The location of the link is in the About menu under the 'Contacting the IOCCC' and above 'Thanks for the help'. At first I had it at the very bottom, under 'IOCCC markdown guidelines', but it seemed better to have it closer to contacting the IOCCC. This is the same location in the no JavaScript menu (which, for those who do not know or forget, is not a requirement except for some screen sizes). The top level Makefile has a new 'security' rule. Updated make help. Typo fixes in make help. SECURITY.html has had a few updates as well: change the wording of entry code is unsupported (it now says 'ALL CODE IN ALL IOCCC ENTRIES IS UNSUPPORTED!!') and it now links to the mkiocccentry repo and how to report a possible security vulnerability in that repo; as that IS supported - and since there was reference to discussing security concerns is in SECURITY.html - even though the entries will not receive security updates - it seemed a good idea to have a link to report such security issues in the mkiocccentry repo. Perhaps the FAQ needs to be updated for this too.
To build:
make
Bugs and (Mis)features:
The current status of this entry is:
STATUS: INABIAF - please DO NOT fix
For more detailed information see 2012/dlowe in bugs.html.
To use:
./dlowe
Try:
./dlowe
Watch for a while if you like, then press a key within the window.
Use up and down keys to escape death.
Judges' remarks:
The judges lose playing this game. This entry wins!
Q: How did we get past the variadic macro problem on a Mac?
A: Don't use -pedantic-errors in the Makefile.
Author's remarks:
Conway's Game of DEATH
This is a challenging, fast-paced arcade game, based on the famous Game of Life.
Story
In the game, you are Mr.C, a lightweight spaceship making a futile dash for escape from the rigid rules and predictability of life in the B3/S23 universe.
Use the up and down arrow keys to steer: collisions are fatal for Mr.C! Learn to spot incoming gliders, skim the surfaces of beehives and blocks, and give blinkers plenty of space. Things get crazier as Mr.C picks up speed... can he escape?
No. There is no winning. Sadly for Mr.C, this universe goes on forever. Just see how far you can make it!
Press q any time to quit.
Features
- casual gameplay
- infinite, procedurally generated universe
- progressive difficulty
- animated splash screens
Limitations
- Flicker, especially at high speeds, and in spite of "double-buffering" (X11 doesn't make it possible to lock drawing to the display refresh rate.)
- Cannot be run outside of the directory containing the data files (
splash.d,dead.dandsprites.d). - Cannot build or run without X11 (or an X11 compatibility layer).
Wish List
- Score keeping
- Color
- In-game instructions
- Sound
Hosts Tested
- Darwin 10.8.0 i386 (clang 1.6 and gcc 4.2.1)
- Linux 2.6.32 i686 (clang 1.1 and gcc 4.4.3)
- Linux 3.2.0 x86_64 (clang 3.0 and gcc 4.6.3)
Obfuscations
The code is formatted into a 14-cell shape which will evolve into a glider in 19 generations.
Lots of globals, including a global struct whose members have the same names
as global variables.
Global variables getting reused in different contexts.
Huge and convoluted expressions, abusing ternary operators and operator precedence.
Lots of magic numbers, abuse of the relationships between magic numbers, and abuse of the arithmetic properties of magic numbers.