Renamed `ioccc.ico` to `favicon.ico`. Correctly added use of `favicon.ico` to all constructed HTML headers. Fixed the smart quote in HTML elements problem. Moved HTML "DO NOT EDIT" comments down below at the bottom of the HTML phase 1 section. According to to the Nu Html Checker, a charset attribute on a meta element found after the first 1024 bytes. Changed `bin/md2html.sh` VERSION from "1.1.3 2024-03-28" to "1.2 2024-03-30". Improved `bin/gen-status.sh` to adjust the "status_update" value only when the "contest_status" is changed. Performed a `make www` to perform and test the above under macOS.
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<title>1992/vern - Best of Show</title>
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<meta name="description" content="1992 IOCCC entry vern - Best of Show">
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<meta name="keywords" content="IOCCC, 1992, IOCCC 1992, IOCCC entry, vern, Best of Show">
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<div class="header">
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<img src="../../png/ioccc.png" alt="IOCCC image by Matt Zucker" width=300 height=110>
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<h1>The International Obfuscated C Code Contest</h1>
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<h2>1992/vern - Best of Show</h2>
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</div>
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<div class="topnav">
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<a class="Left" href="../nathan/index.html">← nathan</a>
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<a class="Left" href="../index.html">↑ 1992 ↑</a>
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<a class="Left" href="../westley/index.html">westley →</a>
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<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1992/vern/vern.c">C code</a>
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<a class="Right" href="https://github.com/ioccc-src/temp-test-ioccc/1992/vern/Makefile">Makefile</a>
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<a class="Right" href="#inventory">Inventory</a>
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<a href="../../index.html">IOCCC Home</a>
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<a href="../../years.html">Winning Entries</a>
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<a href="../../authors.html">People who have won</a>
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<div class="sidenav">
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<a href="../../bugs.html">Bugs & (mis)features</a>
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<a href="../../faq.html#fix_an_entry">Fixing IOCCC entries</a>
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<a href="../../faq.html#fix_web_site">Fixing the web site</a>
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<a href="../../faq.html#fix_author">Fixing author info</a>
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<a href="../../thanks-for-help.html">Thanks for the help</a>
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</div>
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<hr>
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<div class="sidenav">
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<a href="../../judges.html">The IOCCC Judges</a>
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<a href="../../contact.html">Contacting the IOCCC</a>
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<a name="content"></a>
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<h2 id="author"><a name="author"></a>Author:</h2>
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<ul>
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<li>Name: <a href="../../authors.html#Vern_Paxson">Vern Paxson</a><br>
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Location: <a href="../../location.html#US">US</a> - <em>United States of America</em> (<em>United States</em>)
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<br><br></li>
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<h2 id="to-build">To build:</h2>
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<div class="sourceCode" id="cb1"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb1-1"><a href="#cb1-1" aria-hidden="true" tabindex="-1"></a><span class="fu">make</span> all</span></code></pre></div>
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<h3 id="bugs-and-misfeatures">Bugs and (Mis)features:</h3>
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<p>The current status of this entry is:</p>
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<pre><code>STATUS: INABIAF - please **DO NOT** fix</code></pre>
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<p>For more detailed information see <a href="../../bugs.html#1992_vern">1992 vern bugs</a>.</p>
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<h2 id="to-use">To use:</h2>
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<div class="sourceCode" id="cb3"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb3-1"><a href="#cb3-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vern</span> 3 <span class="co"># <-- default is 2</span></span></code></pre></div>
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<h2 id="try">Try:</h2>
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<p>You might start off by giving the following input:</p>
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<pre><code>63 43
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76 55
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71 52
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67 57 # <-- this may take a while</code></pre>
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<h2 id="judges-remarks">Judges’ remarks:</h2>
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<p>The judges assume no responsibility for the obfuscated opening
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suggested above. :-)</p>
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<p>For a real quick game try:</p>
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<div class="sourceCode" id="cb5"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb5-1"><a href="#cb5-1" aria-hidden="true" tabindex="-1"></a><span class="ex">./vern</span></span>
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<span id="cb5-2"><a href="#cb5-2" aria-hidden="true" tabindex="-1"></a></span>
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<span id="cb5-3"><a href="#cb5-3" aria-hidden="true" tabindex="-1"></a><span class="ex">65</span> 55</span>
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<span id="cb5-4"><a href="#cb5-4" aria-hidden="true" tabindex="-1"></a><span class="ex">66</span> 46</span></code></pre></div>
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<p>NOTE: Move values must be restricted to the range 00 to 77.</p>
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<p>NOTE: Because some mailers have problems with the original winning source,
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a slightly modified version with shorter lines has been provided.</p>
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<h2 id="authors-remarks">Author’s remarks:</h2>
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<p>This program plays chess. You play the white pieces and the program the black
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pieces. Moves are entered as a two-digit number specifying the coordinates of
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the piece to be moved followed by another two-digit number specifying the
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coordinates of where to move it. Rows and columns are numbered starting with
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<code>(0,0)</code> for the upper-left-hand corner (black’s queen’s rook) and going to
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<code>(7,7)</code> for the lower-right-hand corner (white’s king’s rook). For example, the
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<code>PK4</code> opening for white is indicated as <code>"64 44" (without the quotes)</code>. Moves
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are read using <code>scanf()</code> so care should be taken to not enter the wrong number
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of fields.</p>
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<p>If the move you enter is illegal then you are just prompted again to
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move. If the move is legal then the new position is displayed and the
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program starts computing its response. For every 64 board positions it
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examines a “.” is printed. Once it has chosen its move it simply
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displays the board updated to reflect the move.</p>
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<p>Your move is prompted for using a string like <code>"1351 9 2 >"</code>. The first
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number is how many board positions the program examined when computing
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its previous response. The second number is its anticipated value for
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the move it just made (with larger numbers meaning an ultimately better
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board position for it), and the third number is the evaluation it
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assigns to the your current position (larger numbers meaning better
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positions for you). A <code>></code> indicates that you are not in check; for
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check it is changed to <code>!</code>.</p>
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<p>There are a few limitations on play:</p>
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<ul>
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<li>castling can only be done on the king’s side.</li>
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<li>prohibitions against castling out of or through check are not enforced.</li>
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<li>prohibitions against castling if the king or rook have moved are not enforced.</li>
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<li>pawns are always promoted to queens.</li>
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<li>en passant is not allowed.</li>
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<li>the board-position-repeated-three-times and fifty-moves stalemates are not
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recognized.</li>
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</ul>
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<p>If you checkmate the computer it prints “Rats!” and exits. If your own
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checkmate is imminent it prints “Har har.” but doesn’t exit so it can
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rub your nose in defeat (which may be a move or two away if you’re
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playing at a high “ply” - see the next paragraph). Stalemates are not
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recognized per se, but when selecting its move the program assigns a
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stalemate position a value of 0 so it will try for a stalemate if its
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other options are worse.</p>
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<p>The program takes one optional argument indicating the ply (lookahead) it should
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use. The default is 2, which is enough to keep it from making flaming blunders.
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The higher the ply, the better the play, and the longer you have to wait. For
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example, at a ply of 2, a response to the <code>PK4</code> opening takes about 1.8 CPU
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seconds on a SPARC ELC when compiled <code>-O</code> with Sun <code>cc</code>. A ply of 3 takes 13
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CPU seconds (and results in a different response to <code>PK4</code>) and a ply of 4 takes
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a little under 4 CPU minutes (and for <code>PK4</code> comes up with the same response as a
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ply of 3). A ply of 3 is in general good enough to avoid not only flaming
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blunders but also immediately stupid moves altogether. A ply of 4 will find all
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mate-in-two’s.</p>
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<h3 id="obfuscation">Obfuscation</h3>
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<p>This program is obfuscated in a number of ways. First, it abuses the
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||
contest rule regarding ‘;’, ‘{’, and ‘}’ in the source not counting
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against the non-whitespace character limit if followed by whitespace.
|
||
As can be seen from the build file, certain combinations of these
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characters followed by a particular whitespace character are expanded
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at build time into much-needed text. Without this hack the program
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wouldn’t pass the character limit. A nice side effect is that the
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initial source is gloriously difficult to peruse. In particular, the Makefile
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does:</p>
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||
<div class="sourceCode" id="cb6"><pre class="sourceCode sh"><code class="sourceCode bash"><span id="cb6-1"><a href="#cb6-1" aria-hidden="true" tabindex="-1"></a><span class="fu">sed</span> <span class="op"><</span>vern.c <span class="st">'s/{ /(/g;s/} /)/g;s/; /#define /'</span> <span class="kw">|</span> <span class="dt">\</span></span>
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<span id="cb6-2"><a href="#cb6-2" aria-hidden="true" tabindex="-1"></a> <span class="fu">sed</span> <span class="st">'s/} /=/g;s/{ /i/g'</span> <span class="op">></span>vern.tmp.c</span></code></pre></div>
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<p>and compiles <code>vern.tmp.c</code>.</p>
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<p>Second, the rather ho-hum step has been taking of naming each variable
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with a one or two letter identifier to render it meaningless (and save
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||
space). This tactic is rather effective in a complex program.</p>
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<p>Third, the board is represented not as an array of pieces but rather as
|
||
an array of function pointers (with a separate array representing
|
||
whether a piece is white or black). This obfuscates the program’s
|
||
central data structure. There is one function per type of piece; when
|
||
called they return 1 if the current move is illegal for that piece and
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0 if it is legal. The functions also as a side effect set a global
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indicating the type of the piece (though the type can also be determined
|
||
by comparing the function pointer with the function itself).</p>
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<p>Fourth, there are no independent routines for generating potential moves.
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||
Instead, the program generates its moves by brute force: for every piece it
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controls on the board, it attempts to move it to every square on the board.
|
||
Those moves that are legal it then explores to see their effects (using
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<a href="https://en.wikipedia.org/wiki/Alpha-beta_pruning">alpha-beta search</a>). This
|
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tactic somewhat obfuscates the algorithm used by the program.</p>
|
||
<p>Finally, there are three key constants that occur throughout the program: <code>64</code>,
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<code>8</code>, and <code>3</code> (<code>lg 8</code>). Rather than making these available at compile-time,
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which provides a hint as to what the program is up to, they are computed
|
||
probabilistically at run-time. An instance of the <a href="https://en.wikipedia.org/wiki/Renewal_theory#Inspection_paradox">“Inspection
|
||
Paradox”</a> is
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used which happens to produce a value that on average is close to <code>.64</code>.
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<code>10000</code> instances of this value are computed, added up, and then divided by
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<code>100</code>. Sometimes the value produced will be <code>63</code> or <code>65</code> instead of <code>64</code> (but
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||
I’ve never observed any other values), so the result is then rounded to the
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nearest multiple of <code>4</code>, and then the other constants are derived from it.</p>
|
||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
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<h1 id="inventory-for-1992vern"><a name="inventory"></a>Inventory for 1992/vern</h1>
|
||
<p><a href="#top">Jump to top</a></p>
|
||
<h2 id="primary-files">Primary files</h2>
|
||
<ul>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.c">vern.c</a> - entry source</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/Makefile">Makefile</a> - entry Makefile</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/vern.orig.c">vern.orig.c</a> - original source</li>
|
||
<li><a href="1992_vern.tar.bz2">1992_vern.tar.bz2</a> - download entry</li>
|
||
</ul>
|
||
<h2 id="secondary-files">Secondary files</h2>
|
||
<ul>
|
||
<li><a href="index.html">index.html</a> - entry home page</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/README.md">README.md</a> - markdown source for index.html</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.entry.json">.entry.json</a> - description of entry in JSON</li>
|
||
<li><a href="https://github.com/ioccc-src/temp-test-ioccc/blob/master/1992/vern/.gitignore">.gitignore</a> - list of files that should not be committed under git</li>
|
||
<li><a href=".path">.path</a> - directory path from top directory</li>
|
||
</ul>
|
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<!-- START: this line starts content from: inc/footer.default.html -->
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||
<!--
|
||
|
||
Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.
|
||
|
||
You are free to share and adapt this file under the terms of this license:
|
||
|
||
Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)
|
||
|
||
For more information, see:
|
||
|
||
https://creativecommons.org/licenses/by-sa/4.0/
|
||
|
||
-->
|
||
|
||
<div class="footer">
|
||
<h2>Copyright and CC BY-SA 4.0 License</h2>
|
||
<p>This file and web page is:</p>
|
||
<blockquote><b>Copyright © 1984-2024 by Landon Curt Noll. All Rights Reserved.</b></p></blockquote>
|
||
<p>You are free to share and adapt this file under the terms of this license:</p>
|
||
<blockquote><b>Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)</b></blockquote>
|
||
<p>For more information, see:</p>
|
||
<blockquote><a
|
||
href="https://creativecommons.org/licenses/by-sa/4.0/">https://creativecommons.org/licenses/by-sa/4.0/</a></blockquote>
|
||
<h2>Coda</h2>
|
||
<p><a href="https://validator.w3.org/nu/?doc=https%3A%2F%2Fioccc-src.github.io%2Ftemp-test-ioccc%2F1992%2Fvern%2Findex.html">Nu HTML check this web page</a></p>
|
||
<p><a href="#top">Jump to top</a> <a href="#content">Jump to Content</a> <a href="#inventory">Jump to Inventory</a></p>
|
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</div>
|
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</body>
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