routing+routerrpc: take max cltv limit into account within path finding

With the introduction of the max CLTV limit parameter, nodes are able to
reject HTLCs that exceed it. This should also be applied to path
finding, otherwise HTLCs crafted by the same node that exceed it never
left the switch. This wasn't a big deal since the previous max CLTV
limit was ~5000 blocks. Once it was lowered to 1008, the issue became
more apparent. Therefore, all of our path finding attempts now have a
restriction of said limit in in order to properly carry out HTLCs to the
network.
This commit is contained in:
Wilmer Paulino committed 2019-10-11 18:04:49 -04:00
1 parent e64493fe5b
commit 0fc401de19
14 files changed
+75 -46

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@@ -73,15 +73,10 @@ func (p *paymentSession) RequestRoute(payment *LightningPayment,
// does not reject the HTLC if some blocks are mined while it's in-flight.
finalCltvDelta += BlockPadding
// If a route cltv limit was specified, we need to subtract the final
// delta before passing it into path finding. The optimal path is
// independent of the final cltv delta and the path finding algorithm is
// unaware of this value.
var cltvLimit *uint32
if payment.CltvLimit != nil {
limit := *payment.CltvLimit - uint32(finalCltvDelta)
cltvLimit = &limit
}
// We need to subtract the final delta before passing it into path
// finding. The optimal path is independent of the final cltv delta and
// the path finding algorithm is unaware of this value.
cltvLimit := payment.CltvLimit - uint32(finalCltvDelta)
// TODO(roasbeef): sync logic amongst dist sys