chancloser: fix nolint comments, fix formatting
This commit is contained in:
4 files changed
+64
-77
No files matched your search
@@ -23,7 +23,7 @@ import (
|
||||
)
|
||||
|
||||
var (
|
||||
// ErrInvalidStateTransition is returned if the remote party tries to
|
||||
// ErrThawHeightNotReached is returned if the remote party tries to
|
||||
// close, but the thaw height hasn't been matched yet.
|
||||
ErrThawHeightNotReached = fmt.Errorf("thaw height not reached")
|
||||
)
|
||||
@@ -139,8 +139,8 @@ func validateShutdown(chanThawHeight fn.Option[uint32],
|
||||
// the state. From this state, we can receive two possible incoming events:
|
||||
// SendShutdown and ShutdownReceived. Both of these will transition us to the
|
||||
// ChannelFlushing state.
|
||||
func (c *ChannelActive) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *ChannelActive) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) {
|
||||
// If we get a confirmation, then a prior transaction we broadcasted
|
||||
@@ -284,8 +284,8 @@ func (c *ChannelActive) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// forward once we receive the ShutdownComplete event. Receiving
|
||||
// ShutdownComplete means that we've sent our shutdown, as this was specified
|
||||
// as a post send event.
|
||||
func (s *ShutdownPending) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (s *ShutdownPending) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) {
|
||||
// If we get a confirmation, then a prior transaction we broadcasted
|
||||
@@ -443,8 +443,8 @@ func (s *ShutdownPending) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// a ShutdownReceived event, then we'll stay in the ChannelFlushing state, as
|
||||
// we haven't yet fully cleared the channel. Otherwise, we can move to the
|
||||
// CloseReady state which'll being the channel closing process.
|
||||
func (c *ChannelFlushing) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *ChannelFlushing) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) {
|
||||
// If we get a confirmation, then a prior transaction we broadcasted
|
||||
@@ -578,8 +578,8 @@ func (c *ChannelFlushing) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// processNegotiateEvent is a helper function that processes a new event to
|
||||
// local channel state once we're in the ClosingNegotiation state.
|
||||
func processNegotiateEvent(c *ClosingNegotiation, event ProtocolEvent,
|
||||
env *Environment, chanPeer lntypes.ChannelParty,
|
||||
) (*CloseStateTransition, error) {
|
||||
env *Environment,
|
||||
chanPeer lntypes.ChannelParty) (*CloseStateTransition, error) {
|
||||
|
||||
targetPeerState := c.PeerState.GetForParty(chanPeer)
|
||||
|
||||
@@ -611,8 +611,8 @@ func processNegotiateEvent(c *ClosingNegotiation, event ProtocolEvent,
|
||||
// updateAndValidateCloseTerms is a helper function that validates examines the
|
||||
// incoming event, and decide if we need to update the remote party's address,
|
||||
// or reject it if it doesn't include our latest address.
|
||||
func (c *ClosingNegotiation) updateAndValidateCloseTerms(event ProtocolEvent,
|
||||
) error {
|
||||
func (c *ClosingNegotiation) updateAndValidateCloseTerms(
|
||||
event ProtocolEvent) error {
|
||||
|
||||
assertLocalScriptMatches := func(localScriptInMsg []byte) error {
|
||||
if !bytes.Equal(
|
||||
@@ -669,8 +669,8 @@ func (c *ClosingNegotiation) updateAndValidateCloseTerms(event ProtocolEvent,
|
||||
// party in response to new events. From this state, we'll continue to drive
|
||||
// forward the local and remote states until we arrive at the StateFin stage,
|
||||
// or we loop back up to the ShutdownPending state.
|
||||
func (c *ClosingNegotiation) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *ClosingNegotiation) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
// There're two classes of events that can break us out of this state:
|
||||
// we receive a confirmation event, or we receive a signal to restart
|
||||
@@ -722,8 +722,8 @@ func (c *ClosingNegotiation) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
|
||||
case shouldRouteTo(lntypes.Remote):
|
||||
chancloserLog.Infof("ChannelPoint(%v): routing %T to remote "+
|
||||
|
||||
"chan state", env.ChanPoint, event)
|
||||
|
||||
// Drive forward the remote state based on the next event.
|
||||
return processNegotiateEvent(c, event, env, lntypes.Remote)
|
||||
}
|
||||
@@ -740,8 +740,8 @@ func newSigTlv[T tlv.TlvType](s lnwire.Sig) tlv.OptionalRecordT[T, lnwire.Sig] {
|
||||
|
||||
// ProcessEvent implements the event processing to kick off the process of
|
||||
// obtaining a new (possibly RBF'd) signature for our commitment transaction.
|
||||
func (l *LocalCloseStart) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (l *LocalCloseStart) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) { //nolint:gocritic
|
||||
// If we receive a SendOfferEvent, then we'll use the specified fee
|
||||
@@ -905,8 +905,8 @@ func extractSig(msg lnwire.ClosingSig) fn.Result[lnwire.Sig] {
|
||||
// LocalOfferSent state. In this state, we'll wait for the remote party to
|
||||
// send a close_signed message which gives us the ability to broadcast a new
|
||||
// co-op close transaction.
|
||||
func (l *LocalOfferSent) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (l *LocalOfferSent) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) { //nolint:gocritic
|
||||
// If we receive a LocalSigReceived event, then we'll attempt to
|
||||
@@ -981,8 +981,8 @@ func (l *LocalOfferSent) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// RemoteCloseStart. In this state, we'll wait for the remote party to send a
|
||||
// closing_complete message. Assuming they can pay for the fees, we'll sign it
|
||||
// ourselves, then transition to the next state of ClosePending.
|
||||
func (l *RemoteCloseStart) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (l *RemoteCloseStart) ProcessEvent(event ProtocolEvent,
|
||||
env *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) { //nolint:gocritic
|
||||
// If we receive a OfferReceived event, we'll make sure they can
|
||||
@@ -1156,8 +1156,8 @@ func (l *RemoteCloseStart) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// ProcessEvent is a semi-terminal state in the rbf-coop close state machine.
|
||||
// In this state, we're waiting for either a confirmation, or for either side
|
||||
// to attempt to create a new RBF'd co-op close transaction.
|
||||
func (c *ClosePending) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *ClosePending) ProcessEvent(event ProtocolEvent,
|
||||
_ *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) {
|
||||
// If we can a spend while waiting for the close, then we'll go to our
|
||||
@@ -1205,8 +1205,8 @@ func (c *ClosePending) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
|
||||
// ProcessEvent is the event processing for out terminal state. In this state,
|
||||
// we just keep looping back on ourselves.
|
||||
func (c *CloseFin) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *CloseFin) ProcessEvent(_ ProtocolEvent,
|
||||
_ *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
return &CloseStateTransition{
|
||||
NextState: c,
|
||||
@@ -1217,8 +1217,8 @@ func (c *CloseFin) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
// In this state, we hit a validation error in an earlier state, so we'll remain
|
||||
// in this state for the user to examine. We may also process new requests to
|
||||
// continue the state machine.
|
||||
func (c *CloseErr) ProcessEvent(event ProtocolEvent, env *Environment,
|
||||
) (*CloseStateTransition, error) {
|
||||
func (c *CloseErr) ProcessEvent(event ProtocolEvent,
|
||||
_ *Environment) (*CloseStateTransition, error) {
|
||||
|
||||
switch msg := event.(type) {
|
||||
// If we get a send offer event in this state, then we're doing a state
|
||||
|
||||
Reference in new issue
Block a user