Files
lnd/actor/actor.go
T
Olaoluwa Osuntokun b055af6420 actor: add fundamental interfaces and concrete Actor impl
In this commit, we add the actual Actor implementation. We define a
series of types and interfaces, that in concert, describe our actor. An
actor has some ID, a reference (used to send messages to it), and also a
set of defined messages that it'll accept.

An actor can be implemented using a simple function if it's stateless.
Otherwise, a struct can implement the Receive method, and handle its
internal message passing and state that way.
2026-02-06 19:26:54 -08:00

325 lines
9.8 KiB
Go

package actor
import (
"context"
"sync"
"github.com/lightningnetwork/lnd/fn/v2"
)
// ActorConfig holds the configuration parameters for creating a new Actor.
// It is generic over M (Message type) and R (Response type) to accommodate
// the actor's specific behavior.
type ActorConfig[M Message, R any] struct {
// ID is the unique identifier for the actor.
ID string
// Behavior defines how the actor responds to messages.
Behavior ActorBehavior[M, R]
// DLO is a reference to the dead letter office for this actor system.
// If nil, undeliverable messages during shutdown or due to a full
// mailbox (if such logic were added) might be dropped.
DLO ActorRef[Message, any]
// MailboxSize defines the buffer capacity of the actor's mailbox.
MailboxSize int
}
// envelope wraps a message with its associated promise. This allows the sender
// of an "ask" message to await a response. If the promise is nil, it
// signifies a "tell" operation (fire-and-forget).
type envelope[M Message, R any] struct {
message M
promise Promise[R]
}
// Actor represents a concrete actor implementation. It encapsulates a behavior,
// manages its internal state implicitly through that behavior, and processes
// messages from its mailbox sequentially in its own goroutine.
type Actor[M Message, R any] struct {
// id is the unique identifier for the actor.
id string
// behavior defines how the actor responds to messages.
behavior ActorBehavior[M, R]
// mailbox is the incoming message queue for the actor.
mailbox chan envelope[M, R]
// ctx is the context governing the actor's lifecycle.
ctx context.Context
// cancel is the function to cancel the actor's context.
cancel context.CancelFunc
// dlo is a reference to the dead letter office for this actor system.
dlo ActorRef[Message, any]
// startOnce ensures the actor's processing loop is started only once.
startOnce sync.Once
// stopOnce ensures the actor's processing loop is stopped only once.
stopOnce sync.Once
// ref is the cached ActorRef for this actor.
ref ActorRef[M, R]
}
// NewActor creates a new actor instance with the given ID and behavior.
// It initializes the actor's internal structures but does not start its
// message processing goroutine. The Start() method must be called to begin
// processing messages.
func NewActor[M Message, R any](cfg ActorConfig[M, R]) (*Actor[M, R],
error) {
if cfg.ID == "" {
return nil, ErrEmptyActorID
}
if cfg.Behavior == nil {
return nil, ErrNilBehavior
}
ctx, cancel := context.WithCancel(context.Background())
// Ensure MailboxSize has a sane default if not specified or zero. A
// capacity of 0 would make the channel unbuffered, which is generally
// not desired for actor mailboxes.
mailboxCapacity := cfg.MailboxSize
if mailboxCapacity <= 0 {
// Default to a small capacity if an invalid one is given. This
// could also come from a global constant.
mailboxCapacity = 1
}
actor := &Actor[M, R]{
id: cfg.ID,
behavior: cfg.Behavior,
mailbox: make(chan envelope[M, R], mailboxCapacity),
ctx: ctx,
cancel: cancel,
dlo: cfg.DLO,
}
// Create and cache the actor's own reference.
actor.ref = &actorRefImpl[M, R]{
actor: actor,
}
return actor, nil
}
// Start initiates the actor's message processing loop in a new goroutine. This
// method should be called once after the actor is created.
func (a *Actor[M, R]) Start() {
a.startOnce.Do(func() {
log.Infof("Actor %s: starting", a.id)
go a.process()
})
}
// process is the main event loop for the actor. It continuously monitors its
// mailbox for incoming messages and its context for cancellation signals.
func (a *Actor[M, R]) process() {
for {
select {
case env := <-a.mailbox:
result := a.behavior.Receive(a.ctx, env.message)
// If a promise was provided (i.e., it was an "ask"
// operation), complete the promise with the result from
// the behavior.
if env.promise != nil {
env.promise.Complete(result)
}
// The actor's context has been cancelled, signaling a stop
// request. Exit the processing loop to terminate the actor's
// goroutine. Before exiting, drain any remaining messages from
// the mailbox.
//
// NOTE: We intentionally do NOT close the mailbox channel here.
// Closing it would create a TOCTOU race with Tell/Ask, which
// check ctx.Err() before sending to the mailbox. Between that
// check and the actual send, the channel could be closed,
// causing a panic. Instead, we drain using a non-blocking
// select loop. Messages sent after this point will remain in
// the buffered channel and be garbage collected.
case <-a.ctx.Done():
log.Debugf("Actor %s: context cancelled, draining "+
"mailbox", a.id)
// Drain any remaining messages from the mailbox
// without closing the channel.
drained := 0
for {
select {
case env := <-a.mailbox:
drained++
// If a DLO is configured, send the
// original message there for auditing
// or potential manual reprocessing.
if a.dlo != nil {
a.dlo.Tell(
context.Background(),
env.message,
)
}
// If it was an Ask, complete the
// promise with an error indicating the
// actor terminated.
if env.promise != nil {
env.promise.Complete(
fn.Err[R](
ErrActorTerminated,
),
)
}
default:
if drained > 0 {
log.Debugf("Actor %s: "+
"drained %d "+
"message(s) during "+
"shutdown",
a.id, drained)
}
// No more messages in the mailbox.
return
}
}
}
}
}
// Stop signals the actor to terminate its processing loop and shut down.
// This is achieved by cancelling the actor's internal context. The actor's
// goroutine will exit once it detects the context cancellation.
func (a *Actor[M, R]) Stop() {
a.stopOnce.Do(func() {
log.Infof("Actor %s: stopping", a.id)
a.cancel()
})
}
// actorRefImpl provides a concrete implementation of the ActorRef interface. It
// holds a reference to the target Actor instance, enabling message sending.
type actorRefImpl[M Message, R any] struct {
actor *Actor[M, R]
}
// Tell sends a message without waiting for a response. If the context is
// cancelled before the message can be sent to the actor's mailbox, the message
// may be dropped.
//
//nolint:ll
func (ref *actorRefImpl[M, R]) Tell(ctx context.Context, msg M) {
// If the actor's own context is already done, don't try to send.
// Route to DLO if available.
if ref.actor.ctx.Err() != nil {
ref.trySendToDLO(msg)
return
}
select {
// Message successfully enqueued in the actor's mailbox.
case ref.actor.mailbox <- envelope[M, R]{message: msg, promise: nil}:
// The context for the Tell operation was cancelled before the message
// could be enqueued. The message is dropped.
case <-ctx.Done():
log.Warnf("Tell to actor %s: message %s dropped "+
"(caller context cancelled)", ref.actor.id,
msg.MessageType())
// The actor itself has been stopped/terminated.
case <-ref.actor.ctx.Done():
// If the actor is terminated and has a DLO, send the message
// there. Otherwise, it's dropped.
ref.trySendToDLO(msg)
}
}
// Ask sends a message and returns a Future for the response. The Future will be
// completed with the actor's reply or an error if the operation fails (e.g.,
// context cancellation before send).
//
//nolint:ll
func (ref *actorRefImpl[M, R]) Ask(ctx context.Context, msg M) Future[R] {
// Create a new promise that will be fulfilled with the actor's response.
promise := NewPromise[R]()
// If the actor's own context is already done, complete the promise with
// ErrActorTerminated and return immediately. This is the primary guard
// against trying to send to a stopped actor.
if ref.actor.ctx.Err() != nil {
promise.Complete(fn.Err[R](ErrActorTerminated))
return promise.Future()
}
// Check if the context is already done before attempting to send. This
// ensures deterministic behavior and prevents a race where the message
// could be enqueued even though the context was already cancelled.
if ctx.Err() != nil {
promise.Complete(fn.Err[R](ctx.Err()))
return promise.Future()
}
select {
// Attempt to send the message along with its promise to the actor's
// mailbox.
case ref.actor.mailbox <- envelope[M, R]{message: msg, promise: promise}:
// The context for the Ask operation was cancelled before the message
// could be enqueued. Complete the promise with the context's error to
// unblock the caller.
case <-ctx.Done():
promise.Complete(fn.Err[R](ctx.Err()))
// The actor's context was cancelled (e.g., actor stopped) while this
// Ask operation was attempting to send (e.g., mailbox was full).
case <-ref.actor.ctx.Done():
promise.Complete(fn.Err[R](ErrActorTerminated))
}
// Return the future associated with the promise, allowing the caller to
// await the response.
return promise.Future()
}
// trySendToDLO attempts to send the message to the actor's DLO if configured.
func (ref *actorRefImpl[M, R]) trySendToDLO(msg M) {
if ref.actor.dlo != nil {
// Use context.Background() for sending to DLO as the
// original context might be done or the operation
// should not be bound by it.
// This Tell to DLO is fire-and-forget.
ref.actor.dlo.Tell(context.Background(), msg)
}
}
// ID returns the unique identifier for this actor.
func (ref *actorRefImpl[M, R]) ID() string {
return ref.actor.id
}
// Ref returns an ActorRef for this actor. This allows clients to interact with
// the actor (send messages) without having direct access to the Actor struct
// itself, promoting encapsulation and location transparency.
func (a *Actor[M, R]) Ref() ActorRef[M, R] {
return a.ref
}
// TellRef returns a TellOnlyRef for this actor. This allows clients to send
// messages to the actor using only the "tell" pattern (fire-and-forget),
// without having access to "ask" capabilities.
func (a *Actor[M, R]) TellRef() TellOnlyRef[M] {
return a.ref
}