Merge pull request #215 from xexyl/1993-ejb

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make all
### To run
### To run:
./ejb level
where:
level a value from -128 to 127
where:
## Judges' comments
level a value from -128 to 127
A negative argument plays the patience puzzle. An argument
greater than 0 plays the Tower of Hanoi puzzle. In either case
the absolute value of the argument specifies the size of the
respective puzzle. Refer to the files ejb.explain1 and
ejb.explain2 for more information on these puzzles.
## Judges' comments:
Of course, you need a different kind of "patience" if you give
the argument 127 to this program and want to see it finish!
A negative argument plays the patience puzzle. An argument
greater than 0 plays the Tower of Hanoi puzzle. In either case
the absolute value of the argument specifies the size of the
respective puzzle. Refer to the files [hanoi.md](hanoi.md) and
[patience.md](patience.md) for more information on these puzzles.
Of course, you need a different kind of "patience" if you give
the argument 127 to this program and want to see it finish!
We note that this also works under macOS just fine.
## Author's comments
WHAT THIS PROGRAM DOES
======================
WHAT THIS PROGRAM DOES
======================
./ejb 5 Output: solution to Towers of Hanoi for five rings
./ejb -6 Output: solution to the Patience puzzle for six rings
### Output solution to Towers of Hanoi for five rings:
The format of the output for the Towers of Hanoi case is simply a
text description of how to solve the puzzle. For the patience
puzzle, the output is a sequence binary codes representing
successive states of the puzzle. The rightmost digit represents
the first ring. A "1" means the ring is on the U; a "0" means it
is off the U. The program prints the word "Invalid" in response to
illegal command line parameters.
./ejb 5
MOTIVATION
==========
Most people who have written software for other people have been
asked to count lines of code. Naturally, this brings up the
controversial question of exactly what defines a line of code.
This program serves to show that counting semicolons will not
always provide a meaningful measure of code size. This is
especially true in this program where the number of semicolons
itself is ambiguous. Does it have two or three? In addition, the
only "C" keyword this program uses besides type names and
qualifiers is "return", and the only function defined in the code
is "main". The level of complexity of the program without multiple
semicolons, statements, and functions is achieved by abusing C
operators, especially the comma operator. Considerable use of ||,
&&, and ? : helps too. In addition, main is called recursively.
The null pointer that terminates argv is used to pass additional
information into main. Even though the algorithms used by this
code are simple, this program is still hard to follow even when
indented properly. (It is pretty hard to indent this code
reasonably, however.)
The format of the output for the Towers of Hanoi case is simply a
text description of how to solve the puzzle.
Although this program is has only been tested on UNIX systems but
will probably run on just about any machine with an ANSI C
compiler. It does not use the C preprocessor at all. The only
functions it uses are atoi, malloc, memset, printf, and puts. It
does, however, require that the architecture it runs on have bytes
that are at least eight bits long and pointers that are at least
four bytes long. In addition, it requires an ANSI compiler since
it uses "signed char" and ANSI-style function declarations.
### Output solution to the Patience puzzle for six rings:
./ejb -6
For the patience puzzle, the output is a sequence binary codes representing
successive states of the puzzle. The rightmost digit represents the first ring.
A "1" means the ring is on the U; a "0" means it is off the U. The program
prints the word "Invalid" in response to illegal command line parameters.
MOTIVATION
==========
Most people who have written software for other people have been
asked to count lines of code. Naturally, this brings up the
controversial question of exactly what defines a line of code.
This program serves to show that counting semicolons will not
always provide a meaningful measure of code size. This is
especially true in this program where the number of semicolons
itself is ambiguous. Does it have two or three? In addition, the
only "C" keyword this program uses besides type names and
qualifiers is "return", and the only function defined in the code
is "main". The level of complexity of the program without multiple
semicolons, statements, and functions is achieved by abusing C
operators, especially the comma operator. Considerable use of ||,
&&, and ? : helps too. In addition, main is called recursively.
The null pointer that terminates argv is used to pass additional
information into main. Even though the algorithms used by this
code are simple, this program is still hard to follow even when
indented properly. (It is pretty hard to indent this code
reasonably, however.)
Although this program is has only been tested on UNIX systems but
will probably run on just about any machine with an ANSI C
compiler. It does not use the C preprocessor at all. The only
functions it uses are atoi, malloc, memset, printf, and puts. It
does, however, require that the architecture it runs on have bytes
that are at least eight bits long and pointers that are at least
four bytes long. In addition, it requires an ANSI compiler since
it uses "signed char" and ANSI-style function declarations.
## Copyright and CC BY-SA 4.0 License:
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The Towers of Hanoi is a puzzle consisting of three posts
and several rings of various sizes. The initial
configuration of the game is that all the rings are stacked
in decreasing order of size on one post. The object of the
game is to move all the rings from one post to another
subject to two rules: only one ring can be moved at a time,
and at no time can one ring be placed on top of a smaller
ring. The number of steps necessary to solve this puzzle is
exponential in the number rings.
-141
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The Patience puzzle, probably of Chinese origin, consists of
an iron U-shaped piece and several rings that link around
it. The physical shape of the puzzle is very difficult to
describe verbally, but here is an attempt.
This description of the puzzle is presented as a set of
instructions for constructing the puzzle. Start with a flat
piece of iron about 15 centimeters long by about two
centimeters wide. Drill six holes in the piece of iron.
Through each hole, place a rod. The rod should have a
diameter slightly less than that of the hole so that it can
move freely. One end of the rod is like the head of a nail
and is larger than the hole to prevent it from coming free.
The other end is looped around a metal ring with a diameter
of about five centimeters. This completely prevents the
iron rod from separating from the base. Each rod, in
addition to going through the iron base, goes through the
ring at the end of the rod to its right. The only rod free
of this restriction is the rightmost rod. What has been
described so far is one of the two components of the puzzle.
The other component is another iron rod shaped like a U.
the U is as long from the tips to the base as the original
piece of iron with the holes in it. The ends of the U are
looped around another ring of about five centimeters in
diameter. In the puzzle's initial configuration, the U is
placed through the rings so that it is held in place by the
iron rods. Imagine starting with the U piece before the
iron loop is placed at the end. Slide the legs of the U
through the loops so that the iron rods securing the loops
to the metal strip go up the center of the U. Placing the
final ring at the ends of the U prevents it from coming out.
The object of the puzzle is to free the U-shaped piece from
the other piece.
The following illustration (sideways) shows a three-ring
case of this puzzle. If you look carefully, you can see
that the first ring could be lifted over the edge of the U
and slid down through the center of the U, thereby freeing
the U from the first iron rod. The second ring can also be
freed in the initial configuration since it is already over
the rod for the first ring. The third ring cannot be moved,
however, since it is blocked by the iron rod two which the
first ring is attached. If the first first is removed, then
the third ring is no longer blocked by the first ring's iron
rod and can be removed freely. The second ring, however
cannot be moved if the first ring is gone because it will
then be blocked by the first ring in its new position
outside of the U.
Here is an illustration of the three-ring case. The bottom
of the puzzle is on the left-hand side of the page.
//==\\
|| ||
|| ||
*****||** ||
*** || ***||
** || *||
|\ ** || ||**
| \ *** || || ***
| \ *** | || ===
| \ *** || // * \\
| \ *** || || ** ||
| | | ********** ||
| | || || || ||
| | || || || ||
| | *****||** || \\ ||
| | |\ | *** || ***|| ||
|==| |=========-**-===-||-============//
|==| |=========-**-===-||-===========//
| | \| | *** || || ***
| | *** || || ===
| | ***| || // * \\
| | *** || || ** ||
| | ||********** ||
| | || || || ||
| | *****||** || \\ ||
| | |\ | *** || ***|| ||
|==| |=========-**-===-||-============//
|==| |=========-**-===-||-===========//
| | \| | *** || || ***
| | *** || || ===
| | ***| || // * \\
| | *** || || ** ||
| | ||********** ||
| | || || || ||
| | || || || ||
| | | || || \\ ||
| | |\ | || || ||
|==| |================-||-============//
|==| |================-||-===========//
| | \| | || ||
| | || ||
| | || ||
| | || ||
\ | || ||
\ | \\ ||
\ | \\ ||
\ | \\ ||
\ | \\||
\| \||
This puzzle takes other forms as well. One such puzzle is
called "Spin-Out". This puzzle consists of one plastic
piece that encases another piece that can slide in and out
of it. The movement of the smaller piece is restricted by
discs that, when turned to one angle, lock the smaller piece
inside the larger one and, when turned the other way, allow
it to move. This puzzle is as difficult to describe as the
first and, since I don't have one in front of me, I will not
attempt to describe it. The object of this puzzle is to
free the smaller piece from the larger one. The other
puzzle that is like this one consists of a cylinder with
rods protruding from the top. The rods can be slid from the
center to the edge of the cylinder constrained by a series
of discs in the center. The discs have cuts in them that
allow some rods to move and force others in one place based
on the relative rotations of the discs. The object here is
to move all the rods from the inside to the outside.
What makes these puzzles similar is that the physical shapes
of the puzzles put the same restrictions on the movement of
the pieces. Specifically, there is always one piece that is
free to move. The only other piece that is free to move is
the second one that is still attached to the base it is
trying to be freed from. In the case of the original
puzzle, consider the rings numbered from 1 to 6 with ring 1
being the one at the closed send of the U. Ring 1 can
always be removed from or added to the U. In the initial
state, when all rings are around the U, ring 2 is the other
one that can be moved because it is second. If ring 1 is
removed, then only two operations are possible: the
restoration of ring 1 and the removal of ring 3. This is
because ring 1 is always movable, and ring 3 is currently
the second ring still attached to the U. This constraint
leads to a recursive solution to the puzzle. Like the
Towers of Hanoi, the number of steps to solve this puzzle is
exponential in the number of rings.
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# The Towers of Hanoi puzzle
The Towers of Hanoi is a puzzle consisting of three posts
and several rings of various sizes. The initial
configuration of the game is that all the rings are stacked
in decreasing order of size on one post. The object of the
game is to move all the rings from one post to another
subject to two rules: only one ring can be moved at a time,
and at no time can one ring be placed on top of a smaller
ring. The number of steps necessary to solve this puzzle is
exponential in the number rings.
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@@ -0,0 +1,144 @@
# The Patience puzzle
The Patience puzzle, probably of Chinese origin, consists of
an iron U-shaped piece and several rings that link around
it. The physical shape of the puzzle is very difficult to
describe verbally, but here is an attempt.
This description of the puzzle is presented as a set of
instructions for constructing the puzzle. Start with a flat
piece of iron about 15 centimeters long by about two
centimeters wide. Drill six holes in the piece of iron.
Through each hole, place a rod. The rod should have a
diameter slightly less than that of the hole so that it can
move freely. One end of the rod is like the head of a nail
and is larger than the hole to prevent it from coming free.
The other end is looped around a metal ring with a diameter
of about five centimeters. This completely prevents the
iron rod from separating from the base. Each rod, in
addition to going through the iron base, goes through the
ring at the end of the rod to its right. The only rod free
of this restriction is the rightmost rod. What has been
described so far is one of the two components of the puzzle.
The other component is another iron rod shaped like a U.
The U is as long from the tips to the base as the original
piece of iron with the holes in it. The ends of the U are
looped around another ring of about five centimeters in
diameter. In the puzzle's initial configuration, the U is
placed through the rings so that it is held in place by the
iron rods. Imagine starting with the U piece before the
iron loop is placed at the end. Slide the legs of the U
through the loops so that the iron rods securing the loops
to the metal strip go up the center of the U. Placing the
final ring at the ends of the U prevents it from coming out.
The object of the puzzle is to free the U-shaped piece from
the other piece.
The following illustration (sideways) shows a three-ring
case of this puzzle. If you look carefully, you can see
that the first ring could be lifted over the edge of the U
and slid down through the center of the U, thereby freeing
the U from the first iron rod. The second ring can also be
freed in the initial configuration since it is already over
the rod for the first ring. The third ring cannot be moved,
however, since it is blocked by the iron rod two which the
first ring is attached. If the first first is removed, then
the third ring is no longer blocked by the first ring's iron
rod and can be removed freely. The second ring, however
cannot be moved if the first ring is gone because it will
then be blocked by the first ring in its new position
outside of the U.
Here is an illustration of the three-ring case. The bottom
of the puzzle is on the left-hand side of the page.
//==\\
|| ||
|| ||
*****||** ||
*** || ***||
** || *||
|\ ** || ||**
| \ *** || || ***
| \ *** | || ===
| \ *** || // * \\
| \ *** || || ** ||
| | | ********** ||
| | || || || ||
| | || || || ||
| | *****||** || \\ ||
| | |\ | *** || ***|| ||
|==| |=========-**-===-||-============//
|==| |=========-**-===-||-===========//
| | \| | *** || || ***
| | *** || || ===
| | ***| || // * \\
| | *** || || ** ||
| | ||********** ||
| | || || || ||
| | *****||** || \\ ||
| | |\ | *** || ***|| ||
|==| |=========-**-===-||-============//
|==| |=========-**-===-||-===========//
| | \| | *** || || ***
| | *** || || ===
| | ***| || // * \\
| | *** || || ** ||
| | ||********** ||
| | || || || ||
| | || || || ||
| | | || || \\ ||
| | |\ | || || ||
|==| |================-||-============//
|==| |================-||-===========//
| | \| | || ||
| | || ||
| | || ||
| | || ||
\ | || ||
\ | \\ ||
\ | \\ ||
\ | \\ ||
\ | \\||
\| \||
This puzzle takes other forms as well. One such puzzle is
called "Spin-Out". This puzzle consists of one plastic
piece that encases another piece that can slide in and out
of it. The movement of the smaller piece is restricted by
discs that, when turned to one angle, lock the smaller piece
inside the larger one and, when turned the other way, allow
it to move. This puzzle is as difficult to describe as the
first and, since I don't have one in front of me, I will not
attempt to describe it. The object of this puzzle is to
free the smaller piece from the larger one. The other
puzzle that is like this one consists of a cylinder with
rods protruding from the top. The rods can be slid from the
center to the edge of the cylinder constrained by a series
of discs in the center. The discs have cuts in them that
allow some rods to move and force others in one place based
on the relative rotations of the discs. The object here is
to move all the rods from the inside to the outside.
What makes these puzzles similar is that the physical shapes
of the puzzles put the same restrictions on the movement of
the pieces. Specifically, there is always one piece that is
free to move. The only other piece that is free to move is
the second one that is still attached to the base it is
trying to be freed from. In the case of the original
puzzle, consider the rings numbered from 1 to 6 with ring 1
being the one at the closed send of the U. Ring 1 can
always be removed from or added to the U. In the initial
state, when all rings are around the U, ring 2 is the other
one that can be moved because it is second. If ring 1 is
removed, then only two operations are possible: the
restoration of ring 1 and the removal of ring 3. This is
because ring 1 is always movable, and ring 3 is currently
the second ring still attached to the U. This constraint
leads to a recursive solution to the puzzle. Like the
[Towers of Hanoi](hanoi.md), the number of steps to solve this puzzle is
exponential in the number of rings.