Changed 'description of entry in JSON' to 'entry summary and manifest in JSON'. Changed 'how to run' (for try scripts) to 'script to try entry'. Changed 'how to run if you have the primes utility' to 'script to try entry if you have the primes utility'. Changed 'how to run alternative code' to 'script to try alternative code'. A number of other more specific (to particular entries or maybe even a single entry, 2019/ciura if not any others) descriptions were also changed. Rebuilt index.html and .entry.json files.
To build:
make
There is an alternate version with vi(m) key movements. See [alternate code](#alternate code) below.
To use:
./ctk
Alternate code:
This alternate version adds to the movement keys l for right, h for left and
k for straight.
Alternate build:
make alt
Alternate use:
./ctk.alt
Judges' remarks:
No matter how careful you are, this guy eventually crashes. Most people can make at least one successful road trip without crashing.
This is, of course, another of the retro games.
Author's remarks:
This is a game based on an Apple
II Print Shop
Companion Easter egg named
'DRIVER', in which the goal is to drive as fast as you can down a long twisty
highway without running off the road. Use ,./, [ ], or bnm to go left,
straight, and right respectively. Use 1234 to switch gears. q quits. The
faster you go and the thinner the road is, the more points you get. Most of the
obfuscation is in the nonsensical if statements among other things. It works
best on the Linux console: you get engine sound (!) and the * Lock keyboard
lights tell you what gear you're in (none lit=4th). The q argument (no
leading -) will silence the sound. It won't work on a terminal smaller than
80x24, but it works fine with more (try it in an XTerm with the "Unreadable"
font and the window maximized vertically!).