multi: rename AddLightningNode methods
to AddNode
This commit is contained in:
14 files changed
+75
-75
No files matched your search
+3
-3
@@ -266,16 +266,16 @@ func (c *ChannelGraph) ForEachNodeCached(ctx context.Context, withAddrs bool,
|
||||
return c.V1Store.ForEachNodeCached(ctx, withAddrs, cb, reset)
|
||||
}
|
||||
|
||||
// AddLightningNode adds a vertex/node to the graph database. If the node is not
|
||||
// AddNode adds a vertex/node to the graph database. If the node is not
|
||||
// in the database from before, this will add a new, unconnected one to the
|
||||
// graph. If it is present from before, this will update that node's
|
||||
// information. Note that this method is expected to only be called to update an
|
||||
// already present node from a node announcement, or to insert a node found in a
|
||||
// channel update.
|
||||
func (c *ChannelGraph) AddLightningNode(ctx context.Context,
|
||||
func (c *ChannelGraph) AddNode(ctx context.Context,
|
||||
node *models.Node, op ...batch.SchedulerOption) error {
|
||||
|
||||
err := c.V1Store.AddLightningNode(ctx, node, op...)
|
||||
err := c.V1Store.AddNode(ctx, node, op...)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user