Guard access to remoteUpdateHorizon to prevent a race when
the gossiper is flushing a pending batch of announcements
while concurrently processing a GossipTimestampRange message
from a peer.
Signed-off-by: Nishant Bansal <nishant.bansal.282003@gmail.com>
When processing a remote network announcement, it is possible for two
error messages to be sent back on the errChan. Since Brontide doesn't
actually read from errChan, and since errChan only buffered one error
message, the sending goroutine would deadlock forever. This would only
become apparent when the gossiper attempted to shut down and got hung
up.
For now, we can fix this simply by buffering up to two error messages on
errChan. There is an existing TODO to restructure this logic entirely
to use the actor model, and we can do a more thorough fix as part of
that work.
This bug was discovered while doing full node fuzz testing and was
triggered by sending a specific channel_announcement message and then
shutting down LND.
In this commit, we extend the panic recovery mechanism to cover the
serial processing path for AnnounceSignatures1 messages. Unlike other
gossip messages which are processed in parallel goroutines, announcement
signatures are processed serially in the main networkHandler loop.
A panic during this serial processing would previously crash the entire
gossiper. This change wraps the processing in an anonymous function with
a deferred panic recovery, ensuring resilience without changing the
serial processing semantics.
Since AnnounceSignatures bypass the validation barrier, we pass nil for
the jobID parameter.
In this commit, we add a centralized panic recovery mechanism for gossip
goroutines. This increases the robustness of message processing in the
gossiper, as now we are able to keep on trucking in the face of logic
errors that may lead to panics.
We ensure that any deps are freed and we log the panic trace to help
catch bugs in the future.
In this commit, we add validation for channel updates and node
announcements to ensure that we reject gossip messages with zero
timestamps at the discovery layer.
From BOLT 7:
"MUST set timestamp to greater than 0, AND to greater than any
previously-sent channel_update for this short_channel_id."
This validation is performed in the gossip handlers (handleNodeAnnouncement
and handleChanUpdate) rather than at the wire protocol level. This approach
ensures we can still decode messages from disk or embedded in onion errors
while rejecting invalid gossip from peers.
Remote peers sending zero-timestamp gossip will have their ban score
incremented.
Since the gossip protocols are completely disjoint, we need to treat
messages on the two protocols completely separately and should not let
rejections on one protocol affect how we treat messages on the other.
Add comprehensive test coverage to verify that state handler errors cause
the channelGraphSyncer goroutine to exit cleanly without entering endless
retry loops. These tests use mutation testing principles to ensure they
would fail if the fixes were removed.
TestGossipSyncerStateHandlerErrors is a table-driven test covering four
scenarios: context cancellation and peer disconnect during syncingChans
state, and context cancellation and network errors during queryNewChannels
state. Each test case verifies both attempt count (no endless loop) and
clean shutdown (no deadlock).
TestGossipSyncerProcessChanRangeReplyError verifies that errors from
processChanRangeReply in the waitingQueryRangeReply state cause clean
exit. This test sends multiple malformed messages and checks that only
the first is processed before the goroutine exits, using channel queue
depth to detect if the goroutine is still running.
All tests are race-detector clean and use mutation testing validation:
removing any of the error return statements causes the corresponding
tests to fail, confirming the tests properly verify the fixes.
This commit fixes a critical bug where the channelGraphSyncer goroutine
would enter an endless loop when context cancellation or peer disconnect
errors occurred during the syncingChans or queryNewChannels states.
The root cause was that state handler functions (handleSyncingChans and
synchronizeChanIDs) did not return errors to the main goroutine loop.
When these functions encountered fatal errors like context cancellation,
they would log the error and return early without changing the syncer's
state. This caused the main loop to immediately re-enter the same state
handler, encounter the same error, and loop indefinitely while spamming
error logs.
The fix makes error handling explicit by having state handlers return
errors. The main channelGraphSyncer loop now checks these errors and
exits cleanly when fatal errors occur. We return any error (not just
context cancellation) because fatal errors can manifest in multiple
forms: context.Canceled, ErrGossipSyncerExiting from the rate limiter,
lnpeer.ErrPeerExiting from Brontide, or network errors like connection
closed. This approach matches the error handling pattern already used in
other goroutines like replyHandler.
In preparation for adding a NodeAnnouncement2 struct along with a
NodeAnnouncement interface, this commit renames the existing
NodeAnnouncment struct to NodeAnnouncement1.
In this commit, we update the mockChannelGraphTimeSeries to implement
the new iterator-based UpdatesInHorizon interface. The mock maintains
its existing behavior of receiving messages through a channel and
returning them to the caller, but now wraps this in an iterator
function.
The implementation creates an iterator that pulls the entire message
slice from the mock's response channel, then yields each message
individually. This preserves the test semantics while conforming to the
new interface, ensuring all existing tests continue to pass without
modification.
In this commit, we update ApplyGossipFilter to leverage the new
iterator-based UpdatesInHorizon method. The key innovation here is using
iter.Pull2 to create a pull-based iterator that allows us to check if
any updates exist before launching the background goroutine.
This approach provides several benefits over the previous implementation.
First, we avoid the overhead of launching a goroutine when there are no
updates to send, which was previously unavoidable without materializing
the entire result set. Second, we maintain lazy loading throughout the
sending process, only pulling messages from the database as they're
needed for transmission.
The implementation uses Pull2 to peek at the first message, determining
whether to proceed with sending updates. If updates exist, ownership of
the iterator is transferred to the goroutine, which continues pulling
and sending messages until exhausted. This design ensures memory usage
remains bounded regardless of the number of updates being synchronized.
In this commit, we complete the iterator conversion work started in PR
10128 by threading the iterator pattern through to the higher-level
UpdatesInHorizon method. This change converts the method from returning
a fully materialized slice of messages to returning a lazy iterator that
yields messages on demand.
The new signature uses iter.Seq2 to allow error propagation during
iteration, eliminating the need for a separate error return value. This
approach enables callers to handle errors as they occur during iteration
rather than failing upfront.
The implementation now lazily processes channel and node updates,
yielding them as they're generated rather than accumulating them in
memory. This maintains the same ordering guarantees (channels before
nodes) while significantly reducing memory pressure when dealing with
large update sets during gossip synchronization.
In this commit, we update all callers of NodeUpdatesInHorizon and
ChanUpdatesInHorizon to use the new iterator-based APIs. The changes
use fn.Collect to maintain existing behavior while benefiting from the
memory efficiency of iterators when possible.
In this commit, we refactor the ChanUpdatesInHorizon method to return
an iterator instead of a slice. This change significantly reduces
memory usage when dealing with large result sets by allowing callers to
process items incrementally rather than loading everything into memory
at once.
In this commit, we refactor the NodeUpdatesInHorizon method to return
an iterator instead of a slice. This change significantly reduces
memory usage when dealing with large result sets by allowing callers to
process items incrementally rather than loading everything into memory
at once.
The new implementation uses Go 1.23's iter.Seq type to provide a
standard iterator interface. The method now supports configurable batch
sizes through functional options, allowing fine-tuned control over
memory usage and performance characteristics.
Rather than reading all the entries from disk into memory (before this
commit, we did consult the cache for most entries, skipping the disk
hits), we now expose a chunked iterator instead.
We also make the process of filtering out public nodes first class. This
saves many newly created db transactions later.
We may have already persisted node announcements that have multiple DNS
addresses since we may have received them before updating our code to
check for this. So here we just make sure not to send these on to our
peers.
Use the new feature of Go 1.24, fix linter warnings.
This change was produced by:
- running golangci-lint run --fix
- sed 's/context.Background/t.Context/' -i `git grep -l context.Background | grep test.go`
- manually fixing broken tests
- itest, lntest: use ht.Context() where ht or hn is available
- in HarnessNode.Stop() we keep using context.Background(), because it is
called from a cleanup handler in which t.Context() is canceled already.
When users set `gossip.ban-threshold` to 0, it's now treated as setting
the ban score to max uint64, which effectively disables the banning. We
still want to record the peer's ban score in case we need it for future
debugging.
In this commit, we add a new atomic bool to only permit a single gossip
backlog goroutine per peer. If we get a new reuqest that needs a backlog
while we're still processing the other, then we'll drop that request.
In this commit, we complete the integration of the asynchronous
timestamp range queue by modifying ProcessRemoteAnnouncement to use
the new queuing mechanism instead of calling ApplyGossipFilter
synchronously.
This change ensures that when a peer sends a GossipTimestampRange
message, it is queued for asynchronous processing rather than
blocking the gossiper's main message processing loop. The modification
prevents the peer's readHandler from blocking on potentially slow
gossip filter operations, maintaining connection stability during
periods of high synchronization activity.
If the queue is full when attempting to enqueue a message, we log
a warning but return success to prevent peer disconnection. This
design choice prioritizes connection stability over guaranteed
delivery of every gossip filter request, which is acceptable since
peers can always resend timestamp range messages if needed.
In this commit, we introduce an asynchronous processing queue for
GossipTimestampRange messages in the GossipSyncer. This change addresses
a critical issue where the gossiper could block indefinitely when
processing timestamp range messages during periods of high load.
Previously, when a peer sent a GossipTimestampRange message, the
gossiper would synchronously call ApplyGossipFilter, which could block
on semaphore acquisition, database queries, and rate limiting. This
synchronous processing created a bottleneck where the entire peer
message processing pipeline would stall, potentially causing timeouts
and disconnections.
The new design adds a timestampRangeQueue channel with a capacity of 1
message and a dedicated goroutine for processing these messages
asynchronously. This follows the established pattern used for other
message types in the syncer. When the queue is full, we drop messages
and log a warning rather than blocking indefinitely, providing graceful
degradation under extreme load conditions.
In this commit, we make the gossip filter semaphore capacity configurable
through a new FilterConcurrency field. This change allows node operators
to tune the number of concurrent gossip filter applications based on
their node's resources and network position.
The previous hard-coded limit of 5 concurrent filter applications could
become a bottleneck when multiple peers attempt to synchronize
simultaneously. By making this value configurable via the new
gossip.filter-concurrency option, operators can increase this limit
for better performance on well-resourced nodes or maintain conservative
values on resource-constrained systems.
We keep the default value at 5 to maintain backward compatibility and
avoid unexpected resource usage increases for existing deployments. The
sample configuration file is updated to document this new option.