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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2004/vik1 - Best X11 game</h2>
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<h3>X Windows car racing game</h3>
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<a class="Left" href="../sds/index.html">← 2004/sds</a>
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<h2 id="author">Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Daniel_Vik">Daniel Vik</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)</li>
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<!-- BEFORE: 1st line of markdown file: 2004/vik1/README.md -->
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<h2 id="to-build">To build:</h2>
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||
<pre><code> make</code></pre>
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||
<p><strong>NOTE</strong>: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
|
||
compile. For more information see the
|
||
FAQ on “<a href="../../faq.html#X11">X11</a>”.</p>
|
||
<h2 id="to-use">To use:</h2>
|
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<pre><code> ./vik1 [arg]</code></pre>
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<h2 id="try">Try:</h2>
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||
<pre><code> ./vik1
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./vik1 a
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./vik1 d2
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./vik1 ad3</code></pre>
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<p>Can you figure out how to cheat?</p>
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<p>Also see the author’s remarks below for more details on the different
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modes/options.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>Daniel Vik has presented a tour de force feature rich X11-based
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racing game that fit within the contest size limits. Take a
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glance at the feature list he provided below. Amazing!</p>
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<p>The author posted a video of this on YouTube:
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||
<a href="https://www.youtube.com/watch?v=xTseqWCtAUA" class="uri">https://www.youtube.com/watch?v=xTseqWCtAUA</a>.</p>
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<p>Happy touring on the road and in the code!</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="features">Features</h3>
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<p>This program is a complete car race game with a lot of nice features:</p>
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<ul>
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<li><p>Drive on a road in a 3D landscape with hills and curves.</p></li>
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<li><p>Mountains in the horizon.</p></li>
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<li><p>A sun in the sky when driving during the day.</p></li>
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<li><p>Dark sky and reduced visibility when driving at night.</p></li>
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<li><p>Snow when driving in the winter.</p></li>
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<li><p>Slippery road when driving in the winter.</p></li>
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<li><p>When driving off the road, the car slows down to a halt.</p></li>
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<li><p>Three different race tracks that takes about one minute to complete.</p></li>
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<li><p>Speedometer.</p></li>
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<li><p>Computer driven opponent cars.</p></li>
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<li><p>Collision detection when driving into other cars.</p></li>
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<li><p>Lap time measurement.</p></li>
|
||
<li><p>The best lap time is stored as reference.</p></li>
|
||
</ul>
|
||
<h3 id="build-and-run">Build and Run</h3>
|
||
<p>Compile the source code and link X libraries if necessary.
|
||
The program takes three options which have to be typed in a specific
|
||
order as described below.</p>
|
||
<h4 id="usage">Usage:</h4>
|
||
<pre><code> ./vik1 ['a']['d'][#]</code></pre>
|
||
<ul>
|
||
<li><code>a</code>
|
||
<ul>
|
||
<li>Advanced racing in a winter landscape.</li>
|
||
</ul></li>
|
||
<li><code>d</code>
|
||
<ul>
|
||
<li>Racing in at night in the dark.</li>
|
||
</ul></li>
|
||
<li><code>#</code>
|
||
<ul>
|
||
<li>Race track selection 1-3 are valid numbers.</li>
|
||
</ul></li>
|
||
</ul>
|
||
<h4 id="examples">Examples:</h4>
|
||
<ul>
|
||
<li><code>./vik1</code>
|
||
<ul>
|
||
<li>Run track 1 at daytime in the summer.</li>
|
||
</ul></li>
|
||
<li><code>./vik1 a</code>
|
||
<ul>
|
||
<li>Run track 1 at daytime in the winter.</li>
|
||
</ul></li>
|
||
<li><code>./vik1 d</code>
|
||
<ul>
|
||
<li>Run track 1 at night in the summer.</li>
|
||
</ul></li>
|
||
<li><code>./vik1 3</code>
|
||
<ul>
|
||
<li>Run track 3 at daytime in the summer.</li>
|
||
</ul></li>
|
||
<li><code>./vik1 d3</code>
|
||
<ul>
|
||
<li>Run track 3 at night in the summer.</li>
|
||
</ul></li>
|
||
<li><code>./vik1 ad2</code>
|
||
<ul>
|
||
<li>Run track 2 at night in the winter.</li>
|
||
</ul></li>
|
||
</ul>
|
||
<p>Note that the order in which the argument characters are entered is
|
||
important. It is for example not possible to type <code>./vik1 da</code>. (Well it is
|
||
possible, but the result will not be as expected.)</p>
|
||
<p>The space key accelerates the car. Releasing the space key slowly
|
||
reduces the speed. The left and right arrow keys are used to steer the
|
||
car.</p>
|
||
<h3 id="obfuscation">Obfuscation</h3>
|
||
<p>The main obfuscation is the fact that the program is extremely compact.
|
||
There are a few things I didn’t want to do, e.g. define <code>#define</code> to a
|
||
single letter to save some space, or to remove casts to save some space.</p>
|
||
<p>The program uses a lot of variables. In fact, all letters <code>a-z</code> are used
|
||
and most letters <code>A-Z</code>.</p>
|
||
<p>The constants are chosen very carefully and they have multiple purposes,
|
||
e.g. a constant can be both the length of the track and a color.</p>
|
||
<p>Most of the code is kept inside five <code>for</code> loops each without a body. Each <code>for</code>
|
||
loop does many things. One <code>for</code> loop draws all cars by restarting a
|
||
couple of times. Another draws the road, mountains, and the sun.</p>
|
||
<p><code>main()</code> is called recursively. The return value and output depends on the
|
||
arguments. <code>main()</code> can return the current time, draw lines and of course be
|
||
the entry point of the application.</p>
|
||
<p>The program frequently uses the <code>?:</code> operator mainly to save space but it
|
||
makes the program more obscure.</p>
|
||
<h3 id="compiler-warnings">Compiler warnings</h3>
|
||
<p>There are no compiler warnings when compiling with <code>-ansi</code> but there are
|
||
many warnings from lclint, mainly because the program is very
|
||
optimized for code size.</p>
|
||
<h3 id="limitations">Limitations</h3>
|
||
<p>The program only compiles and runs on X based systems.</p>
|
||
<p>The program requires a display with 24 bit color depth. It also assumes
|
||
that the byte order of the colors are as on my Linux PC. That is, The
|
||
colors are represented by a 32 bit value where the bytes (from high to
|
||
low) are <code>{ 0, RED, GREEN, BLUE }</code>.</p>
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
<!-- AFTER: last line of markdown file: 2004/vik1/README.md -->
|
||
|
||
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|
||
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|
||
|
||
<!-- START: this line starts content generated by: bin/output-index-inventory.sh -->
|
||
|
||
<div id="inventory">
|
||
<h1 id="inventory-for-2004vik1">Inventory for 2004/vik1</h1>
|
||
</div>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/vik1.c">vik1.c</a> - entry source code</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/Makefile">Makefile</a> - entry Makefile</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/vik1.orig.c">vik1.orig.c</a> - original source code</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a href="2004_vik1.tar.bz2">2004_vik1.tar.bz2</a> - download entry tarball</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/README.md">README.md</a> - markdown source for this web page</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/.entry.json">.entry.json</a> - entry summary and manifest in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2004/vik1/.path">.path</a> - directory path from top level directory</li>
|
||
<li><a href="index.html">index.html</a> - this web page</li>
|
||
</ul>
|
||
<hr style="width:10%;text-align:left;margin-left:0">
|
||
<h4>
|
||
Jump to: <a href="#">top</a>
|
||
</h4>
|
||
|
||
<!-- END: next line ends content generated by: bin/output-index-inventory.sh -->
|
||
|
||
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|
||
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|
||
|
||
</div>
|
||
|
||
<!-- END: this line ends content from: inc/after-content.default.html -->
|
||
<!-- START: this line starts content from: inc/footer.inventory.html -->
|
||
|
||
<!--
|
||
|
||
Copyright © 1984-2025 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
|
||
<div class="footer">
|
||
|
||
<div id="copyright"><h3>Copyright © 1984-2025 by Landon Curt Noll:
|
||
<a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">Some Rights Reserved</a></h3>
|
||
<p>
|
||
This work is <b>licensed by Landon Curt Noll</b> under
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/?ref=chooser-v1"
|
||
target="_blank"
|
||
rel="license noopener noreferrer"
|
||
style="display:inline-block;">CC BY-SA 4.0</a></b>.
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/cc.png"
|
||
alt="cc inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/by.png"
|
||
alt="person inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/sa.png"
|
||
alt="arrow looping back on itself inside circle symbol"><br>
|
||
You should <b>carefully review</b> the
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">CC BY-SA 4.0 LEGAL CODE</a></b>
|
||
before using the licensed material.<br>
|
||
You may wish to review the
|
||
<b><a href="../../license.html"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">highlights of some of the key features and terms</a></b>
|
||
of <b>CC BY-SA 4.0</b>.<br>
|
||
</p>
|
||
</div>
|
||
|
||
<div id="coda"><h3>Coda</h3>
|
||
<p>
|
||
<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2004%2Fvik1%2Findex.html" rel="nofollow">Nu HTML check this web page</a><br>
|
||
<a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a><br>
|
||
</p>
|
||
</div>
|
||
|
||
</div>
|
||
|
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|
||
</body>
|
||
</html>
|
||
|
||
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|