Best X Program:
Tero Kivinen
Helsinki University of Technology
Klovinrinne 6b
02180 Espoo
Finland
Judges' comments:
If your machine support the X Window System, Version 11:
make kivinen
The type of entertainment depends on number of arguments
you have with the program. :-)
NOTE: Some systems do not need (or have) -lsocket -lresolv -lnsl.
Such systems should compile using -lX11.
NOTE: The original winning source kivinen.orig.c assumed that
exit returned a value which cause problems for some
systems where exit returned a void. The file kivinen.c
avoids this problem.
Selected notes from the author:
X Entertainment Kit
This kit includes three games from the early of video games for
The X Window System Version 11 Release 5. It should work with
earlier releases, though.
Space Invaders
The classic game of shooting aliens from outer space, trying to
exterminate all life on earth. The game ends when the first line
of aliens touches the ground, or destroy you. To win the game you
must destroy all the aliens. If you evade out from the screen you
lose.
Controls:
Button 1 = Move left
Button 2 = Fire missile
Button 3 = Move right
Breakout
Break all the bricks with the ball, using your paddle. If you miss
the ball the game ends.
Controls:
Button 1 = Move left
Button 3 = Move right
Dropout
Catch all the falling pieces, before they reach the ground. If you
miss it, game ends. To win you must catch all 30 pieces.
Controls:
Button 1 = Move left
Button 3 = Move right
Starting the game
The type of the game is determined by the number of arguments
given to the program.
no arguments = Space Invaders
1 argument = Breakout
2 arguments = Dropout
3 arguments = double sized Breakout
4 arguments = triple sized Space Invaders
5 arguments = triple sized Breakout
6 arguments = double sized Dropout
7 arguments = quadruple sized Breakout
and so on...
Scores
The exit value of the game is your score. The smaller the score
the better it is. The exit value of zero means you have won.
Features
The game has a cheat system, which can be found after examining the
event loop at the end of program. It is not a bug, it's a feature!
Copyright (c) 1992, Landon Curt Noll & Larry Bassel. All Rights Reserved. Permission for personal, educational or non-profit use is granted provided this this copyright and notice are included in its entirety and remains unaltered. All other uses must receive prior permission in writing from both Landon Curt Noll and Larry Bassel.