Amongst the changes here is that we do not need to have the hex or html
code (numbers) for open and close parentheses (in links) as there are
names. '(' is & followed by lpar; and the ')' is the same but 'rpar;'
instead. This makes it easier to remember and type and it generates the
same html as well (they are all valid). Now the markdown files are
consistent in this (in some cases hex was used and in others the html
code).
Although many markdown files were updated no html files needed to be
updated as it generates the same html. Even so I ran the appropriate
rules to do so just to verify this.
To build:
make
To use:
./meyer [SEED]
Try:
./meyer [SEED]
For your first input try:
a 0 1
where a is the row (a-i), 0 is the column (0-8) and 1 is the
number (1-9).
NOTE: if you do not input three different 'words' it will block. You can input more text to fulfil the program's requirements.
NOTE: if your move is invalid it will prompt you again but not show the board.
Judges' remarks:
This entry turns a newspaper solitaire puzzle into a competition with the computer to be the last one moving. The object of this source code is to determine the object of this source code! :-)
Author's remarks:
I wanted submit a fully object-oriented entry to show that object-orientated code:
- is ridiculously bloated.
- is unreadable.
- isn't '
WYWIWID' ('what you write is what it does') anymore.
But I just totally failed. No, I didn't fail in showing any of the points above. Before I even had the chance to prove any of these claims, (1) already brought me to my knees. The code got so bloated up, that I missed the size limit by a few hundred bytes. Therefore, I broke the only rule in this contest, I think you shouldn't break in any case: Rule Nr 2, The size of ...
The degree of claim (2) actually depends on the compiler. As I manually translated it from a generic object-oriented programming language to C, it didn't just end up unreadable, but awfully messed up, i.e. obfuscated.
As it is already (pre)translated to C, you could also call it an object- disoriented program.
Comparing this program to a potential object-oriented implementation,
it is obvious, that object-oriented code isn't 'WYWIWID' ('what
you write is what it does'). It may be tempting to think that
Object o;
might do something similar as
struct not_an_object o;
But this program reveals that it doesn't. Even worse, this program only reveals the tip of the iceberg, what kind of black magic is involved in a simple declaration of an object.
A few things you can explore about object-orientation in this program include:
- constructors (invoked by the new operator).
- new operators (every class gets its own new operator at compile time).
- virtual method tables (all the virtual method tables have been combined to a single vtable table).
- runtime method binding.
- inheritance and polymorphism.
It is left as an exercise to the reader to find a corresponding implementation in a popular object-oriented programming language.
Starting the game
./meyer [SEED]
Gameplay
It is a sudoku based game. The goal of the game is to be able to do the last valid 'move'.
On your turn you have to set a free cell to a value between 1 to 9 without breaking the following rule. Any number must be unique in its:
- row
- column
- 3x3 block.
Expected input for your move:
row column number
where
row: [a-i]
column: [0-8]
number: [1-9].
The game can be aborted with q.
The one who can do the last move wins the game.