routing: report failures to mission control directly
As there is no more state kept in the payment session, failure reporting can go straight to mission control.
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@@ -16,27 +16,6 @@ type PaymentSession interface {
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// specified HTLC payment to the target node.
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RequestRoute(payment *LightningPayment,
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height uint32, finalCltvDelta uint16) (*route.Route, error)
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// ReportVertexFailure reports to the PaymentSession that the passsed
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// vertex failed to route the previous payment attempt. The
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// PaymentSession will use this information to produce a better next
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// route.
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ReportVertexFailure(v route.Vertex)
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// ReportEdgeFailure reports to the PaymentSession that the passed edge
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// failed to route the previous payment attempt. A minimum penalization
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// amount is included to attenuate the failure. This is set to a
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// non-zero value for channel balance failures. The PaymentSession will
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// use this information to produce a better next route.
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ReportEdgeFailure(failedEdge edge, minPenalizeAmt lnwire.MilliSatoshi)
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// ReportEdgePolicyFailure reports to the PaymentSession that we
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// received a failure message that relates to a channel policy. For
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// these types of failures, the PaymentSession can decide whether to to
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// keep the edge included in the next attempted route. The
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// PaymentSession will use this information to produce a better next
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// route.
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ReportEdgePolicyFailure(failedEdge edge)
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}
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// paymentSession is used during an HTLC routings session to prune the local
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@@ -60,52 +39,6 @@ type paymentSession struct {
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pathFinder pathFinder
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}
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// A compile time assertion to ensure paymentSession meets the PaymentSession
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// interface.
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var _ PaymentSession = (*paymentSession)(nil)
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// ReportVertexFailure adds a vertex to the graph prune view after a client
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// reports a routing failure localized to the vertex. The time the vertex was
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// added is noted, as it'll be pruned from the shared view after a period of
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// vertexDecay. However, the vertex will remain pruned for the *local* session.
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// This ensures we don't retry this vertex during the payment attempt.
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//
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// NOTE: Part of the PaymentSession interface.
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func (p *paymentSession) ReportVertexFailure(v route.Vertex) {
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p.sessionSource.MissionControl.ReportVertexFailure(v)
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}
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// ReportEdgeFailure adds a channel to the graph prune view. The time the
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// channel was added is noted, as it'll be pruned from the global view after a
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// period of edgeDecay. However, the edge will remain pruned for the duration
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// of the *local* session. This ensures that we don't flap by continually
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// retrying an edge after its pruning has expired.
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//
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// TODO(roasbeef): also add value attempted to send and capacity of channel
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//
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// NOTE: Part of the PaymentSession interface.
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func (p *paymentSession) ReportEdgeFailure(failedEdge edge,
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minPenalizeAmt lnwire.MilliSatoshi) {
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p.sessionSource.MissionControl.ReportEdgeFailure(
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failedEdge, minPenalizeAmt,
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)
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}
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// ReportEdgePolicyFailure handles a failure message that relates to a
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// channel policy. For these types of failures, the policy is updated and we
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// want to keep it included during path finding. This function does mark the
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// edge as 'policy failed once'. The next time it fails, the whole node will be
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// pruned. This is to prevent nodes from keeping us busy by continuously sending
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// new channel updates.
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//
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// NOTE: Part of the PaymentSession interface.
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//
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// TODO(joostjager): Move this logic into global mission control.
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func (p *paymentSession) ReportEdgePolicyFailure(failedEdge edge) {
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p.sessionSource.MissionControl.ReportEdgePolicyFailure(failedEdge)
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}
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// RequestRoute returns a route which is likely to be capable for successfully
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// routing the specified HTLC payment to the target node. Initially the first
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// set of paths returned from this method may encounter routing failure along
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