Created `quick-start.md` to hold the FAQ 0.0 content. Used `sgit(1)` to change: * faq.html#enter ==> quick-start.html#enter * faq.html#enter_questions ==> quick-start.html#enter_questions * faq.html#step_0 ==> quick-start.html#step_0 * faq.html#step_1 ==> quick-start.html#step_1 * faq.html#step_2 ==> quick-start.html#step_2 * faq.html#register ==> quick-start.html#register * faq.html#step_3 ==> quick-start.html#step_3 * faq.html#step_4 ==> quick-start.html#step_4 * faq.html#step_5 ==> quick-start.html#step_5 * faq.html#step_6 ==> quick-start.html#step_6 * faq.html#step_7 ==> quick-start.html#step_7 * faq.html#step_submit ==> quick-start.html#step_submit Via: ```sh sgit -e 's/faq\.html#enter/quick-start.html#enter/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#enter_questions/quick-start.html#enter_questions/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_0/quick-start.html#step_0/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_1/quick-start.html#step_1/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_2/quick-start.html#step_2/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#register/quick-start.html#register/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_3/quick-start.html#step_3/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_4/quick-start.html#step_4/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_5/quick-start.html#step_5/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_6/quick-start.html#step_6/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_7/quick-start.html#step_7/g' '*.md' '*.hdr' 'inc/*.html' sgit -e 's/faq\.html#step_submit/quick-start.html#step_submit/g' '*.md' '*.hdr' 'inc/*.html' ``` The former FAQ 0.0 section in `faq.html` now just refers to `quick-start.html`. Modified menu and non-JS menu so that "Enter the IOCCC" refers to `quick-start.html`. Changed `bin/gen-top-html.sh` VERSION from "1.4.10 2024-11-23" to "1.4.11 2025-01-09". Performed `make www` on macOS to complete the above.
662 lines
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662 lines
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width=300
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height=110>
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</a>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2005/vik - Most circuitous walk</h2>
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<h3>Wolfenstein style graphics engine</h3>
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</div>
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<!-- END: this line ends content from: inc/header.default.html -->
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<div class="navbar">
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<a class="Left" href="../toledo/index.html">← 2005/toledo</a>
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<a class="Left" href="../index.html">↑ 2005 ↑</a>
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<a class="Left" href="../vince/index.html">2005/vince →</a>
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<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2005/vik/vik.c">C code</a>
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<a class="Right" href="https://github.com/ioccc-src/winner/blob/master/2005/vik/Makefile">Makefile</a>
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<a class="Right" href="#inventory">Inventory</a>
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<a class="Right" href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2005%2Fvik%2Findex.html">✓</a>
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<h2 id="author">Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Daniel_Vik">Daniel Vik</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)</li>
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</ul>
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<!-- BEFORE: 1st line of markdown file: 2005/vik/README.md -->
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<h2 id="to-build">To build:</h2>
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<pre><code> make</code></pre>
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<p><strong>NOTE</strong>: this entry requires the <code>X11/Xlib.h</code> header file and the X11 library to
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compile. For more information see the
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||
FAQ on “<a href="../../faq.html#X11">X11</a>”.</p>
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<h2 id="to-use">To use:</h2>
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<pre><code> ./vik [file.map]</code></pre>
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<h2 id="try">Try:</h2>
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<pre><code> ./vik maze.map</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>An amazing use of the X libraries with twisty code passages, all different. One
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risks running in code path circles as <code>main()</code> is called again and again. Be
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sure to pay attention to commas! :-)</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This entry is a <a href="https://en.wikipedia.org/wiki/Wolfenstein">Wolfenstein</a> style
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||
<a href="https://en.wikipedia.org/wiki/Rendering_(computer_graphics)">graphics engine</a>
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||
where a user can navigate in a
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<a href="https://en.wikipedia.org/wiki/3D_computer_graphics">3D</a> world. The
|
||
<a href="https://en.wikipedia.org/wiki/Maze">maze</a> has walls with <a href="https://en.wikipedia.org/wiki/Bitmap_textures">bitmap
|
||
textures</a>. The application
|
||
contains a default world with textures, but the power of the engine is exposed
|
||
through user configured <a href="https://en.wikipedia.org/wiki/Map">maps</a>. User defined
|
||
worlds support up to 26 different wall textures that can even be animated. One
|
||
example of a user defined world is submitted with the entry.</p>
|
||
<h3 id="features">Features</h3>
|
||
<p>This program is a complete 3D engine with</p>
|
||
<ul>
|
||
<li>Easy configurable maze maps.</li>
|
||
<li>Up to 26 different bitmap textures in a maze.</li>
|
||
<li>Support for animated bitmap textures.</li>
|
||
<li>Uses default bitmaps in case the configured bitmaps can’t be found.</li>
|
||
<li>A default map in case none is specified.</li>
|
||
<li>Configurable window size.</li>
|
||
<li>Navigation using cursor keys (rotate left and right, move forward and
|
||
backward).</li>
|
||
</ul>
|
||
<h3 id="build-and-run">Build and Run</h3>
|
||
<p>Compile the source code and link in <a href="https://en.wikipedia.org/wiki/Xlib">X
|
||
libraries</a> if necessary. The program takes
|
||
three options which have to be typed in a specific order as described below.</p>
|
||
<pre><code> ./vik [-w <width>] [mapfile]</code></pre>
|
||
<p>where <code>width</code> specifies the width of the window and <code>mapfile</code> is the filename
|
||
containing a map.</p>
|
||
<h4 id="examples">Examples</h4>
|
||
<p>Start the engine using a built in labyrinth and texture bitmaps:</p>
|
||
<pre><code> ./vik</code></pre>
|
||
<p>Start the engine and loads the labyrinth defined in the file
|
||
<a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/maze.map">maze.map</a>:</p>
|
||
<pre><code> ./vik maze.map</code></pre>
|
||
<p>Start the engine using <a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/maze.map">maze.map</a> in a window that is 400 pixels wide:</p>
|
||
<pre><code> ./vik -w 400 maze.map</code></pre>
|
||
<p>Note that the <code>mapfile</code> has to be the last argument and the <code>-w</code> option if present
|
||
has to be the first. The map definition files and the bitmap files should be
|
||
located in the current directory.</p>
|
||
<p>Use the cursor keys to navigate through the labyrinth.</p>
|
||
<h3 id="creating-mazes">Creating mazes</h3>
|
||
<p>A maze consists of a map file and texture bitmap files. The map file is an
|
||
ASCII text file where lower case letters represent walls. The letter tells the
|
||
engine what bitmap texture file to use. The <code>*</code> character lets the engine know
|
||
where to position the user. The example below shows how a map file can look:</p>
|
||
<pre><code> aaaaaaaaaaaaa
|
||
a a
|
||
a * a
|
||
a bbbb cccccccc
|
||
c c
|
||
cccccccccccccccccccc</code></pre>
|
||
<p>The engine loads the map, and creates walls. When a character in the range <code>a-z</code>
|
||
is found, the engine will load the corresponding texture bitmap. The bitmap file
|
||
must be named <code>*.bmp</code> where <code>*</code> is substituted with the letter of the wall in
|
||
the map (note that only <code>a</code>, <code>b</code> and <code>c</code> exist).</p>
|
||
<p>So to load the map above, the files <code>a.bmp</code>, <code>b.bmp</code>, and <code>c.bmp</code> should be
|
||
located in the same directory as the engine executable (or rather in the
|
||
current directory).</p>
|
||
<h3 id="obfuscation">Obfuscation</h3>
|
||
<p>The program is obfuscated in several ways:</p>
|
||
<ul>
|
||
<li>Bad use of variables.</li>
|
||
<li>Use of the <code>?:</code> operator.</li>
|
||
<li>Recursive calls to <code>main()</code>.</li>
|
||
<li>Bad use of <code>for</code> loops and the comma operator.</li>
|
||
<li>To make the final obfuscated touch I ran indent which really made the program
|
||
unreadable (I guess that is not really the intent with indent ;) )</li>
|
||
</ul>
|
||
<h3 id="compiler-warnings">Compiler warnings</h3>
|
||
<p>There are no compiler warnings when compiling with <code>-ansi</code> but there are quite
|
||
a few warnings from <code>lclint</code>. Mainly because the program is very optimized for
|
||
code size.</p>
|
||
<h3 id="limitations">Limitations</h3>
|
||
<p>The program only compiles and runs on <a href="https://en.wikipedia.org/wiki/X_Window_System">X based
|
||
systems</a>.</p>
|
||
<p>The program does not run that smooth under
|
||
<a href="https://en.wikipedia.org/wiki/Cygwin">Cygwin</a>. It seems to be a priority issue
|
||
with Cygwin and it can easily be solved by increasing the priority of the
|
||
application a little bit.</p>
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
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|
||
|
||
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||
|
||
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|
||
|
||
<div id="inventory">
|
||
<h1 id="inventory-for-2005vik">Inventory for 2005/vik</h1>
|
||
</div>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/vik.c">vik.c</a> - entry source code</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/Makefile">Makefile</a> - entry Makefile</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/vik.orig.c">vik.orig.c</a> - original source code</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/maze.map">maze.map</a> - maze map input file</li>
|
||
<li><a href="a.bmp">a.bmp</a> - texture bitmap</li>
|
||
<li><a href="b.bmp">b.bmp</a> - texture bitmap</li>
|
||
<li><a href="c.bmp">c.bmp</a> - texture bitmap</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a href="2005_vik.tar.bz2">2005_vik.tar.bz2</a> - download entry tarball</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/README.md">README.md</a> - markdown source for this web page</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/.entry.json">.entry.json</a> - entry summary and manifest in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
|
||
<li><a href="https://github.com/ioccc-src/winner/blob/master/2005/vik/.path">.path</a> - directory path from top level directory</li>
|
||
<li><a href="index.html">index.html</a> - this web page</li>
|
||
</ul>
|
||
<hr style="width:10%;text-align:left;margin-left:0">
|
||
<h4>
|
||
Jump to: <a href="#">top</a>
|
||
</h4>
|
||
|
||
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||
|
||
</div>
|
||
|
||
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|
||
<!-- START: this line starts content from: inc/footer.inventory.html -->
|
||
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
|
||
<div class="footer">
|
||
|
||
<div id="copyright"><h3>Copyright © 1984-2024 by Landon Curt Noll:
|
||
<a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">Some Rights Reserved</a></h3>
|
||
<p>
|
||
This work is <b>licensed by Landon Curt Noll</b> under
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/?ref=chooser-v1"
|
||
target="_blank"
|
||
rel="license noopener noreferrer"
|
||
style="display:inline-block;">CC BY-SA 4.0</a></b>.
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/cc.png"
|
||
alt="cc inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/by.png"
|
||
alt="person inside circle symbol">
|
||
<img style="height:22px!important;margin-left:3px;vertical-align:text-bottom;"
|
||
src="../../png/sa.png"
|
||
alt="arrow looping back on itself inside circle symbol"><br>
|
||
You should <b>carefully review</b> the
|
||
<b><a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">CC BY-SA 4.0 LEGAL CODE</a></b>
|
||
before using the licensed material.<br>
|
||
You may wish to review the
|
||
<b><a href="../../license.html"
|
||
target="_blank"
|
||
rel="license noopener noreferrer">highlights of some of the key features and terms</a></b>
|
||
of <b>CC BY-SA 4.0</b>.<br>
|
||
</p>
|
||
</div>
|
||
|
||
<div id="coda"><h3>Coda</h3>
|
||
<p>
|
||
<a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fwww.ioccc.org%2F2005%2Fvik%2Findex.html" rel="nofollow">Nu HTML check this web page</a><br>
|
||
<a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a><br>
|
||
</p>
|
||
</div>
|
||
|
||
</div>
|
||
|
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||
|
||
</body>
|
||
</html>
|
||
|
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