you list them, or else the arrow may bounce\
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back and hit you. An arrow can go through as many as four rooms.\
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To win, you must find one or more arrows, determine where the Wumpus
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is, and shoot him, all without falling into a pit or becoming the
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next meal for the Wumpus. To shoot an arrow, type `s`. Then give a
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list of the rooms you want to shoot into. The rooms must be
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connected in the order you list them, or else the arrow may bounce
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back and hit you. An arrow can go through as many as four rooms.
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But beware that shooting an arrow and missing the Wumpus may
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awaken him.
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