test: Turn ElapseSteady into SteadyClockContext

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MarcoFalke committed 2026-01-29 10:37:43 +01:00
1 parent a6cdc3ec9b
commit facb2aab26
2 files changed
+21 -7

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@@ -172,7 +172,7 @@ FUZZ_TARGET(p2p_headers_presync, .init = initialize)
FuzzedDataProvider fuzzed_data_provider{buffer.data(), buffer.size()};
// The steady clock is currently only used for logging, so a constant
// time-point seems acceptable for now.
ElapseSteady elapse_steady{};
SteadyClockContext steady_ctx{};
ChainstateManager& chainman = *g_testing_setup->m_node.chainman;
CBlockHeader base{chainman.GetParams().GenesisBlock()};
+20 -6
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@@ -5,16 +5,30 @@
#ifndef BITCOIN_TEST_UTIL_TIME_H
#define BITCOIN_TEST_UTIL_TIME_H
#include <util/check.h>
#include <util/time.h>
struct ElapseSteady {
/// Helper to initialize the global MockableSteadyClock, let a duration elapse,
/// and reset it after use in a test.
class SteadyClockContext
{
MockableSteadyClock::mock_time_point::duration t{MockableSteadyClock::INITIAL_MOCK_TIME};
ElapseSteady()
{
(*this)(0s); // init
}
void operator()(std::chrono::milliseconds d)
public:
/** Initialize with INITIAL_MOCK_TIME. */
explicit SteadyClockContext() { (*this) += 0s; }
/** Unset mocktime */
~SteadyClockContext() { MockableSteadyClock::ClearMockTime(); }
SteadyClockContext(const SteadyClockContext&) = delete;
SteadyClockContext& operator=(const SteadyClockContext&) = delete;
/** Change mocktime by the given duration delta */
void operator+=(std::chrono::milliseconds d)
{
Assert(d >= 0s); // Steady time can only increase monotonically.
t += d;
MockableSteadyClock::SetMockTime(t);
}