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<h1>The International Obfuscated C Code Contest</h1>
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<h2>design.html for 1993/rince</h2>
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<!-- BEFORE: 1st line of markdown file: 1993/rince/design.md -->
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<h1 id="implementation-notes">Implementation notes</h1>
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<p>Due to the long time this has been slowly evolving, it’s hard to describe
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quite whether it’s been <code>implemented</code>. I think perhaps evolve is a better
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term. The basic concept behind the program is to describe a game as a simple,
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slightly cheaty, cellular automata system, with some of the transitions
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bound to key presses.</p>
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<p>For instance, assume you wish to make a boulder <code>o</code> roll off a hill <code>/</code>
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A standard automata would have 2 rules something like this:</p>
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<pre><code> o.. ...
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\.. --> 'o' .o. --> '.'
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... .\.</code></pre>
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<p>However, the system I devised, in order to keep things small and neat(!),
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was to define a 3x3 to 3x3 map (instead of the 3x3 to 1x1 shown above).
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Hence:</p>
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<pre><code> .o. ...
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.\. --> .\o
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... ...</code></pre>
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<p>This does of course have the odd problem with clashes. What if we want to roll
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two boulders down simultaneously towards the same square. I perform no
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buffering, and so this situation is just a ‘fight it out’ and let which ever
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transition has priority win. Such a case may produce the following change of
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maps (depending on which ‘roll’ transition is used first).</p>
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<pre><code> o.o ..o o..
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\./ changes to \o/ or to \o/
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... ... ...</code></pre>
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<p>I claim that it is possible to perform all of the 3x3 to 1x1 transitions in a
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3x3 to 3x3 based system. One other feature added in is a workaround for the ‘no
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buffering’ problem. If we define a space ship (as in the <a href="https://en.wikipedia.org/wiki/Space_Invaders">Space
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Invaders</a> example) to fly right,
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and we are ‘walking through’ our map from top-left to bottom-right, then it is
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easy to foresee a situation where our space ship would zip right as far as
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possible in only the one cycle of the automata. However, a similar
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leftwards-bound space ship would only move the required one square. For this
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reason I have two lists of transitions and apply them independently of each
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other; first top-left to bottom right, and the second in the reverse direction.
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This means that I can make any ‘object’ move by any amount in a single
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transition.</p>
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<p>Now comes the key important addition to make it ‘game’ worthy - the
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addition of external control by the user. This is done by requesting that
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some transitions are only valid when a certain key has been pressed.
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So for example, if we (an <code>@</code> symbol) wish to move right when the <code>l</code> key
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is hit we have a transition like:</p>
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<h2 id="key-l">Key: l</h2>
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<pre><code> * * * * * *
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* @ . * . @
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* * * * * *</code></pre>
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<p>Here I also use wildcards. On the match side (left) of the transition, an
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asterisk will match against any character. On the update side (right), an
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asterisk means ‘keep whatever was here before’. So the above example
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simply means to swap the <code>@</code> and <code>.</code> around when <code>l</code> is pressed. For the
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purposes of space saving, this transition is shrunk to a single line.</p>
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<h2 id="key-k">Key: K</h2>
|
||
<pre><code> a b c 1 2 3
|
||
d e f 4 5 6
|
||
g h i 7 8 9</code></pre>
|
||
<p>is written as: <code>eabcdfghi512346789K</code>.</p>
|
||
<p>If there are no keys needed for this transition, the character <code>*1</code> should
|
||
be used instead. Now the format of the game description file is now
|
||
the following (angle brackets denote an ‘entity’ to be defined):</p>
|
||
<pre><code> <top-bot transition>*\n<bot-top transition>*\n<X size>[ \t]+<Y size>\n
|
||
<map></code></pre>
|
||
<p>The <code><X size></code> should take into account the newline at the end of each line
|
||
of map, and hence should also be one larger than expected.</p>
|
||
<hr style="width:10%;text-align:left;margin-left:0">
|
||
<p>Jump to: <a href="#">top</a></p>
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Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:
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|
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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|
||
For more information, see:
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|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
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Copyright © 1984-2025 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:
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|
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see:
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|
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https://creativecommons.org/licenses/by-sa/4.0/
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-->
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<div class="footer">
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<div id="copyright"><h3>Copyright © 1984-2025 by Landon Curt Noll:
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<a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean"
|
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target="_blank"
|
||
rel="license noopener noreferrer">Some Rights Reserved</a></h3>
|
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<p>
|
||
This work is <b>licensed by Landon Curt Noll</b> under
|
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<b><a href="https://creativecommons.org/licenses/by-sa/4.0/?ref=chooser-v1"
|
||
target="_blank"
|
||
rel="license noopener noreferrer"
|
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style="display:inline-block;">CC BY-SA 4.0</a></b>.
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/cc.png"
|
||
alt="cc inside circle symbol">
|
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<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
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src="../../png/by.png"
|
||
alt="person inside circle symbol">
|
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<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/sa.png"
|
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alt="arrow looping back on itself inside circle symbol"><br>
|
||
You should <b>carefully review</b> the
|
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<b><a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en"
|
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target="_blank"
|
||
rel="license noopener noreferrer">CC BY-SA 4.0 LEGAL CODE</a></b>
|
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before using the licensed material.<br>
|
||
You may wish to review the
|
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<b><a href="../../license.html"
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target="_blank"
|
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rel="license noopener noreferrer">highlights of some of the key features and terms</a></b>
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of <b>CC BY-SA 4.0</b>.<br>
|
||
</p>
|
||
</div>
|
||
|
||
<div id="coda"><h3>Coda</h3>
|
||
<p>
|
||
<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F1993%2Frince%2Fdesign.html" rel="nofollow">Nu HTML check this web page</a><br>
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