Fix remaining broken links in 2013/hou

Now the tool bin/find-missing-links.sh exits 0!
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Cody Boone Ferguson committed 2024-04-30 10:14:03 -07:00
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@@ -147,7 +147,7 @@ restrictions](#self-imposed-restrictions) section below for more details.
* The building process does not involve any OS tool beyond `cc(1)` and * The building process does not involve any OS tool beyond `cc(1)` and
`make(1)`. No `gzip(1)` compression! `a.c.gz` doesn't fit in 2053 bytes, anyway. `make(1)`. No `gzip(1)` compression! `a.c.gz` doesn't fit in 2053 bytes, anyway.
* Neither [hou.c](%%REPO_URL%%/2013/hou/hou.c) nor [a.c](%%REPO_URL%%/2013/hou/a.c) (the *real* decompressed source) uses * Neither [hou.c](%%REPO_URL%%/2013/hou/hou.c) nor `a.c` (the *real* decompressed source) uses
`#define` (or `cc -D`) at all. `#define` (or `cc -D`) at all.
* The source code is not required at runtime. * The source code is not required at runtime.
* `a.c` does not drop optional features to reduce size. There are pure * `a.c` does not drop optional features to reduce size. There are pure
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@@ -605,7 +605,7 @@ editing program, you need to convert the RGB values from 0..255 to 0..1, and
then put here its <em>square</em>. Only after squaring you get your real, lively color then put here its <em>square</em>. Only after squaring you get your real, lively color
in the output image, as opposed to something dull and gray. You need to do the in the output image, as opposed to something dull and gray. You need to do the
same if you use a RGB texture. And yes, that is the what the second <code>sqrt(3)</code> in same if you use a RGB texture. And yes, that is the what the second <code>sqrt(3)</code> in
<a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/a.c">a.c</a> is for.</p> <code>a.c</code> is for.</p>
<p>Going beyond colors, to define a shiny or dull surface one needs more maths, and <p>Going beyond colors, to define a shiny or dull surface one needs more maths, and
optics. The jargon for this is <code>BRDF</code> (Bidirectional Reflectance Distribution optics. The jargon for this is <code>BRDF</code> (Bidirectional Reflectance Distribution
Function) importance sampling. Let’s continue to function <code>o</code>.</p> Function) importance sampling. Let’s continue to function <code>o</code>.</p>
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@@ -312,7 +312,7 @@ editing program, you need to convert the RGB values from 0..255 to 0..1, and
then put here its *square*. Only after squaring you get your real, lively color then put here its *square*. Only after squaring you get your real, lively color
in the output image, as opposed to something dull and gray. You need to do the in the output image, as opposed to something dull and gray. You need to do the
same if you use a RGB texture. And yes, that is the what the second `sqrt(3)` in same if you use a RGB texture. And yes, that is the what the second `sqrt(3)` in
[a.c](%%REPO_URL%%/2013/hou/a.c) is for. `a.c` is for.
Going beyond colors, to define a shiny or dull surface one needs more maths, and Going beyond colors, to define a shiny or dull surface one needs more maths, and
optics. The jargon for this is `BRDF` (Bidirectional Reflectance Distribution optics. The jargon for this is `BRDF` (Bidirectional Reflectance Distribution
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@@ -494,7 +494,7 @@ restrictions</a> section below for more details.</li>
<ul> <ul>
<li>The building process does not involve any OS tool beyond <code>cc(1)</code> and <li>The building process does not involve any OS tool beyond <code>cc(1)</code> and
<code>make(1)</code>. No <code>gzip(1)</code> compression! <code>a.c.gz</code> doesn’t fit in 2053 bytes, anyway.</li> <code>make(1)</code>. No <code>gzip(1)</code> compression! <code>a.c.gz</code> doesn’t fit in 2053 bytes, anyway.</li>
<li>Neither <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/hou.c">hou.c</a> nor <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/a.c">a.c</a> (the <em>real</em> decompressed source) uses <li>Neither <a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2013/hou/hou.c">hou.c</a> nor <code>a.c</code> (the <em>real</em> decompressed source) uses
<code>#define</code> (or <code>cc -D</code>) at all.</li> <code>#define</code> (or <code>cc -D</code>) at all.</li>
<li>The source code is not required at runtime.</li> <li>The source code is not required at runtime.</li>
<li><code>a.c</code> does not drop optional features to reduce size. There are pure <li><code>a.c</code> does not drop optional features to reduce size. There are pure