Merge pull request #215 from xexyl/1993-ejb
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@@ -10,69 +10,81 @@
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make all
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### To run
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### To run:
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./ejb level
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where:
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level a value from -128 to 127
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where:
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## Judges' comments
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level a value from -128 to 127
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A negative argument plays the patience puzzle. An argument
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greater than 0 plays the Tower of Hanoi puzzle. In either case
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the absolute value of the argument specifies the size of the
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respective puzzle. Refer to the files ejb.explain1 and
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ejb.explain2 for more information on these puzzles.
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## Judges' comments:
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Of course, you need a different kind of "patience" if you give
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the argument 127 to this program and want to see it finish!
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A negative argument plays the patience puzzle. An argument
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greater than 0 plays the Tower of Hanoi puzzle. In either case
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the absolute value of the argument specifies the size of the
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respective puzzle. Refer to the files [hanoi.md](hanoi.md) and
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[patience.md](patience.md) for more information on these puzzles.
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Of course, you need a different kind of "patience" if you give
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the argument 127 to this program and want to see it finish!
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We note that this also works under macOS just fine.
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## Author's comments
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WHAT THIS PROGRAM DOES
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======================
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WHAT THIS PROGRAM DOES
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======================
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./ejb 5 Output: solution to Towers of Hanoi for five rings
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./ejb -6 Output: solution to the Patience puzzle for six rings
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### Output solution to Towers of Hanoi for five rings:
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The format of the output for the Towers of Hanoi case is simply a
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text description of how to solve the puzzle. For the patience
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puzzle, the output is a sequence binary codes representing
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successive states of the puzzle. The rightmost digit represents
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the first ring. A "1" means the ring is on the U; a "0" means it
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is off the U. The program prints the word "Invalid" in response to
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illegal command line parameters.
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./ejb 5
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MOTIVATION
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==========
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Most people who have written software for other people have been
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asked to count lines of code. Naturally, this brings up the
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controversial question of exactly what defines a line of code.
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This program serves to show that counting semicolons will not
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always provide a meaningful measure of code size. This is
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especially true in this program where the number of semicolons
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itself is ambiguous. Does it have two or three? In addition, the
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only "C" keyword this program uses besides type names and
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qualifiers is "return", and the only function defined in the code
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is "main". The level of complexity of the program without multiple
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semicolons, statements, and functions is achieved by abusing C
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operators, especially the comma operator. Considerable use of ||,
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&&, and ? : helps too. In addition, main is called recursively.
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The null pointer that terminates argv is used to pass additional
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information into main. Even though the algorithms used by this
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code are simple, this program is still hard to follow even when
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indented properly. (It is pretty hard to indent this code
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reasonably, however.)
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The format of the output for the Towers of Hanoi case is simply a
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text description of how to solve the puzzle.
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Although this program is has only been tested on UNIX systems but
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will probably run on just about any machine with an ANSI C
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compiler. It does not use the C preprocessor at all. The only
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functions it uses are atoi, malloc, memset, printf, and puts. It
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does, however, require that the architecture it runs on have bytes
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that are at least eight bits long and pointers that are at least
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four bytes long. In addition, it requires an ANSI compiler since
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it uses "signed char" and ANSI-style function declarations.
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### Output solution to the Patience puzzle for six rings:
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./ejb -6
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For the patience puzzle, the output is a sequence binary codes representing
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successive states of the puzzle. The rightmost digit represents the first ring.
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A "1" means the ring is on the U; a "0" means it is off the U. The program
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prints the word "Invalid" in response to illegal command line parameters.
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MOTIVATION
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==========
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Most people who have written software for other people have been
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asked to count lines of code. Naturally, this brings up the
|
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controversial question of exactly what defines a line of code.
|
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This program serves to show that counting semicolons will not
|
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always provide a meaningful measure of code size. This is
|
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especially true in this program where the number of semicolons
|
||||
itself is ambiguous. Does it have two or three? In addition, the
|
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only "C" keyword this program uses besides type names and
|
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qualifiers is "return", and the only function defined in the code
|
||||
is "main". The level of complexity of the program without multiple
|
||||
semicolons, statements, and functions is achieved by abusing C
|
||||
operators, especially the comma operator. Considerable use of ||,
|
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&&, and ? : helps too. In addition, main is called recursively.
|
||||
The null pointer that terminates argv is used to pass additional
|
||||
information into main. Even though the algorithms used by this
|
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code are simple, this program is still hard to follow even when
|
||||
indented properly. (It is pretty hard to indent this code
|
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reasonably, however.)
|
||||
|
||||
Although this program is has only been tested on UNIX systems but
|
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will probably run on just about any machine with an ANSI C
|
||||
compiler. It does not use the C preprocessor at all. The only
|
||||
functions it uses are atoi, malloc, memset, printf, and puts. It
|
||||
does, however, require that the architecture it runs on have bytes
|
||||
that are at least eight bits long and pointers that are at least
|
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four bytes long. In addition, it requires an ANSI compiler since
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it uses "signed char" and ANSI-style function declarations.
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## Copyright and CC BY-SA 4.0 License:
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@@ -1,9 +0,0 @@
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The Towers of Hanoi is a puzzle consisting of three posts
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and several rings of various sizes. The initial
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configuration of the game is that all the rings are stacked
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in decreasing order of size on one post. The object of the
|
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game is to move all the rings from one post to another
|
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subject to two rules: only one ring can be moved at a time,
|
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and at no time can one ring be placed on top of a smaller
|
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ring. The number of steps necessary to solve this puzzle is
|
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exponential in the number rings.
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@@ -1,141 +0,0 @@
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The Patience puzzle, probably of Chinese origin, consists of
|
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an iron U-shaped piece and several rings that link around
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it. The physical shape of the puzzle is very difficult to
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describe verbally, but here is an attempt.
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||||
|
||||
This description of the puzzle is presented as a set of
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instructions for constructing the puzzle. Start with a flat
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piece of iron about 15 centimeters long by about two
|
||||
centimeters wide. Drill six holes in the piece of iron.
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||||
Through each hole, place a rod. The rod should have a
|
||||
diameter slightly less than that of the hole so that it can
|
||||
move freely. One end of the rod is like the head of a nail
|
||||
and is larger than the hole to prevent it from coming free.
|
||||
The other end is looped around a metal ring with a diameter
|
||||
of about five centimeters. This completely prevents the
|
||||
iron rod from separating from the base. Each rod, in
|
||||
addition to going through the iron base, goes through the
|
||||
ring at the end of the rod to its right. The only rod free
|
||||
of this restriction is the rightmost rod. What has been
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||||
described so far is one of the two components of the puzzle.
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||||
|
||||
The other component is another iron rod shaped like a U.
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the U is as long from the tips to the base as the original
|
||||
piece of iron with the holes in it. The ends of the U are
|
||||
looped around another ring of about five centimeters in
|
||||
diameter. In the puzzle's initial configuration, the U is
|
||||
placed through the rings so that it is held in place by the
|
||||
iron rods. Imagine starting with the U piece before the
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||||
iron loop is placed at the end. Slide the legs of the U
|
||||
through the loops so that the iron rods securing the loops
|
||||
to the metal strip go up the center of the U. Placing the
|
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final ring at the ends of the U prevents it from coming out.
|
||||
The object of the puzzle is to free the U-shaped piece from
|
||||
the other piece.
|
||||
|
||||
The following illustration (sideways) shows a three-ring
|
||||
case of this puzzle. If you look carefully, you can see
|
||||
that the first ring could be lifted over the edge of the U
|
||||
and slid down through the center of the U, thereby freeing
|
||||
the U from the first iron rod. The second ring can also be
|
||||
freed in the initial configuration since it is already over
|
||||
the rod for the first ring. The third ring cannot be moved,
|
||||
however, since it is blocked by the iron rod two which the
|
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first ring is attached. If the first first is removed, then
|
||||
the third ring is no longer blocked by the first ring's iron
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rod and can be removed freely. The second ring, however
|
||||
cannot be moved if the first ring is gone because it will
|
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then be blocked by the first ring in its new position
|
||||
outside of the U.
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Here is an illustration of the three-ring case. The bottom
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of the puzzle is on the left-hand side of the page.
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//==\\
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|| ||
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|| ||
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*****||** ||
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*** || ***||
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** || *||
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||||
|\ ** || ||**
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||||
| \ *** || || ***
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||||
| \ *** | || ===
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||||
| \ *** || // * \\
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||||
| \ *** || || ** ||
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||||
| | | ********** ||
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||||
| | || || || ||
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||||
| | || || || ||
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||||
| | *****||** || \\ ||
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||||
| | |\ | *** || ***|| ||
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||||
|==| |=========-**-===-||-============//
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||||
|==| |=========-**-===-||-===========//
|
||||
| | \| | *** || || ***
|
||||
| | *** || || ===
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||||
| | ***| || // * \\
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||||
| | *** || || ** ||
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||||
| | ||********** ||
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||||
| | || || || ||
|
||||
| | *****||** || \\ ||
|
||||
| | |\ | *** || ***|| ||
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||||
|==| |=========-**-===-||-============//
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||||
|==| |=========-**-===-||-===========//
|
||||
| | \| | *** || || ***
|
||||
| | *** || || ===
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||||
| | ***| || // * \\
|
||||
| | *** || || ** ||
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||||
| | ||********** ||
|
||||
| | || || || ||
|
||||
| | || || || ||
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||||
| | | || || \\ ||
|
||||
| | |\ | || || ||
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||||
|==| |================-||-============//
|
||||
|==| |================-||-===========//
|
||||
| | \| | || ||
|
||||
| | || ||
|
||||
| | || ||
|
||||
| | || ||
|
||||
\ | || ||
|
||||
\ | \\ ||
|
||||
\ | \\ ||
|
||||
\ | \\ ||
|
||||
\ | \\||
|
||||
\| \||
|
||||
|
||||
This puzzle takes other forms as well. One such puzzle is
|
||||
called "Spin-Out". This puzzle consists of one plastic
|
||||
piece that encases another piece that can slide in and out
|
||||
of it. The movement of the smaller piece is restricted by
|
||||
discs that, when turned to one angle, lock the smaller piece
|
||||
inside the larger one and, when turned the other way, allow
|
||||
it to move. This puzzle is as difficult to describe as the
|
||||
first and, since I don't have one in front of me, I will not
|
||||
attempt to describe it. The object of this puzzle is to
|
||||
free the smaller piece from the larger one. The other
|
||||
puzzle that is like this one consists of a cylinder with
|
||||
rods protruding from the top. The rods can be slid from the
|
||||
center to the edge of the cylinder constrained by a series
|
||||
of discs in the center. The discs have cuts in them that
|
||||
allow some rods to move and force others in one place based
|
||||
on the relative rotations of the discs. The object here is
|
||||
to move all the rods from the inside to the outside.
|
||||
|
||||
What makes these puzzles similar is that the physical shapes
|
||||
of the puzzles put the same restrictions on the movement of
|
||||
the pieces. Specifically, there is always one piece that is
|
||||
free to move. The only other piece that is free to move is
|
||||
the second one that is still attached to the base it is
|
||||
trying to be freed from. In the case of the original
|
||||
puzzle, consider the rings numbered from 1 to 6 with ring 1
|
||||
being the one at the closed send of the U. Ring 1 can
|
||||
always be removed from or added to the U. In the initial
|
||||
state, when all rings are around the U, ring 2 is the other
|
||||
one that can be moved because it is second. If ring 1 is
|
||||
removed, then only two operations are possible: the
|
||||
restoration of ring 1 and the removal of ring 3. This is
|
||||
because ring 1 is always movable, and ring 3 is currently
|
||||
the second ring still attached to the U. This constraint
|
||||
leads to a recursive solution to the puzzle. Like the
|
||||
Towers of Hanoi, the number of steps to solve this puzzle is
|
||||
exponential in the number of rings.
|
||||
@@ -0,0 +1,11 @@
|
||||
# The Towers of Hanoi puzzle
|
||||
|
||||
The Towers of Hanoi is a puzzle consisting of three posts
|
||||
and several rings of various sizes. The initial
|
||||
configuration of the game is that all the rings are stacked
|
||||
in decreasing order of size on one post. The object of the
|
||||
game is to move all the rings from one post to another
|
||||
subject to two rules: only one ring can be moved at a time,
|
||||
and at no time can one ring be placed on top of a smaller
|
||||
ring. The number of steps necessary to solve this puzzle is
|
||||
exponential in the number rings.
|
||||
@@ -0,0 +1,144 @@
|
||||
# The Patience puzzle
|
||||
|
||||
The Patience puzzle, probably of Chinese origin, consists of
|
||||
an iron U-shaped piece and several rings that link around
|
||||
it. The physical shape of the puzzle is very difficult to
|
||||
describe verbally, but here is an attempt.
|
||||
|
||||
This description of the puzzle is presented as a set of
|
||||
instructions for constructing the puzzle. Start with a flat
|
||||
piece of iron about 15 centimeters long by about two
|
||||
centimeters wide. Drill six holes in the piece of iron.
|
||||
Through each hole, place a rod. The rod should have a
|
||||
diameter slightly less than that of the hole so that it can
|
||||
move freely. One end of the rod is like the head of a nail
|
||||
and is larger than the hole to prevent it from coming free.
|
||||
The other end is looped around a metal ring with a diameter
|
||||
of about five centimeters. This completely prevents the
|
||||
iron rod from separating from the base. Each rod, in
|
||||
addition to going through the iron base, goes through the
|
||||
ring at the end of the rod to its right. The only rod free
|
||||
of this restriction is the rightmost rod. What has been
|
||||
described so far is one of the two components of the puzzle.
|
||||
|
||||
The other component is another iron rod shaped like a U.
|
||||
The U is as long from the tips to the base as the original
|
||||
piece of iron with the holes in it. The ends of the U are
|
||||
looped around another ring of about five centimeters in
|
||||
diameter. In the puzzle's initial configuration, the U is
|
||||
placed through the rings so that it is held in place by the
|
||||
iron rods. Imagine starting with the U piece before the
|
||||
iron loop is placed at the end. Slide the legs of the U
|
||||
through the loops so that the iron rods securing the loops
|
||||
to the metal strip go up the center of the U. Placing the
|
||||
final ring at the ends of the U prevents it from coming out.
|
||||
The object of the puzzle is to free the U-shaped piece from
|
||||
the other piece.
|
||||
|
||||
The following illustration (sideways) shows a three-ring
|
||||
case of this puzzle. If you look carefully, you can see
|
||||
that the first ring could be lifted over the edge of the U
|
||||
and slid down through the center of the U, thereby freeing
|
||||
the U from the first iron rod. The second ring can also be
|
||||
freed in the initial configuration since it is already over
|
||||
the rod for the first ring. The third ring cannot be moved,
|
||||
however, since it is blocked by the iron rod two which the
|
||||
first ring is attached. If the first first is removed, then
|
||||
the third ring is no longer blocked by the first ring's iron
|
||||
rod and can be removed freely. The second ring, however
|
||||
cannot be moved if the first ring is gone because it will
|
||||
then be blocked by the first ring in its new position
|
||||
outside of the U.
|
||||
|
||||
Here is an illustration of the three-ring case. The bottom
|
||||
of the puzzle is on the left-hand side of the page.
|
||||
|
||||
|
||||
|
||||
|
||||
//==\\
|
||||
|| ||
|
||||
|| ||
|
||||
*****||** ||
|
||||
*** || ***||
|
||||
** || *||
|
||||
|\ ** || ||**
|
||||
| \ *** || || ***
|
||||
| \ *** | || ===
|
||||
| \ *** || // * \\
|
||||
| \ *** || || ** ||
|
||||
| | | ********** ||
|
||||
| | || || || ||
|
||||
| | || || || ||
|
||||
| | *****||** || \\ ||
|
||||
| | |\ | *** || ***|| ||
|
||||
|==| |=========-**-===-||-============//
|
||||
|==| |=========-**-===-||-===========//
|
||||
| | \| | *** || || ***
|
||||
| | *** || || ===
|
||||
| | ***| || // * \\
|
||||
| | *** || || ** ||
|
||||
| | ||********** ||
|
||||
| | || || || ||
|
||||
| | *****||** || \\ ||
|
||||
| | |\ | *** || ***|| ||
|
||||
|==| |=========-**-===-||-============//
|
||||
|==| |=========-**-===-||-===========//
|
||||
| | \| | *** || || ***
|
||||
| | *** || || ===
|
||||
| | ***| || // * \\
|
||||
| | *** || || ** ||
|
||||
| | ||********** ||
|
||||
| | || || || ||
|
||||
| | || || || ||
|
||||
| | | || || \\ ||
|
||||
| | |\ | || || ||
|
||||
|==| |================-||-============//
|
||||
|==| |================-||-===========//
|
||||
| | \| | || ||
|
||||
| | || ||
|
||||
| | || ||
|
||||
| | || ||
|
||||
\ | || ||
|
||||
\ | \\ ||
|
||||
\ | \\ ||
|
||||
\ | \\ ||
|
||||
\ | \\||
|
||||
\| \||
|
||||
|
||||
This puzzle takes other forms as well. One such puzzle is
|
||||
called "Spin-Out". This puzzle consists of one plastic
|
||||
piece that encases another piece that can slide in and out
|
||||
of it. The movement of the smaller piece is restricted by
|
||||
discs that, when turned to one angle, lock the smaller piece
|
||||
inside the larger one and, when turned the other way, allow
|
||||
it to move. This puzzle is as difficult to describe as the
|
||||
first and, since I don't have one in front of me, I will not
|
||||
attempt to describe it. The object of this puzzle is to
|
||||
free the smaller piece from the larger one. The other
|
||||
puzzle that is like this one consists of a cylinder with
|
||||
rods protruding from the top. The rods can be slid from the
|
||||
center to the edge of the cylinder constrained by a series
|
||||
of discs in the center. The discs have cuts in them that
|
||||
allow some rods to move and force others in one place based
|
||||
on the relative rotations of the discs. The object here is
|
||||
to move all the rods from the inside to the outside.
|
||||
|
||||
What makes these puzzles similar is that the physical shapes
|
||||
of the puzzles put the same restrictions on the movement of
|
||||
the pieces. Specifically, there is always one piece that is
|
||||
free to move. The only other piece that is free to move is
|
||||
the second one that is still attached to the base it is
|
||||
trying to be freed from. In the case of the original
|
||||
puzzle, consider the rings numbered from 1 to 6 with ring 1
|
||||
being the one at the closed send of the U. Ring 1 can
|
||||
always be removed from or added to the U. In the initial
|
||||
state, when all rings are around the U, ring 2 is the other
|
||||
one that can be moved because it is second. If ring 1 is
|
||||
removed, then only two operations are possible: the
|
||||
restoration of ring 1 and the removal of ring 3. This is
|
||||
because ring 1 is always movable, and ring 3 is currently
|
||||
the second ring still attached to the U. This constraint
|
||||
leads to a recursive solution to the puzzle. Like the
|
||||
[Towers of Hanoi](hanoi.md), the number of steps to solve this puzzle is
|
||||
exponential in the number of rings.
|
||||
Reference in new issue
Block a user