Files
Landon Curt Noll a1c86c8a7a add original C links to entry navigation bars
The navigation bar for a winning entry now has a "_Original C_" link
(between the ✅ and the Inventory on the right hand side) so that one
may easily view the original C code that was submitted for IOCCC judging.

Ran `make www timestamp` to perform the above.
2025-08-10 12:46:23 -07:00

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<h1>The International Obfuscated C Code Contest</h1>
<h2>2019/giles - Most in need of wide space</h2>
<h3>WAV reverberator</h3>
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<div class="navbar">
<a class="Left" href="../endoh/index.html">&larr; 2019/endoh</a>
<a class="Left" href="../index.html">&uarr; 2019 &uarr;</a>
<a class="Left" href="../karns/index.html">2019/karns &rarr;</a>
<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2019/giles/prog.c">C code</a>
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<h2 id="author">Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Edward_Giles">Edward Giles</a><br>
Location: <a href="../../location.html#AU">AU</a> - <em>Commonwealth of Australia</em> (<em>Australia</em>)</li>
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<h2 id="to-build">To build:</h2>
<pre><code> make</code></pre>
<h2 id="to-use">To use:</h2>
<pre><code> ./prog infile.wav outfile.wav</code></pre>
<h2 id="try">Try:</h2>
<pre><code> ./try.sh</code></pre>
<p><strong>NOTE</strong>: <code>play</code>, which <a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/try.sh">try.sh</a> uses, comes from SoX, the Swiss Army Knife
of sound processing programs. If you don’t have this installed, see the
FAQ on “<a href="../../faq.html#sox">SDL1 and SDL2</a>”.</p>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Do you need to pretend enjoying a more spacious living environment than you
actually are in, or the great outdoors with mountains and canyons, when
recording your outgoing voicemail message? Then don’t waste another minute!
Record yourself, send the audio file through this entry, and let your callers be
surprised.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="description">Description:</h3>
<p>This program takes a WAV audio file as input, and applies an artificial
reverberation effect to it. It works by feeding the audio through a number of
delay lines of various lengths, with various amounts of feedback, to create a
smooth echo that fades away over time. A number of parameters of the effect can
be altered, to change its sonic characteristics.</p>
<p><a href="BlockDiagram.png">BlockDiagram.png</a> is a block-diagram of the internal
structure of the reverb algorithm, which is most likely easier to understand
than the source code.</p>
<p><a href="MonodyVocals.wav">MonodyVocals.wav</a> is for testing the program: It is an
extract of the unprocessed vocals from <a href="https://www.youtube.com/watch?v=B7xai5u_tnk">Monody by TheFatRat, featuring Laura
Brehm</a>. The track was published
under a free license.</p>
<p>This program has also been successfully compiled on Windows, with both the <a href="https://bellard.org/tcc/">Tiny
C Compiler</a> and Microsoft’s C/C++ compiler. However,
the latter reports warnings about loss of information when converting <code>float</code>s,
and that <code>void (*)()</code> and <code>void (*)(void)</code> are not the same thing.</p>
<p>Interesting fact: The size of the program from <code>./iocccsize -i</code> is 2019.</p>
<h4 id="how-to-use">How to use:</h4>
<pre><code> ./prog input [output [size [dry [wet [damping]]]]]
prog.exe input [output [size [dry [wet [damping]]]]]</code></pre>
<ul>
<li><code>input</code>: The path to the input file. Required.</li>
<li><code>output</code>: The path to the output file. Optional, defaults to <code>out.wav</code>.</li>
<li><code>size</code>: The perceived size of the room, i.e. the approximate amount of time
taken for the echo to fade away. Optional, default 1.6 seconds.</li>
<li><code>dry</code>: The amount of unprocessed signal (“dry” in audio terminology) to add to
the output. Optional, default 0.3 or 30%.</li>
<li><code>wet</code>: The amount of processed (“wet”) signal to add to the output. Optional,
default 0.5 or 50%.</li>
<li><code>damping</code>: The amount by which high frequencies are damped out as the echo
continues. This models the tendency for higher frequencies to be absorbed more
than lower ones. Increasing this value causes the echo to be less “harsh” and
more “muffled”. Optional, default 0.06 or 6%.</li>
</ul>
<p>The values <code>size</code>, <code>dry</code>, <code>wet</code>, and <code>damping</code> can be specified either as
decimal numbers (e.g. 0.35) or as percentages (e.g. 35%).</p>
<p>The default settings are designed to make the effect obvious rather than subtle,
so it may be a good idea to adjust the ratio of “dry” to “wet”, to give a more
pleasant result:</p>
<pre><code> ./prog in.wav out.wav 1.8 80% 15%</code></pre>
<p>The program only supports WAV files, and only mostly. Other audio formats, such
as MP3, are not supported because they are difficult to decode, but there are
free programs such as <code>ffmpeg</code> that can perform the conversion. Some of the
advanced features of the WAV file format are also not supported, such as
metadata, 3 or more channels, or a bit depth other than 16 bits. Fortunately,
WAV files that don’t use these features are very common. The program validates
the input file, so passing it a file it can’t process will cause the program to
print <code>Bad input file</code> or <code>Wave file must be 16 bits,1-2 channels.</code> depending on
what it thinks the problem is. If the output file cannot be opened, the program
will print <code>Can't open output file</code>.</p>
<h3 id="assumptions">Assumptions:</h3>
<ol type="1">
<li>The code is compiled using the C99 or C11 standard.</li>
<li>Values are stored in memory in little-endian order.</li>
<li><code>float</code> is a floating-point type of any size, such that all zero bits
represents the number zero.</li>
<li><code>int16_t</code> and <code>int32_t</code> are 2’s-complement, <code>sizeof(int16_t) == 2</code> and
<code>sizeof(int32_t) == 4</code>.</li>
</ol>
<h3 id="obfuscations">Obfuscations</h3>
<p>The main obfuscation is that digital signal processing algorithms are inherently
opaque. They just consist of iterating through a list of floating-point numbers
and performing a series of arithmetic operations on each value. Even if this
entry were entirely cleaned of all other obfuscation, it will appear to the
average programmer to do the following:</p>
<ul>
<li>Read and validate command-line arguments.</li>
<li>Read and validate the header portion of the input file, and print some errors
if that fails.</li>
<li>Write a modified form of that header into the output file.</li>
<li>Print the parameters read from the command-line arguments, in a human-readable
format.</li>
<li>Dynamically allocate some arrays of floating-point numbers, to be used later,
with lengths based on the <code>size</code> parameter.</li>
<li>Read 16-bit audio samples from the input file, converting them to
floating-point.</li>
<li>For each audio sample, do a weird combination of addition, subtraction, and
multiplication by constants, using the previously-allocated arrays to store
results between iterations. Write the resulting audio samples to the output
file, converting them back to 16-bit integers.</li>
<li>Close all of the file handles and free the memory.</li>
</ul>
<p>Note that no part of the above description of the code’s function had anything
to do with echoes in a room. The purpose of the code is therefore hidden.</p>
<p>The source code, on cursory inspection, appears to be a jumbled series of
characters arranged into three arcs, representing sound waves. The overall
layout distracts people from the fact that it is source code rather than only
ASCII art, and the random appearance of the code discourages people from trying
to decipher it.</p>
<p><code>#define</code>s are used to abbreviate the code, which has a side effect of making it
very slightly harder to read.</p>
<ul>
<li><code>k</code> is just a general-purpose replacement for <code>16</code>.</li>
<li><code>i</code> is the number of delay-lines to allocate and use (currently <code>24</code>).</li>
<li><code>q</code> is an abbreviation for multiplying two elements of <code>w[]</code> together.</li>
<li><code>u()</code> is used to display percentages with proper rounding.</li>
<li><code>j()</code> imposes an upper limit on a floating-point value, and then negates it.
This operation is used eight times.</li>
<li><code>D()</code> abbreviates a call to <code>setvbuf</code>, used to speed up file I/O.</li>
<li><code>l()</code> is used to clip audio samples to the acceptable range, and convert them
to 16-bit integers for output.</li>
<li><code>g()</code> handles errors.</li>
<li><code>C()</code> contains the bulk of the signal-processing code, as well as a
preprocessor obfuscation trick: If you were to read the body of the macro out of
context, it will appear to have multiple mismatched square brackets, since <code>[</code>
occurs more than <code>]</code>. However, this macro is always invoked with arguments such
as <code>C(v],+10)</code> which contain an unmatched <code>]</code> character. When the macro is used
in this manner, the extra <code>[</code>s in the macro’s body are matched with the <code>]</code>s
added through the first argument.</li>
</ul>
<p>Every variable name is one letter long. This allows the code to fit into the
IOCCC size limit, and it also makes the purpose of a given variable much less
clear. For example, it is not evident from the name of the variable <code>t</code> that it
contains pointers to the delay-line arrays.</p>
<p>As many values as possible have been crammed into arrays. <code>float w[]</code> contains:</p>
<ul>
<li>the input parameters (<code>w[0]</code> to <code>w[3]</code>)</li>
<li>various constants needed for the reverb algorithm (<code>w[4]</code> to <code>w[9]</code>)</li>
<li>temporary storage of floating-point audio samples (<code>w[10]</code> to <code>w[20]</code>)</li>
</ul>
<p><code>int32_t f[]</code> is even more multi-purpose. It contains:</p>
<ul>
<li>the header of the input file (<code>f[0]</code> to <code>f[11]</code>)</li>
<li>the number of channels in the input file (<code>f[12]</code>)</li>
<li>the number of samples of output to generate (<code>f[13]</code>)</li>
<li>an end-of-file flag (<code>f[14]</code>)</li>
<li>a variable that I forgot the exact purpose of (<code>f[15]</code>)</li>
<li>indices into the circular buffers where audio samples should be inserted
(<code>f[16]</code> to <code>f[39]</code>)</li>
<li>indices where audio samples should be read out (<code>f[40]</code> to <code>f[63]</code>)</li>
<li>lengths of the buffers (<code>f[64]</code> to <code>f[87]</code>)</li>
</ul>
<p>All of the strings are concatenated together and “encrypted” by breaking the
string into 4-byte chunks (by casting it to an <code>int32_t*</code>), and then XORing the
sequence of <code>int</code>s with a known numeric sequence. The “decryption” is not done
in-place, to avoid writing over the string constant.</p>
<p><code>int32_t *c</code> is a pointer that points into <code>f[]</code>, except that it is often
incremented or decremented when it is accessed. In order to determine which
indices of <code>f[]</code> are being accessed through <code>c</code> at any given point in the code,
you would have to locate the places where <code>c</code> is modified.</p>
<p>In order for this program to read and write WAV files, it needs to parse the
header. The necessary information, such as the sample rate and channel count, is
defined by the standard to be in somewhat arbitrary locations within the file.
Therefore, even if you know which indices of <code>f[]</code> are being accessed, it takes
extra effort to look up the WAV file format and determine which field that
corresponds to.</p>
<p>Some array accesses (which make up most of the program) have been replaced with
harder-to-interpret equivalents, for example:</p>
<ul>
<li><code>X[1]</code> -&gt; <code>1[X]</code></li>
<li><code>f[14]</code> -&gt; <code>10[f+4]</code></li>
<li><code>X[0]</code> -&gt; <code>*X</code></li>
</ul>
<p>Assignments return the assigned value, allowing them to be included into later
expressions: <code>10[f]=f[13]&lt;&lt;2; f[1]=20+10[f]+k;</code> is replaced with
<code>f[1]=20+(10[f]=f[13]&lt;&lt;2)+k;</code>.</p>
<p>This technique is used in conjunction with the comma operator to further obscure
where the data ends up. For example:</p>
<ul>
<li><code>12[f]=4[++c]&gt;&gt;k;</code> was incorporated into <code>w[0]*=6[f];</code> to yield
<code>w[0]*=(12[f]=4[++c]&gt;&gt;k,6[f]);</code></li>
<li><code>w[15]=w[k]=e[12[f]]; w[11]=w[10]=e[1];</code> becomes
<code>w[11]=(w[15]=w[k]=e[12[f]],w[10]=e[1]);</code></li>
</ul>
<p>A few other miscellaneous obfuscations have also been done:</p>
<ul>
<li><code>while(++f[15]&lt;12);</code> is used instead of <code>f[15]=12;</code></li>
<li><code>for(s=14[f]=0;s&lt;f[13];s++)</code> is used instead of <code>f[14]=0; for(s=0;s&lt;f[13];s++)</code></li>
<li>The line that contains <code>printf("Hello, world!");</code> is mostly commented out.</li>
</ul>
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<div id="inventory">
<h1 id="inventory-for-2019giles">Inventory for 2019/giles</h1>
</div>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/prog.c">prog.c</a> - entry source code</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/prog.orig.c">prog.orig.c</a> - original source code</li>
<li><a href="BlockDiagram.png">BlockDiagram.png</a> - image of reverb algo block-diagram of internal structure</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/try.sh">try.sh</a> - script to try entry</li>
<li><a href="MonodyVocals.wav">MonodyVocals.wav</a> - Monody WAV file by TheFatRat featuring Laura Brehm</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="2019_giles.tar.bz2">2019_giles.tar.bz2</a> - download entry tarball</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/README.md">README.md</a> - markdown source for this web page</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/.entry.json">.entry.json</a> - entry summary and manifest in JSON</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href="https://github.com/ioccc-src/winner/blob/master/2019/giles/.path">.path</a> - directory path from top level directory</li>
<li><a href="index.html">index.html</a> - this web page</li>
</ul>
<hr style="width:10%;text-align:left;margin-left:0">
<h4>
Jump to: <a href="#">top</a>
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<div id="copyright"><h3>Copyright &copy; 1984-2025 by Landon Curt Noll:
<a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean"
target="_blank"
rel="license noopener noreferrer">Some Rights Reserved</a></h3>
<p>
This work is <b>licensed by Landon Curt Noll</b> under
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before using the licensed material.<br>
You may wish to review the
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rel="license noopener noreferrer">highlights of some of the key features and terms</a></b>
of <b>CC BY-SA 4.0</b>.<br>
</p>
</div>
<div id="coda"><h3>Coda</h3>
<p>
<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2019%2Fgiles%2Findex.html" rel="nofollow">Nu HTML check this web page</a><br>
<a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a><br>
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