Format fix in 1994/dodsond2/README.md + thanks
.. that is, the thanks file also had a slight formatting issue.
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@@ -5,8 +5,9 @@ make all
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```
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There is an [alternate version](#alternate-code) that allows you to cheat,
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giving you a configurable amount of arrows at the start of the game.
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There is an alternate version that allows you to heat, giving you configurable
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amount of arrows at the start of the game. See [Alternate
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code](#alternate-code).
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### Bugs and (Mis)features:
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@@ -31,6 +32,9 @@ For more detailed information see [1994 dodsond2 in bugs.md](/bugs.md#1994-dodso
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This version allows you to choose how many arrows to start with, instead of the
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default 0. If one tried specifying a value < 0 it will set it to 0.
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Fun fact: this version helped uncover and fix a bug that prevented the entry
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from working on some cases.
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### Alternate build:
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@@ -60,6 +64,7 @@ contest rules. Next year, entries that use compression utilities
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to get around the size limit will find themselves squeezed out of
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the contest!
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### A historical note:
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The original source code was submitted as a GZIP compressed file
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+8
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@@ -1667,14 +1667,14 @@ this code. Other code is also described there.
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## [1994/dodsond2](1994/dodsond2/dodsond2.c) ([README.md](1994/dodsond2/README.md))
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[Cody](#cody) fixed an infinite loop that could happen when you shoot an arrow and end up
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having no arrows, thus making one force quit the game. The problem was in a
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condition in the outer loop it would repeatedly get input (if `getchar()`
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returned `'\n'`), only if one has more than one arrow, returning after that.
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But if there were 0 arrows left it did not return and so the loop started over,
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doing nothing. This fix also seems to have fixed a problem where if you shoot
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your last arrow it would not move you to the room you shoot into (whereas if you
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had more arrows it would).
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[Cody](#cody) fixed an infinite loop that could happen when you shoot an arrow
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and end up having no arrows, thus making one force quit the game. The problem
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was in a condition in the outer loop it would repeatedly get input (if
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`getchar()` returned `'\n'`), only if one has more than one arrow, returning
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after that. But if there were 0 arrows left it did not return and so the loop
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started over, doing nothing. This fix also seems to have fixed a problem where
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if you shoot your last arrow it would not move you to the room you shoot into
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(whereas if you had more arrows it would).
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Cody added an alt version that allows one to cheat by specifying how many arrows
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to start with (this was for fun but it turned out a good way to debug the above
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