Move usleep() version of 1995/cdua to cdua.alt.c
This is to both preserve the original code (notwithstanding the bug fixes I made) and also to allow you to compare the two versions. I now have played with even slower values and I recommended trying it to see different results in the README.md (which of course describes the alt code, how to use it and reconfigure it etc.). It's encouraged to use this version but it's also recommended to try the original version as well. Updated Makefile to do this. This reinstates the -include stdio.h -include unistd.h in CINCLUDE but the -DZ=3000 is still in the CDEFINE variable. Why? It doesn't hurt having it in the cdua.c compilation and it makes it easier to find. The cdua.alt.c still uses #include directives so that redefining CFLAGS at compilation does not cause any problems. Thank you Landon for recommending that it's moved to an alt version; I had thought of it but did not do it and this is much, much better!
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@@ -1 +1,2 @@
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cdua
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cdua.alt
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+7
-3
@@ -61,7 +61,7 @@ CDEFINE= -DZ=3000
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# Include files that are needed to compile
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#
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CINCLUDE=
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CINCLUDE= -include stdio.h -include stdlib.h
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# Optimization
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#
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@@ -112,8 +112,8 @@ OBJ= ${PROG}.o
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DATA=
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TARGET= ${PROG}
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#
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ALT_OBJ=
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ALT_TARGET=
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ALT_OBJ= ${PROG}.alt.o
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ALT_TARGET= ${PROG}.alt
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#################
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@@ -135,6 +135,10 @@ ${PROG}: ${PROG}.c
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alt: data ${ALT_TARGET}
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@${TRUE}
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${ALT_TARGET}: ${PROG}.alt.c
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${CC} ${CFLAGS} $< -o $@ ${LIBS}
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# data files
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#
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data: ${DATA}
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+43
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@@ -18,13 +18,13 @@ would work with macOS. Once it could compile it additionally segfaulted under
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macOS which he also fixed. Thank you Cody for your assistance!
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NOTE: on modern systems this was hard to see it solve it in real time because it
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goes so quickly so Cody added a macro `Z` defaulting to 3000 for a call to
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`usleep()` to make it easier to see. The `Z` macro lets you configure it in case
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you find it too slow or too fast. To do that:
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goes so quickly so Cody added an alternate version which makes it easier with
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modern systems to see the maze actually being solved in real time. We encourage
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you to use this version but we keep the original here to both preserve the
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original code (the bug fixes notwithstanding) and it will also let you see just
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how fast your computer is :-) (and you can also use both to see the difference).
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For this alternate, slower version, please see below.
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```sh
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make CFLAGS+="-DZ=1500" clobber all
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```
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## To run:
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@@ -37,11 +37,46 @@ NOTE: sometimes the program needs you to press enter a second time to continue
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solving the maze. See [bugs.md](/bugs.md) for more details.
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## Judges' remarks
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### Alternate code:
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This version uses `usleep(3)` with the `Z` (defined in the Makefile, default
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`3000`) microseconds to make it easier to see the maze being solved in real
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time. You can redefine Z to reconfigure it in case it's going too slow, too
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fast :-) or you're doing some strange experiment like making it 100000 (which
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Cody did for fun :-) ). To compile and use without reconfiguring the 3000
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microseconds, try:
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```sh
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make clobber alt
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./cdua.alt # press enter
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```
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Use `cdua.alt` as you would `cdua` above.
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To use a 1500 for `Z` try something like:
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```sh
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make CFLAGS="-DZ=1500" clobber alt
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./cdua.alt # press enter and watch it move a bit slower
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```
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Also try:
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```sh
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make CFLAGS="-DZ=65000" clobber alt
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./cdua.alt # press enter and watch it go much slower!
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```
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Do you see anything strange in this version when `Z` is a high value like
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`65000`? What happens if you use `100000`? Is this strange output still there?
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Why?
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## Judges' remarks:
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This could be used as the basis of an a-maze-ing screen exerciser.
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## Author's remarks
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## Author's remarks:
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A program that generates a maze, and then solves it, all this being
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seen by the user. Some highlights of obfuscation are: 3 steps
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@@ -0,0 +1,20 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#define r return
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char*u0="<RET> to begin... ",*u1="Already been here!",*u2="Found a wall! \
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",*u3="Walking... ",*u4="Finished. ",*u5="Going back..\
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. ",*o="\033[23;1HDone!!\n",*x="\033[2J",*y="\033[1;1H",*z="\033[%d;%\
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dH%c",*w="\033[1;1H%s",*v="\033[%d;%dH%c\033[%d;%dH%c\033[%d;%dH%c",b[1841
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];int c,d,e,f,g;typedef int(*h)();h i,k,l,m,n;rand(
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),time(),getchar();int main(int a){k=rand,l=time,m=getchar,
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n=main;if(!c)for(srand(l(0)),g=a=1000,--d;++d<1840;b[c=d]=" #\n"[d%80==79?2:d/80
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&&d%80&&d/80-22&&d%80-78]);if(!(c-1839))++c,printf("%s%s%s",x,y,b);k:if(!(c-1840)
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&&(b[a+2]+b[a-2]+b[a+160]+b[a-160]-4*' ')){while(b[a+(f=(e=k()%4)?e-1?e-2?-1
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:1:-80:80)*2]!='#');b[a]=b[a+f]=b[f+a+f]=' ';printf(v,a/80+1,1+a%80,' ',(a+f)/80+
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1,1+(a+f)%80,' ',(f+a+f)/80+1,1+(f+a+f)%80,' ');n(f+a+f);goto k;}else if(!(g
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-a))c=1,a=162,printf(w,u0),m();if(c-1){}else r b[a]!=' '?(usleep(Z),printf(w,b[a]=='.'?u1:u2),0)
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:(b[a]='.',printf(w,u3),printf(z,a/80+1,1+a%80,'.'),a==1676?(printf(w,u4),printf(o),1):n(a+1)||n
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(a+80)||n(a-80)||n(a-1)?1:(b[a]=' ',printf(w,u5),printf(z,a/80+1,1+a%80,' '),0));r 0;}
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+1
-5
@@ -1,7 +1,3 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <unistd.h>
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#define r return
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char*u0="<RET> to begin... ",*u1="Already been here!",*u2="Found a wall! \
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@@ -15,6 +11,6 @@ n=main;if(!c)for(srand(l(0)),g=a=1000,--d;++d<1840;b[c=d]=" #\n"[d%80==79?2:d/80
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&&(b[a+2]+b[a-2]+b[a+160]+b[a-160]-4*' ')){while(b[a+(f=(e=k()%4)?e-1?e-2?-1
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:1:-80:80)*2]!='#');b[a]=b[a+f]=b[f+a+f]=' ';printf(v,a/80+1,1+a%80,' ',(a+f)/80+
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1,1+(a+f)%80,' ',(f+a+f)/80+1,1+(f+a+f)%80,' ');n(f+a+f);goto k;}else if(!(g
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-a))c=1,a=162,printf(w,u0),m();if(c-1){}else r b[a]!=' '?(usleep(Z),printf(w,b[a]=='.'?u1:u2),0)
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-a))c=1,a=162,printf(w,u0),m();if(c-1){}else r b[a]!=' '?(printf(w,b[a]=='.'?u1:u2),0)
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:(b[a]='.',printf(w,u3),printf(z,a/80+1,1+a%80,'.'),a==1676?(printf(w,u4),printf(o),1):n(a+1)||n
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(a+80)||n(a-80)||n(a-1)?1:(b[a]=' ',printf(w,u5),printf(z,a/80+1,1+a%80,' '),0));r 0;}
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