## To build: ``` make ``` There is an alternate version for rogue players, vi(m) users and Dvorak typist (i.e. those who need `hljk` for moving left, right, down and up). See [Alternate code](#alternate-code) below. ## To use: ``` ./arachnid [mazefile] ``` ## Try: ``` ./arachnid arachnid.txt ``` and then try: ``` ./arachnid arachnid.c ``` Navigation is through the use of the `wasd` inverted-T formation on QWERTY keyboards. Rogue players, vi users, and Dvorak typists are invited to get lost (or use the alt version)! ## Alternate code: If you don't like the `wasd` movement keys you can try the vi(m) movement keys instead. ### Alternate build: ``` make alt ``` ### Alternate use: Use `arachnid.alt` as you would `arachnid` above. ## Judges' remarks: The fun part comes when you realize that the maze scrolls. The overall visual effect is quite pleasing (at least on some displays), and, well, it's a lot of fun. ## Author's remarks: This program accepts ASCII formatted mazes as input, and renders them on screen for the user to explore, complete with Line Of Sight \- you cannot see parts of the maze your avatar (the `@`) could not have seen. The maze files will be interpreted with spaces `' '` as gaps, tilde `~` symbols (if any) as exits (which get represented as a [NetHack](https://www.nethack.org) style `<` once loaded), and any other characters as walls. Feed the program its own source for a default maze. Running it with no command line parameters will do this. In a nice symmetry, the character constant `~` that recognises exits to input mazes itself forms the exit to the default maze. Another maze, [arachnid.txt](arachnid.txt) has also been provided. This maze is 255x255, about the largest maze supported, for the particularly insane maze explorers out there. ### Usage ``` ./arachnid [mazefile] ``` You can explore the maze using the `w`,`a`,`s`, and `d` keys.