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<img src="../../png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>1991/westley - Grand Prize</h2>
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<a class="Left" href="../rince/index.html">← rince</a>
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<a class="Left" href="../index.html">↑ 1991 ↑</a>
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<a class="Left Disabled" href="#">last entry</a>
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<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1991/westley/westley.c">C code</a>
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Brian_Westley">Brian Westley</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)</li>
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<h2 id="to-build">To build:</h2>
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<pre class="<!---sh-->"><code> make all</code></pre>
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<p>There is an <a href="#alternate-code">alternate version</a> that is supposed to win all the
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time.</p>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code> STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#1991_westley">1991 westley bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<p>NOTE: we have provided a script to perform the below procedure which we include
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for the interested. See the <a href="#try">try</a> section if you just want to play.</p>
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<p>Make and then run as follows:</p>
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<pre class="<!---sh-->"><code> ./westley [move_location] | tee nextmove.c</code></pre>
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<p>where the <code>move_location</code> is a digit from 1 to 9 that represents
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a move on a tic-tac-toe board:</p>
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<pre><code> 1 2 3
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4 5 6
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7 8 9</code></pre>
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<p>If you omit <code>move_location</code>, then the computer moves first. For your
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next move, recompile <code>nextmove.c</code> and play it again:</p>
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<pre class="<!---sh-->"><code> make nextmove
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./nextmove move_location | tee nextmove.c</code></pre>
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<h2 id="try">Try:</h2>
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<p>We have provided the shell script, <a href="ttt.sh">ttt</a>, to make it easier to play the
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game:</p>
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<pre class="<!---sh-->"><code> make ttt
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./ttt [first_move] # <- omit first arg to have it move first
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./ttt next_move</code></pre>
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<p>The shell script determines when the game is over, and automatically replaces
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<code>merlyn.c</code> (copied from <a href="westley.c">westley.c</a> with an improved version after a
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loss). The <a href="ttt.sh">ttt</a> script has two other modes:</p>
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<pre class="<!---sh-->"><code> ./ttt quitgame # cancel any game in progress, revert to merlyn.c
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./ttt clobber # remove all game files, revert to original source</code></pre>
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<p>For example here is a potentially losing game:</p>
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<pre class="<!---sh-->"><code> ./ttt 1
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./ttt 4
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./ttt 6</code></pre>
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<p>The final might look like:</p>
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<pre class="<!---c-->"><code> a(X){/*/X=- a(X){/*/X=-
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X -1;F;X=- -1;F;X=-
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-1;F;}/*/ -1;F;}/*/
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||
char z[][100]={"char z[][100]={","a(X){/*/X=-","-1;F;X=-","-1;F;}/*/","1999999999 :-) ",
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"int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*",
|
||
"z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z",
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"[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(",
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||
"9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&",
|
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"~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);",
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"c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X",
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",O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N",
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||
";s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}",0};
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||
b(X){/*/X=- b(X){/*/X=-
|
||
X -1;F;X=- -1;F;X=- X
|
||
-1;F;}/*/ -1;F;}/*/
|
||
int q,i,j,k,X,O=0,H;S(x)int*x;{X+=X;O+=O;*x+1?*x+2||X++:O++;*x=1;}L(n){for(*
|
||
z[i=1]=n+97;i<4;i++)M(256),s(i),M(128),s(i),M(64),N;X*=8;O*=8;}s(R){char*r=z
|
||
[R];for(q&&Q;*r;)P(*r++);q&&(Q,P(44));}M(m){P(9);i-2||P(X&m?88:O&m?48:32);P(
|
||
9);}y(A){for(j=8;j;)~A&w[--j]||(q=0);}e(W,Z){for(i-=i*q;i<9&&q;)y(W|(1<<i++&
|
||
~Z));}R(){for(k=J[*J-48]-40;k;)e(w[k--],X|O);}main(u,v)char**v;{a(q=1);b(1);
|
||
c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X
|
||
,O),R(),O|=1<<--i:J[*J-48+(X=O=0)]--;L(q=0);for(s(i=0);q=i<12;)s(i++),i>4&&N
|
||
;s(q=12);P(48);P('}');P(59);N;q=0;L(1);for(i=5;i<13;)s(i++),N;L(2);}
|
||
c(X){/*/X=- c(X){/*/X=-
|
||
0 -1;F;X=- 0 -1;F;X=- 0
|
||
-1;F;}/*/ -1;F;}/*/
|
||
|
||
ttt: I win!</code></pre>
|
||
<p>Redirects stderr to <code>/dev/null</code> by default. If you need errors or warnings use
|
||
<code>-e</code>.</p>
|
||
<h2 id="alternate-code">Alternate code:</h2>
|
||
<p>This version is based on the author’s remarks. It is not supposed to lose but it
|
||
can lose if you cheat. That’s supposed to happen. Can you win any other time?</p>
|
||
<h3 id="alternate-build">Alternate build:</h3>
|
||
<pre class="<!---sh-->"><code> make alt</code></pre>
|
||
<h3 id="alternate-use">Alternate use:</h3>
|
||
<p>Rather than use <code>ttt</code> try the script <code>ttt.alt</code> instead.</p>
|
||
<h2 id="judges-remarks">Judges’ remarks:</h2>
|
||
<p>Can you figure out why the board looks different than the
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||
<a href="westley.c">westley.c</a>?</p>
|
||
<p>What happens if you make a move already made?</p>
|
||
<p>Now go try and draw or better yet win (without cheating which is very easy :-) )!
|
||
Why is win better than draw? Because everyone knows how to draw:</p>
|
||
<blockquote>
|
||
<p>Professor Falken: Did you ever play tic-tac-toe?<br />
|
||
Jennifer Mack: Yeah. Of course.<br />
|
||
Falken: But you don’t any more.<br />
|
||
Jennifer: No.<br />
|
||
Falken: Why?<br />
|
||
Jennifer: Because it’s a boring game. It’s always a tie.<br />
|
||
Falken: Exactly. There’s no way to win. The game itself is pointless. But back
|
||
at the <a href="../../judges.html">International Obfuscated C Code Contest judges’
|
||
room</a> they believe that
|
||
you can win tic-tac-toe, that there can be acceptable draws.</p>
|
||
</blockquote>
|
||
<p>This is supposed to happen. As is written in the
|
||
<a href="http://catb.org/jargon/html/F/feature.html">The Jargon File</a>:</p>
|
||
<pre><code> That's not a bug, that's a feature.</code></pre>
|
||
<p>Try not to cheat (even though it’s very easy :-) ), the computer has not learned
|
||
how to catch you doing it.</p>
|
||
<h2 id="authors-remarks">Author’s remarks:</h2>
|
||
<p>A tic-tac-toe self-modifying program that “learns”. This C program
|
||
plays standard tic-tac-toe on itself. The code is written as a
|
||
tic-tac-toe grid; moves are carried out within the code.</p>
|
||
<p>The human is <code>X</code>, the computer <code>0</code> [sic, “zero”, not letter “O”].</p>
|
||
<p>The program, when run, reproduces itself with both the player’s
|
||
move and the computer’s move added. Recompile THIS program (using
|
||
the same compile line) and repeat until the game is finished.</p>
|
||
<p>If the computer wins, the “straight face” in the upper right-hand corner, “:-|”,
|
||
will change into a happy face, “:-)”. If it is a draw, the face does not
|
||
change. If the computer loses, the board is blanked and the face changes into a
|
||
sad face, “:-(”. If this happens, the blank board should replace the original
|
||
program; the computer changes its play and will continue to do so until it no
|
||
longer loses games.</p>
|
||
<p>If you want a program that never loses, simply replace the string
|
||
<code>"9999999999 :-| "</code> with <code>"9883857753 :-| "</code>.</p>
|
||
<h3 id="how-it-works">How it works</h3>
|
||
<p>The vertical “bars” of the grid are identical functions, with the name of the
|
||
function as <code>a()</code>, <code>b()</code>, or <code>c()</code>. After each function is called, the global
|
||
variables <code>X</code> and <code>O</code> contain bitmasks of where all the <code>X</code>s and <code>O</code>s are placed.
|
||
The statement:</p>
|
||
<pre class="<!---c-->"><code> X=- <char> -1;</code></pre>
|
||
<p>evaluates to <code>1</code>, <code>-1</code>, or <code>-2</code> when <code>X</code> is <code>1</code> and <code><char></code> is one of <code>"X"</code>,
|
||
<code>"0"</code>, or <code>" "</code>. The function <code>S(&X)</code> sets the appropriate bits in (global
|
||
vars) <code>X</code> and <code>O</code> and resets the value of <code>&X</code> to <code>1</code>. This is how the current
|
||
position is computed.</p>
|
||
<p>The player’s move is bitwise ORed into the <code>X</code> mask, and (if it is the opening
|
||
move) the strategy string’s first character is set to the player’s first move
|
||
(or <code>5</code> if the computer moves first).</p>
|
||
<p>The evaluation function <code>y(M)</code> checks if the mask has a winning pattern (any of
|
||
the first eight bitmasks of the <code>w[N]</code> array), and sets the variable <code>q</code> to <code>0</code>
|
||
if it does.</p>
|
||
<p>The player’s move is evaluated to see if the human has won. The smiley is set
|
||
to “:-)” or “:-(” depending on this. Also, if the human has won, the digit in
|
||
the strategy string is decremented to change the computer’s play for the next
|
||
round.</p>
|
||
<p>If the human has NOT won, the <code>e(N,M)</code> function evaluates if ANY move
|
||
not in mask <code>N</code> can produce a win in mask <code>M</code>. The first evaluation
|
||
<code>e(X,O)</code> checks if <code>O</code> can make a legal winning move. If so, the
|
||
computer has a winning move and makes it. If not, the smiley is
|
||
set to “:-|”, and a non-winning move is generated.</p>
|
||
<p>A non-winning move first checks if <code>X</code> can win in one move; if so,
|
||
this move is selected, blocking the win. Otherwise, a move is
|
||
generated by looking down the list of “move templates”. The first
|
||
move template that generates a move that is NOT already occupied by
|
||
an <code>X</code> or <code>O</code> is returned.</p>
|
||
<p>The “move templates” are static tic-tac-toe positions that generate
|
||
possible moves by making the <code>e()</code> function return “winning” moves,
|
||
e.g. the template:</p>
|
||
<pre><code> . . .
|
||
O , O (this is the value 40; 2^3+2^5)
|
||
. . . ("O"s are 1 bits, "." and "," are 0 bits)</code></pre>
|
||
<p>…will make the <code>e()</code> function return a center move, as this is the only move
|
||
that produces three in a row. Notice that the computer does not consider which
|
||
cells contain <code>X</code>s and <code>O</code>s when making a template move, only which cells are
|
||
empty and not-empty. This makes for unusual play.</p>
|
||
<p>The templates are carefully chosen to eventually block all traps that <code>X</code> can
|
||
try, by just blundering in the way.</p>
|
||
<p>Also note that the winning & strategy templates are part of the
|
||
compile line, making it possible to change the rules of the game by
|
||
changing the compile line.</p>
|
||
<p>The templates are:</p>
|
||
<pre><code> O , O
|
||
, , ,
|
||
O , O
|
||
|
||
, . .
|
||
. O .
|
||
. . O
|
||
|
||
. . .
|
||
O , O
|
||
. . .
|
||
|
||
. . .
|
||
O O ,
|
||
. . .
|
||
|
||
. . .
|
||
O , O
|
||
. . .
|
||
|
||
. , ,
|
||
. O .
|
||
O O ,
|
||
|
||
O , O
|
||
, , .
|
||
O . .
|
||
|
||
, . O
|
||
O , O
|
||
O . ,
|
||
|
||
O . ,
|
||
O , O
|
||
, . O
|
||
|
||
O , O
|
||
, , ,
|
||
O , O</code></pre>
|
||
<p>A digit of <code>9</code> means start with the first template, <code>8</code> starts at
|
||
the second, etc. The templates are scanned until a legal move is
|
||
found. A template is scanned from bottom to top, right to left
|
||
(i.e. move <code>9</code> is tested first, then <code>8</code>, down to move <code>1</code>).</p>
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
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|
||
You are free to share and adapt this file under the terms of this license:
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||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
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|
||
|
||
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|
||
|
||
<!-- START: this line starts content generated by: bin/output-index-inventory.sh -->
|
||
|
||
<h1 id="inventory-for-1991westley"><a name="inventory"></a>Inventory for 1991/westley</h1>
|
||
<p><a href="#top">Jump to top</a></p>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/westley.c">westley.c</a> - entry source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/Makefile">Makefile</a> - entry Makefile</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/westley.alt.c">westley.alt.c</a> - alternative source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/westley.orig.c">westley.orig.c</a> - original source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.alt.sh">ttt.alt.sh</a> - how to run the alternative code</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/ttt.sh">ttt.sh</a> - play tic-tac-toe</li>
|
||
<li><a href="1991_westley.tar.bz2">1991_westley.tar.bz2</a> - download entry</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a href="index.html">index.html</a> - this web page</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/README.md">README.md</a> - markdown source for index.html</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/.entry.json">.entry.json</a> - description of entry in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1991/westley/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
|
||
<li><a href=".path">.path</a> - directory path from top directory</li>
|
||
</ul>
|
||
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For more information, see:
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<h2><a name="copyright"></a>Copyright and CC BY-SA 4.0 License</h2>
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<p>All IOCCC content including this file and web page are:</p>
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<b> Copyright © 1984-2024 by Landon Curt Noll. <a href="https://creativecommons.org/faq/#what-does-some-rights-reserved-mean">Some Rights Reserved</a>.</b>
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<p>This work is licensed by Landon Curt Noll under:</p>
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before using the licensed material.</p>
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<p>You may wish to review the <b><a href="../../license.html">highlights of some of the key
|
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features and terms</a></b> of the <a href="https://creativecommons.org/licenses/by-sa/4.0/legalcode.en">actual license</a>.</p>
|
||
<h2>Coda</h2>
|
||
<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F1991%2Fwestley%2Findex.html">Nu HTML check this web page</a></p>
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<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
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