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<title>1994/dodsond2 - Most Obfuscated Packaging</title>
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<h1>The International Obfuscated C Code Contest</h1>
<h2>1994/dodsond2 - Most Obfuscated Packaging</h2>
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<a class="Left" href="../dodsond1/index.html">&larr; dodsond1</a>
<a class="Left" href="../index.html">&uarr; 1994 &uarr;</a>
<a class="Left" href="../horton/index.html">horton &rarr;</a>
<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1994/dodsond2/dodsond2.c">C code</a>
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<h2 id="author"><a name="author"></a>Author:</h2>
<ul>
<li>Name: <a href="../../authors.html#Don_Dodson">Don Dodson</a><br>
Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
<br><br></li>
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<h2 id="to-build">To build:</h2>
<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
<p>There is an alternate version that allows you to cheat, giving you configurable
amount of arrows at the start of the game. See the <a href="#alternate-code">Alternate
code</a> section below.</p>
<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
<p>The current status of this entry is:</p>
<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
<p>For more detailed information see <a href="../../bugs.html#1994_dodsond2">1994 dodsond2 bugs</a>.</p>
<h2 id="to-use">To use:</h2>
<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./dodsond2</span></span></code></pre></div>
<h2 id="alternate-code">Alternate code:</h2>
<p>This version allows you to choose how many arrows to start with, instead of the
default 0. If one tries specifying a value &lt; 0 it will set it to 0.</p>
<p>Fun fact: this version helped uncover and fix a bug that prevented the entry
from working in some cases.</p>
<h3 id="alternate-build">Alternate build:</h3>
<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> alt</span></code></pre></div>
<p>The default number of arrows in this version is 3 but if you want to change it,
say to 5, try:</p>
<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> clobber ARROWS=5 alt</span></code></pre></div>
<h3 id="alternate-use">Alternate use:</h3>
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./dodsond2.alt</span></span></code></pre></div>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>Each year people find new ways to squeeze more and more out of the
contest rules. Next year, entries that use compression utilities
to get around the size limit will find themselves squeezed out of
the contest!</p>
<h3 id="a-historical-note">A historical note:</h3>
<p>The original source code was submitted as a GZIP compressed file
that the <em>file(1)</em> command reports as:</p>
<pre><code>dodsond2.gz: gzip compressed data, last modified: Mon Aug 29 21:54:39 1994, max compression, from Unix, original size modulo 2^32 2652</code></pre>
<p>The <a href="dodsond2.gz">dodsond2.gz</a> file was submitted as source
in an effort to get around the 1994 version of Rule 2:</p>
<pre><code>2) Your entry must be &lt;= 3217 bytes in length. The number of characters
excluding whitespace (tab, space, newline), and excluding any ; { or }
followed by either whitespace or end of file, must be &lt;= 1536.</code></pre>
<p>Indeed, when <a href="dodsond2.gz">dodsond2.gz</a> is uncompressed, it is identical
to the <a href="dodsond2.c">dodsond2.c</a> file you find today.</p>
<p>The IOCCC rules and guidelines were modified in an effort to address
this fun “<em>abuse of the rules</em>” style hack.</p>
<p>It is worth noting that without this compression “<em>abuse of the rules</em>”
style hack, the <a href="dodsond2.c">dodsond2.c</a> is further obfuscated.</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<p>Go searching for the Wumpus in the Caverns of Doom! But be careful…
There are pits and bats waiting to seal your fate, as well as a
stealthy robber lurking in the shadows. Move through the rooms by
typing the number of the adjacent room you wish to visit. You can
feel a breeze if there is a pit in an adjacent room. A rustling sound
will tell you that bats are nearby. The scent of the evil Wumpus can
be detected from 2 rooms away.</p>
<p>To win, you must find one or more arrows, determine where the Wumpus
is, and shoot him, all without falling into a pit or becoming the
next meal for the Wumpus. To shoot an arrow, type <code>s</code>. Then give a
list of the rooms you want to shoot into. The rooms must be
connected in the order you list them, or else the arrow may bounce
back and hit you. An arrow can go through as many as four rooms.
But beware that shooting an arrow and missing the Wumpus may
awaken him.</p>
<p>There is a robber who waits in an unknown room. If you enter
that room carrying an arrow, he will steal that arrow from you
and move to a new room. If he steals all the arrows in the
Caverns, you may catch him and recover all of them. Doing this
gives you a bonus on your score.</p>
<p>You can quit at any time by typing <code>q</code>. Typing <code>i</code> will tell
you how many arrows you are carrying. <code>l</code> prints the description
of the current room again.</p>
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<h1 id="inventory-for-1994dodsond2"><a name="inventory"></a>Inventory for 1994/dodsond2</h1>
<p><a href="#top">Jump to top</a></p>
<h2 id="primary-files">Primary files</h2>
<ul>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.c">dodsond2.c</a> - entry source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/Makefile">Makefile</a> - entry Makefile</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.alt.c">dodsond2.alt.c</a> - alternative source</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/dodsond2.orig.c">dodsond2.orig.c</a> - original source</li>
<li><a href="dodsond2.gz">dodsond2.gz</a> - original source in gzip form</li>
<li><a href="1994_dodsond2.tar.bz2">1994_dodsond2.tar.bz2</a> - download entry source</li>
</ul>
<h2 id="secondary-files">Secondary files</h2>
<ul>
<li><a href="index.html">index.html</a> - entry home page</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/README.md">README.md</a> - markdown source for index.html</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.entry.json">.entry.json</a> - description of entry in JSON</li>
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1994/dodsond2/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
<li><a href=".path">.path</a> - directory path from top directory</li>
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