Files
ioccc/2020/tsoj/README.md
T
Cody Boone Ferguson d4b781dcb4 Add alt code to 2020/tsoj
This version will feel more at home for those who are familiar with vi
movement keys. It does not use curses so no arrow keys but the entry
itself uses the old wasd movement controls. Now one can use k, h, j and
l for movement.

Updated .gitignore and README.md file. The file was NOT format fixed.
Work on this entry was not supposed to happen yet but looking for
something I came across this one and decided to make it more friendly to
vi users (the wasd movement has always been a problem for me another
winner in 2020 also told me that they found it difficult).
2023-11-04 09:04:14 -07:00

3.0 KiB

Most misleading indentation

tsoj tsoj.tsoj@gmx.de
https://gitlab.com/tsoj

To build:

make

There is an alternate version which has controls that will make much more sense to those familiar with vi.

To use:

./prog

Try:

# Make your terminal as large as possible, possibly reduce your font size
# then...
./prog

Alternate code:

This version has the difference of moving forwards, left, backwards and right, where instead of w, a, s and d, you can use k, h, j and l.

Alternate build:

make alt

Alternate use:

# Make your terminal as large as possible, possibly reduce your font size
# then...
./prog.alt

..and maybe curse less than you might otherwise, but still probably curse (see below) :-)

Judges' remarks:

This game does not use curses, but you may end up cursing.

The code is made more difficult to read using an innovative, right justified, reverse indentation style.

Author's remarks:

Controls

  • Movement:
    w (forwards), a (left), s (backwards), d (right)
  • Fire:
    space
  • Quit:
    q
  • Pause:
    p, then use any other key to resume
   /\
  //\\
 /    \
/______\
  /\/\

Compile and run

Linux
cc -std=c99 -O3 prog.c -o prog
./prog
Windows

The only way I found to make it work is to use MSYS2. When using the MSYS2 shell you can install gcc via pacman.

cc -std=c99 -O3 prog.c -o prog
./prog.exe

Warnings

  • -Wno-missing-prototypes
  • -Wno-shorten-64-to-32
  • -Wno-sign-conversion
  • -Wno-implicit-int-float-conversion
  • -Wno-missing-field-initializers
  • -Wno-implicit-float-conversion
  • -Wno-vla
  • -Wno-float-conversion
  • -Wno-comma
  • -Wno-shadow
  • -Wno-format
  • -Wno-empty-body
  • -Wno-misleading-indentation
  • -Wno-maybe-uninitialized
  • You may experience a mild motion aftereffect when playing for too long

High score

Score will be shown in the top left corner.
My best was 156. If you beat that I'll send you the image of a very expensive chocolate.

Features

  • Procedural star generation
  • Very space-efficient for-loops
  • No use of != or ==
  • Smooth rendering even on slow terminals
  • Advanced ascii-art
  • Cutting edge physics engine and collision detection
  • Probably not many segfaults
  • Every letter in the English alphabet has a variable or function named after it
  • Not a virus
  • Runs on my machine

Tips

  • Adjust your terminal size for different experiences
  • Run this program in a virtual console to immerse yourself in the game

This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved. You are free to share and adapt this file under the terms of this license:

Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

For more information, see: https://creativecommons.org/licenses/by-sa/4.0/