Improve 1991/westley/ttt.sh

Make it so that the warnings/errors (i.e. stderr) of the compilation (as
well as the echo saying it's going to compile) not show unless -e is
used. This is because the warnings kind of ruin the experience.

Updated README.md to explain this.
This commit is contained in:
Cody Boone Ferguson committed 2023-04-12 04:03:32 -07:00
1 parent 936c0c84e0
commit 77cf97c7c8
2 files changed
+79 -28

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+2
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@@ -107,6 +107,8 @@ c(1);*J=--u?O?*J:*v[1]:53;X|=u<<57-*v[u];y(X);K=40+q;q?e(O,X),q&&(K='|'),e(X
ttt: I win!
```
Redirects stderr to `/dev/null` by default. If you need errors or warnings use
`-e`.
## Judges' remarks:
+77 -28
View File
@@ -1,15 +1,46 @@
#!/usr/bin/env sh
#!/usr/bin/env bash
#
# play tic-tac-toe
# parse args
#
if [ $# -gt 1 ]; then
echo "usage: ./ttt [move_digit]" 1>&2
echo " ./ttt quitgame" 1>&2
echo " ./ttt clobber" 1>&2
export USAGE="usage: $0 [-h] [-e] <command>
-h show this help and exit
-e show compiler stdout
commands:
./ttt [move_digit] play a place
./ttt quitgame quit the game
./ttt clobber clean the state of the game
"
export E_FLAG=
while getopts :he flag; do
case "$flag" in
h) echo "$USAGE" 1>&2
exit 2
;;
e) E_FLAG="1"
;;
\?) echo "$0: ERROR: invalid option: -$OPTARG" 1>&2
exit 3
;;
:) echo "$0: ERROR: option -$OPTARG requires an argument" 1>&2
exit 3
;;
*)
;;
esac
done
# check args
#
shift $(( OPTIND - 1 ));
if [[ $# -gt 1 ]]; then
echo "$USAGE" 1>&2
exit 1
elif [ $# -eq 1 ]; then
elif [[ $# -eq 1 ]]; then
move="$1"
else
move=
@@ -17,7 +48,7 @@ fi
# catch the clobber case
#
if [ clobber = "$move" ]; then
if [[ clobber = "$move" ]]; then
echo "ttt: rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c" 1>&2
rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c
echo "ttt: rm -f merlyn.c merlyn.o merlyn" 1>&2
@@ -28,7 +59,7 @@ fi
# catch the quitgame case
#
if [ quitgame = "$move" ]; then
if [[ quitgame = "$move" ]]; then
echo "ttt: rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c" 1>&2
rm -f ttt_game ttt_game.o ttt_game.c ttt_old.c ttt_new.c
echo "ttt: current game removed, perhaps you were going to lose? :-)" 1>&2
@@ -37,7 +68,7 @@ fi
# watch for bad args
#
if [ $# -eq 1 ]; then
if [[ $# -eq 1 ]]; then
case "$move" in
1|2|3|4|5|6|7|8|9) ;;
*) echo "ttt: bad argument" 1>&2
@@ -50,8 +81,8 @@ fi
# be sure that we have the merlyn.c source
#
if [ ! -f merlyn.c ]; then
if [ -f westley.c ]; then
if [[ ! -f merlyn.c ]]; then
if [[ -f westley.c ]]; then
echo "ttt: No merlyn.c around these parts, using a copy of westley.c" 1>&2
cp westley.c merlyn.c
chmod +w merlyn.c
@@ -60,7 +91,7 @@ if [ ! -f merlyn.c ]; then
exit 3
fi
# check to see if the copy worked
if [ ! -f merlyn.c ]; then
if [[ ! -f merlyn.c ]]; then
echo "ttt: Darn, couldn't copy westley.c to merlyn.c" 1>&2
exit 4
fi
@@ -68,11 +99,17 @@ fi
# be sure we have the merlyn program
#
if [ ! -f merlyn ]; then
echo "ttt: make merlyn" 1>&2
make merlyn
status=$?
if [ "$status" -ne 0 ]; then
if [[ ! -f merlyn ]]; then
export status=0
if [[ -n $E_FLAG ]]; then
echo "ttt: make merlyn" 1>&2
make merlyn
status=$?
else
make merlyn 2>/dev/null
status=$?
fi
if [[ "$status" -ne 0 ]]; then
echo "ttt: something is wrong, fix merlyn.c and build it yourself!" 1>&2
echo " or maybe type: ./ttt clobber" 1>&2
exit 5
@@ -82,9 +119,9 @@ fi
# If we don't have a ttt_game.c, or we cannot write it, make a new ttt_game.c
#
if [ ! -w ttt_game.c ]; then
if [[ ! -w ttt_game.c ]]; then
rm -f ttt_game.c
if [ -z "$move" ]; then
if [[ -z "$move" ]]; then
./merlyn | tee ttt_game.c
else
./merlyn "$move" | tee ttt_game.c
@@ -95,21 +132,27 @@ if [ ! -w ttt_game.c ]; then
#
else
rm -f ttt_game ttt_new.c
echo "ttt: make ttt_game" 1>&2
make ttt_game
status=$?
if [ "$status" -ne 0 ]; then
export status=0
if [[ -n $E_FLAG ]]; then
echo "ttt: make ttt_game" 1>&2
make ttt_game
status=$?
else
make ttt_game 2>/dev/null
status=$?
fi
if [[ "$status" -ne 0 ]]; then
echo "ttt: something is wrong, fix ttt_game.c and build it yourself!" 1>&2
echo " or maybe type: ./ttt quitgame" 1>&2
exit 6
fi
if [ -z "$move" ]; then
if [[ -z "$move" ]]; then
./ttt_game | tee ttt_new.c
else
./ttt_game "$move" | tee ttt_new.c
fi
chmod +w ttt_new.c
if [ -s ttt_new.c ]; then
if [[ -s ttt_new.c ]]; then
mv ttt_game.c ttt_old.c
mv ttt_new.c ttt_game.c
@@ -119,20 +162,26 @@ else
# Also remove the executable for the file replaced
# For anything else, game in progress, do not do anything
if [ -n "`grep ':-(' ttt_game.c`" ]; then
# SC2006 (style): Use $(...) notation instead of legacy backticks `...`.
# shellcheck disable=SC2006
if [[ -n "`grep ':-(' ttt_game.c`" ]]; then
echo
echo "ttt: I lose...I won't make THAT mistake again!"
chmod +w merlyn.c
mv ttt_game.c merlyn.c
rm -f merlyn ttt_game
else
if [ -n "`grep ':-)' ttt_game.c`" ]; then
# SC2006 (style): Use $(...) notation instead of legacy backticks `...`.
# shellcheck disable=SC2006
if [[ -n "`grep ':-)' ttt_game.c`" ]]; then
echo
echo "ttt: I win!"
cp merlyn.c ttt_game.c
rm -f ttt_game
else
if [ -z "`grep 'X=-. ' ttt_game.c`" -a -z "`grep '^. ' ttt_game.c`" ]; then
# SC2006 (style): Use $(...) notation instead of legacy backticks `...`.
# shellcheck disable=SC2006
if [[ -z "`grep 'X=-. ' ttt_game.c`" && -z "`grep '^. ' ttt_game.c`" ]]; then
echo
echo "ttt: It's a draw - play again?"
cp merlyn.c ttt_game.c