Files
ioccc/2005/vince

Most beauteous visuals

Vincent Weaver
US
vince@deater.net
http://www.deater.net/weave/

To build:

Before building, make sure that you have the OpenGL development libraries installed.

make

To use:

./vince

Under macOS run from within an console tab (whether xterm, the default or another) while the X11 server is running.

Try:

echo "Do or do not. There is no try."

Alternate code:

The vince.alt.c code of the submission will run on SGI IRIX and also has the recursive CPP macro (which sneaked in accidentally) removed.

To compile this alternate version:

make alt

Use vince.alt as you would vince above.

Judges' remarks:

This beauteous entry makes use of visual {}s and whitespace to instruct the OpenGL development libraries to create beauteous visuals. Even hitting the space bar while the program runs produces a "spacey" effect! :-)

NOTE: when hitting space bar make sure that the program window is in focus!

Challenge: Try modifying the texture to something of your own design.

Author's remarks:

ABUSE OF RULES

  • The executable needs to read in its own source code in order to run. As long as the source is in the same directory as the executable it should be able to find it...

  • The program requires the OpenGL library.

  • The program abuses severely the whitespace and { } ; exceptions in the file size limits.

Requirements

  • OpenGL. It works (slowly) with Mesa.

  • 16bpp graphics capability (but might work at other depths)

  • The original source needs to be in the same directory as the executable, and the source's name should be the same as the executable but with .c on the end.

Background

I was annoyed after the last IOCCC because I slaved away on a clever text based game only to find all of the game winners used X11. X11 isn't standard C!

So to one up them, I decided to use OpenGL. It's standard, and most Unix-like systems these days have either accelerated graphics or else software rendering.

Obfuscation

It was a challenge getting the source code below the 2k limit. OpenGL has way too many 'GRATUITOUSLY_LONG_CONSTANTS' and 'glLongStudlyFunctionNames();'.

Therefore, much of the obfuscation comes secondary to just reducing the code size to fit under the limit while still having some semblance of a demo.

There are some interesting abuses scattered about.

Usage

Try hitting the space bar when the program is running.

For Fun

Try modifying the texture to your own custom design...

Thanks

Many thanks to John Clemens for testing this on various machines for me.

Errors you can get

  • 0 = no error.
  • 1 = X problem.
  • 2 = Can't open glx.
  • 3 = Can't open 16bpp visual.
  • 4 = can't open source file.

This file is Copyright (c) 2023 by Landon Curt Noll. All Rights Reserved. You are free to share and adapt this file under the terms of this license:

Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0)

For more information, see: https://creativecommons.org/licenses/by-sa/4.0/