wtclient: replay pending tasks on sessionQueue stop
This commit does a few things: - First, it gives the sessionQueue access to the TowerClient task pipeline so that it can replay backup tasks onto the pipeline on Stop. - Given that the above is done, the ForceQuit functionality of the sessionQueue and TowerClient can be removed. - The bug demonstrated in a prior commit is now fixed due to the above changes.
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@@ -42,11 +42,6 @@ const (
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// metrics about the client's operation.
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DefaultStatInterval = time.Minute
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// DefaultForceQuitDelay specifies the default duration after which the
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// client should abandon any pending updates or session negotiations
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// before terminating.
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DefaultForceQuitDelay = 10 * time.Second
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// DefaultSessionCloseRange is the range over which we will generate a
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// random number of blocks to delay closing a session after its last
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// channel has been closed.
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@@ -138,9 +133,8 @@ type Client interface {
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// BackupState initiates a request to back up a particular revoked
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// state. If the method returns nil, the backup is guaranteed to be
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// successful unless the client is force quit, or the justice
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// transaction would create dust outputs when trying to abide by the
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// negotiated policy.
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// successful unless the justice transaction would create dust outputs
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// when trying to abide by the negotiated policy.
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BackupState(chanID *lnwire.ChannelID, stateNum uint64) error
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// Start initializes the watchtower client, allowing it process requests
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@@ -151,10 +145,6 @@ type Client interface {
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// so, it will attempt to flush the pipeline and deliver any queued
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// states to the tower before exiting.
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Stop() error
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// ForceQuit will forcibly shutdown the watchtower client. Calling this
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// may lead to queued states being dropped.
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ForceQuit()
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}
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// Config provides the TowerClient with access to the resources it requires to
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@@ -213,13 +203,6 @@ type Config struct {
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// the tower must be watching to monitor for breaches.
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ChainHash chainhash.Hash
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// ForceQuitDelay is the duration after attempting to shutdown that the
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// client will automatically abort any pending backups if an unclean
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// shutdown is detected. If the value is less than or equal to zero, a
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// call to Stop may block indefinitely. The client can always be
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// ForceQuit externally irrespective of the chosen parameter.
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ForceQuitDelay time.Duration
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// ReadTimeout is the duration we will wait during a read before
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// breaking out of a blocking read. If the value is less than or equal
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// to zero, the default will be used instead.
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@@ -295,7 +278,6 @@ type staleTowerMsg struct {
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type TowerClient struct {
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started sync.Once
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stopped sync.Once
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forced sync.Once
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cfg *Config
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@@ -323,9 +305,8 @@ type TowerClient struct {
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newTowers chan *newTowerMsg
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staleTowers chan *staleTowerMsg
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wg sync.WaitGroup
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quit chan struct{}
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forceQuit chan struct{}
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wg sync.WaitGroup
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quit chan struct{}
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}
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// Compile-time constraint to ensure *TowerClient implements the Client
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@@ -385,7 +366,6 @@ func New(config *Config) (*TowerClient, error) {
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stats: new(ClientStats),
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newTowers: make(chan *newTowerMsg),
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staleTowers: make(chan *staleTowerMsg),
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forceQuit: make(chan struct{}),
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quit: make(chan struct{}),
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}
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@@ -697,58 +677,44 @@ func (c *TowerClient) Stop() error {
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c.stopped.Do(func() {
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c.log.Debugf("Stopping watchtower client")
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// 1. To ensure we don't hang forever on shutdown due to
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// unintended failures, we'll delay a call to force quit the
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// pipeline if a ForceQuitDelay is specified. This will have no
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// effect if the pipeline shuts down cleanly before the delay
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// fires.
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//
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// For full safety, this can be set to 0 and wait out
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// indefinitely. However for mobile clients which may have a
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// limited amount of time to exit before the background process
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// is killed, this offers a way to ensure the process
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// terminates.
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if c.cfg.ForceQuitDelay > 0 {
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time.AfterFunc(c.cfg.ForceQuitDelay, c.ForceQuit)
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}
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// 2. Shutdown the backup queue, which will prevent any further
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// updates from being accepted. In practice, the links should be
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// shutdown before the client has been stopped, so all updates
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// would have been added prior.
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err := c.pipeline.Stop()
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// 1. Stop the session negotiator.
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err := c.negotiator.Stop()
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if err != nil {
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returnErr = err
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}
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// 3. Once the backup queue has shutdown, wait for the main
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// dispatcher to exit. The backup queue will signal it's
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// completion to the dispatcher, which releases the wait group
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// after all tasks have been assigned to session queues.
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// 2. Stop the backup dispatcher and any other goroutines.
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close(c.quit)
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c.wg.Wait()
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// 4. Since all valid tasks have been assigned to session
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// queues, we no longer need to negotiate sessions.
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err = c.negotiator.Stop()
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if err != nil {
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returnErr = err
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// 3. If there was a left over 'prevTask' from the backup
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// dispatcher, replay that onto the pipeline.
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if c.prevTask != nil {
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err = c.pipeline.QueueBackupID(c.prevTask)
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if err != nil {
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returnErr = err
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}
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}
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c.log.Debugf("Waiting for active session queues to finish "+
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"draining, stats: %s", c.stats)
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// 5. Shutdown all active session queues in parallel. These will
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// exit once all updates have been acked by the watchtower.
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// 4. Shutdown all active session queues in parallel. These will
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// exit once all unhandled updates have been replayed to the
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// task pipeline.
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c.activeSessions.ApplyAndWait(func(s *sessionQueue) func() {
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return s.Stop
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return func() {
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err := s.Stop()
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if err != nil {
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c.log.Errorf("could not stop session "+
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"queue: %s: %v", s.ID(), err)
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returnErr = err
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}
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}
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})
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// Skip log if force quitting.
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select {
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case <-c.forceQuit:
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return
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default:
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// 5. Shutdown the backup queue, which will prevent any further
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// updates from being accepted.
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if err = c.pipeline.Stop(); err != nil {
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returnErr = err
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}
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c.log.Debugf("Client successfully stopped, stats: %s", c.stats)
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@@ -757,43 +723,6 @@ func (c *TowerClient) Stop() error {
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return returnErr
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}
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// ForceQuit idempotently initiates an unclean shutdown of the watchtower
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// client. This should only be executed if Stop is unable to exit cleanly.
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func (c *TowerClient) ForceQuit() {
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c.forced.Do(func() {
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c.log.Infof("Force quitting watchtower client")
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// 1. Shutdown the backup queue, which will prevent any further
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// updates from being accepted. In practice, the links should be
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// shutdown before the client has been stopped, so all updates
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// would have been added prior.
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err := c.pipeline.Stop()
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if err != nil {
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c.log.Errorf("could not stop backup queue: %v", err)
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}
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// 2. Once the backup queue has shutdown, wait for the main
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// dispatcher to exit. The backup queue will signal it's
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// completion to the dispatcher, which releases the wait group
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// after all tasks have been assigned to session queues.
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close(c.forceQuit)
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c.wg.Wait()
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// 3. Since all valid tasks have been assigned to session
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// queues, we no longer need to negotiate sessions.
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c.negotiator.Stop()
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// 4. Force quit all active session queues in parallel. These
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// will exit once all updates have been acked by the watchtower.
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c.activeSessions.ApplyAndWait(func(s *sessionQueue) func() {
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return s.ForceQuit
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})
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c.log.Infof("Watchtower client unclean shutdown complete, "+
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"stats: %s", c.stats)
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})
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}
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// RegisterChannel persistently initializes any channel-dependent parameters
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// within the client. This should be called during link startup to ensure that
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// the client is able to support the link during operation.
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@@ -832,7 +761,6 @@ func (c *TowerClient) RegisterChannel(chanID lnwire.ChannelID) error {
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// BackupState initiates a request to back up a particular revoked state. If the
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// method returns nil, the backup is guaranteed to be successful unless the:
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// - client is force quit,
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// - justice transaction would create dust outputs when trying to abide by the
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// negotiated policy, or
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// - breached outputs contain too little value to sweep at the target sweep
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@@ -955,9 +883,6 @@ func (c *TowerClient) handleChannelCloses(chanSub subscribe.Subscription) {
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err)
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}
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case <-c.forceQuit:
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return
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case <-c.quit:
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return
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}
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@@ -1085,9 +1010,6 @@ func (c *TowerClient) handleClosableSessions(
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}
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}
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case <-c.forceQuit:
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return
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case <-c.quit:
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return
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}
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@@ -1246,8 +1168,7 @@ func (c *TowerClient) deleteSessionFromTower(sess *wtdb.ClientSession) error {
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// backupDispatcher processes events coming from the taskPipeline and is
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// responsible for detecting when the client needs to renegotiate a session to
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// fulfill continuing demand. The event loop exits after all tasks have been
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// received from the upstream taskPipeline, or the taskPipeline is force quit.
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// fulfill continuing demand. The event loop exits if the TowerClient is quit.
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//
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// NOTE: This method MUST be run as a goroutine.
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func (c *TowerClient) backupDispatcher() {
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@@ -1297,7 +1218,7 @@ func (c *TowerClient) backupDispatcher() {
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case msg := <-c.staleTowers:
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msg.errChan <- c.handleStaleTower(msg)
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case <-c.forceQuit:
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case <-c.quit:
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return
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}
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@@ -1381,6 +1302,9 @@ func (c *TowerClient) backupDispatcher() {
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// of its corresponding candidate sessions as inactive.
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case msg := <-c.staleTowers:
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msg.errChan <- c.handleStaleTower(msg)
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case <-c.quit:
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return
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}
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}
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}
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@@ -1422,7 +1346,7 @@ func (c *TowerClient) processTask(task *wtdb.BackupID) {
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// sessionQueue will be removed if accepting the task left the sessionQueue in
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// an exhausted state.
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func (c *TowerClient) taskAccepted(task *wtdb.BackupID,
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newStatus reserveStatus) {
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newStatus sessionQueueStatus) {
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c.log.Infof("Queued %v successfully for session %v", task,
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c.sessionQueue.ID())
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@@ -1436,11 +1360,11 @@ func (c *TowerClient) taskAccepted(task *wtdb.BackupID,
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switch newStatus {
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// The sessionQueue still has capacity after accepting this task.
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case reserveAvailable:
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case sessionQueueAvailable:
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// The sessionQueue is full after accepting this task, so we will need
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// to request a new one before proceeding.
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case reserveExhausted:
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case sessionQueueExhausted:
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c.stats.sessionExhausted()
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c.log.Debugf("Session %s exhausted", c.sessionQueue.ID())
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@@ -1456,16 +1380,17 @@ func (c *TowerClient) taskAccepted(task *wtdb.BackupID,
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// the state the was in *before* the task was rejected. The client's prevTask
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// will cache the task if the sessionQueue was exhausted beforehand, and nil
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// the sessionQueue to find a new session. If the sessionQueue was not
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// exhausted, the client marks the task as ineligible, as this implies we
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// couldn't construct a valid justice transaction given the session's policy.
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// exhausted and not shutting down, the client marks the task as ineligible, as
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// this implies we couldn't construct a valid justice transaction given the
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// session's policy.
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func (c *TowerClient) taskRejected(task *wtdb.BackupID,
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curStatus reserveStatus) {
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curStatus sessionQueueStatus) {
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switch curStatus {
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// The sessionQueue has available capacity but the task was rejected,
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// this indicates that the task was ineligible for backup.
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case reserveAvailable:
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case sessionQueueAvailable:
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c.stats.taskIneligible()
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c.log.Infof("Ignoring ineligible %v", task)
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@@ -1491,7 +1416,7 @@ func (c *TowerClient) taskRejected(task *wtdb.BackupID,
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// The sessionQueue rejected the task because it is full, we will stash
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// this task and try to add it to the next available sessionQueue.
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case reserveExhausted:
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case sessionQueueExhausted:
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c.stats.sessionExhausted()
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c.log.Debugf("Session %v exhausted, %v queued for next session",
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@@ -1501,6 +1426,18 @@ func (c *TowerClient) taskRejected(task *wtdb.BackupID,
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// once a new session queue is available.
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c.sessionQueue = nil
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c.prevTask = task
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// The sessionQueue rejected the task because it is shutting down. We
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// will stash this task and try to add it to the next available
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// sessionQueue.
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case sessionQueueShuttingDown:
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c.log.Debugf("Session %v is shutting down, %v queued for "+
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"next session", c.sessionQueue.ID(), task)
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// Cache the task that we pulled off, so that we can process it
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// once a new session queue is available.
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c.sessionQueue = nil
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c.prevTask = task
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}
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}
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@@ -1600,6 +1537,7 @@ func (c *TowerClient) newSessionQueue(s *ClientSession,
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MaxBackoff: c.cfg.MaxBackoff,
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Log: c.log,
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BuildBreachRetribution: c.cfg.BuildBreachRetribution,
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TaskPipeline: c.pipeline,
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}, updates)
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}
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@@ -1790,6 +1728,14 @@ func (c *TowerClient) handleStaleTower(msg *staleTowerMsg) error {
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}
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for sessionID := range sessions {
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delete(c.candidateSessions, sessionID)
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// Shutdown the session so that any pending updates are
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// replayed back onto the main task pipeline.
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err = c.activeSessions.StopAndRemove(sessionID)
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if err != nil {
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c.log.Errorf("could not stop session %s: %w", sessionID,
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err)
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}
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}
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// If our active session queue corresponds to the stale tower, we'll
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