Updated manifest as per recent file changes. Updated winner `.winner.json` to reflect the manifest changes. Added [bin/all_run.sh](bin/all_run.sh) tool to run a command over all winning entries. These tools had slight improvements in the help usage message: * bin/gen-author.sh VERSION="1.3.1 2024-01-16" * bin/gen-inventory.sh VERSION="1.0.1 2024-01-16" * bin/pandoc_wrapper.sh VERSION="1.3.1 2024-01-16" * bin/subst.default.sh VERSION="1.1.1 2024-01-16" * bin/subst.winner-index.sh VERSION="1.1.1 2024-01-16" The `bin/readme2index.sh` tool was improved so that if the `index.html` file exists and the tool forms the exact same content, then the file `index.html` file is NOT touched. * bin/readme2index.sh VERSION="1.1 2024-01-16" We used the following command to generate `index.html` files for all winning entries: ```sh bin/all_run.sh -v 3 bin/readme2index.sh ``` NOTE: We have not (yet) built HTML files above the winner directory level (e.g., no year level nor top level HTML), nor have be built non-index HTML files for winners. NOTE: By default we are running `pandoc(1)` with: ``` --fail-if-warnings=true ``` This means that any problems with markdown to HTML generates an error. This is done to be sure that the HTML conversion is clean. We had to fix the following `README.md` files: * `2000/rince/README.md` The reference [^2] was never used. We made a guess that [^2] applies to the same spot as [^1]. Perhaps there is a better spot where [^2] applies? NOTE: For every reference, there MUST be some place where that reference is used. * 2012/vik/README.md The string "$...$" is assumed to be a TeX encoded string. NOTE: Every "$..$" needs to be backslashed as in "\$..\$". * 2018/burton1/README.md The reference [2] was duplicated. We changed the second [2] to [3]. NOTE: Every reference needs to have a unique number. * 2020/carlini/README.md The string "$...$" is assumed to be a TeX encoded string. NOTE: Every "$..$" needs to be backslashed as in "\$..\$". We also found 2 errors in the `author/author_handle.json` file set: * author/Anonymous_2001.json The `author/Anonymous_2001.json` file was missing. * author/Jari_Arkko.json The winner ID for `1989_jar.1` had a typo.
377 lines
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377 lines
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<head>
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<link rel="stylesheet" href="/temp-test-ioccc/ioccc.css">
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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<title>2011/blakely</title>
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<meta name="description" content="2011 IOCCC winner blakely">
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<meta name="keywords" content="IOCCC, 2011, IOCCC 2011, IOCCC winner, blakely">
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<div class="header">
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<img src="/temp-test-ioccc/png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>2011/blakely</h2>
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</div>
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<div class="topnav">
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<a class="Left" href="../akari/index.html">← akari</a>
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<a class="Left" href="../index.html">↑ 2011 ↑</a>
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<a class="Left" href="../borsanyi/index.html">borsanyi →</a>
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<a class="Right" href="#inventory">Inventory</a>
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<a href="#content">Jump to contents</a>
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<div class="sidenav">
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<a href="/temp-test-ioccc/index.html">IOCCC Home</a>
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<a href="/temp-test-ioccc/years.html">Winning Entries</a>
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<a href="/temp-test-ioccc/winners.html">People who have won</a>
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<div class="sidenav">
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<a href="/temp-test-ioccc/news.html">IOCCC News</a>
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<a href="/temp-test-ioccc/faq.html#submit">How to enter the IOCCC</a>
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<a href="/temp-test-ioccc/faq.html">FAQ</a>
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<div class="sidenav">
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<a href="/temp-test-ioccc/bugs.html">Bugs & (mis)features</a>
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<a href="/temp-test-ioccc/faq.html#fix_a_winner">Fixing IOCCC winners</a>
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<a href="/temp-test-ioccc/faq.html#fix_web_site">Fixing the web site</a>
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<a href="/temp-test-ioccc/faq.html#fix_author">Fixing winner info</a>
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<a href="/temp-test-ioccc/thanks-for-help.html">Thanks for the help</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="/temp-test-ioccc/judges.html">The IOCCC Judges</a>
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<a href="/temp-test-ioccc/contact.html">Contacting the IOCCC</a>
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</div>
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<hr>
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<a href="#top">Jump to top</a>
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<a name="content"></a>
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<p><a name="author"><strong>Author:</strong></a> <br><br>Name: <a
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href="/temp-test-ioccc/winners.html#Philip_Blakely">Philip
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Blakely</a><br> Location: <a
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href="/temp-test-ioccc/location.html#GB">GB</a></p>
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<!-- END: next line ends content generated by: bin/gen-author.sh -->
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span></span></code></pre></div>
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<h2 id="to-use">To use:</h2>
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<p>Zoom out and make your terminal window 53 or more lines deep.</p>
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<div class="sourceCode" id="cb2"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb2-1"><a href="#cb2-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> blakely.c <span class="kw">|</span> <span class="fu">head</span> <span class="at">-300</span></span></code></pre></div>
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<h2 id="try">Try:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./try.sh</span></span></code></pre></div>
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<p>For those who have a lot of time, try:</p>
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<div class="sourceCode" id="cb4"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb4-1"><a href="#cb4-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> t0_3.dat</span></code></pre></div>
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<p>though one might or might not need to kill it, depending on your
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boredom threshold.</p>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>This program plays <a
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href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Life</a>
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(see also <a href="https://conwaylife.com">here</a>), computes Pi to 16
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digits if given its own source as input, and allows to check if your
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garden is a <a
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href="http://en.wikipedia.org/wiki/Garden_of_Eden_%28cellular_automaton%29">Garden
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of Eden</a>, all in one source.</p>
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<p>If you have enough time to spare, put the plan of your garden in a
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text file, and run:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> garden.txt</span></code></pre></div>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This program uses a well-known algorithm in order to display pi to
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fifteen decimal places. The source-layout itself demonstrates the
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importance of using the correct amount of whitespace in code and the
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clear superiority of spaces over tabs.</p>
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<p>In order to see the main feature of the code, type:</p>
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<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> blakely.c</span></code></pre></div>
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<p>and wait for about four seconds before using Ctrl-C (or whatever) to
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end the program. The results are best viewed in a terminal window at
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least 60 characters high and wide. Alternatively, redirect the output to
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a separate file (killing when necessary).</p>
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<h3 id="overview">Overview</h3>
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<p>The program emulates John Conway’s cellular automaton known as “<a
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href="https://conwaylife.com">The Game of Life</a>”, using standard
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input as a starting grid. The layout of the source-code is such that it
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evolves to a digital representation of the first 15 decimal places of pi
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after 4 time steps. This was setup using the other feature of the
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program which can be demonstrated as follows:</p>
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<div class="sourceCode" id="cb7"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb7-1"><a href="#cb7-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="at">-</span> <span class="op"><</span> 3.dat</span></code></pre></div>
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<p>The program will first display the grid given in <a
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href="3.dat">3.dat</a>, and then three more grids (taking a few minutes
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to display the last). Waiting for any more grids will take a substantial
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amount of time. The final grid has been put into <a
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href="evolve_to_3.dat">evolve_to_3.dat</a>, and if you type</p>
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<div class="sourceCode" id="cb8"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb8-1"><a href="#cb8-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./blakely</span> <span class="op"><</span> evolve_to_3.dat</span></code></pre></div>
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<p>then the 3 will reappear after three time steps.</p>
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<p>As should now be clear, this use of the program will attempt to
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evolve a given setup backwards in time according to the Life rules. The
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resulting grid is clearly not necessarily unique. The program will
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evolve backwards given <em>any</em> single command line option.</p>
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<p>When evolving forwards, the code can only be stopped by killing the
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program. In the reverse direction, the code can either be killed, or
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will stop if it is unable to find a grid that will evolve to the current
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layout correctly. This can be seen with the sample grid <a
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href="t0_3.dat">t0_3.dat</a>, which evolves backwards by only two
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time-steps.</p>
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<h3 id="input-file-format">Input file format</h3>
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<p>The input files must encode a square grid, where a space is a dead
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cell, and any other character (except a newline) is a living cell. Each
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line must be the same length, and end with a single newline character
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<code>\n</code> (ASCII 10), including the last line. When designing
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grids, it may help to type full-stops (dots) in place of spaces, and do
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a global replace afterwards. Any deviation from this format will cause
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errors in the output.</p>
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<h3 id="limitations">Limitations</h3>
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<p>This is only an approximation to the original Life, as it takes place
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on a finite grid, with borders that are automatically killed off before
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each time step. However, when evolving backwards, the resulting grids
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will not cause any cells on the boundaries to come alive. As the display
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is performed before killing off the borders, some boundary cells may
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sometimes appear to be alive, but not be treated as such for the
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following time-step, although any living cells on the right border will
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never be displayed.</p>
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<p>The maximum grid size is currently 99 by 99 (exceeding this will
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cause a segfault), but changing the two <code>9802</code>s to
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<code>MAX_SIZE*MAX_SIZE+1</code> will solve this, although some
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reformatting of the code might have to be done to allow larger
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numbers.</p>
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<h3 id="compiler-warningsassumptions">Compiler warnings/assumptions</h3>
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<p>When compiled with the <code>-Wall -pedantic -ansi</code> options of
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gcc, some warnings suggesting extra parentheses occur (not necessary for
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anyone fully conversant with operator precedence). There is one unused
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variable, <code>v</code>, but unnamed function parameters are not
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permitted in ANSI C, so naming it is necessary, and gcc no longer warns
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about its existence, although earlier versions do.</p>
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<p>Since the program calculates ASCII character values for display, an
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ASCII based system is required to run it. Also, as mentioned above, any
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system that uses anything other than a plain <code>\n</code> to end a
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line will cause problems when reading in files.</p>
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<h3 id="obfuscation">Obfuscation</h3>
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<p>Given the finely-tuned layout required to evolve into pi, this is one
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of the main obfuscations used in the code. However, running the code
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through the preprocessor, expanding the <code>#define</code>s, and
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applying GNU’s indent, although making the location of functions and
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statements clear, by no means makes the code entirely clear. Note that
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expanding out the <code>#define</code>s does not take the program over
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the character limit. The main reason for these is to do with the layout,
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since there are few places that keywords or tokens of over 2 characters
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can be fitted, and requiring the first few lines to be
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<code>#include</code>s would cause similar problems.</p>
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<p>Other obfuscations used are:</p>
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<ul>
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<li>Use of the classic <code>2[a]</code> syntax to access the third
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element of the array <code>a</code>.</li>
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<li>Nested ternary operators, combined with shortcut evaluation being
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required for correct operation.</li>
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<li>Use of the comma operator to embed operations inside one
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another.</li>
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<li>Calculation of ASCII codes.</li>
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<li>Needlessly recursive functions.</li>
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<li>Use of bitwise-operations.</li>
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<li>Storing a variable whose value could easily be found from
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another.</li>
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<li>Use of <code>goto</code>s to emulate a <code>for</code> loop.</li>
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</ul>
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<h3 id="algorithm">Algorithm</h3>
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<p>The forwards evolution of the grid is straightforward.</p>
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<p>The reverse evolution is done using a brute-force method. As far as I
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know, a brute-force method is the only viable automatic approach for
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general grids, although more intelligent algorithms would be possible
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given more space.</p>
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<p>The program starts with an empty “trial” grid and, starting from the
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top-left, tries all possibilities for the neighbours of the current cell
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that will cause the cell to evolve to the required state. It then
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proceeds to the right and down. Thus, it only ever needs to look at the
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cells below and to the right when testing. However, the already defined
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cells above and/or to the left of the cell may mean that there are no
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possibilities that will give the correct state, in which case the code
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backtracks and tries other possibilities on previous cells. The program
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knows it has a valid grid if it gets to the last cell. If it cannot find
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a valid grid, the program exits.</p>
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<p>Since this uses brute-force, it can be very slow. (In fact, the
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various obfuscations have, at least for the gcc compiler, caused a
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substantial slowdown.)</p>
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<h3 id="program-layout">Program layout</h3>
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||
<p>The “calculation” of pi was chosen purely because algorithms to find
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||
pi are numerous, but the <a
|
||
href="https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life">Game of
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||
Life</a> is rarely (if ever?) used for this purpose. Also, separate
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||
digits made determining the layout somewhat easier.</p>
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<p>Deriving the layout was the most complicated part of the program. As
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is clear from the final layout featuring pi, the grid was divided into
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||
sixteen squares, and layouts that would evolve to each of the nine
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||
digits required were found. (This used the three-by-five digit-layout
|
||
embedded in, at first, a nine-by-nine grid, then in larger grids, until
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||
fifteen-by-fifteen was reached.) The fifteen-by-fifteen grids give
|
||
enough blank cells around them that the digits will not collide when
|
||
evolving.</p>
|
||
<p>However, this did not allow for sufficient characters to fit the code
|
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into. Therefore it was necessary to add some regions that would quickly
|
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die off without expanding to collide with the digits’ evolution. Groups
|
||
of cells such as singletons, pairs, and larger groups like</p>
|
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<pre><code>* * * * * * * * * *
|
||
*****************
|
||
* * * * * * * * * *</code></pre>
|
||
<p>were useful in this regard.</p>
|
||
<p>Other problems were keywords which need to be all in one string,
|
||
keywords requiring space after them, and multi-character tokens. Some of
|
||
these problems were dealt with by using the <code>#define</code>s and
|
||
<code>#include</code>s given in the build-script, as there was no way to
|
||
have sufficient separate lines in the code to do this without causing
|
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many difficulties. Some rejigging of the grid’s layout as the code was
|
||
fitted into its format was also done, resorting to trial-and-improvement
|
||
in some cases. Occasional use of constructs such as <code>f -= -3</code>
|
||
was made as <code>f += 3</code> could not be fitted into the required
|
||
format. The fact that the borders would be killed off immediately was
|
||
also helpful.</p>
|
||
<p>It should be noted that evolving a full 60-by-60 grid backwards using
|
||
this code would probably take us at least up to the heat-death of the
|
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universe.</p>
|
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<p>The command <code>./blakely - < blakely.c</code> is therefore
|
||
<em>not</em> recommended.</p>
|
||
<h2 id="copyright-and-cc-by-sa-4.0-license">Copyright and CC BY-SA 4.0
|
||
License:</h2>
|
||
<p>This file is Copyright (c) 2023 by Landon Curt Noll. All Rights
|
||
Reserved. You are free to share and adapt this file under the terms of
|
||
this license:</p>
|
||
<pre><code>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</code></pre>
|
||
<p>For more information, see:
|
||
https://creativecommons.org/licenses/by-sa/4.0/</p>
|
||
<!-- START: this line starts content generated by: bin/gen-inventory.sh -->
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<h1 id="inventory-for-2011blakely"><a name="inventory"></a>Inventory for
|
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2011/blakely</h1>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="index.html">index.html</a> - winner home page</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/blakely.c">blakely.c</a>
|
||
- winning source</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/Makefile">Makefile</a>
|
||
- winner Makefile</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/blakely.orig.c">blakely.orig.c</a>
|
||
- original source</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/3.dat">3.dat</a>
|
||
- input data</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/evolve_to_3.dat">evolve_to_3.dat</a>
|
||
- input data</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/t0_3.dat">t0_3.dat</a>
|
||
- input data</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/try.sh">try.sh</a>
|
||
- how to run</li>
|
||
<li><a href="2011_blakely.tar.bz2">2011_blakely.tar.bz2</a> - download
|
||
winning source</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/.gitignore">.gitignore</a>
|
||
- list of files that should not be committed under git</li>
|
||
<li><a href=".path">.path</a> - directory path from top directory</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/.winner.json">.winner.json</a>
|
||
- description of winner in JSON</li>
|
||
<li><a
|
||
href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/2011/blakely/README.md">README.md</a>
|
||
- markdown source for index.html</li>
|
||
</ul>
|
||
|
||
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||
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||
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|
||
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|
||
|
||
<div class="footer">
|
||
<hr>
|
||
<h2>Coda</h2>
|
||
<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F2011%2Fblakely%2Findex.html">Nu HTML check this web page</a></p>
|
||
<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
|
||
</div>
|
||
|
||
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|
||
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|
||
|
||
</body>
|
||
</html>
|
||
|
||
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