Every index.html file (for entries) was updated as the tarball download description was changed to 'download entry source' (though I think this is a mistake as the C file is described as 'entry source' so it's ambiguous - that might be fixed soon or it mightn't be until some other changes are made that need a manifest update).
380 lines
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380 lines
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<title>2020/endoh1 - Most explosive</title>
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<meta name="description" content="2020 IOCCC entry endoh1 - Most explosive">
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<div class="header">
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<img src="../../png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2020/endoh1 - Most explosive</h2>
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<a class="Left" href="../carlini/index.html">← carlini</a>
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<a class="Left" href="../index.html">↑ 2020 ↑</a>
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Yusuke_Endoh">Yusuke Endoh</a><br>
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Location: <a href="../../location.html#JP">JP</a> <br><br></li>
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<p>There is an alternate version provided by the author. See <a
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href="#alternate-code">Alternate code</a> below.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="co"># IMPORTANT for macOS: run under Terminal.app</span></span>
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<span id="cb2-2"><a href="#cb2-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb2-3"><a href="#cb2-3" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span></span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="co"># IMPORTANT for macOS: run under Terminal.app</span></span>
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<span id="cb3-2"><a href="#cb3-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb3-3"><a href="#cb3-3" aria-hidden="true" tabindex="-1"></a><span class="co"># Try resizing the terminal window before the first click.</span></span>
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<span id="cb3-4"><a href="#cb3-4" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb3-5"><a href="#cb3-5" aria-hidden="true" tabindex="-1"></a><span class="co"># Try resizing the terminal window after the first click.</span></span>
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<span id="cb3-6"><a href="#cb3-6" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb3-7"><a href="#cb3-7" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> ioccc.txt</span>
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<span id="cb3-8"><a href="#cb3-8" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb3-9"><a href="#cb3-9" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span> unwinnable.txt</span></code></pre></div>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>An alternate version of this entry, <a
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href="prog.alt.c">prog.alt.c</a>, is provided. This alternate code lacks
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the additional rule to flag all unprobed cells. See the Author’s remarks
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for more details.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
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<h3 id="alternate-use">Alternate use:</h3>
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<p>Use <code>prog.alt</code> as you would <code>prog</code> above.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>When playing <a
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href="https://en.wikipedia.org/wiki/Minesweeper_(video_game)">Minesweeper</a>,
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a misclick might ruin a game, so why not leave the routine to the
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computer? This program automatically uncovers mines according to several
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rules, and leaves guessing (and applying the most straightforward of the
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rules – just for fun, perhaps?) to the user.</p>
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<p>Try creating your own input files according to the author’s remarks.
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Did you encounter any problems?</p>
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<p>The submission was in violation of the “2053” size rule by one
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character, likely a late typo. It was easy to fix.</p>
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<h3 id="for-macos">For macOS:</h3>
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<p>We observe that this entry may not work under macOS using iTerm2.
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Users on macOS might want to run this entry under the macOS Terminal,
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which is located in
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<code>/System/Applications/Utilities/Terminal.app</code>.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<h3 id="semi-automatic-minesweeper">Semi-automatic Minesweeper:</h3>
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<p>Minesweeper is a game to sweep mines, as you know. The task consists
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of two parts:</p>
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<ol start="0" type="1">
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<li>Choose a random cell based on your sixth sense.</li>
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<li>Identify a non-mine cell based on logical inference.</li>
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</ol>
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<p>However, (1) is error-prone, and a waste of time. You must use a
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computer to do such a boring task!</p>
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<p>This program is a semi-automatic minesweeper which does part (1)
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automatically. All you have to do is (0). You can test if you are lucky
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or not.</p>
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<h3 id="how-to-use">How to use:</h3>
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<p>It uses ncurses:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">gcc</span> <span class="at">-o</span> prog prog.c <span class="at">-lncurses</span></span>
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<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a><span class="ex">./prog</span></span></code></pre></div>
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<p>You will see a terminal-wide field of a minesweeper. Probe a cell by
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mouse click.</p>
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<p>If a cell turns out to have a mine (or not), the program determines
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whether its neighbors have a mine or not, and automatically probes (or
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flags) the cell.</p>
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<h3 id="keyboard-commands">Keyboard commands:</h3>
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<ul>
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<li><code>r</code>: new game (You can also click the smiley face at the
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top line.).</li>
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<li><code>q</code>: quit.</li>
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</ul>
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<p>Input is case-sensitive.</p>
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<h3 id="internals">Internals:</h3>
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<p>The program uses four types of local inference:</p>
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<h4 id="rule-1">Rule 1:</h4>
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<p>If the number of a cell is equal to the count of the flagged
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neighbors, all the unprobed neighbors are probed.</p>
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<p>Example:</p>
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<pre><code>? ? ? . . .
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? 3 ? => . 3 .
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! ! ! ! ! !</code></pre>
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<p>Note that <code>?</code> is an unprobed cell (it is unknown whether
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the cell has a mine or not); <code>!</code> is a flagged cell (it is
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already known that the cell has a mine); and <code>.</code> is a probed
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cell (it is already known that the cell has no mine).</p>
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<h4 id="rule-2">Rule 2:</h4>
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<p>If the number of a cell is equal to the count of the unprobed or
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flagged neighbors, all the unprobed neighbors are flagged.</p>
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<p>Example:</p>
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<pre><code>. ? ? . ! !
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. 4 ? => . 4 !
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. 2 ! . 2 !</code></pre>
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<h4 id="rule-3">Rule 3:</h4>
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<p>Consider two number cells <code>A</code> and <code>B</code>. If
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<code>A</code> is equal to the difference of <code>B</code> and the
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count of <code>B</code>’s unprobed and flagged neighbors that are not
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<code>A</code>’s neighbors, all <code>A</code>’s unprobed neighbors that
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are not <code>B</code>’s neighbors are probed.</p>
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<p>Example:</p>
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||
<pre><code>? ? ? . . .
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? 1 ? ? => . 1 ? ?
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? ? 4 . . ? 4 .
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? . ! ? . !</code></pre>
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<p><code>A</code> and <code>B</code> are probed cells whose numbers are,
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respectively, 1 and 4. The count of <code>B</code>’s unprobed and
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flagged neighbors that are not <code>A</code>’s neighbors is three (one
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<code>!</code> and two <code>?</code>s). Since
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<code>A == B - count</code> (<code>1 == 4 - 3</code>), the left and top
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unprobed cells are probed.</p>
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<h4 id="rule-4">Rule 4</h4>
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<p>Consider two number cells <code>A</code> and <code>B</code>. If
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<code>B</code> is equal to the difference of <code>A</code> and the
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count of <code>A</code>’s unprobed and flagged neighbors that are not
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<code>B</code>’s neighbors, all of <code>A</code>’s unprobed neighbors
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that are not <code>B</code>’s neighbors are flagged.</p>
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<pre><code>? ? ? ? ! ? ? ?
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? 3 1 2 => ! 3 1 2
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2 2 . . 2 2 . .</code></pre>
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<p><code>A</code> and <code>B</code> are probed cells whose numbers are,
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respectively, 3 and 1. The count of <code>A</code>’s unprobed and
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flagged neighbors that are not <code>B</code>’s neighbors is two (left
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<code>?</code>s). Since <code>B == A - count</code>
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(<code>1 == 3 - 2</code>), the left unprobed cells are flagged.</p>
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<h3 id="note">Note</h3>
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<p>Interestingly, these complex rules can be integrated to one simple
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rule. Analyze the code.</p>
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<h3 id="one-more-thing">One more thing</h3>
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<p>You can also play with a prepared map.</p>
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<div class="sourceCode" id="cb10"><pre
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class="sourceCode sh"><code class="sourceCode bash"><span id="cb10-1"><a href="#cb10-1" aria-hidden="true" tabindex="-1"></a> <span class="ex">./prog</span> ioccc.txt</span></code></pre></div>
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<p>The format of the text is:</p>
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<pre><code>width height number-of-mines priorities-of-each-cell...</code></pre>
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<p>There are mines in a cell whose “priorities-of-each-cell” is less
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than “number-of-mines”. (But the mine in the first-clicked cell is
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removed.)</p>
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<h3 id="bug-fixes-and-credits">Bug fixes and Credits</h3>
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<p>The judges pointed out a bug of the original version that I submitted
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(<a href="prog.alt.c">prog.alt.c</a>). Because this program does not
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provide a feature to flag unprobed cells manually, we can do nothing if
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the number of unprobed cells are equal to the number of mines remaining;
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<a href="unwinnable.txt">unwinnable.txt</a> is an example for such a
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case.</p>
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<p>Thus, I implemented an additional rule to flag all unprobed cells in
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such a case into the final version (<a href="prog.c">prog.c</a>).</p>
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<p><a href="/authors.html#Ilya_Kurdyukov">Ilya Kurdyukov</a> also
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pointed out a warning “ignoring return value of ‘fscanf’” only when
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<code>-O3</code> is used. So I changed the code a little to pretend to
|
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use the return value of <code>fscanf(3)</code>.</p>
|
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<p><a href="/authors.html#Don_Yang">Don Yang</a> (omoikane) contributed
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another example map <a href="megumin.txt">megumin.txt</a> which is the
|
||
Explosion Arch-Wizard from KonoSuba.</p>
|
||
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
|
||
License:</h2>
|
||
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
|
||
Reserved. You are free to share and adapt this file under the terms of
|
||
this license:</p>
|
||
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
|
||
<p>For more information, see:
|
||
https://creativecommons.org/licenses/by-sa/4.0/</p>
|
||
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<h1 id="inventory-for-2020endoh1"><a name="inventory"></a>Inventory for
|
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2020/endoh1</h1>
|
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<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="index.html">index.html</a> - entry home page</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/prog.c">prog.c</a>
|
||
- entry source</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/Makefile">Makefile</a>
|
||
- entry Makefile</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/prog.alt.c">prog.alt.c</a>
|
||
- alternative source</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/prog.orig.c">prog.orig.c</a>
|
||
- original source</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/hilbert16x8.txt">hilbert16x8.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/hilbert2x2.txt">hilbert2x2.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/hilbert4x4.txt">hilbert4x4.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/hilbert8x8.txt">hilbert8x8.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/ioccc.txt">ioccc.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/megumin.txt">megumin.txt</a>
|
||
- gameplay map</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/unwinnable.txt">unwinnable.txt</a>
|
||
- gameplay map</li>
|
||
<li><a href="2020_endoh1.tar.bz2">2020_endoh1.tar.bz2</a> - download
|
||
entry source</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/.entry.json">.entry.json</a>
|
||
- description of entry in JSON</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/.gitignore">.gitignore</a>
|
||
- list of files that should not be committed under git</li>
|
||
<li><a href=".path">.path</a> - directory path from top directory</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2020/endoh1/README.md">README.md</a>
|
||
- markdown source for index.html</li>
|
||
</ul>
|
||
|
||
<!-- END: next line ends content generated by: bin/output-index-inventory.sh -->
|
||
|
||
<!-- END: this line ends content for HTML phase 22 by: bin/output-index-inventory.sh via bin/md2html.sh -->
|
||
<!-- START: this line starts content from: inc/after-content.default.html -->
|
||
|
||
<!-- END: this line ends content from: inc/after-content.default.html -->
|
||
<!-- START: this line starts content from: inc/end-rightcolumn.default.html -->
|
||
|
||
</div>
|
||
|
||
<!-- END: this line ends content from: inc/end-rightcolumn.default.html -->
|
||
<!-- START: this line starts content from: inc/end-row.default.html -->
|
||
|
||
</div>
|
||
|
||
<!-- END: this line ends content from: inc/end-row.default.html -->
|
||
<!-- START: this line starts content from: inc/footer.default.html -->
|
||
|
||
<div class="footer">
|
||
<hr>
|
||
<h2>Coda</h2>
|
||
<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2020%2Fendoh1%2Findex.html">Nu HTML check this web page</a></p>
|
||
<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
|
||
</div>
|
||
|
||
<!-- END: this line ends content from: inc/footer.default.html -->
|
||
<!-- START: this line starts content from: inc/bottom.default.html -->
|
||
|
||
</body>
|
||
</html>
|
||
|
||
<!-- END: this line ends content from: inc/bottom.default.html -->
|