Fix html vs md files issue in 2020/ferguson1
The solution is that when referring to html files have in parentheses text like 'foo.md' on GitHub though with a link. ...at least I believe this should solve the problem. Time might show otherwise but we'll see.
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@@ -54,8 +54,8 @@ and non-zero).
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* **`GROW`**
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size to grow every time you eat a bug. Default 5; negative
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values are allowed. 'Negativity' creates for fun gameplay modes with
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enough creativity. See [gameplay.md](gameplay.md) /
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[gameplay.html](gameplay.html) as well as [play.sh](play.sh) for some examples.
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enough creativity. See [gameplay.html][] ([gameplay.md][] on
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GitHub) as well as [play.sh](play.sh) for some examples.
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* **`SHED`**
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every **`SHED`** movements you will grow (> 0), shrink (< 0) or
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@@ -112,27 +112,27 @@ This game has a number of configurable pitfalls including walls and snakes.
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There is a good deal of useful documentation that is provided with this entry:
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* [gameplay.html][]
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* [gameplay.html][] ([gameplay.md][] on GitHub)
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Documented game *features*!
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* [terminals.html][]
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* [terminals.html][] ([terminals.md][] on GitHub)
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Information about terminal capabilities, dimensions (setting and how to restore sanity if it causes any problems) as well as colours (limitations etc.).
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* [troubleshooting.html][]
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* [troubleshooting.html][] ([troubleshooting.md][] on GitHub)
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Workarounds for various game *features*
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* [bugs.html][]
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* [bugs.html][] ([bugs.md][] on GitHub)
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Bugs and things that might seem like bugs but are not.
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* [chocolate-cake.html][]
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* [chocolate-cake.html][] ([chocolate-cake.md][] on GitHub)
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Because most of us could use some *Double-layered Chocolate Fudge Cake*!
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* [spoilers.html][]
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* [spoilers.html][] ([spoilers.md][] on GitHub)
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Read ***ONLY*** if you really must give up trying to de-obfuscate!
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@@ -144,11 +144,11 @@ Snake has two cheat modes (passable walls and self [cannibalism]), a drawing (or
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practising) mode, *can play by itself (**and win!**)*, is coloured (included
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[snake-colours.sh][] and [play.sh][] scripts compile in player-selected colours)
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and there are many other play modes (many more can be devised with the
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imagination and the environmental variables; see [gameplay.html][] for many
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examples and [play.sh][] for preconfigured modes) and options. You can pause
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and there's even a built-in test unit for some features! The variables
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mentioned in the to run section at the top of this file modify the behaviour of
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Snake.
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imagination and the environmental variables; see [gameplay.html][]
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([gameplay.md][] on GitHub) for many examples and [play.sh][] for preconfigured
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modes) and options. You can pause and there's even a built-in test unit for
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some features! The variables mentioned in the to run section at the top of this
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file modify the behaviour of Snake.
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Here are some other features of the game:
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@@ -159,16 +159,16 @@ Here are some other features of the game:
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section (this goes for a low **`EVADE`** value too).
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* Grow-Shrink mode (Positive and Negative Winning) mode (see
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[gameplay.html][] for more details).
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[gameplay.html][]/[gameplay.md][] for more details).
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* The dimensions of the game (this is actually a terminal thing but I document
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how to do this and its potential pitfalls) (**`LINES`** , **`COLUMNS`**).
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There are no complicated command line invocations; it's just a matter of passing
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into the game descriptively named variables and I include a script that sets up
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many different gameplay modes (see [gameplay.html][] and [play.sh][]).
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many different gameplay modes (see [gameplay.html][]/[gameplay.md][] and [play.sh][]).
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The [gameplay.html][] file has all the information on
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The [gameplay.html][]/[gameplay.md][] file has all the information on
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what the game looks like, how to play, the different types of modes (that I have
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thought of so far) including all those in the above list. Along with the
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[play.sh][] and [snake-colours.sh][] scripts it's probably the most important
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@@ -182,22 +182,22 @@ suggestions (that I don't document so as to not spoil them). You can pass in
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environmental variables to both scripts though obviously some will conflict with
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different options in play.sh.
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Probably just as important is [chocolate-cake.html][] with an old but wonderful
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recipe (because the judges love chocolate and who can blame them? - also it goes
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with one of the IAQs I include later).
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Probably just as important is [chocolate-cake.html][] ([chocolate-cake.md][] on
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GitHub) with an old but wonderful recipe (because the judges love chocolate and
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who can blame them? - also it goes with one of the IAQs I include later).
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The [troubleshooting.html][] file has some advice on potential problems (and
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things that might appear to be problems at first glance but are not) that I have
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thought of or encountered.
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The [troubleshooting.html][] ([troubleshooting.md][] on GitHub) file has some
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advice on potential problems (and things that might appear to be problems at
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first glance but are not) that I have thought of or encountered.
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The [terminals.html][] has a variety of information specific to terminals from
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input/directions, dimensions, sanity and colours: a sort of troubleshooting
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guide for terminals with some additional information.
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The [terminals.html][] ([terminals.md][] on GitHub) has a variety of information
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specific to terminals from input/directions, dimensions, sanity and colours: a
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sort of troubleshooting guide for terminals with some additional information.
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The [spoilers.html][] has a variety of information including some of the
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obfuscation techniques and a bit of how it works.
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The [spoilers.html][] ([spoilers.md][] on GitHub) has a variety of information
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including some of the obfuscation techniques and a bit of how it works.
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The [bugs.html][] has a list of known bugs and things that
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The [bugs.html][] ([bugs.md][] on GitHub) has a list of known bugs and things that
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look like bugs but aren't as well as documenting a built-in test unit for some
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features.
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@@ -208,19 +208,22 @@ though much of it is what's also above). To render try:
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man ./snake.1
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```
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The [COMPILING.md][] file has a few portability notes and the [HACKING.md][] file has
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some information on how one might modify things, things that could be
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implemented (and how to/how not to go about some of the things) as well as some
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other information on the entry (some of which is deliberately not true - a
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variation of misleading comments). These files are probably insignificant.
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The [COMPILING.html][] ([COMPILING.md][] on GitHub) file has a few portability
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notes and the [HACKING.html][] ([HACKING.md][] on GitHub) file has some
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information on how one might modify things, things that could be implemented
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(and how to/how not to go about some of the things) as well as some other
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information on the entry (some of which is deliberately not true - a variation
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of misleading comments). These files are probably insignificant.
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I have more information about this entry at
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[https://ioccc.xexyl.net/2020/snake][].
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<https://ioccc.xexyl.net/2020/snake]>.
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As noted for the files I recommend looking at the html files with a browser
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unless on GitHub in which case I recommend the markdown files; this particularly
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goes for the gameplay, bugs, terminals, troubleshooting ones along with the most
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important one, chocolate cake. Most important for the cake as the formatting is
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very important.
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For the files I recommend looking at the html files with a browser; this
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particularly goes for the [gameplay.html][], [bugs.html][], [terminals.html][]
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and [troubleshooting.html][] - along with the most important one
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[chocolate-cake.html][].
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<a name="toc"></a>
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@@ -268,7 +271,7 @@ and [troubleshooting.html][] - along with the most important one
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took fewer bytes and the negative shedding is a positive consequence of
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unsigned arithmetic.
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On a more serious note look at [bugs.html][].
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On a more serious note look at [bugs.html][] ([bugs.md][] on GitHub).
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### <a name="naqs" href="#toc">NAQs/IAQs (Never/Infrequently Asked Questions)</a>
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@@ -462,17 +465,18 @@ walls passable and not worry about dying.
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Why yes I do! So good in fact that even my late stepmum who didn't even like
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chocolate (except white chocolate) loved this cake. It's a double-layered
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chocolate fudge cake. See the file [chocolate-cake.html][] for the recipe.
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Note that it's a complicated but it's well worth it!
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chocolate fudge cake. See the file [chocolate-cake.html][]
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([chocolate-cake.md][] on GitHub) for the recipe. Note that it's a complicated
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but it's well worth it!
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I included it in all my entries this year because if any of them won more people
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I included it in both of my entries this year because if any of them won more people
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can have this recipe; also it might help remind the judges that they really
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should have their cook bake it so they can all - including the cook should they
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also like chocolate - enjoy the cake whilst judging (and otherwise - it's a big
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cake and very rich). Sadly they didn't get to enjoy it during their judging due
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to the pandemic but maybe next time (or they can do on their own).
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Do make sure to pay attention to all notes!
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**Do make _SURE_ that you pay attention to _ALL_ notes!**
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##### Reiterating the notes about the cake and the icing
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@@ -483,7 +487,8 @@ use the refrigerator or else air conditioner to cool down the place. This might
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or might not work well enough.
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- Do **NOT** use imitation vanilla!
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- Do **NOT** use butter even if you think it'll come out better; it will come
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out bad!
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out bad! Many people have made this mistake 'because they know better'. You've
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been warned.
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- Pay attention to the rest of the notes as well! They're crucial.
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@@ -569,27 +574,31 @@ If you wish to contact me please do so. Please contact via mastodon. You can try
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email but I'm more likely to respond to mastodon messages.
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[COMPILING.md]: COMPILING.md
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[COMPILING.html]: COMPILING.html
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[HACKING.md]: HACKING.md
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[HACKING.html]: HACKING.html
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[bugs.html]: bugs.html
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[bugs.md]: bugs.md
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[troubleshooting.html]: troubleshooting.html
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[human snakes]: http://www.macroevolution.net/snake-human-hybrids.html
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[chocolate-cake.md]: chocolate-cake.md
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[chocolate-cake.html]: chocolate-cake.html
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[spoilers.markdown]: spoilers.markdown
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[spoilers.md]: spoilers.md
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[spoilers.html]: spoilers.md
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[Surround]: https://en.wikipedia.org/wiki/Surround_(video_game)
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[Snake walk: The physics of slithering]: https://www.bbc.co.uk/news/science-environment-35563941
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[snake-colours.sh]: snake-colours.sh
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[gameplay.html]: gameplay.html
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[gameplay.md]: gameplay.md
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[flying snakes]: https://www.bbc.co.uk/news/science-environment-25943693
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[play.sh]: play.sh
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[great chocolate cake]: cake.jpg
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[https://ioccc.xexyl.net/2020/snake]: https://ioccc.xexyl.net/2020/snake
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[Double-layered Chocolate Fudge Cake]: chocolate-cake.html
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[gameplay.html]: gameplay.html
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[terminals.html]: terminals.html
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[terminals.md]: terminals.md
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[troubleshooting.html]: troubleshooting.html
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[bugs.html]: bugs.html
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[chocolate-cake.html]: chocolate-cake.html
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[spoilers.html]: spoilers.html
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[troubleshooting.md]: troubleshooting.md
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## Copyright and CC BY-SA 4.0 License:
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@@ -142,7 +142,7 @@ And you'll see that you start to be the normal size but then you leave your
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head several places until you end up getting to the max size (by way of it
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being unsigned). This isn't a bug even if it might seem like one. In fact
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this is the basis of the grow/shrink mode of play that I talk about in the
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[gameplay.md][] ([gameplay.html][]) file.
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[gameplay.html][] ([gameplay.md][] on GitHub) file.
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Here's another thing to be aware of. Let's say you do:
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@@ -266,7 +266,7 @@ With 10 rows and columns it's calculated as `7 * 7` (i.e. it's
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(`playable_rows * playable_columns`). I have played with this many
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times and I do not believe there should be a problem. If there is it's from a
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very poor implementation of rand() and I discuss this in
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[troubleshooting.md][] ([troubleshooting.html][]).
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[troubleshooting.html][] ([troubleshooting.md][] on GitHub).
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There I also give some test outputs without the cap in place to give an idea of
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when it became a problem (or would have). In short this is known but I do not
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@@ -323,6 +323,7 @@ but it is very much appreciated and it means a great deal to me. Cheers.)
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[troubleshooting.md]: troubleshooting.md
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[troubleshooting.html]: troubleshooting.html
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[gameplay.html]: gameplay.html
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[gameplay.md]: gameplay.md
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[cannibalism.log.md]: cannibalism.log.md
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[https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms]: https://en.wikipedia.org/wiki/Halfwidth_and_fullwidth_forms
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[spoilers]: spoilers.markdown
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+18
-12
@@ -69,11 +69,12 @@ for the input keys.
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# 1. <a name="support" href="#toc">Testing terminal environment/capabilities</a>
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Most people probably won't have any issue at all but for those who have any
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problems with the terminal see the [terminals.md][] file for more
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information on the terminal capabilities testing utility I include.
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problems with the terminal see the [terminals.html][] ([terminals.md][] on
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GitHub) file for more information on the terminal capabilities testing utility I
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include.
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For troubleshooting other problems see [troubleshooting.md][]
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([troubleshooting.html][]) and [bugs.md][] ([bugs.html][]).
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For troubleshooting other problems see [troubleshooting.html][]
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([troubleshooting.md][] on GitHub) and [bugs.html][] ([bugs.md][] on GitHub).
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# 2. <a name="input" href="#toc">Input keys</a>
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@@ -414,10 +415,11 @@ left go right etc.) and then after some length (but before you get beyond the
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snake) turn (so that you go perpendicular) and then watch as the snake starts
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unwinding at one place and then suddenly unwinds another direction.
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An example of extreme cannibalism is in the [cannibalism.log.md][] file. It
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explains information about the file including how to find the bug, head and tail
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of the snake, at least where it was documented. The first run has several dumps.
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The final example has the snake inside itself.
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An example of extreme cannibalism is in the [cannibalism.log.html][]
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([cannibalism.log.md][] on GitHub) file. It explains information about the file
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including how to find the bug, head and tail of the snake, at least where it was
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documented. The first run has several dumps. The final example has the snake
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inside itself.
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# <a name="shedding" href="#toc">Gameplay: Shedding (stretching)</a>
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@@ -476,8 +478,8 @@ X:24/49 Y:8/16 S:5/658 B:0
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# 4. <a name="modes" href="#toc">Gameplay modes</a>
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Here I list a number of different modes of play. In the [bugs.md][]
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([bugs.html][]) file I even show how there's a built-in test unit for some
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Here I list a number of different modes of play. In the [bugs.html][]
|
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([bugs.md][] on GitHub) file I even show how there's a built-in test unit for some
|
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modes! There are certainly other modes that could be imagined: the modes below
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happened over time and some were simply an accidental discovery or something I
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thought of by a chance; others were thought out from the beginning but were
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@@ -696,7 +698,8 @@ The parameters above were chosen after playing with the mode a bit to find a
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value that wouldn't take that much time but still would pose a challenge. One
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could reverse it so that one shrinks more than growing.
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The [crazy.log.md][] file has several screen dumps with this idea.
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The [crazy.log.html][] ([crazy.log.md][] on GitHub) file has several screen
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dumps with this idea.
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You could also have it so that eating a bug makes you shrink and moving so many
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moves you grow. I tried this and for me it was far more fun. The [play.sh][]
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@@ -874,12 +877,15 @@ years ago but I know it's true now. **Believe in yourself. Always.**
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[troubleshooting.html]: troubleshooting.html
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[bugs.md]: bugs.md
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[bugs.html]: bugs.html
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[spoilers.markdown]: spoilers.markdown
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[spoilers.md]: spoilers.md
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[spoilers.html]: spoilers.html
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[snake-colours]: snake-colours
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[number of hertz (flashes) per second triggering seizures]: https://www.epilepsysociety.org.uk/photosensitive-epilepsy#.Xjgpwi2ZOgQ
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[termcaps.c]: termcaps.c
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[cannibalism.log.md]: cannibalism.log.md
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[cannibalism.log.html]: cannibalism.log.html
|
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[crazy.log.md]: crazy.log.md
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[crazy.log.md]: crazy.log.html
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[play.sh]: play.sh
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-----------------------------------------------------------------------------------------------------
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+17
-14
@@ -1,6 +1,6 @@
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# Introduction (SPOILER ALERT)
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In the [gameplay.md][] ([gameplay.html][]) file I have given enough
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In the [gameplay.html][] ([gameplay.md][] on GitHub) file I have given enough
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information to know how the game looks, how to move the snake, how to pause etc.
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In this file I am including (some) information on how the game actually works:
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the technical details as it were, obfuscation techniques and also some of the
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@@ -437,13 +437,14 @@ dimensions. Now in the first call in main() I have the code and tests following:
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offsets for every time I use negative offsets. But where's the fun in that?
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:)
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BTW: Some of these are not in the table of expressions in the HACKING.md file.
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Also there might be some code in there that is no longer correct (it was
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before I started obfuscation) though it might be able to give an idea.
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Spoilers abound in that file (in addition to this file) but the HACKING.md file
|
||||
states things that are no longer true: a way of obfuscation itself! Instead
|
||||
of misleading comments it's misleading statements in the file that explains
|
||||
what some of the things are for!
|
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BTW: Some of these are not in the table of expressions in the
|
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[HACKING.html][] ([HACKING.md][] on GitHub) file. Also there might be some
|
||||
code in there that is no longer correct (it was before I started
|
||||
obfuscation) though it might be able to give an idea. Spoilers abound in
|
||||
that file (in addition to this file) but the [HACKING.html][] ([HACKING.md][]
|
||||
on GitHub) file states things that are no longer true: a way of obfuscation
|
||||
itself! Instead of misleading comments it's misleading statements in the
|
||||
file that explains what some of the things are for!
|
||||
|
||||
- Misleading variable names for coordinates. In other words the Y coordinate is
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called X and the X coordinate is called Y. This adds to the already confusing
|
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@@ -948,17 +949,19 @@ all spaces anyway. Thus I could save another three bytes by changing it to:
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!o && q *U,*V,' ');
|
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```
|
||||
|
||||
Technically it would be a `" "` (see [HACKING.md][] file) else for N (not referring to
|
||||
the variable though it might very well matter here too) movements (i.e. due to
|
||||
sizes) you will at times (e.g. after eating a bug) see the snake body char at
|
||||
0,0. I'm not bothered about that though because the score line is meant to
|
||||
display something, it squeezes a few more bytes and having a space is hardly an
|
||||
imposition on usage (and for that matter having a 'o' at 0,0 isn't either).
|
||||
Technically it would be a `" "` (see [HACKING.html][] or on GitHub
|
||||
[HACKING.md][]) else for N (not referring to the variable though it might very
|
||||
well matter here too) movements (i.e. due to sizes) you will at times (e.g.
|
||||
after eating a bug) see the snake body char at 0,0. I'm not bothered about that
|
||||
though because the score line is meant to display something, it squeezes a few
|
||||
more bytes and having a space is hardly an imposition on usage (and for that
|
||||
matter having a 'o' at 0,0 isn't either).
|
||||
|
||||
|
||||
[gameplay.md]: gameplay.md
|
||||
[gameplay.html]: gameplay.html
|
||||
[HACKING.md]: HACKING.md
|
||||
[HACKING.html]: HACKING.html
|
||||
|
||||
-----------------------------------------------------------------------------------------------------
|
||||
(c) Copyright 1984-2020, [Leo Broukhis, Simon Cooper, Landon Curt Noll][judges] - All rights reserved
|
||||
|
||||
@@ -232,8 +232,8 @@ properly. Because that's what funny means in this context.
|
||||
It'd be nice if curses could detect hitting more than one arrow key at the
|
||||
same time so that diagonal directions would be possible but unfortunately it's
|
||||
not (`cat -v` confirms this). Even if I were to define four extra keys what
|
||||
would they be? And what about the head character? The [HACKING](HACKING.md) file has
|
||||
information on this.
|
||||
would they be? And what about the head character? The [HACKING.html][]
|
||||
([HACKING](HACKING.md) on GitHub) file has information on this.
|
||||
|
||||
I also limit the terminal size to 10 lines/columns but most likely it would
|
||||
require the cheat modes to win and in any event allowing certain low values
|
||||
@@ -255,7 +255,8 @@ from a quick test this holds even with a terminal that has a white background.
|
||||
There is a way to force the background to remain white though that's by way of
|
||||
monochrome (so no colours); I discuss that and another related terminal specific
|
||||
in the troubleshooting guide (there's another way but it would take me over the
|
||||
iocccsize; I talk about it in the [HACKING](HACKING.md) file).
|
||||
iocccsize; I talk about it in the [HACKING.html][] ([HACKING](HACKING.md) on
|
||||
GitHub) file).
|
||||
|
||||
## <a name="monochrome" href="#toc">Monochrome terminals</a>
|
||||
|
||||
@@ -363,6 +364,8 @@ Perhaps you only need to add the `return;` to `C()`. My guess is that's the case
|
||||
but I do not know for certain.
|
||||
|
||||
|
||||
[HACKING.md]: HACKING.md
|
||||
[HACKING.html]: HACKING.html
|
||||
[Linux keyboard and console HOWTO]: https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO.html
|
||||
[Linux keyboard and console HOWTO section 4]: https://www.tldp.org/HOWTO/Keyboard-and-Console-HOWTO-4.html
|
||||
[snake-colours.sh]: snake-colours.sh
|
||||
|
||||
@@ -37,8 +37,8 @@ it as structured as possible/easiest to find.
|
||||
|
||||
Because the score line is dynamic in length depending on the terminal size it
|
||||
can happen that the score/status wraps to the next line(s). This can be fixed by
|
||||
modifying the status line (see [HACKING.md][]) but you shouldn't need it to be very
|
||||
wide.
|
||||
modifying the status line (see [HACKING.html][] or on GitHub [HACKING.md][]) but
|
||||
you shouldn't need it to be very wide.
|
||||
|
||||
* RESOLUTION #0: Use a bigger screen (it doesn't take that many columns)
|
||||
|
||||
@@ -58,9 +58,10 @@ wide.
|
||||
|
||||
#define J Z(B:%zu\n), c);
|
||||
|
||||
Recompile and try again. That will then show only the number of bugs eaten. See
|
||||
the [HACKING.md][] file for other data you can include (though there are some
|
||||
discrepancies here and there as you'll see).
|
||||
Recompile and try again. That will then show only the number of bugs eaten.
|
||||
See the [HACKING.html][] ([HACKING.md][] on GitHub) file for other data you
|
||||
can include (though there are some discrepancies here and there as you'll
|
||||
see).
|
||||
|
||||
|
||||
## <a name="notmoving" href="#toc">The snake isn't moving!</a>
|
||||
@@ -90,7 +91,8 @@ e.g. when the snake is growing.
|
||||
numerous causes for this some of which are a busy computer but ultimately
|
||||
it'll catch up; just give it the time it needs.
|
||||
|
||||
* BOTTOM LINE: If you want more information then see the [bugs.md][] file.
|
||||
* BOTTOM LINE: If you want more information then see the [bugs.html][]
|
||||
([bugs.md][] on GitHub) file.
|
||||
|
||||
|
||||
## <a name="invisiblehead" href="#toc">I can't see the snake head (or other part of the snake)!</a>
|
||||
@@ -296,10 +298,11 @@ so that's probably why; in CentOS I did have to install it specially.
|
||||
And then on your white background terminal the game should keep the
|
||||
background white and the foreground black. This will of course mean you have
|
||||
no colour but unfortunately changing the background colour of curses would
|
||||
eat too many bytes in the entry (I cite the functions in the [HACKING.md][] file).
|
||||
eat too many bytes in the entry (I cite the functions in the
|
||||
[HACKING.html][] ([HACKING.md][] on GitHub) file).
|
||||
|
||||
I discuss colours and terminals in much more detail in
|
||||
[terminals.md][] ([terminals.html][]).
|
||||
[terminals.html][] ([terminals.md][] on GitHub).
|
||||
|
||||
|
||||
## <a name="toodark" href="#toc">The text is hard to see (not bright enough)!</a>
|
||||
@@ -403,7 +406,8 @@ is invalid input because octal only has digits 0 - 7: the resulting size will be
|
||||
|
||||
|
||||
I discuss the signed/unsigned issue to do with curses and sizes in C being
|
||||
unsigned in [bugs.md][] but probably there isn't anything more to say here.
|
||||
unsigned in [bugs.html][] ([bugs.md][] on GitHub) but probably there isn't
|
||||
anything more to say here.
|
||||
|
||||
## <a name="errors" href="#toc">Errors and error reporting</a>
|
||||
|
||||
@@ -446,8 +450,10 @@ is 0 and I limit the size to be no bigger than the max size.
|
||||
|
||||
|
||||
[HACKING.md]: HACKING.md
|
||||
[HACKING.html]: HACKING.html
|
||||
[prog.c]: prog.c
|
||||
[bugs.md]: bugs.md
|
||||
[bugs.html]: bugs.html
|
||||
[terminals.md]: terminals.md
|
||||
[terminals.html]: terminals.html
|
||||
[snake-colours]: snake-colours
|
||||
|
||||
Reference in new issue
Block a user