Merge pull request #729 from xexyl/awards-script-chmod

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Landon Curt Noll authored and GitHub committed 2023-05-14 08:09:23 +10:00
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# The Grand Prize
# Grand Prize
Sjoerd Mullender<br />
<https://github.com/sjoerdmullender>
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# The most obscure program
# Most obscure program
Lennart Augustsson
<https://web.archive.org/web/20090831055828/http://www.cs.chalmers.se/~augustss>
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# The strangest appearing program
# Strangest appearing program
Ed Lycklama
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# The worst abuse of the C preprocessor
# Worst abuse of the C preprocessor
Col. G. L. Sicherman
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# The grand prize in most well-rounded in confusion
# Grand prize in most well-rounded in confusion
Larry Wall
US
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## Best abuse of system calls
# Best abuse of system calls
Paul Dale
University of Queensland
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## Best small program
# Best small program
Maarten Litmaath
Free University (VU) Amsterdam
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## Least likely to compile successfully
# Least likely to compile successfully
Ian Phillipps
Cambridge Consultants Ltd
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## Most useful Obfuscated C program
# Most useful Obfuscated C program
Amperif Corporation
9232 Eton Avenue
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## Best abuse of C constructs
# Best abuse of C constructs
Arch D. Robison
University of Illinois at Urbana-Champaign
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## Best abuse of the rules
# Best abuse of the rules
Diomidis Spinellis
Greece
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## Best layout
# Best layout
Merlyn LeRoy (Brian Westley)
Rosemount, Inc.
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## Best of show
# Best of show
Jari Arkko, Ora Lassila, Esko Nuutila
Laboratory of Information Processing Science
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## Most humorous output
# Most humorous output
Oskar von der Luehe
Institut fuer Astronomie
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## Most complex algorithm
# Most complex algorithm
Paul E. Black
CIRRUS LOGIC, Inc.
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## Best minimal use of C
# Best minimal use of C
Arch D. Robison
University of Illinois
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## Best layout
# Best layout
Lievaart, Roemer B.
VU-Informatica, Amsterdam
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## Best one liner
# Best one liner
David Van Brackle
Department of Computer Science
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# Most likely to amaze
# Dishonorable mention
The author wishes to remain anonymous
Great Britain
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# Best primal ASCII graphics
# Best of Show
Nicolas Ollinger
France
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PROG= ${ENTRY}
#
OBJ= ${PROG}.o
DATA= arachnid.info
DATA= arachnid.txt
TARGET= ${PROG}
#
ALT_OBJ=
ALT_TARGET=
ALT_OBJ= ${PROG}.alt.o
ALT_TARGET= ${PROG}.alt
#################
@@ -137,6 +137,8 @@ ${PROG}: ${PROG}.c
alt: data ${ALT_TARGET}
@${TRUE}
${PROG}.alt: ${PROG}.alt.c
${CC} ${CFLAGS} $< -o $@ ${LIBS}
# data files
#
data: ${DATA}
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./arachnid arachnid.c
```
Navigation is through the use of the `wasd` inverted-T formation on
QWERTY keyboards. Rogue players, vi users, and Dvorak typists are
invited to get lost (or use the alt version)!
### Alternate code
[Cody Boone Ferguson](/winners.html#Cody_Boone_Ferguson) added an alternate
version which allows those like himself used to `h`, `j`, `k` and `l` movement
keys to not get lost. Non rogue players, vi users and Dvorak typists are invited
to get lost (or use the original version)! To use:
```sh
make alt
```
Use `arachnid.alt` as you would `arachnid` above.
Thank you Cody!
## Judges' remarks:
The fun part comes when you realize that the maze scrolls. The overall
visual effect is quite pleasing (at least on some displays), and, well,
it's a lot of fun.
Navigation is through the use of the "wasd" inverted-T formation on
QWERTY keyboards. Rogue players, vi users, and Dvorak typists are
invited to get lost!
## Author's remarks:
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# Best one-liner
# Best One-Liner
Eryk Kopczynski
Poland
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# Best use of the www
# Best use of the WWW
Anthony Howe
<achowe@snert.com>
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# Best of show
# Best of Show
Mauro Persano
Brazil
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# Best emulator
# Best Emulator
Stephen Sykes
<sds@maxisat.fi>
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# Best game
# Best Game
Oscar Toledo G.
Familia Toledo
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toledo2
toledo2.alt
DDT.COM
*.COM
*.ASM
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# Include files that are needed to compile
#
CINCLUDE= `${SDL2_CONFIG} --cflags`
CINCLUDE= `${SDL1_CONFIG} --cflags`
# Optimization
#
@@ -76,7 +76,7 @@ CFLAGS= ${CSTD} ${CWARN} ${ARCH} ${CDEFINE} ${CINCLUDE} ${OPT}
# Libraries needed to build
#
LIBS= `${SDL2_CONFIG} --libs`
LIBS= `${SDL1_CONFIG} --libs`
# C compiler to use
#
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## To build:
This entry requires SDL to be installed.
This entry requires SDL to be installed. See the [faq.md](/faq.md) if you don't
know how to do this for your system.
```sh
make
```
### To install SDL and SDL2:
#### macOS users
If you have not aleady do so, install Homebrew. See the following for information:
https://brew.sh
Then to install SDL and SDL2, execute the following command:
```sh
brew install sdl2 sdl12-compat
eval "$(/opt/homebrew/bin/brew shellenv)"
```
#### Linux users:
To install SDL and SDL2, execute the following command as root:
```sh
dnf install SDL2 SDL2-devel sdl12-compat sdl12-compat-devel
```
Use make as follows:
```sh
make ... SDL2_INCLUDE_ROOT=/usr
```
or set the following environment variable:
```sh
export SDL2_INCLUDE_ROOT=/usr
```
#### Debian users
To install SDL and SDL2, execute the following command as root:
```sh
apt install libsdl1.2debian libsdl1.2-dev libsdl2-dev
```
Use make as follows:
```sh
make ... SDL2_INCLUDE_ROOT=/usr
```
or set the following environment variable:
```sh
export SDL2_INCLUDE_ROOT=/usr
```
[Cody Boone Ferguson](/winners.html#Cody_Boone_Ferguson) fixed the build for
this entry: it does not require SDL2 but SDL1 so there were linking errors.
Thank you Cody!
## To run:
@@ -78,162 +28,299 @@ cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679
```sh
cat giana.level | ./prog 320 200 1000 300 192 168 giana.rgba giana8.wav 5459393
cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet towel.blinkenlights.nl
cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
```
If you end up telnetting to the server you can try:
```
ls # show files including games
wumpus.bas # play Hunt the Wumpus
advent.gam # you know what this is! :-)
starwars # animated Star Wars 'film'
```
NOTE: the author stated that the sky colour is incorrect in some versions of
macOS, offering a workaround. Cody tested this out in the most recent macOS
version and this does not seem to be a problem any more. As he played (and beat)
the entire series many times years ago he can confirm that the sky is more or
less correct though it's possible that because he's practically blind he might
have missed something :-) He guesses that the problem might have been the
version of `SDL1` but he does not know this either way.
Cody notes ironically that the author stated that in Super Mario Bros one cannot
go through walls but there are known glitches where you can in some areas (as he
recalls this also applied to the arcade version, Mario Bros, but he cannot
confirm this now) :-)
## Judges' remarks:
A classic for a particular generation. Like all good programs, being data
driven means you can do fun things in small spaces.
NOTE: the author states to use `tabsize=4` to see the magic of the formatting of
the code. In `vim` you can do:
```
:set tabstop=4
```
in command mode to see this effect. You don't need to modify your `.vimrc` file!
You can also use `expand` as described below if your terminal has enough rows
and you don't want to move about in the code. The vim command should immediately
take effect.
## Author's remarks:
### Remarks
Use tabsize=4 to see the magic
Use `tabsize=4` to see the magic.
```sh
./expand -t 4 < prog.c
expand -t 4 prog.c
```
The program returns 0 if the user win or *not-zero* if loose so you can test it and make something useful (or not), like that:
The program returns 0 if the player wins or *non-zero* if the player loses so
you can test it and make something useful (or not), like this:
```sh
cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet towel.blinkenlights.nl
cat mario.level | ./prog 320 200 800 300 128 144 mario.rgba mario8.wav 10343679 && telnet telehack.com 23
```
This is an engine for **Platform Games**. It can be used to create games like the legendary [Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.).
With this simple and clear sourcecode you can create all the games you want, for free!
and type in: `starwars`
In my two tests i tried to create one level of [Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.) and one of [The Great Giana The Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters).
Both games are classic *platform games* and both share the same fundamental rules:
- there is a player
- there is a powerup that can change the look of the player and/or give to him/her more power!
- there are walls, floors and ceilings. the player can move and jump over these type of obstacles but cannot walk through them
- there are enemies and, if the player collides with an enemy, the player dies or loses its powers
This is an engine for [platform
game](https://en.wikipedia.org/wiki/Platform_game). It can be used to create
games like the legendary [Super Mario
Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.).
### Regards running under Mac OS X
With this simple and clear source code you can create all the games you want,
for free!
The color of the sky is wrong on MacOS. You need to flip some bytes from the last parameter of the program:
In my two tests I tried to create one level of [Super Mario
Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.) and one of [The Great
Giana The Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters).
MARIO LAST PARAMETER: 4292124159
Both games are classic [platform
games](https://en.wikipedia.org/wiki/Platform_game) and both share the same
fundamental rules:
GIANA LAST PARAMETER: 3243070463
- There is a character.
- There are power-ups that can change the look of the character and/or give the
character more or different powers or abilities!
- There are walls, floors and ceilings. The character can move and jump over
these type of obstacles but cannot walk through them.
- There are enemies and; if the character collides with an enemy, the character
dies or loses its powers.
### Running under macOS
[NOTE: this seems to no longer be the case as of 2023 and most likely much
earlier. However one can change the look of the game doing this anyway:]
The color of the sky is wrong on macOS. You need to flip some bytes from the
last parameter of the program:
* MARIO LAST PARAMETER: `4292124159`
* GIANA LAST PARAMETER: `3243070463`
### Regarding how to compile
The code requires libSDL1.X.
The code requires `SDL1`.
The build process will generate some warnings (60~ on clang) about:
- **incompatible pointer types**: because all pointers are declared to *int* or *char*, to save tokens
- **type specifier missing, defaults to 'int'**: because i need to save tokens
- **using the result of an assignment as a condition without parentheses**: because while(c=getchar()) is not evil
- `incompatible pointer types`: because all pointers are declared to `int` or
`char`, to save bytes.
- `type specifier missing, defaults to 'int'`: because I need to save bytes.
- `using the result of an assignment as a condition without parentheses`:
because `while(c=getchar())` is not evil.
### How it works
## Parameters
1. Window width
2. Window height
3. Level width
4. Level height
5. Sprites image width
6. Sprites image height
7. Filename of the sprites image (raw RGBA image)
8. Filename of the music (WAVE 8000 Hz 8bit Mono)
9. Sky color. This number depends on the system where you run the program. See **NOTE on MacOS**
1. Window width.
2. Window height.
3. Level width.
4. Level height.
5. Sprites image width.
6. Sprites image height.
7. Filename of the sprites image (raw RGBA image).
8. Filename of the music (WAVE 8000 Hz 8bit Mono).
9. Sky color. This number depends on the system where you run the program. See
note on macOS.
## Sprites
The program read a single image that contains all the game sprites. The image must be a grid of 8xN sprites. The size of a single sprite must be square. The program calculates the size in this way:
The program read a single image that contains all the game sprites. The image
must be a grid of 8xN sprites. The size of a single sprite must be square. The
program calculates the size in this way:
sprite_size = image_width / 8
```
sprite_size = image_width / 8
```
Each sprite is identified by its position inside the grid, counting line by line, from left to right (for example sprite 0 is the top left sprite in the grid, sprite 8 is the first sprite of the second row of the grid).
Each sprite is identified by its position inside the grid, counting line by
line, from left to right (for example sprite 0 is the top left sprite in the
grid, sprite 8 is the first sprite of the second row of the grid etc.).
Some positions of the grid have a predefined purpose:
```
Position | Description
:-----------------|:--------------
0 | Player stand right
1 | Player walk right frame 0
2 | Player walk right frame 1
3 | Player jump right
4 | Player stand left
5 | Player walk left frame 0
6 | Player walk left frame 1
7 | Player jump left
8 *(second row)* | Super player stand right
9 | Super player walk right frame 0
10 | Super player walk right frame 1
11 | Super player jump right
12 | Super player stand left
13 | Super player walk left frame 0
14 | Super player walk left frame 1
15 | Super player jump left
0 | Player standing right
1 | Player walking right frame 0
2 | Player walking right frame 1
3 | Player jumping right
4 | Player standing left
5 | Player walking left frame 0
6 | Player walking left frame 1
7 | Player jumping left
8 *(second row)* | Super player standing right
9 | Super player walking right frame 0
10 | Super player walking right frame 1
11 | Super player jumping right
12 | Super player standing left
13 | Super player walking left frame 0
14 | Super player walking left frame 1
15 | Super player jumping left
24 | Player dead
32 | Player win
40 | Super player win
32 | Player won
40 | Super player won
```
All the others sprites can be used as you want, depending on the game you want to create.
All the others sprites can be used as you want, depending on the game you want
to create.
## Levels
The program reads the level description from **stdin**.
The program reads the level description from `stdin`.
The level description is a sequence of rows where each row describe an object. You can input as many objects as you want but the maximum number of objects handled by the program is 333. You can modify this value by editing the source here:
The level description is a sequence of rows where each row describe an object.
You can input as many objects as you want but the maximum number of objects
handled by the program is 333. You can modify this value by editing the source
here:
```c
C[333*7],d=333;
```
Each row have six columns:
Each row has six columns:
1. Screen X: x position of the object in the level
2. Screen Y: y position of the object in the level
3. Sprite: id of the sprite to be used for the object
4. CLASSFLAGS: a bitmask that describe how the object behaves
5. CLASSPARAM0: a parameter that depends on CLASSFLAGS
6. CLASSPARAM1: a parameter that depends on CLASSFLAGS
1. `Screen X` : `x` position of the object in the level.
2. `Screen Y` : `y` position of the object in the level.
3. `Sprite` : `id` of the sprite to be used for the object.
4. `CLASSFLAGS` : a bitmask that describe how the object behaves.
5. `CLASSPARAM0`: a parameter that depends on `CLASSFLAGS`.
6. `CLASSPARAM1`: a parameter that depends on `CLASSFLAGS`.
CLASSFLAGS must be a combination (bitwise or) of some of these constants:
`CLASSFLAGS` must be a combination (bitwise OR) of some of these constants:
NAME | CONSTANT | CLASS
:----------|:----------|:---------
ENEMY | 1 | An enemy. CLASSPARAM0 can be 0 if the enemy don't move, 1 if the initial move direction is right, -1 if direction is left. All enemies that walk will change its direction after 20 pixels. The sprite of an enemy must have 2 others adjacent sprites: SPRITE-1, used when the enemy die, and SPRITE+1, used when it walks
BLOCK | 2 | A wall. Player can walk over the object but can not pass through it
GIFT BLOCK | 4 | When the player hits the object from below, a new object is created. CLASSFLAGS of the new object is defined in CLASSPARAM0. The sprite used for the new object is defined in CLASSPARAM1. The sprite of the gift object must have an adjacent sprite: SPRITE+1, used when the block is hit
POWERUP | 8 | This is the classic Mario's mushroom. When the player hit the powerup object, the player become *Super player*. If CLASSFLAGS has the bit ZOOM, the player height will be doubled.<br>The *Super player* can hit the enemies without die, but when this happens, the *Super player* goes back to being normal
END | 16 | When the player hits this object the level ends. Player win
ZOOM | 32 | This flag can be used with POWERUP to indicate a powerup that will doubles the size of the player (like Mario's mushroom)
DESTROY | 64 | When the player hits the object the object disappear. This is the classic Mario's coin, but the engine does not counts the points, so, from the user point of view, this object is useless
DESTROYUP | 128 | This object is like a BLOCK but when the player hits the object from below, the object disappear
* `ENEMY` (`1`)
If CLASSFLAGS is zero the object has only an aesthetic function.
An enemy. CLASSPARAM0 can be 0 if the enemies don't move, 1 if the
initial move direction is right, -1 if that direction is left. All
enemies that walk will change their direction after 20 steps. The
sprite of an enemy must have 2 other adjacent sprites: SPRITE-1,
used when the enemy dies, and SPRITE+1, used when it moves.
The last row of the level descriptor must have all its columns set equal to -1.
* `BLOCK` (`2`)
A wall. Player can walk over the object but can not pass through it.
* `OBJECT BLOCK` (`4`)
When the player hits the object from below, a new object is created.
CLASSFLAGS of the new object is defined in CLASSPARAM0. The sprite
used for the new object is defined in CLASSPARAM1. The sprite of the
new object must have an adjacent sprite: SPRITE+1, used when the
block is hit.
* `POWERUP` (`8`)
This is a power-up like the classic Mario mushroom. When the
character hits the power-up object, the character becomes the Super
character. If CLASSFLAGS has the bit ZOOM, the character height will
be doubled. The Super character can hit the enemies without dying,
but when this happens, the Super character goes back to being
normal.
* `END` (`16`)
When the player hits this object the level ends; the player wins.
* `ZOOM` (`32`)
This flag can be used with POWERUP to indicate a power-up that
will double the size of the player (like the Mario mushroom).
* `DESTROY` (`64`)
When the player hits the object (e.g. the classic Mario coin) the
object disappears but the engine does not counts the points, so,
from the player point of view, this object is useless.
* `DESTROYUP` (`128`)
This object is like a BLOCK but when the player hits the object
from below, the object disappears.
If `CLASSFLAGS` is `0` the object only has an aesthetic function.
The last row of the level descriptor must have all its columns set equal to
`-1`.
### Limitations
Some classical features are missing: throw objects, shoot, multiple lives, points counter. You can add those features if you want!
Some classical features are missing: throwing objects, shooting, multiple lives,
score tracking. You can add those features if you want!
The program allow to run one level only. It's easy to add a menu and multiple levels but the size of the engine will grow too much.
The program allows only one level. It's easy to add a menu and multiple levels
but the size of the engine would too big for the contest.
When the *Super player* become bigger (ZOOM flag), the player can collide with blocks and get stuck inside them. This is a KNOWN BUG. When your player become bigger, stay away from blocks!
When the `Super character` becomes bigger (`ZOOM` flag), the character can
collide with blocks and get stuck inside them. This is a KNOWN BUG. When your
player become bigger, stay away from blocks!
There is one audio track only (game effects are missing).
There's only one audio track (game effects are missing).
### Credits
Some of the sprites used in the examples are identical to those of the original games, others were designed by me.
Some of the sprites used in the examples are identical to those of the original
games; the others were designed by me.
The music used in the examples have been resampled, starting from the original versions for the [Commodore Amiga](http://en.wikipedia.org/wiki/Amiga) and [Nintendo NES](http://en.wikipedia.org/wiki/Nintendo_Entertainment_System).
The music used in the examples have been
[resampled](https://en.wikipedia.org/wiki/Sample-rate_conversion), starting from
the original versions for the [Commodore
Amiga](http://en.wikipedia.org/wiki/Amiga) and [Nintendo
NES](http://en.wikipedia.org/wiki/Nintendo_Entertainment_System).
[Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.) is a game created by Nintendo Entertainment, my use of the sprites does not intend to infringe the intellectual property of Nintendo but only demonstrate the operation of the program. From my point of view this is a tribute to the legendary game [Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.)!
[Super Mario Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.) is a game
created by [Nintendo Co., Ltd](https://en.wikipedia.org/wiki/Nintendo). My use
of the [sprites](https://en.wikipedia.org/wiki/Sprite_(computer_graphics)) does
not intend to infringe the [intellectual
property](https://en.wikipedia.org/wiki/Intellectual_property) of Nintendo but
only demonstrates the operation of the program. From my point of view this is a
tribute to the legendary game [Super Mario
Bros](http://en.wikipedia.org/wiki/Super_Mario_Bros.)!
[The Great Giana The Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters) is the game created by Time Warp Productions and also for this game worth my previous notes. Long live [The Great Giana The Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters) !! :)
[The Great Giana The
Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters) is the game
created by [Time Warp
Productions](https://www.ign.com/games/producer/time-warp-productions) and my
justification for the sprites for Mario are the same for this game. Long live
[The Great Giana The
Sisters](http://en.wikipedia.org/wiki/The_Great_Giana_Sisters) !! :)
## Copyright and CC BY-SA 4.0 License:
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@@ -0,0 +1,322 @@
#!/bin/bash
grep -Hc "^# Dishonorable mention" 1984/anonymous/README.md
grep -Hc "^# Second place" 1984/decot/README.md
grep -Hc "^# Third place" 1984/laman/README.md
grep -Hc "^# Grand Prize" 1984/mullender/README.md
grep -Hc "^# Best one liner" 1985/applin/README.md
grep -Hc "^# Most obscure program" 1985/august/README.md
grep -Hc "^# Strangest appearing program" 1985/lycklama/README.md
grep -Hc "^# Grand prize for most well-rounded in confusion" 1985/shapiro/README.md
grep -Hc "^# Worst abuse of the C preprocessor" 1985/sicherman/README.md
grep -Hc "^# Most adaptable program" 1986/applin/README.md
grep -Hc "^# Best complex task done in a complex way" 1986/august/README.md
grep -Hc "^# Most useful obfuscation" 1986/bright/README.md
grep -Hc "^# Worst abuse of the C preprocessor" 1986/hague/README.md
grep -Hc "^# Best simple task performed in a complex way" 1986/holloway/README.md
grep -Hc "^# Best layout" 1986/marshall/README.md
grep -Hc "^# Most illegible code" 1986/pawka/README.md
grep -Hc "^# Best one liner" 1986/stein/README.md
grep -Hc "^# Grand prize in most well-rounded in confusion" 1986/wall/README.md
grep -Hc "^# Best Abuse of the Rules" 1987/biggar/README.md
grep -Hc "^# Best Obfuscator of Programs" 1987/heckbert/README.md
grep -Hc "^# Worst Style" 1987/hines/README.md
grep -Hc "^# Best One Liner" 1987/korn/README.md
grep -Hc "^# Grand Prize" 1987/lievaart/README.md
grep -Hc "^# Most Useful Obfuscation" 1987/wall/README.md
grep -Hc "^# Best Layout" 1987/westley/README.md
grep -Hc "^# Best of show" 1988/applin/README.md
grep -Hc "^# Best abuse of system calls" 1988/dale/README.md
grep -Hc "^# Best visuals" 1988/isaak/README.md
grep -Hc "^# Best small program" 1988/litmaath/README.md
grep -Hc "^# Least likely to compile successfully" 1988/phillipps/README.md
grep -Hc "^# Most useful Obfuscated C program" 1988/reddy/README.md
grep -Hc "^# Best abuse of C constructs" 1988/robison/README.md
grep -Hc "^# Best abuse of the rules" 1988/spinellis/README.md
grep -Hc "^# Best layout" 1988/westley/README.md
grep -Hc "^# Best self-modifying program" 1989/fubar/README.md
grep -Hc "^# Strangest abuse of the rules" 1989/jar.1/README.md
grep -Hc "^# Best of show" 1989/jar.2/README.md
grep -Hc "^# Most humorous output" 1989/ovdluhe/README.md
grep -Hc "^# Most complex algorithm" 1989/paul/README.md
grep -Hc "^# Best minimal use of C" 1989/robison/README.md
grep -Hc "^# Best layout" 1989/roemer/README.md
grep -Hc "^# Best game" 1989/tromp/README.md
grep -Hc "^# Best one liner" 1989/vanb/README.md
grep -Hc "^# Most algorithms in one program" 1989/westley/README.md
grep -Hc "^# Best Small Program" 1990/baruch/README.md
grep -Hc "^# Best Game" 1990/cmills/README.md
grep -Hc "^# Best Language Tool" 1990/dds/README.md
grep -Hc "^# Best Abuse of the C Preprocessor" 1990/dg/README.md
grep -Hc "^# Best Entropy-reducer" 1990/jaw/README.md
grep -Hc "^# Most Unusual Data Structure" 1990/pjr/README.md
grep -Hc "^# ANSI Committee's Worst Abuse of C" 1990/scjones/README.md
grep -Hc "^# Strangest Abuse of the Rules" 1990/stig/README.md
grep -Hc "^# Best Utility" 1990/tbr/README.md
grep -Hc "^# Best of Show" 1990/theorem/README.md
grep -Hc "^# Best Layout" 1990/westley/README.md
grep -Hc "^# Best Utility" 1991/ant/README.md
grep -Hc "^# Best Of Show" 1991/brnstnd/README.md
grep -Hc "^# Best Output" 1991/buzzard/README.md
grep -Hc "^# Most Useful Label" 1991/cdupont/README.md
grep -Hc "^# Best X11 Graphics" 1991/davidguy/README.md
grep -Hc "^# Most Well Rounded" 1991/dds/README.md
grep -Hc "^# Best One Liner" 1991/fine/README.md
grep -Hc "^# Best Game" 1991/rince/README.md
grep -Hc "^# Grand Prize" 1991/westley/README.md
grep -Hc "^# Most Educational" 1992/adrian/README.md
grep -Hc "^# Most Useful Program" 1992/albert/README.md
grep -Hc "^# Best Utility" 1992/ant/README.md
grep -Hc "^# Most Obfuscated Algorithm" 1992/buzzard.1/README.md
grep -Hc "^# Best Language Tool" 1992/buzzard.2/README.md
grep -Hc "^# Most Humorous Output" 1992/gson/README.md
grep -Hc "^# Best Output" 1992/imc/README.md
grep -Hc "^# Best X Program" 1992/kivinen/README.md
grep -Hc "^# Worst Abuse of the C Preprocessor" 1992/lush/README.md
grep -Hc "^# Best Game" 1992/marangon/README.md
grep -Hc "^# Worst Abuse of the Rules" 1992/nathan/README.md
grep -Hc "^# Best of Show" 1992/vern/README.md
grep -Hc "^# Best Small Program" 1992/westley/README.md
grep -Hc "^# Best Utility" 1993/ant/README.md
grep -Hc "^# \"Bill Gates\" Award" 1993/cmills/README.md
grep -Hc "^# Best Abuse of the C Preprocessor" 1993/dgibson/README.md
grep -Hc "^# Best Obfuscated Algorithm" 1993/ejb/README.md
grep -Hc "^# Most Obfuscated X Program" 1993/jonth/README.md
grep -Hc "^# Best Game" 1993/leo/README.md
grep -Hc "^# Most Versatile Source" 1993/lmfjyh/README.md
grep -Hc "^# Best One Liner" 1993/plummer/README.md
grep -Hc "^# Most Well Rounded" 1993/rince/README.md
grep -Hc "^# Obfuscated Intelligence Award" 1993/schnitzi/README.md
grep -Hc "^# Most Irregular Expression" 1993/vanb/README.md
grep -Hc "^# Best Game" 1994/dodsond1/README.md
grep -Hc "^# Most Obfuscated Packaging" 1994/dodsond2/README.md
grep -Hc "^# Best Utility" 1994/horton/README.md
grep -Hc "^# Most Obfuscated Algorithm" 1994/imc/README.md
grep -Hc "^# Best One-liner" 1994/ldb/README.md
grep -Hc "^# Best Layout" 1994/schnitzi/README.md
grep -Hc "^# Most Well Rounded Obfuscation" 1994/shapiro/README.md
grep -Hc "^# Worst Abuse of the Rules" 1994/smr/README.md
grep -Hc "^# Best X11 Program" 1994/tvr/README.md
grep -Hc "^# Best Short Program" 1994/weisberg/README.md
grep -Hc "^# Worst Abuse of the C Preprocessor" 1994/westley/README.md
grep -Hc "^# Best Output" 1995/cdua/README.md
grep -Hc "^# Most Humorous" 1995/dodsond1/README.md
grep -Hc "^# Best Game" 1995/dodsond2/README.md
grep -Hc "^# Interesting Algorithm" 1995/esde/README.md
grep -Hc "^# Best Utility" 1995/garry/README.md
grep -Hc "^# Best Layout" 1995/heathbar/README.md
grep -Hc "^# Best Use of Obfuscation" 1995/leo/README.md
grep -Hc "^# Best Short Program" 1995/makarios/README.md
grep -Hc "^# Most Obfuscated Syntax" 1995/savastio/README.md
grep -Hc "^# Best One Liner" 1995/schnitzi/README.md
grep -Hc "^# Abusing The Rules" 1995/spinellis/README.md
grep -Hc "^# Worst Abuse of the C Preprocessor and Most Likely To Amaze" 1995/vanschnitz/README.md
grep -Hc "^# Best of Show" 1996/august/README.md
grep -Hc "^# Best Numerical Obfuscation" 1996/dalbec/README.md
grep -Hc "^# Best Output" 1996/eldby/README.md
grep -Hc "^# Best Layout" 1996/gandalf/README.md
grep -Hc "^# Best Obfuscated Character Set Utility" 1996/huffman/README.md
grep -Hc "^# Best X11 Entry" 1996/jonth/README.md
grep -Hc "^# Best RFC Obfuscation" 1996/rcm/README.md
grep -Hc "^# Worst Abuse of the C Preprocessor" 1996/schweikh1/README.md
grep -Hc "^# Best Algorithm" 1996/schweikh2/README.md
grep -Hc "^# Best Utility" 1996/schweikh3/README.md
grep -Hc "^# Best One Liner" 1996/westley/README.md
grep -Hc "^# Best of Show" 1998/banks/README.md
grep -Hc "^# Best Encapsulation" 1998/bas1/README.md
grep -Hc "^# Best Small Program" 1998/bas2/README.md
grep -Hc "^# Best Object Orientation" 1998/chaos/README.md
grep -Hc "^# Best Data Hiding" 1998/df/README.md
grep -Hc "^# Best Utility" 1998/dlowe/README.md
grep -Hc "^# Most Fun" 1998/dloweneil/README.md
grep -Hc "^# Obsolescent Feature" 1998/dorssel/README.md
grep -Hc "^# Most Obfuscated Translator" 1998/fanf/README.md
grep -Hc "^# Best Flow Control" 1998/schnitzi/README.md
grep -Hc "^# CPP Abuse" 1998/schweikh1/README.md
grep -Hc "^# Most Erratic Behavior" 1998/schweikh2/README.md
grep -Hc "^# Most Space Efficient" 1998/schweikh3/README.md
grep -Hc "^# Best Self-Documenting" 1998/tomtorfs/README.md
grep -Hc "^# Best Use of Flags" 2000/anderson/README.md
grep -Hc "^# Most Specific Output" 2000/bellard/README.md
grep -Hc "^# Best Utility" 2000/bmeyer/README.md
grep -Hc "^# Best Abuse of User" 2000/briddlebane/README.md
grep -Hc "^# Best Layout" 2000/dhyang/README.md
grep -Hc "^# Worst Abuse of the Rules" 2000/dlowe/README.md
grep -Hc "^# Best of Show" 2000/jarijyrki/README.md
grep -Hc "^# Best Small Program" 2000/natori/README.md
grep -Hc "^# Best Abuse of CPP" 2000/primenum/README.md
grep -Hc "^# Astronomically Obfuscated" 2000/rince/README.md
grep -Hc "^# Best game" 2000/robison/README.md
grep -Hc "^# Most Timely Output" 2000/schneiderwent/README.md
grep -Hc "^# Most Portable Output" 2000/thadgavin/README.md
grep -Hc "^# Most Complete Program" 2000/tomx/README.md
grep -Hc "^# Dishonorable mention" 2001/anonymous/README.md
grep -Hc "^# Best abuse of the rules" 2001/bellard/README.md
grep -Hc "^# Best short program" 2001/cheong/README.md
grep -Hc "^# Most obfuscated sound" 2001/coupard/README.md
grep -Hc "^# Worst Driver" 2001/ctk/README.md
grep -Hc "^# Best AI" 2001/dgbeards/README.md
grep -Hc "^# Best abuse of the C preprocessor" 2001/herrmann1/README.md
grep -Hc "^# Most eye-crossing" 2001/herrmann2/README.md
grep -Hc "^# Best Of Show" 2001/jason/README.md
grep -Hc "^# Best Curses Game" 2001/kev/README.md
grep -Hc "^# Best of Show" 2001/ollinger/README.md
grep -Hc "^# Best abuse of the user" 2001/rosten/README.md
grep -Hc "^# Best one-liner" 2001/schweikh/README.md
grep -Hc "^# Best position-independent code" 2001/westley/README.md
grep -Hc "^# Best Graphic Game" 2001/williams/README.md
grep -Hc "^# Best use of \"Precious\" Lines" 2004/anonymous/README.md
grep -Hc "^# Best use of Vision" 2004/arachnid/README.md
grep -Hc "^# Best Calculated Risk" 2004/burley/README.md
grep -Hc "^# Best Use of Light and Spheres" 2004/gavare/README.md
grep -Hc "^# Best of Show" 2004/gavin/README.md
grep -Hc "^# Best Abuse of the Guidelines" 2004/hibachi/README.md
grep -Hc "^# Most Functional Output" 2004/hoyle/README.md
grep -Hc "^# Best Abuse of the Periodic Table" 2004/jdalbec/README.md
grep -Hc "^# Best One-Liner" 2004/kopczynski/README.md
grep -Hc "^# Best Font Engine" 2004/newbern/README.md
grep -Hc "^# Best Utility" 2004/omoikane/README.md
grep -Hc "^# Best Non-Use of Curses" 2004/schnitzi/README.md
grep -Hc "^# Best Abuse of Indentation" 2004/sds/README.md
grep -Hc "^# Best X11 Game" 2004/vik1/README.md
grep -Hc "^# Best Abuse of CPP" 2004/vik2/README.md
grep -Hc "^# Most ingenious puzzle solution" 2005/aidan/README.md
grep -Hc "^# Best 3D puzzle" 2005/anon/README.md
grep -Hc "^# Most superfluous output" 2005/boutines/README.md
grep -Hc "^# Most ambiguous language" 2005/chia/README.md
grep -Hc "^# Best 2D puzzle" 2005/giljade/README.md
grep -Hc "^# Most sonorous output" 2005/jetro/README.md
grep -Hc "^# Abuse of the rules" 2005/klausler/README.md
grep -Hc "^# Best use of parenthesis" 2005/mikeash/README.md
grep -Hc "^# Best use of the WWW" 2005/mynx/README.md
grep -Hc "^# Best of Show" 2005/persano/README.md
grep -Hc "^# Best Emulator" 2005/sykes/README.md
grep -Hc "^# Most discourteous interpreter" 2005/timwi/README.md
grep -Hc "^# Best Game" 2005/toledo/README.md
grep -Hc "^# Most circuitous walk" 2005/vik/README.md
grep -Hc "^# Most beauteous visuals" 2005/vince/README.md
grep -Hc "^# EDAMAME Award" 2006/birken/README.md
grep -Hc "^# Most Useful" 2006/borsanyi/README.md
grep -Hc "^# Most Obfuscated Audio" 2006/grothe/README.md
grep -Hc "^# Most Irrational" 2006/hamre/README.md
grep -Hc "^# Best Game" 2006/meyer/README.md
grep -Hc "^# Best Compiled Graphics" 2006/monge/README.md
grep -Hc "^# Best Abuse of Computation" 2006/night/README.md
grep -Hc "^# Homer's Favorite" 2006/sloane/README.md
grep -Hc "^# Best Computed Graphics" 2006/stewart/README.md
grep -Hc "^# Best Assembler" 2006/sykes1/README.md
grep -Hc "^# Best One Liner" 2006/sykes2/README.md
grep -Hc "^# Best Small Program" 2006/toledo1/README.md
grep -Hc "^# Best of Show" 2006/toledo2/README.md
grep -Hc "^# Most Portable Chess Set" 2006/toledo3/README.md
grep -Hc "^# Best of Show - Most Shrinkable" 2011/akari/README.md
grep -Hc "^# Most devolving" 2011/blakely/README.md
grep -Hc "^# Best data utility" 2011/borsanyi/README.md
grep -Hc "^# Most self deprecating" 2011/dlowe/README.md
grep -Hc "^# Best ball" 2011/eastman/README.md
grep -Hc "^# Most useful" 2011/fredriksson/README.md
grep -Hc "^# Most artistic" 2011/goren/README.md
grep -Hc "^# Best solved puzzle" 2011/hamaji/README.md
grep -Hc "^# Best self documenting program" 2011/hou/README.md
grep -Hc "^# Best one liner" 2011/konno/README.md
grep -Hc "^# Most surprisingly portable" 2011/richards/README.md
grep -Hc "^# Best non-chess game" 2011/toledo/README.md
grep -Hc "^# Most sound" 2011/vik/README.md
grep -Hc "^# Most shiny" 2011/zucker/README.md
grep -Hc "^# Most GIFted expressions" 2012/blakely/README.md
grep -Hc "^# Most notable and best tool" 2012/deckmyn/README.md
grep -Hc "^# Best way to lose a life" 2012/dlowe/README.md
grep -Hc "^# Most complex ASCII fluid - Honorable mention" 2012/endoh1/README.md
grep -Hc "^# PiE in the sky award" 2012/endoh2/README.md
grep -Hc "^# Most conspiratorial" 2012/grothe/README.md
grep -Hc "^# Most elementary use of C - Silver award" 2012/hamano/README.md
grep -Hc "^# Most useful obfuscation" 2012/hou/README.md
grep -Hc "^# Best short program" 2012/kang/README.md
grep -Hc "^# Best one liner" 2012/konno/README.md
grep -Hc "^# Most surreptitious" 2012/omoikane/README.md
grep -Hc "^# Most functional" 2012/tromp/README.md
grep -Hc "^# Best use of cocoa - Bronze award" 2012/vik/README.md
grep -Hc "^# Balanced use of obfuscation - Gold award" 2012/zeitak/README.md
grep -Hc "^# Best painting tool" 2013/birken/README.md
grep -Hc "^# Most partisan 1-liner" 2013/cable1/README.md
grep -Hc "^# Best of show" 2013/cable2/README.md
grep -Hc "^# Largest small system emulator" 2013/cable3/README.md
grep -Hc "^# Best sparkling utility" 2013/dlowe/README.md
grep -Hc "^# Most lazy SKIer" 2013/endoh1/README.md
grep -Hc "^# Most recyclable" 2013/endoh2/README.md
grep -Hc "^# Most tweetable 1-liner" 2013/endoh3/README.md
grep -Hc "^# Most solid" 2013/endoh4/README.md
grep -Hc "^# Best use of 1 Infinite Loop" 2013/hou/README.md
grep -Hc "^# Most timely rendered" 2013/mills/README.md
grep -Hc "^# Most catty" 2013/misaka/README.md
grep -Hc "^# Smallest large system simulator" 2013/morgan1/README.md
grep -Hc "^# Most playfully versatile" 2013/morgan2/README.md
grep -Hc "^# Most poetic use of strings" 2013/robison/README.md
grep -Hc "^# Best use of port 1701" 2014/birken/README.md
grep -Hc "^# Most underscored argument" 2014/deak/README.md
grep -Hc "^# Most square (YODA award)" 2014/endoh1/README.md
grep -Hc "^# Best use of bioinformatics" 2014/endoh2/README.md
grep -Hc "^# Homage to a classic game" 2014/maffiodo1/README.md
grep -Hc "^# Most tweetable entry" 2014/maffiodo2/README.md
grep -Hc "^# Most likely to succeed" 2014/morgan/README.md
grep -Hc "^# Best choice of optimization" 2014/sinon/README.md
grep -Hc "^# Most dynamic" 2014/skeggs/README.md
grep -Hc "^# Best handling of beeps" 2014/vik/README.md
grep -Hc "^# Most functional" 2014/wiedijk/README.md
grep -Hc "^# Most Useful" 2015/burton/README.md
grep -Hc "^# Most Crafty" 2015/dogon/README.md
grep -Hc "^# Best Handwriting" 2015/duble/README.md
grep -Hc "^# Most Diffused Reaction" 2015/endoh1/README.md
grep -Hc "^# Most Overlooked Obfuscation" 2015/endoh2/README.md
grep -Hc "^# Back to the Future Award" 2015/endoh3/README.md
grep -Hc "^# Best One-liner" 2015/endoh4/README.md
grep -Hc "^# Most Well-rounded Hash" 2015/hou/README.md
grep -Hc "^# Most Different" 2015/howe/README.md
grep -Hc "^# \"For the Birds!\" Award" 2015/mills1/README.md
grep -Hc "^# Most Compact" 2015/mills2/README.md
grep -Hc "^# Most Complete Use of CPP" 2015/muth/README.md
grep -Hc "^# Best Documented" 2015/schweikhardt/README.md
grep -Hc "^# Most Pointed Reaction" 2015/yang/README.md
grep -Hc "^# Most cacophonic" 2018/algmyr/README.md
grep -Hc "^# Most able to divine code gaps" 2018/anderson/README.md
grep -Hc "^# Most inflationary" 2018/bellard/README.md
grep -Hc "^# Best one-liner" 2018/burton1/README.md
grep -Hc "^# Best abuse of the rules" 2018/burton2/README.md
grep -Hc "^# Most likely to be awarded" 2018/ciura/README.md
grep -Hc "^# Best tool to reveal holes" 2018/endoh1/README.md
grep -Hc "^# Best use of python" 2018/endoh2/README.md
grep -Hc "^# Best use of weasel words" 2018/ferguson/README.md
grep -Hc "^# Most unstable" 2018/giles/README.md
grep -Hc "^# Most likely to top the charts" 2018/hou/README.md
grep -Hc "^# Best of show" 2018/mills/README.md
grep -Hc "^# Most stellar" 2018/poikola/README.md
grep -Hc "^# Most connected" 2018/vokes/README.md
grep -Hc "^# Most shifty" 2018/yang/README.md
grep -Hc "^# Most functional interpreter" 2019/adamovsky/README.md
grep -Hc "^# Best one-liner" 2019/burton/README.md
grep -Hc "^# Most alphabetic" 2019/ciura/README.md
grep -Hc "^# Best small program" 2019/diels-grabsch1/README.md
grep -Hc "^# Most self-aware" 2019/diels-grabsch2/README.md
grep -Hc "^# Best use of space and time" 2019/dogon/README.md
grep -Hc "^# Best collaborative graphics" 2019/duble/README.md
grep -Hc "^# Most in need of debugging" 2019/endoh/README.md
grep -Hc "^# Most in need of wide space" 2019/giles/README.md
grep -Hc "^# Most in need of whitespace" 2019/karns/README.md
grep -Hc "^# Most functional compiler" 2019/lynn/README.md
grep -Hc "^# Most in need to be tweeted" 2019/mills/README.md
grep -Hc "^# Most calendrical" 2019/poikola/README.md
grep -Hc "^# Most in need of transparency" 2019/yang/README.md
grep -Hc "^# Best one-liner" 2020/burton/README.md
grep -Hc "^# Best of show - abuse of libc" 2020/carlini/README.md
grep -Hc "^# Most explosive" 2020/endoh1/README.md
grep -Hc "^# Best perspective" 2020/endoh2/README.md
grep -Hc "^# Most head-turning" 2020/endoh3/README.md
grep -Hc "^# Don't tread on me award" 2020/ferguson1/README.md
grep -Hc "^# Most enigmatic" 2020/ferguson2/README.md
grep -Hc "^# Most phony" 2020/giles/README.md
grep -Hc "^# Best utility" 2020/kurdyukov1/README.md
grep -Hc "^# Least detailed" 2020/kurdyukov2/README.md
grep -Hc "^# Bset slaml prragom" 2020/kurdyukov3/README.md
grep -Hc "^# Best abuse of lámatyávë" 2020/kurdyukov4/README.md
grep -Hc "^# Most percussive" 2020/otterness/README.md
grep -Hc "^# Most misleading indentation" 2020/tsoj/README.md
grep -Hc "^# Best abuse of CPP" 2020/yang/README.md
+6 -6
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@@ -49,7 +49,7 @@
1990_dg,Best Abuse of the C Preprocessor
1990_jaw,Best Entropy-reducer
1990_pjr,Most Unusual Data Structure
1990_scjones,ANSI Committee''s Worst Abuse of C
1990_scjones,ANSI Committee's Worst Abuse of C
1990_stig,Strangest Abuse of the Rules
1990_tbr,Best Utility
1990_theorem,Best of Show
@@ -109,7 +109,7 @@
1995_savastio,Most Obfuscated Syntax
1995_schnitzi,Best One Liner
1995_spinellis,Abusing The Rules
1995_vanschnitz,Worst Abuse of the C Preprocessor/Most Likely to Amaze
1995_vanschnitz,Worst Abuse of the C Preprocessor and Most Likely to Amaze
1996_august,Best of Show
1996_dalbec,Best Numerical Obfuscation
1996_eldby,Best Output
@@ -141,7 +141,7 @@
2000_briddlebane,Best Abuse of User
2000_dhyang,Best Layout
2000_dlowe,Worst Abuse of the Rules
2000_jarijyrki,Best of show
2000_jarijyrki,Best of Show
2000_natori,Best Small Program
2000_primenum,Best Abuse of CPP
2000_rince,Astronomically Obfuscated
@@ -159,7 +159,7 @@
2001_herrmann2,Most eye-crossing
2001_jason,Best Of Show
2001_kev,Best Curses Game
2001_ollinger,Best Of Show
2001_ollinger,Best of Show
2001_rosten,Best abuse of the user
2001_schweikh,Best one-liner
2001_westley,Best position-independent code
@@ -167,7 +167,7 @@
2004_anonymous,Best use of "Precious" Lines
2004_arachnid,Best use of Vision
2004_burley,Best Calculated Risk
2004_gavare,Best use of Light and Spheres
2004_gavare,Best Use of Light and Spheres
2004_gavin,Best of Show
2004_hibachi,Best Abuse of the Guidelines
2004_hoyle,Most Functional Output
@@ -204,7 +204,7 @@
2006_sloane,Homer''s Favorite
2006_stewart,Best Computed Graphics
2006_sykes1,Best Assembler
2006_sykes2,Best One-liner
2006_sykes2,Best One Liner
2006_toledo1,Best Small Program
2006_toledo2,Best of Show
2006_toledo3,Most Portable Chess Set
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