Fix code blocks in 1991 and part of 1992

In 1991 the code blocks in the html files should look better with
smaller screens.  In one entry, rince, an image was added as the
formatting is too complicated to get right. The text was changed from
two columns to one column and then a screenshot was taken so that it's a
bit easier to see with smaller widths. This looks fairly good on mobile
phones too. The only downside, of course, is if the web pages ever
change to have a different background or code colour it won't match but
it did not look right with mobile phones. This required a manifest
update.

In 1992 one entry's html file defeated me for now so I had to stop. This
can be looked at later. The last entry I am committing changes to is
1991/buzzard.1. It was buzzard.2/buzzard.2.design.md that is a big
problem and will have to be done another time.
This commit is contained in:
Cody Boone Ferguson committed 2024-06-29 11:23:47 -07:00
1 parent 1e2793bf5b
commit 3fdb24beb9
23 files changed
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@@ -53,7 +53,7 @@ code directly so the keys are not made a `-D` at the compiler.
You will be A-mazed.
You are invited to try to cheat, ... if you can figure out how! :-)
You are invited to try to cheat ... if you can figure out how! :-)
## Author's remarks:
@@ -90,7 +90,8 @@ so make sure to convert tabs to spaces before using it.
Usage:
``` <!---sh-->
./buzzard [filename [escape-char [start-x start-yNNN
./buzzard [filename [escape-char \
[start-x start-yNNN
```
Filename is the name of the file containing the maze. This
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@@ -423,7 +423,7 @@ code directly so the keys are not made a <code>-D</code> at the compiler.</p>
<pre><code> ./buzzard.alt</code></pre>
<h2 id="judges-remarks">Judges’ remarks:</h2>
<p>You will be A-mazed.</p>
<p>You are invited to try to cheat, … if you can figure out how! :-)</p>
<p>You are invited to try to cheat … if you can figure out how! :-)</p>
<h2 id="authors-remarks">Author’s remarks:</h2>
<h3 id="how-to-play">How to play</h3>
<p>When the game starts, you are at the far end of the maze from the exit, looking
@@ -447,7 +447,8 @@ separate physical rows in the maze; a space indicates a corridor,
and any other character is a wall. Tabs are also considered walls,
so make sure to convert tabs to spaces before using it.</p>
<p>Usage:</p>
<pre><code> ./buzzard [filename [escape-char [start-x start-yNNN</code></pre>
<pre><code> ./buzzard [filename [escape-char \
[start-x start-yNNN</code></pre>
<p>Filename is the name of the file containing the maze. This
defaults to <code>buzzard.c</code> or rather <code>__FILE__</code>.</p>
<p>Escape-char is the character in the maze that represents the exit.