Files
lnd/routing/control_tower.go
T
ziggie 03af9858d2 multi: move payment related code into own package
This commit moves most of the code into its own package. It is
the smallest code move possible without moving import cycles and
keeping the changes to the code base as small as possible during
refactor.
2025-08-14 19:53:15 +02:00

449 lines
15 KiB
Go

package routing
import (
"sync"
"github.com/lightningnetwork/lnd/channeldb"
"github.com/lightningnetwork/lnd/lntypes"
"github.com/lightningnetwork/lnd/multimutex"
paymentsdb "github.com/lightningnetwork/lnd/payments/db"
"github.com/lightningnetwork/lnd/queue"
)
// DBMPPayment is an interface derived from channeldb.MPPayment that is used by
// the payment lifecycle.
type DBMPPayment interface {
// GetState returns the current state of the payment.
GetState() *paymentsdb.MPPaymentState
// Terminated returns true if the payment is in a final state.
Terminated() bool
// GetStatus returns the current status of the payment.
GetStatus() paymentsdb.PaymentStatus
// NeedWaitAttempts specifies whether the payment needs to wait for the
// outcome of an attempt.
NeedWaitAttempts() (bool, error)
// GetHTLCs returns all HTLCs of this payment.
GetHTLCs() []paymentsdb.HTLCAttempt
// InFlightHTLCs returns all HTLCs that are in flight.
InFlightHTLCs() []paymentsdb.HTLCAttempt
// AllowMoreAttempts is used to decide whether we can safely attempt
// more HTLCs for a given payment state. Return an error if the payment
// is in an unexpected state.
AllowMoreAttempts() (bool, error)
// TerminalInfo returns the settled HTLC attempt or the payment's
// failure reason.
TerminalInfo() (*paymentsdb.HTLCAttempt, *channeldb.FailureReason)
}
// ControlTower tracks all outgoing payments made, whose primary purpose is to
// prevent duplicate payments to the same payment hash. In production, a
// persistent implementation is preferred so that tracking can survive across
// restarts. Payments are transitioned through various payment states, and the
// ControlTower interface provides access to driving the state transitions.
type ControlTower interface {
// This method checks that no succeeded payment exist for this payment
// hash.
InitPayment(lntypes.Hash, *channeldb.PaymentCreationInfo) error
// DeleteFailedAttempts removes all failed HTLCs from the db. It should
// be called for a given payment whenever all inflight htlcs are
// completed, and the payment has reached a final settled state.
DeleteFailedAttempts(lntypes.Hash) error
// RegisterAttempt atomically records the provided HTLCAttemptInfo.
RegisterAttempt(lntypes.Hash, *paymentsdb.HTLCAttemptInfo) error
// SettleAttempt marks the given attempt settled with the preimage. If
// this is a multi shard payment, this might implicitly mean the the
// full payment succeeded.
//
// After invoking this method, InitPayment should always return an
// error to prevent us from making duplicate payments to the same
// payment hash. The provided preimage is atomically saved to the DB
// for record keeping.
SettleAttempt(lntypes.Hash, uint64, *paymentsdb.HTLCSettleInfo) (
*paymentsdb.HTLCAttempt, error)
// FailAttempt marks the given payment attempt failed.
FailAttempt(lntypes.Hash, uint64, *paymentsdb.HTLCFailInfo) (
*paymentsdb.HTLCAttempt, error)
// FetchPayment fetches the payment corresponding to the given payment
// hash.
FetchPayment(paymentHash lntypes.Hash) (DBMPPayment, error)
// FailPayment transitions a payment into the Failed state, and records
// the ultimate reason the payment failed. Note that this should only
// be called when all active attempts are already failed. After
// invoking this method, InitPayment should return nil on its next call
// for this payment hash, allowing the user to make a subsequent
// payment.
FailPayment(lntypes.Hash, channeldb.FailureReason) error
// FetchInFlightPayments returns all payments with status InFlight.
FetchInFlightPayments() ([]*paymentsdb.MPPayment, error)
// SubscribePayment subscribes to updates for the payment with the given
// hash. A first update with the current state of the payment is always
// sent out immediately.
SubscribePayment(paymentHash lntypes.Hash) (ControlTowerSubscriber,
error)
// SubscribeAllPayments subscribes to updates for all payments. A first
// update with the current state of every inflight payment is always
// sent out immediately.
SubscribeAllPayments() (ControlTowerSubscriber, error)
}
// ControlTowerSubscriber contains the state for a payment update subscriber.
type ControlTowerSubscriber interface {
// Updates is the channel over which *channeldb.MPPayment updates can be
// received.
Updates() <-chan interface{}
// Close signals that the subscriber is no longer interested in updates.
Close()
}
// ControlTowerSubscriberImpl contains the state for a payment update
// subscriber.
type controlTowerSubscriberImpl struct {
updates <-chan interface{}
queue *queue.ConcurrentQueue
quit chan struct{}
}
// newControlTowerSubscriber instantiates a new subscriber state object.
func newControlTowerSubscriber() *controlTowerSubscriberImpl {
// Create a queue for payment updates.
queue := queue.NewConcurrentQueue(20)
queue.Start()
return &controlTowerSubscriberImpl{
updates: queue.ChanOut(),
queue: queue,
quit: make(chan struct{}),
}
}
// Close signals that the subscriber is no longer interested in updates.
func (s *controlTowerSubscriberImpl) Close() {
// Close quit channel so that any pending writes to the queue are
// cancelled.
close(s.quit)
// Stop the queue goroutine so that it won't leak.
s.queue.Stop()
}
// Updates is the channel over which *channeldb.MPPayment updates can be
// received.
func (s *controlTowerSubscriberImpl) Updates() <-chan interface{} {
return s.updates
}
// controlTower is persistent implementation of ControlTower to restrict
// double payment sending.
type controlTower struct {
db *paymentsdb.KVPaymentsDB
// subscriberIndex is used to provide a unique id for each subscriber
// to all payments. This is used to easily remove the subscriber when
// necessary.
subscriberIndex uint64
subscribersAllPayments map[uint64]*controlTowerSubscriberImpl
subscribers map[lntypes.Hash][]*controlTowerSubscriberImpl
subscribersMtx sync.Mutex
// paymentsMtx provides synchronization on the payment level to ensure
// that no race conditions occur in between updating the database and
// sending a notification.
paymentsMtx *multimutex.Mutex[lntypes.Hash]
}
// NewControlTower creates a new instance of the controlTower.
func NewControlTower(db *paymentsdb.KVPaymentsDB) ControlTower {
return &controlTower{
db: db,
subscribersAllPayments: make(
map[uint64]*controlTowerSubscriberImpl,
),
subscribers: make(map[lntypes.Hash][]*controlTowerSubscriberImpl),
paymentsMtx: multimutex.NewMutex[lntypes.Hash](),
}
}
// InitPayment checks or records the given PaymentCreationInfo with the DB,
// making sure it does not already exist as an in-flight payment. Then this
// method returns successfully, the payment is guaranteed to be in the
// Initiated state.
func (p *controlTower) InitPayment(paymentHash lntypes.Hash,
info *channeldb.PaymentCreationInfo) error {
err := p.db.InitPayment(paymentHash, info)
if err != nil {
return err
}
// Take lock before querying the db to prevent missing or duplicating
// an update.
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.FetchPayment(paymentHash)
if err != nil {
return err
}
p.notifySubscribers(paymentHash, payment)
return nil
}
// DeleteFailedAttempts deletes all failed htlcs if the payment was
// successfully settled.
func (p *controlTower) DeleteFailedAttempts(paymentHash lntypes.Hash) error {
return p.db.DeleteFailedAttempts(paymentHash)
}
// RegisterAttempt atomically records the provided HTLCAttemptInfo to the
// DB.
func (p *controlTower) RegisterAttempt(paymentHash lntypes.Hash,
attempt *paymentsdb.HTLCAttemptInfo) error {
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.RegisterAttempt(paymentHash, attempt)
if err != nil {
return err
}
// Notify subscribers of the attempt registration.
p.notifySubscribers(paymentHash, payment)
return nil
}
// SettleAttempt marks the given attempt settled with the preimage. If
// this is a multi shard payment, this might implicitly mean the the
// full payment succeeded.
func (p *controlTower) SettleAttempt(paymentHash lntypes.Hash,
attemptID uint64, settleInfo *paymentsdb.HTLCSettleInfo) (
*paymentsdb.HTLCAttempt, error) {
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.SettleAttempt(paymentHash, attemptID, settleInfo)
if err != nil {
return nil, err
}
// Notify subscribers of success event.
p.notifySubscribers(paymentHash, payment)
return payment.GetAttempt(attemptID)
}
// FailAttempt marks the given payment attempt failed.
func (p *controlTower) FailAttempt(paymentHash lntypes.Hash,
attemptID uint64, failInfo *paymentsdb.HTLCFailInfo) (
*paymentsdb.HTLCAttempt, error) {
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.FailAttempt(paymentHash, attemptID, failInfo)
if err != nil {
return nil, err
}
// Notify subscribers of failed attempt.
p.notifySubscribers(paymentHash, payment)
return payment.GetAttempt(attemptID)
}
// FetchPayment fetches the payment corresponding to the given payment hash.
func (p *controlTower) FetchPayment(paymentHash lntypes.Hash) (
DBMPPayment, error) {
return p.db.FetchPayment(paymentHash)
}
// FailPayment transitions a payment into the Failed state, and records the
// reason the payment failed. After invoking this method, InitPayment should
// return nil on its next call for this payment hash, allowing the switch to
// make a subsequent payment.
//
// NOTE: This method will overwrite the failure reason if the payment is already
// failed.
func (p *controlTower) FailPayment(paymentHash lntypes.Hash,
reason channeldb.FailureReason) error {
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.Fail(paymentHash, reason)
if err != nil {
return err
}
// Notify subscribers of fail event.
p.notifySubscribers(paymentHash, payment)
return nil
}
// FetchInFlightPayments returns all payments with status InFlight.
func (p *controlTower) FetchInFlightPayments() ([]*paymentsdb.MPPayment,
error) {
return p.db.FetchInFlightPayments()
}
// SubscribePayment subscribes to updates for the payment with the given hash. A
// first update with the current state of the payment is always sent out
// immediately.
func (p *controlTower) SubscribePayment(paymentHash lntypes.Hash) (
ControlTowerSubscriber, error) {
// Take lock before querying the db to prevent missing or duplicating an
// update.
p.paymentsMtx.Lock(paymentHash)
defer p.paymentsMtx.Unlock(paymentHash)
payment, err := p.db.FetchPayment(paymentHash)
if err != nil {
return nil, err
}
subscriber := newControlTowerSubscriber()
// Always write current payment state to the channel.
subscriber.queue.ChanIn() <- payment
// Payment is currently in flight. Register this subscriber for further
// updates. Otherwise this update is the final update and the incoming
// channel can be closed. This will close the queue's outgoing channel
// when all updates have been written.
if !payment.Terminated() {
p.subscribersMtx.Lock()
p.subscribers[paymentHash] = append(
p.subscribers[paymentHash], subscriber,
)
p.subscribersMtx.Unlock()
} else {
close(subscriber.queue.ChanIn())
}
return subscriber, nil
}
// SubscribeAllPayments subscribes to updates for all inflight payments. A first
// update with the current state of every inflight payment is always sent out
// immediately.
// Note: If payments are in-flight while starting a new subscription, the start
// of the payment stream could produce out-of-order and/or duplicate events. In
// order to get updates for every in-flight payment attempt make sure to
// subscribe to this method before initiating any payments.
func (p *controlTower) SubscribeAllPayments() (ControlTowerSubscriber, error) {
subscriber := newControlTowerSubscriber()
// Add the subscriber to the list before fetching in-flight payments, so
// no events are missed. If a payment attempt update occurs after
// appending and before fetching in-flight payments, an out-of-order
// duplicate may be produced, because it is then fetched in below call
// and notified through the subscription.
p.subscribersMtx.Lock()
p.subscribersAllPayments[p.subscriberIndex] = subscriber
p.subscriberIndex++
p.subscribersMtx.Unlock()
log.Debugf("Scanning for inflight payments")
inflightPayments, err := p.db.FetchInFlightPayments()
if err != nil {
return nil, err
}
log.Debugf("Scanning for inflight payments finished",
len(inflightPayments))
for index := range inflightPayments {
// Always write current payment state to the channel.
subscriber.queue.ChanIn() <- inflightPayments[index]
}
return subscriber, nil
}
// notifySubscribers sends a final payment event to all subscribers of this
// payment. The channel will be closed after this. Note that this function must
// be executed atomically (by means of a lock) with the database update to
// guarantee consistency of the notifications.
func (p *controlTower) notifySubscribers(paymentHash lntypes.Hash,
event *paymentsdb.MPPayment) {
// Get all subscribers for this payment.
p.subscribersMtx.Lock()
subscribersPaymentHash, ok := p.subscribers[paymentHash]
if !ok && len(p.subscribersAllPayments) == 0 {
p.subscribersMtx.Unlock()
return
}
// If the payment reached a terminal state, the subscriber list can be
// cleared. There won't be any more updates.
terminal := event.Terminated()
if terminal {
delete(p.subscribers, paymentHash)
}
// Copy subscribers to all payments locally while holding the lock in
// order to avoid concurrency issues while reading/writing the map.
subscribersAllPayments := make(map[uint64]*controlTowerSubscriberImpl)
for k, v := range p.subscribersAllPayments {
subscribersAllPayments[k] = v
}
p.subscribersMtx.Unlock()
// Notify all subscribers that subscribed to the current payment hash.
for _, subscriber := range subscribersPaymentHash {
select {
case subscriber.queue.ChanIn() <- event:
// If this event is the last, close the incoming channel
// of the queue. This will signal the subscriber that
// there won't be any more updates.
if terminal {
close(subscriber.queue.ChanIn())
}
// If subscriber disappeared, skip notification. For further
// notifications, we'll keep skipping over this subscriber.
case <-subscriber.quit:
}
}
// Notify all subscribers that subscribed to all payments.
for key, subscriber := range subscribersAllPayments {
select {
case subscriber.queue.ChanIn() <- event:
// If subscriber disappeared, remove it from the subscribers
// list.
case <-subscriber.quit:
p.subscribersMtx.Lock()
delete(p.subscribersAllPayments, key)
p.subscribersMtx.Unlock()
}
}
}