The largest change was due to modifying `ioccc.css` that resulted in all year and entry tarballs being modified. Ran `make update` to perform the above.
To build:
make
There is an alternate version for rogue players, vi(m) users and Dvorak typist
(i.e. those who need hljk for moving left, right, down and up). See
Alternate code below.
To use:
./arachnid [mazefile]
Try:
./arachnid arachnid.txt
and then try:
./arachnid arachnid.c
Navigation is through the use of the wasd inverted-T formation on
QWERTY keyboards. Rogue players, vi users, and Dvorak typists are
invited to get lost (or use the alt version)!
Alternate code:
If you don't like the wasd movement keys you can try the vi(m) movement keys
instead.
Alternate build:
make alt
Alternate use:
Use arachnid.alt as you would arachnid above.
Judges' remarks:
The fun part comes when you realize that the maze scrolls. The overall visual effect is quite pleasing (at least on some displays), and, well, it's a lot of fun.
Author's remarks:
This program accepts ASCII formatted mazes as input, and renders
them on screen for the user to explore, complete with Line Of Sight
- you cannot see parts of the maze your avatar (the @) could not
have seen.
The maze files will be interpreted with spaces ' ' as gaps, tilde
~ symbols (if any) as exits (which get represented as a
NetHack style < once loaded), and any other
characters as walls.
Feed the program its own source for a default maze. Running it with no command
line parameters will do this. In a nice symmetry, the character constant ~
that recognises exits to input mazes itself forms the exit to the default maze.
Another maze, arachnid.txt has also been provided. This maze is
255x255, about the largest maze supported, for the particularly insane maze
explorers out there.
Usage
./arachnid [mazefile]
You can explore the maze using the w,a,s, and d keys.