net: don't check if the socket is valid in ConnectSocketDirectly()

The socket is always valid (the underlying file descriptor is not
`INVALID_SOCKET`) when `ConnectSocketDirectly()` is called.
This commit is contained in:
Vasil Dimov committed 2023-08-24 14:40:03 +02:00
1 parent aeac68d036
commit 944b21b70a
1 file changed
-4
-4
View File
@@ -514,10 +514,6 @@ bool ConnectSocketDirectly(const CService &addrConnect, const Sock& sock, int nT
// Create a sockaddr from the specified service.
struct sockaddr_storage sockaddr;
socklen_t len = sizeof(sockaddr);
if (sock.Get() == INVALID_SOCKET) {
LogPrintf("Cannot connect to %s: invalid socket\n", addrConnect.ToStringAddrPort());
return false;
}
if (!addrConnect.GetSockAddr((struct sockaddr*)&sockaddr, &len)) {
LogPrintf("Cannot connect to %s: unsupported network\n", addrConnect.ToStringAddrPort());
return false;