## To build: ``` make ``` ## To use: ``` make -B [MACHINE=your_machine.h] [TAPE=your_tape.h] [X=[0|1|2|3|4|5|6|7|8|9]] [V=[0|1|2]] run ``` ## Try: ``` ./try.sh ``` ## Judges' remarks: This is something we were fearing all along: that the C preprocessor is Turing-complete even without conditionals and recursive file inclusion as some kind of a [rewriting system](https://en.wikipedia.org/wiki/Rewriting). Now we have the proof! ## Author's remarks: ### Preprocessor Turing Engine ### Features - Turing machine runs in preprocessor - universal (unlimited configurable states, symbols, and tape) - no `#if`s or other conditional directives, only `#define`s - no recursive `#include` - single compiler run (no repeated preprocessing) - no variadic macros - verbosity levels: + `V=0` (default) only prints the final tape + `V=1` additionally prints one tilde character per machine step (slow) + `V=2` additionally prints details on each machine step (slow; generates large files) - make target `run` runs `./prog` and filters a little statistics out of the verbose output - `X` (defaults to 3) sets the maximum number of steps: *M*(`X`) ~ 8`X` ### Limitations If the machine does not halt after *M*(`X`) steps, you will see unexpanded macros in the output. ### Compiler warnings If `V=1` or `V=2` is used, you may see "`warning: string length is greater than the length '4095' ISO C99 compilers are required to support`". ### Programming Implementing your own Turing machine is easy. Take a look at the supplied header files for examples. #### Tape Symbols Every symbol used (except `_`) must be explicitly declared using ``` #define sym_SYMBOL(sym, _SYMBOL) sym ``` Example: ``` #define sym_1(sym, _1) sym ``` #### Tape The initial content of the tape must be defined in the tape header using a triple like: ``` #define tape ((((,),...l2), l1), c, (r1, (r2..., (,)))) ``` - `l1`, `l2`, ... are the symbols to the left - `c` is the symbol at the current position - `r1`, `r2`, ... are the symbols to the right The empty pairs `(,)` represent the continuations of the tape, filled with underscore symbols (`_`). They are expanded on demand. #### State Machine All transitions are defined in the machine header using the syntax ``` #define CURRENT_SCANNED (WRITE, MOVEMENT, NEXT) ``` where - `CURRENT` is the current state. - `SCANNED` is the symbol at the current position. - The whitespace before the parentheses is significant. - `WRITE` is the symbol to be written to the tape. - `MOVEMENT` is `L` for left, `R` for right; don't specify anything if you want no movement. - `NEXT` is the next state. There must be a state `A` defined, which becomes the initial state of the machine. To halt the machine, use the keyword `break` as in ``` #define A_1 (2, break) ```