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Add CC BY-SA 4.0 license images into the `png/` directory.
FYI: We use the license to allow the open use of IOCCC entry code,
and at the same time, we help ensure that those working on the IOCCC
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themselves! The _Copyright and CC BY-SA 4.0 License_ help ensure
that everyone may enjoy the IOCCC.
Added '#copyright' to all generated HTML pages so that the
_Copyright and CC BY-SA 4.0 License_ may be reached.
Changed `bin/gen-top-html.sh` VERSION from "1.2.2 2024-03-26"
to "1.2.3 2024-04-12".
Fix `bin/gen-sitemap.sh` to remove requirement of `ioccc.tar.bz2`.
Changed `bin/gen-sitemap.sh` VERSION from "1.3.4 2024-03-27"
to "1.3.5 2024-04-13".
Perform `make www sitemap` to perform the above.
We also give a _hint_ as to the next project.
TODO: Complete that next project we are _hinting_ at.
TODO: Review the work being done by a web designer to see
how their work might be incorporated into the web site.
320 lines
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<title>1991/rince - Best Game</title>
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<meta name="description" content="1991 IOCCC entry rince - Best Game">
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<div class="header">
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<img src="../../png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>1991/rince - Best Game</h2>
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<a class="Left" href="../fine/index.html">← fine</a>
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<a class="Left" href="../index.html">↑ 1991 ↑</a>
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<a class="Left" href="../westley/index.html">westley →</a>
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<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1991/rince/rince.c">C code</a>
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<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1991/rince/Makefile">Makefile</a>
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<a class="Right" href="#inventory">Inventory</a>
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<a href="../../index.html">IOCCC Home</a>
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<a href="../../bugs.html">Bugs & (mis)features</a>
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<a href="../../faq.html#fix_an_entry">Fixing IOCCC entries</a>
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<a href="../../faq.html#fix_web_site">Fixing the web site</a>
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<a href="../../faq.html#fix_author">Fixing author info</a>
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<a href="../../thanks-for-help.html">Thanks for the help</a>
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<hr>
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<div class="sidenav">
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<a href="../../judges.html">The IOCCC Judges</a>
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<a href="../../contact.html">Contacting the IOCCC</a>
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#James_Bonfield">James Bonfield</a><br>
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Location: <a href="../../location.html#GB">GB</a> - <em>United Kingdom of Great Britain and Northern Ireland</em> (<em>United Kingdom</em>)</li>
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<h2 id="to-build">To build:</h2>
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<pre class="<!---sh-->"><code> make all</code></pre>
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<p>There are two <a href="#alternate-code">alternate versions</a> which allow one to not be
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restricted in movements or to change the maximum number of movements, even if
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that’s fewer than the original program.</p>
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<h2 id="to-use">To use:</h2>
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<pre class="<!---sh-->"><code> ./rince</code></pre>
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<h2 id="alternate-code">Alternate code:</h2>
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<p>The first alternate version, <a href="rince.alt.c">rince.alt.c</a>, disables a maximum move
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count so that anyone with enough patience and time can complete the puzzle,
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without having to worry about how many moves they make, assuming they don’t get
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stuck. The second version, <a href="rince.alt2.c">rince.alt2.c</a>, allows one to
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reconfigure at compilation the maximum number of moves, even if that is lowering
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the count.</p>
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<p>The author set the maximum number of moves to 484.</p>
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<h3 id="alternate-build">Alternate build:</h3>
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<pre class="<!---sh-->"><code> make alt</code></pre>
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<p>This will build both alt versions where the first one, <code>rince.alt</code>, has no
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restrictions in the number of movements and the second one, <code>rince.alt2</code>, has a
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configurable maximum number of moves allowed, defaulting to the entry’s max,
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484.</p>
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<p>To reconfigure the maximum number of moves to 700:</p>
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<pre class="<!---sh-->"><code> make clobber MAXMOVES=700 alt</code></pre>
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<h3 id="alternate-use">Alternate use:</h3>
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<p>To run the first alt version:</p>
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<pre class="<!---sh-->"><code> ./rince.alt</code></pre>
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<p>To run the second alt version:</p>
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<pre class="<!---sh-->"><code> ./rince.alt2</code></pre>
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<p>Can you figure out how to make the two alternate versions equivalent in
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functionality without modifying the code? That is can you make the second alt
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version end up allowing any number of movements?</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>In 2023 this entry was updated to allow most ANSI C compilers to compile
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the code and to fix a bug where the win or lose message was not seen.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This program is a simple puzzle type game. (I’ll leave you to play
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it to see the rest of it .. :-) .) The general idea was to try and
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write the smallest playable game, but keep the playability and
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enjoyment high.</p>
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<h3 id="instructions">Instructions:</h3>
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<p>Key to map:</p>
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<pre><code> |
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###### | | | /\ /--\ ==| /\ | | Directonal keys
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###### Solid Wall | ----|| \/ /\ ||---- (unlock doors of
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###### | \/ ==| \--/ \/ the same direction)
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|\
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| << >> Doors. Unlocked by
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Blank space | << vvvvvv ^^^^^^ >> the above keys.
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| << >>
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|\
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___ | o__O\ O__O ^__^ /O__o\
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/ \ 'Crushable' | \___/ /----\ /----\ \___/ The four sprites for
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\___/ boulder | _/_\ _/ \_ _/ \_ /_\_ your character :-)
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|\
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___ uncrushable | /\ Diamonds. They can either be found lying
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/@@@\ boulder | < > around (if only!) or manufacture by pushing
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\@@@/ | \/ two 'crushable' rocks together.
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|</code></pre>
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<p>The general idea of the game is to collect all the diamonds. This must
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be done in the minimum amount of moves. I’ve allowed a margin of 5
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moves which brings the moves allowed to <code>484</code>. (alter the value of <code>u</code> in
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the program to set the max moves allowed).</p>
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<p>There are two types of boulders. Both can be pushed around, but only
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the hollow (crushable) ones can be turned into diamonds (by pushing it
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onto another hollow one).</p>
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<p>Of the four types of doors (and keys) only 3 have been defined. This
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was done to keep the source as low as possible (as I only used 3 in the
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map). To unlock a door simply push a key into the corresponding door.
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Take care that it’s facing in the correct direction.</p>
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||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
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|
||
For more information, see:
|
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|
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https://creativecommons.org/licenses/by-sa/4.0/
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-->
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<h1 id="inventory-for-1991rince"><a name="inventory"></a>Inventory for 1991/rince</h1>
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<p><a href="#top">Jump to top</a></p>
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<h2 id="primary-files">Primary files</h2>
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||
<ul>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.c">rince.c</a> - entry source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/Makefile">Makefile</a> - entry Makefile</li>
|
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt2.c">rince.alt2.c</a> - alternate alternative source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.alt.c">rince.alt.c</a> - alternative source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/rince.orig.c">rince.orig.c</a> - original source</li>
|
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<li><a href="1991_rince.tar.bz2">1991_rince.tar.bz2</a> - download entry</li>
|
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</ul>
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<h2 id="secondary-files">Secondary files</h2>
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||
<ul>
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||
<li><a href="index.html">index.html</a> - this web page</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/README.md">README.md</a> - markdown source for index.html</li>
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<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/.entry.json">.entry.json</a> - description of entry in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/rince/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
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<li><a href=".path">.path</a> - directory path from top directory</li>
|
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</ul>
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<!--
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Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
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You are free to share and adapt this file under the terms of this license:
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Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
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For more information, see:
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-->
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<h2><a name="copyright"></a>Copyright and CC BY-SA 4.0 License</h2>
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<p>All IOCCC content including this file and web page are:</p>
|
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<b> Copyright © 1984-2024 by Landon Curt Noll. <a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean">Some Rights Reserved</a>.</b>
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<p>This work is licensed by Landon Curt Noll under:</p>
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target="_blank" rel="license noopener noreferrer" style="display:inline-block;"> CC BY-SA 4.0
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<p>The <b>CC BY-SA 4.0 LEGAL CODE</b> for this license is found under:</p>
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<p>You should <b>carefully review</b> all of the terms and conditions of the
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<p>You may wish to review the <b><a href="../../license.html">highlights of some of the key
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features and terms</a></b> of the <a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en">actual license</a>.</p>
|
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<h2>Coda</h2>
|
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<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F1991%2Frince%2Findex.html">Nu HTML check this web page</a></p>
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<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
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