Files
ioccc/1987/lievaart
Landon Curt Noll f29b37e49a improve HTML menus, add social.html, prep for IOCCC28 winners
Prepare for the winners of **IOCCC28**.

> However these are not the 2024 droids you are looking for.  :-)

The HTML menu (both JavaScript and non-JavaScript) has been updated.

The `Status -> Rules and guidelines' have been replaced with two
separate menus `Status -> IOCCC rules` and `Status -> IOCCC guidelines`.

Added a new top level `social.html` page: built from a new `social.md`.

Sorted rules for building specific web pages in the top level `Makefile`.
Added `make social` to make the `social.html` page from `social.md`.

The `bin/gen-top-html.sh` now is able to process a argument of **social**
to process the new top level `social.html` page.

Changed `bin/gen-top-html.sh` VERSION from "2.0.0 2025-03-13"
to "2.0.1 2025-07-25".

Below `About -> Home page` a new `About -> IOCCC social media` menu item
as added.

Because the menu change touched every HTML file, we changed the general
copyright date range for HTML files from "1984-2024" to "1984-2025"
due to the extensive changes made for **IOCCC28**.

Those markdown files that were modified in 2025 had their copyright date
range also changed from "1984-2024" to "1984-2025".

Rebuilt tarballs and sitemap due to the extensive HTML rebuilding.

Ran `make update` to perform the above.
2025-07-26 13:06:29 -07:00
..
2023-12-19 06:00:37 -08:00
2023-12-19 06:00:37 -08:00
2023-07-06 21:49:38 -07:00

To build:

    make all

To use:

    ./lievaart
    # enter a level and start playing as described below

Try:

To see what it would have looked like without the size restrictions:

    ./lievaart2
    # enter a level and start playing as described below

Judges' remarks:

We believe that you too will be amazed at just how much power Mr. Lievaart packed into 1024 bytes!

This Plays the game of Reversi (Othello)! Compile and run. It then asks for a playing level. Enter 0-10 (easy-hard). It then asks for your move. A move is a number within 11-88, or 99 to pass. Illegal moves (except for an illegal pass) are rejected. Then the computer does its move (or a 0 to pass), until the board is full.

It plays rather well, for such a small program! Lievaart had to leave out the board printing routine, so you'll have to take a real game board to play it (or see below). ... Also due to space-limitations (the rules for 1987 had a limit of 1024 byes), Lievaart took out the passing-handler, which makes its ending-game rather poor. But further it knows all the rules, uses alpha-beta pruning, and it plays for instance on mobility(!). Most important: it can play a pretty good game of Reversi!

The Author was kind enough to supply the fully functional version of the program. The file lievaart2.c contains what the program would have been without the size restriction. This version has the full end game logic and displays the board after each move! See above for how to use this.

Author's remarks:

No remarks were provided by the author.