## To build: We recommend that you try the alternate version first so you can see what this entry looked like back in 1995 (with a configurable speed). See the [Original code](#original-code) section below for the original entry. ``` make alt ``` The alternate version uses `usleep(3)` with `SLEEP` (defined in the Makefile, default `3000`) microseconds to make it easier to see the maze being solved in real time. You can redefine `SLEEP` at compile time to reconfigure it in case it's going too slow, too fast :-) or you're doing some strange experiment like making it 100000 (which is actually fun :-) ). ### Bugs and (Mis)features: The current status of this entry is: > **STATUS: INABIAF - please DO NOT fix** For more detailed information see [1995/cdua in bugs.html](../../bugs.html#1995_cdua). ## To use: ``` ./cdua.alt ``` ## Try: ``` make SLEEP=1500 clobber alt ./cdua.alt # press enter and watch it go much faster! ``` You might also like to try: ``` make SLEEP=65000 clobber alt ./cdua.alt # press enter and watch it go much slower! ``` Do you see anything strange in this version when `SLEEP` is a high value like `65000`? What happens if you use `100000`? Is this strange output still there? Why? ## Original code: With modern systems this was hard to see it solve it in real time because it goes so quickly which is why we recommend the alternate version first: you can actually see it being solved in real time rather than have it go by in a flash. If you wish to use the original version, for instance if you wish to see how fast your computer is :-) or use both to see the difference, you can do so. ### Original build: ``` make all ``` ### Original use: ``` ./cdua ``` ## Judges' remarks: This could be used as the basis of an a-maze-ing screen exerciser. ## Author's remarks: A program that generates a maze, and then solves it, all this being seen by the user. Some highlights of obfuscation are: 3 step function in one - `main()`, several recursive calls with conditional actions, and just one (big and ugly) statement to solve the maze.