Add alt code, PDF + format/typo checks 2011/zucker

The alt code is based on the author's remarks - it sets binary mode on
stdout.

The PDF is about sphere tracing. Added it in case the link ever dies.

Format/typo check README.md file.

Updated .gitignore.
This commit is contained in:
Cody Boone Ferguson committed 2023-11-26 06:03:26 -08:00
1 parent e639c38c76
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+1
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@@ -1,6 +1,7 @@
image.ppm
hello.ppm
image2.ppm
ioccc2011.ppm
zucker
zucker.orig
prog.orig
+5 -2
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@@ -114,8 +114,8 @@ OBJ= ${PROG}.o
DATA=
TARGET= ${PROG}
#
ALT_OBJ=
ALT_TARGET=
ALT_OBJ= ${PROG}.alt.o
ALT_TARGET= ${PROG}.alt
#################
@@ -138,6 +138,9 @@ ${PROG}: ${PROG}.c
alt: data ${ALT_TARGET}
@${TRUE}
${PROG}.alt: ${PROG}.alt.c
${CC} ${CFLAGS} $< -o $@ ${LDFLAGS}
# data files
#
data: ${DATA}
+118 -76
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@@ -4,6 +4,9 @@
make
```
There is an alternate version which should work for Windows which distinguishes
binary mode from text mode. See [alternate code](#alternate-code) below.
## To use:
@@ -21,14 +24,29 @@ make
Display the PPM image with your favorite image viewer.
The author gave options for macOS but we note that you can just do:
## Alternate code:
This version uses the Windows functions `_setmode()` and `_fileno()` to set
binary mode on `stdout` which the author noted would be necessary for systems
that distinguish binary and text.
### Alternate build:
```sh
open image.ppm
make alt
```
which will open `Preview.app` which will let you look at the image no problem.
No need to install additional software.
### Alternate use:
Use `zucker.alt` as you would `zucker` above.
### Alternate try:
Try `zucker.alt` instead of `zucker` above.
## Judges' remarks:
@@ -49,18 +67,40 @@ This program makes pretty pictures. To see the default output, try
running
```sh
./zucker > image.ppm
./zucker > ioccc2011.ppm
```
On the author's 2.5 GHz MacBook Pro, this command takes approximately
1 minute and 18 seconds to run -- your runtime may vary. You will
need an image viewer capable of displaying Netpbm images in order to
display the output. On the Mac, [Xee](http://wakaba.c3.cx/s/apps/xee)
works well; otherwise [ImageMagick](http://www.imagemagick.org/)
and/or [GraphicsMagick](http://www.graphicsmagick.org/) are both
capable of displaying Netpbm files, and are available on multiple
platforms. (Using Xee is particularly nice because it periodically
reloads the image as it is rendered.)
On the author's 2.5 GHz MacBook Pro, this command takes approximately 1 minute
and 18 seconds to run -- your runtime may vary. You will need an image viewer
capable of displaying [Netpbm images](https://en.wikipedia.org/wiki/Netpbm) in
order to display the output. On the Mac, the system supplied `Preview.app` works
well; otherwise [ImageMagick](http://www.imagemagick.org/) and/or
[GraphicsMagick](http://www.graphicsmagick.org/) are both capable of displaying
Netpbm files, and are available on multiple platforms.
With macOS you can type at the command line:
```sh
open ioccc2021.ppm
```
and it will open image in the default application Preview.app.
To use ImageMagick you might do something like:
```sh
convert ioccc2011.ppm ioccc2011.png
```
and then open `ioccc2011.png` in your viewer of choice.
To use GraphicsMagick you might do something like:
```sh
gm convert ioccc2011.ppm ioccc2011.png
```
and then open `ioccc2011.png` in your viewer of choice.
Aside from the default image, you may create your own by running the
program as follows:
@@ -76,71 +116,75 @@ mode by appending `-preview` to the command line arguments, like so:
./zucker faster\! -preview > image.ppm
```
If your platform distinguishes between binary and text streams, you
may need to insert some code to reopen standard output in binary mode
at the start of `main`. An ASCII platform is assumed.
If your platform distinguishes between binary and text streams, you may need to
insert some code to reopen standard output in binary mode at the start of
`main()` (the provided [alternate version](#alternate-code) will set binary mode
on `stdout` in Windows). An ASCII platform is assumed.
#### Pedagogical value:
This program is quite suitable for the inexperienced programmer, due
to a number of considerations:
* It is fairly short: just 4 preprocessor directives followed by 29
lines of source.
* It is fairly short: just 4 preprocessor directives followed by 29
lines of source.
* It compiles cleanly as ANSI C under gcc 4.2.1 with very strict
compilation flags.
* It compiles cleanly as ANSI C under gcc 4.2.1 with very strict
compilation flags.
* It uses a very small subset of the keywords available in C, namely
`char`, `float`, `int`, `typedef`, `struct`, `for`, and `return`.
More difficult concepts such as `void`, `if`, `switch`, and
`while` are eschewed for simplicity's sake.
* It uses a very small subset of the keywords available in C, namely
`char`, `float`, `int`, `typedef`, `struct`, `for`, and `return`.
More difficult concepts such as `void`, `if`, `switch`, and
`while` are eschewed for simplicity's sake.
* It also uses a very small number of library functions: just `putchar`,
`cos`, `sin`, `atan2`, `sqrt`, and `pow`.
* It also uses a very small number of library functions: just `putchar(3)`,
`cos(3)`, `sin(3)`, `atan2(3)`, `sqrt(3)`, and `pow(3)`.
* New programmers often prefer to use global variables when
possible. Hence, *all* variables in this program (aside from
function parameters) have global scope.
* An important aspect of the computation is graphically illustrated
by the source code itself: the geometric construction of a
reflection ray at an object's surface, given the incoming
direction and surface normal.
* New programmers often prefer to use global variables when
possible. Hence, *all* variables in this program (aside from
function parameters) have global scope.
* An important aspect of the computation is graphically illustrated
by the source code itself: the geometric construction of a
reflection ray at an object's surface, given the incoming
direction and surface normal.
\
#### Further details (contains spoilers):
The program is not quite a traditional ray tracer, but a "sphere
tracer" which uses distance fields to encode proximity to objects in
the scene. Using sphere tracing to compute visibility instead of
analytic ray tracing provides two advantages: first, it greatly eases
the computation of ray-torus intersection (which would otherwise
require solving a quartic polynomial), and second, it makes it
possible to compute ambient occlusion (which is used to generate soft
shadows). Unlike many traditional ray tracers and sphere tracers, this
one uses iteration instead of recursion to compute the effect of
reflections. This, unfortunately, resulted in the programmer going
insane; however, program size was reduced and readability
hindered. Neither the plaintext for the program's default output nor
for the Netpbm header appears in the program source, which hinders
readability as well. Also, unlike some previous IOCCC entries which
render ASCII text, this one uses a vector (as opposed to raster)
font. Although the program does not generate uppercase letters, it
handles them in a reasonable manner when they appear in the input.
The program is not quite a traditional [ray
tracer](https://en.wikipedia.org/wiki/Ray_tracing_(graphics)), but a "[sphere
tracer](sphere-tracing.pdf)" which uses distance fields to encode proximity to
objects in the scene. Using sphere tracing to compute visibility instead of
analytic ray tracing provides two advantages: first, it greatly eases the
computation of [ray-torus](https://en.wikipedia.org/wiki/Toric_lens#Torus)
intersection (which would otherwise require solving a quartic polynomial), and
second, it makes it possible to compute [ambient
occlusion](https://en.wikipedia.org/wiki/Ambient_occlusion) (which is used to
generate soft shadows). Unlike many traditional ray tracers and sphere tracers,
this one uses iteration instead of recursion to compute the effect of
reflections. This, unfortunately, resulted in the programmer going insane;
however, program size was reduced and readability hindered. Neither the
plaintext for the program's default output nor for the Netpbm header appears in
the program source, which hinders readability as well. Also, unlike some
previous IOCCC entries which render ASCII text, this one uses a vector (as
opposed to raster) font. Although the program does not generate uppercase
letters, it handles them in a reasonable manner when they appear in the input.
Even when the program is pretty-printed and preprocessor macros are
expanded, it should be fairly resistant to analysis due to reckless
reuse of global variables, to the inherently opaque nature of the
math, and to its overall density. Global variables are used to store
translated, it should be fairly resistant to analysis due to reckless
reuse of global variables, the inherently opaque nature of the
math, and its overall density. Global variables are used to store
the results of intermediate computation. As a result, seemingly simple
functions have important side effects. Although some of the global
variables are simply constants, their use is overloaded. For instance,
the variable `X` is used both as the number 40 and as the ASCII
the variable `X` is used both as the number `40` and as the ASCII
character `'('`. Maintainability is hindered due to hardcoding
several aspects of the program in multiple locations. As an example,
it is impossible to modify either the image width or height without
changing the source in at least three different places, including
inside the large string literal.
inside the large string literal `J`.
Some of the functions are simple vector algebraic operations such as
vector construction, dot product, and normalization. However, it was
@@ -153,26 +197,24 @@ get as much mileage as possible out of statements inside of loop
declarations. Between `for` loops, the comma operator, and the ternary
operator, it was possible to avoid `if` and `while` altogether.
Bitwise and arithmetic operators are used instead of logical operators
whenever gcc doesn't warn about it. Conversely, integer
multiplication, division, and modulus are sometimes used in place of
traditional bitwise operators just to keep the reader on his or her
toes. Automatic casting between characters, integers, and floats is
performed just about everywhere. Fascinatingly, this doesn't seem to
affect performance too badly. Sometimes when an explicit cast
(i.e. from float to int) is needed, the program instead simply assigns
to a free variable of the desired type instead. Both the `array[index]`
and `index[array]` notations are used interchangeably throughout the
program.
Bitwise and arithmetic operators are used instead of logical operators whenever
gcc doesn't warn about it. Conversely, integer multiplication, division, and
modulus are sometimes used in place of traditional bitwise operators just to
keep the reader on his or her toes. Automatic casting between characters,
integers, and floats is performed just about everywhere. Fascinatingly, this
doesn't seem to affect performance too badly. Sometimes when an explicit cast
(i.e. from `float` to `int`) is needed, the program instead simply assigns to a
free variable of the desired type instead. Both the `array[index]` and
`index[array]` notations are used interchangeably throughout the program.
Two other programs were written to support development of this
program. The first used a randomized search algorithm to deduce the
most compact encoding of the vector font instructions into ASCII; the
second used a modified form of the Knuth-Plass algorithm to layout the
final text on top of a hand-generated ASCII "stencil". The programs
were not submitted as entries for this year's IOCCC, not because they
lack obfuscation, but because neither is written in C (they are in C++
and Python, respectively).
Two other programs were written to support development of this program. The
first used a randomized search algorithm to deduce the most compact encoding of
the vector font instructions into ASCII; the second used a modified form of the
[Knuth-Plass](https://en.wikipedia.org/wiki/Line_wrap_and_word_wrap) algorithm
to layout the final text on top of a hand-generated ASCII "stencil". The
programs were not submitted as entries for this year's IOCCC, not because they
lack obfuscation, but because neither is written in C (they are in C++ and
Python, respectively).
## Copyright and CC BY-SA 4.0 License:
+35
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@@ -0,0 +1,35 @@
#include <stdio.h>
#include <math.h>
#include <fcntl.h>
#include <io.h>
#define E return
#define S for
char*J="LJFFF%7544x^H^XXHZZXHZ]]2#( #@@DA#(.@@%(0CAaIqDCI$IDEH%P@T@qL%PEaIpBJCA\
I%KBPBEP%CBPEaIqBAI%CAaIqBqDAI%U@PE%AAaIqBcDAI%ACaIaCqDCI%(aHCcIpBBH%E@aIqBAI%A\
AaIqB%AAaIqBEH%AAPBaIqB%PCDHxL%H@hIcBBI%E@qJBH#C@@D%aIBI@D%E@QB2P#E@'C@qJBHqJBH\
%C@qJBH%AAaIqBAI%C@cJ%" "cJ" "CH%C@qJ%aIqB1I%PCDI`I%BAaICH%KH+@'JH+@KP*@%S@\
3P%H@ABhIaBBI%P@S@PC#", *j ,*e;typedef float x;x U(x a){E a<0?0:a>1?1:a; }
typedef struct{x c,a,t; } y;y W={1,1,1},Z={0,0,0},B[99],P,C,M,N,K,p,s,d,h
;y G(x t,x a,x c){K.c=t ; K.t=c; K.a=a;E K;}int T=-1,b=0,r,F=-111,(*m)(i\
nt)=putchar,X=40,z=5,o, a, c,t=0 ,n,R;y A(y a,y b,x c){E G(a.c+b.c*c,a.a
+c*b.a,b.t*c+a.t);}x H= .5,Y =.66 ,I,l=0,q,w,u,i,g;x O(y a,y b){E q=a.t*
b.t+b.c*a.c+a.a*b.a;}x Q(){E A(P,M,T ),O(K,K)<I?C=M,I=q:0;}y V(y a){E A(Z,
a,pow(O(a,a),-H));}x D(y p){S(I=X,P =p,b=T; M=B[++b],p=B[M.c+=8.8-l*.45,
++b],b<=r;Q())M=p.t?q =M_PI*H,w=atan2( P.a-M.a,P.c-M.c) /q,o=p.c-2,a=p.a+1,t=
o+a,w=q*(w>t+H*a?o: w>t?t:w<o-H*a?t :w<o?o:w),A( M,G(cos(w),sin(w),0),
1):A(M,p,U(O(A(P,M,T) ,p)/O(p,p))); M=P;M.a=- .9;o=P.c/8+8;o^=a=P.t
/8+8; M=Q ()?o&1 ?G(Y,0,0):W :G(Y,Y,1);E sqrt (I)-.45;}
int main(int L,char**k){_setmode(_fileno(stdin),_O_BINARY);S(e=L>1?1[z=0,k]:J ;*e &&l<24 ;
++e)S(o=a =0,j =J+9;(c= *++j)&& !(o&&c< X&&(q=l+=w) );o ?o=*j++/
32,b++[B] =G(q +=*j/8&3,* j&7,0 ),B[r =b++]=G((c/8& 3)*( o<2?
T:1), (c& 7)+ 1e-4,o>2),1: (o =(a =(c-=X)<0?w=c+6 ,t= a+1:c?(t
?0:m(c),a ):*++j)==((*e|32 ) ^z)&&1[j]-X));S(z =3*( L<3);++
F<110;)S(L=-301;p=Z,++L<300;m( p.c),m(p.a),m(p.t))S(c=T;++c<=z;)S(h
=G(-4,4.6,29),d=V(A(A(A(Z,V(G(5,0 ,2)),L+L+c/2),V(G(2,-73,0)),F+F+c%2),G
(30.75,-6,-75),20)),g=R=255-(n=z)*64; R*n+R;g*=H){S(u=i=R=0;!R&&94>(u+=i=D(h=
A(h,d,i)));R=i<.01);S(N=V(A(P,C, T)),q=d.t*d.t,s=M,u=1;++i<6*R;u-=
U(i/3-D(A(h,N,i/3)))/pow( 2,i));s=R?i=pow(U(O(N,V(A(
M=V(G(T,1,2)),d,T)))) ,X),p=A(p,W,g*i),u*=U(
O(N,M))*H*Y+Y,g*= n--?Y-Y*i:1-i,s:G(
q,q,1); p=A(p,s ,g*u);h=A(h,N,.1
);d=A(d,N,-2*O (d,N));}E 0;}
+11
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@@ -3268,6 +3268,17 @@ the author's comments (along with looking up the function for the right header
file). To build try the alt rule of the Makefile.
## [2011/zucker](2011/zucker/zucker.c) ([README.md](2011/zucker/README.md]))
Cody added [alt code](2011/zucker/README.md#alternate-code) that should work on
Windows, based on the author's remarks that if the system distinguishes binary
and text then `stdout` needs to be set to binary mode.
Cody also added the PDF file
[sphere-tracing.pdf](2011/zucker/sphere-tracing.pdf) in case the link eventually
dies.
# <a name="2012"></a>2012