Convert to/format markdown in 1992/buzzard.2

The file buzzard.2.README.md was formatted in markdown style.

The file buzzard.2.design was turned into a markdown file,
buzzard.2.design.md, and formatted in markdown style. This one was
problematic in some ways but I think it's sorted out now. In a few
places it was not entirely clear if certain things should be in code
blocks or not but they were made to be as they were on the same line as
code (after). It doesn't appear to be a comment in the syntax of
comments that later appears, however. Another one I was not sure about
is if the author meant '{ .. .. }' to be a way to say this is code
without the {}s or if that should be part of the code. As these are not
clear there might be some mistakes.
This commit is contained in:
Cody Boone Ferguson committed 2024-01-03 06:46:36 -08:00
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@@ -56,8 +56,6 @@ fix that the author notes in their remarks.
### Alternate build:
To compile this alternate version:
```sh
make alt
```
@@ -108,7 +106,7 @@ integers (as parsed by `"%d"`). Invalid input behaves unpredictably,
but gives no warning messages. A sample program, `demo1.1st`, is
included, but it only works on ASCII systems.
Do not expect to be able to do anything interesting with first.
Do not expect to be able to do anything interesting with `first`.
To do something interesting, you need to feed first the file
[third](third) first. In unix, you can do
@@ -124,7 +122,7 @@ minutes on an 8086 PC); `THIRD` will prompt you when it is finished. The file
part.
For more information on what you can do once you've piped [third](third) into
first, type 'help' and consult
first, type `help` and consult
[FORTH](https://en.wikipedia.org/wiki/Forth_(programming_language)) manuals for
further reference. Six sample THIRD programs are included in the files
demo[1-6].th. [buzzard.2.README.md](buzzard.2.README.md) has more information.
+16 -11
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@@ -1,25 +1,30 @@
buzzard.2.README this file
buzzard.2.design description of FIRST (design documentation of THIRD)
third implementation of THIRD in FIRST
help.th online listing of THIRD primitives
[buzzard.2.README.md](buzzard.2.README.md) this file\
[buzzard.2.design.md](buzzard.2.design.md) description of FIRST (design documentation of THIRD)\
[third](third) implementation of THIRD in FIRST\
[help.th](help.th) online listing of THIRD primitives\
# FIRST demos:
Use `./first < <demo>`.
demo1.1st prints Hello World! assuming ASCII
[demo1.1st](demo1.1st) prints Hello World! assuming ASCII
# THIRD demos:
Use `cat third <demo> | ./first`.
demo1.th prints Hello World! regardless of character set
demo2.th demonstrates a simple loop
demo3.th demonstrates a simple if test
demo4.th recursive factorial calculating on the way up
demo5.th recursive factorial calculating on the way down
demo6.th demonstrates switching from compiler to execution mode
## Demo files:
[demo1.th](demo1.th) prints Hello World! regardless of character set
[demo2.th](demo2.th) demonstrates a simple loop
[demo3.th](demo3.th) demonstrates a simple if test
[demo4.th](demo4.th) recursive factorial calculating on the way up
[demo5.th](demo5.th) recursive factorial calculating on the way down
[demo6.th](demo6.th) demonstrates switching from compiler to execution mode
# Interactive THIRD:
@@ -1,7 +1,6 @@
FIRST & THIRD
almost FORTH
# FIRST & THIRD (almost FORTH)
FORTH is a language mostly familiar to users of "small" machines.
FORTH is a language mostly familiar to users of "small" machines.
FORTH programs are small because they are interpreted--a function
call in FORTH takes two bytes. FORTH is an extendable language--
built-in primitives are indistinguishable from user-defined
@@ -10,50 +9,50 @@ can be coded in FORTH--only a small number of primitives need to
be implemented. Some FORTH interpreters can also compile defined
words into machine code, resulting in a fast system.
FIRST is an incredibly small language which is sufficient for
FIRST is an incredibly small language which is sufficient for
defining the language THIRD, which is mostly like FORTH. There are
some differences, and THIRD is probably just enough like FORTH for
those differences to be disturbing to regular FORTH users.
The only existing FIRST interpreter is written in obfuscated C,
The only existing FIRST interpreter is written in obfuscated C,
and rings in at under 800 bytes of source code, although through
deletion of whitespace and unobfuscation it can be brought to about
650 bytes.
deletion of both whitespace and obfuscation it can be brought to about 650
bytes.
This document FIRST defines the FIRST environment and primitives,
with relevent design decision explanations. It secondly documents
This document FIRST defines the FIRST environment and primitives,
with relevant design decision explanations. It secondly documents
the general strategies we will use to implement THIRD. The THIRD
section demonstrates how the complete THIRD system is built up
using FIRST.
Section 1: FIRST
## Section 1: FIRST
Environment
### Environment
FIRST implements a virtual machine. The machine has three chunks
FIRST implements a virtual machine. The machine has three chunks
of memory: "main memory", "the stack", and "string storage". When
the virtual machine wishes to do random memory accesses, they come
out of main memory--it cannot access the stack or string storage.
The stack is simply a standard LIFO data structure that is used
The stack is simply a standard LIFO data structure that is used
implicitly by most of the FIRST primitives. The stack is made up
of ints, whatever size they are on the host machine.
of `int`s, whatever size they are on the host machine.
String storage is used to store the names of built-in and defined
String storage is used to store the names of built-in and defined
primitives. Separate storage is used for these because it allows
the C code to use C string operations, reducing C source code size.
Main memory is a large array of ints. When we speak of
Main memory is a large array of `int`s. When we speak of
addresses, we actually mean indices into main memory. Main memory
is used for two things, primarily: the return stack and the dictionary.
The return stack is a LIFO data structure, independent of
the abovementioned "the stack", which is used by FIRST to keep
The return stack is a LIFO data structure, independent of
the above-mentioned "stack", which is used by FIRST to keep
track of function call return addresses.
The dictionary is a list of words. Each word contains a header
The dictionary is a list of words. Each word contains a header
and a data field. In the header is the address of the previous word,
an index into the string storage indicating where the name of this
word is stored, and a "code pointer". The code pointer is simply
@@ -63,127 +62,170 @@ names the "run some code" primitive, which pushes the current program
counter onto the return stack and sets the counter to the address of
the data field for this word.
There are several important pointers into main memory. There is
There are several important pointers into main memory. There is
a pointer to the most recently defined word, which is used to start
searches back through memory when compiling words. There is a pointer
to the top of the return stack. There is a pointer to the current
end of the dictionary, used while compiling.
For the last two pointers, namely the return stack pointer and
For the last two pointers, namely the return stack pointer and
the dictionary pointer, there is an important distinction: the pointers
themselves are stored in main memory (in FIRST's main memory). This
themselves are stored in main memory (in `FIRST`'s main memory). This
is critical, because it means FIRST programs can get at them without
any further primitives needing to be defined.
Instructions
### Instructions
There are two kinds of FIRST instructions, normal instructions and
There are two kinds of FIRST instructions, normal instructions and
immediate instructions. Immediate instructions do something significant
when they are used. Normal instructions compile a pointer to their
executable part onto the end of the dictionary. As we will see, this
means that by default FIRST simply compiles things.
Integer Operations
Symbol Name Function
#### Integer Operations
```
SYMBOL NAME FUNCTION
- binary minus pop top 2 elements of stack, subtract, push
* multiply pop top 2 elements of stack, multiply, push
/ divide pop top 2 elements of stack, divide, push
<0 less than 0 pop top element of stack, push 1 if < 0 else 0
```
Note that we can synthesize addition and negation from binary minus,
but we cannot synthesize a time efficient divide or multiply from it.
<0 is synthesizable, but only nonportably.
`<0` is synthesize-able, but only in a non-portable way.
#### Memory Operations
```
SYMBOL NAME FUNCTION
Memory Operations
Symbol Name Function
@ fetch pop top of stack, treat as address to push contents of
! store top of stack is address, 2nd is value; store to memory
and pop both off the stack
and pop both off the stack
```
#### Input/Output Operations
```
NAME FUNCTION
Input/Output Operations
Name Function
echo output top of stack through C's putchar()
key push C's getchar() onto top of stack
_read read a space-delimited word, find it in the
dictionary, and compile a pointer to
that word's code pointer onto the
current end of the dictionary
Although _read could be synthesized from key, we need _read to be able
key push C's getchar() onto top of stack
_read read a space-delimited word, find it in the
dictionary, and compile a pointer to
that word's code pointer onto the
current end of the dictionary
```
Although `_read` could be synthesized from key, we need `_read` to be able
to compile words to be able to start any syntheses.
Execution Operations
Name Function
#### Execution Operations
```
NAME FUNCTION
exit leave the current function: pop the return stack
into the program counter
into the program counter
```
#### Immediate (compilation) Operations
```
SYMBOL NAME FUNCTION
Immediate (compilation) Operations
Symbol Name Function
: define read in the next space-delimited word, add it to
the end of our string storage, and generate
a header for the new word so that when it
is typed it compiles a pointer to itself
so that it can be executed.
immediate immediate when used immediately after a name following a ':',
makes the word being defined run whenever
it is typed.
the end of our string storage, and generate
a header for the new word so that when it
is typed it compiles a pointer to itself
so that it can be executed.
: cannot be synthesized, because we could not synthesize anything.
immediate has to be an immediate operation, so it could not be
immediate immediate when used immediately after a name following a ':',
it makes the word being defined run whenever
it is typed.
```
`:` cannot be synthesized, because we could not synthesize anything.
`immediate` has to be an immediate operation, so it could not be
synthesized unless by default operations were immediate; but that
would preclude our being able to do any useful compilation.
Stack Operations
Name Function
pick pop top of stack, use as index into stack and copy up
that element
If the data stack were stored in main memory, we could synthesize pick;
#### Stack Operations
```
NAME FUNCTION
pick pop top of stack, use as index into stack and copy up
that element
```
If the data stack were stored in main memory, we could synthesize `pick`;
but putting the stack and stack pointer in main memory would significantly
increase the C source code size.
There are three more primitives, but they are "internal only"--
There are three more primitives, but they are "internal only"--
they have no names and no dictionary entries. The first is
"pushint". It takes the next integer out of the instruction stream
`pushint`. It takes the next integer out of the instruction stream
and pushes it on the stack. This could be synthesized, but probably
not without using integer constants. It is generated by _read when
the input is not a known word. The second is "compile me". When
not without using integer constants. It is generated by `_read` when
the input is not a known word. The second is `compile me`. When
this instruction is executed, a pointer to the word's data field is
appended to the dictionary. The third is "run me"--the word's data
appended to the dictionary. The third is `run me`--the word's data
field is taken to be a stream of pointers to words, and is executed.
One last note about the environment: FIRST builds a very small
One last note about the environment: FIRST builds a very small
word internally that it executes as its main loop. This word calls
_read and then calls itself. Each time it calls itself, it uses
`_read` and then calls itself. Each time it calls itself, it uses
up a word on the return stack, so it will eventually trash things.
This is discussed some more in section 2.
Here's a handy summary of all the FIRST words:
- * / binary integer operations on the stack
<0 is top of stack less than 0?
@ ! read from or write to memory
echo key output or input one character
_read read a word from input and compile a pointer to it
exit stop running the current function
: compile the header of a definition
immediate modify the header to create an immediate word
```
WORD DESCRIPTION
Here is a sample FIRST program. I'm assuming you're using
- * / binary integer operations on the stack
<0 is top of stack less than 0?
@ ! read from or write to memory
echo key output or input one character
_read read a word from input and compile a pointer to it
exit stop running the current function
: compile the header of a definition
immediate modify the header to create an immediate word
```
Here is a sample FIRST program. I'm assuming you're using
the ASCII character set. FIRST does not depend upon ASCII, but
since FIRST has no syntax for character constants, one normally has
to use decimal values. This can be gotten around using getchar, though.
to use decimal values. This can be avoided using `getchar(3)`, though.
Oh. One other odd thing. FIRST initially builds its symbol table
by calling : several times, so it needs to get the names of the base
by calling `:` several times, so it needs to get the names of the base
symbols as its first 13 words of input. You could even name them
differently if you wanted.
These FIRST programs have FORTH comments in them: they are contained
These FIRST programs have FORTH comments in them: they are contained
inside parentheses. FIRST programs cannot have FORTH comments; but I need
some device to indicate what's going on. (THIRD programs are an entirely
different subject.)
```
( Our first line gives the symbols for the built-ins )
: immediate _read @ ! - * / <0 exit echo key _pick
@@ -211,100 +253,102 @@ test
( The result of running this program should be:
Hello
)
```
## Section 2: Motivating THIRD
Section 2: Motivating THIRD
What is missing from FIRST? There are a large number of
What is missing from FIRST? There are a large number of
important primitives that aren't implemented, but which are
easy to implement. drop , which throws away the top of the
stack, can be implemented as { 0 * + } -- that is, multiply
the top of the stack by 0 (which turns the top of the stack
into a 0), and then add the top two elements of the stack.
easy to implement. `drop`, which throws away the top of the
stack, can be implemented as `{ 0 * + }` -- that is, multiply
the top of the stack by `0` (which turns the top of the stack
into a `0`), and then add the top two elements of the stack.
dup , which copies the top of the stack, can be easily
`dup`, which copies the top of the stack, can be easily
implemented using temporary storage locations. Conveniently,
FIRST leaves memory locations 3, 4, and 5 unused. So we can
implement dup by writing the top of stack into 3, and then
reading it out twice: { 3 ! 3 @ 3 @ }.
FIRST leaves memory locations `3`, `4`, and `5` unused. So we can
implement `dup` by writing the top of stack into `3`, and then
reading it out twice: `{ 3 ! 3 @ 3 @ }`.
we will never use the FIRST primitive 'pick' in building THIRD,
just to show that it can be done; 'pick' is only provided because
pick itself cannot be built out of the rest of FIRST's building
We will never use the FIRST primitive `pick` in building THIRD,
just to show that it can be done; `pick` is only provided because
`pick` itself cannot be built out of the rest of `FIRST`'s building
blocks.
So, instead of worrying about stack primitives and the
So, instead of worrying about stack primitives and the
like, what else is missing from FIRST? We get recursion, but
no control flow--no conditional operations. We cannot at the
moment write a looping routine which terminates.
Another glaring dissimilarity between FIRST and FORTH is
Another glaring dissimilarity between FIRST and FORTH is
that there is no "command mode"--you cannot be outside of a
: definition and issue some straight commands to be executed.
`:` definition and issue some straight commands to be executed.
Also, as we noted above, we cannot do comments.
FORTH also provides a system for defining new data types,
using the words [in one version of FORTH] <builds and does> .
FORTH also provides a system for defining new data types,
using the words (in one version of FORTH) `builds and does`.
We would like to implement these words as well.
As the highest priority thing, we will build control flow
As the highest priority thing, we will build control flow
structures first. Once we have control structures, we can
write recursive routines that terminate, and we are ready to
tackle tasks like parsing, and the building of a command mode.
By the way, location 0 holds the dictionary pointer, location
1 holds the return stack pointer, and location 2 should always
be 0--it's a fake dictionary entry that means "pushint".
By the way, location `0` holds the dictionary pointer, location
`1` holds the return stack pointer, and location `2` should always
be `0`--it's a fake dictionary entry that means `pushint`.
Section 3: Building THIRD
## Section 3: Building THIRD
In this section, I'm going to keep my conversation
indented to this depth, rather than using fake comments--
because we'll have real comments eventually.
In this section we'll eventually have real comments.
The first thing we have to do is give the symbols for our
built-ins.
The first thing we have to do is give the symbols for our built-ins.
```
: immediate _read @ ! - * / < exit echo key _pick
```
Next we want to be mildly self commenting, so we define
the word 'r' to push the *address of the return stack
pointer* onto the stack--NOT the value of the return
stack pointer. (In fact, when we run r, the value of
the return stack pointer is temporarily changed.)
Next we want to be mildly self commenting, so we define the word `r` to push
the *address of the return stack pointer* onto the stack--NOT the value of the
return stack pointer. (In fact, when we run `r`, the value of the return stack
pointer is temporarily changed.)
```
: r 1 exit
```
Next, we're currently executing a short loop that contains
_read and recursion, which is slowly blowing up the return
stack. So let's define a new word, from which you can
never return. What it does is drops the top value off
the return stack, calls _read, then calls itself. Because
it kills the top of the return stack, it can recurse
indefinitely.
Next, we're currently executing a short loop that contains `_read` and
recursion, which is slowly blowing up the return stack. So let's define a new
word, from which you can never return. What it does is drops the top value off
the return stack, calls `_read`, then calls itself. Because it kills the top of
the return stack, it can recurse indefinitely.
```
: ]
r @ Get the value of the return stack pointer
1 - Subtract one
r ! Store it back into the return stack pointer
_read Read and compile one word
] Start over
```
Notice that we don't need to exit, since we never come
back. Also, it's possible that an immediate word may
get run during _read, and that _read will never return!
Notice that we don't need to exit, since we never come back. Also, it's
possible that an immediate word may get run during `_read`, and that `_read`
will never return!
Now let's get compile running.
Now let's get compile running.
```
: main immediate ]
main
```
Next off, I'm going to do this the easy but non-portable
way, and put some character constant definitions in.
I wanted them at the top of the file, but that would have
burned too much of the return stack.
Next off, I'm going to do this the easy but non-portable way, and put some
character constant definitions in. I wanted them at the top of the file, but
that would have burned too much of the return stack.
```
: '"' 34 exit
: ')' 41 exit
: '\n' 10 exit
@@ -313,48 +357,69 @@ main
: '-' 45 exit
: cr '\n' echo exit
```
Next, we want to define some temporary variables for
locations 3, 4, and 5, since this'll make our code look
clearer.
Next, we want to define some temporary variables for locations `3`, `4`, and
`5`, since this'll make our code look clearer.
```
: _x 3 @ exit
: _x! 3 ! exit
: _y 4 @ exit
: _y! 4 ! exit
Ok. Now, we want to make THIRD look vaguely like FORTH,
so we're going to define ';'. What ; ought to do is
terminate a compilation, and turn control over to the
command-mode handler. We don't have one, so all we want
';' to do for now is compile 'exit' at the end of the
current word. To do this we'll need several other words.
Swap by writing out the top two elements into temps, and
then reading them back in the other order.
: swap _x! _y! _x _y exit
Take another look and make sure you see why that works,
since it LOOKS like I'm reading them back in the same
order--in fact, it not only looks like it, but I AM!
```
Addition might be nice to have. To add, we need to
negate the top element of the stack, and then subtract.
To negate, we subtract from 0.
OK. Now, we want to make THIRD look vaguely like FORTH,
so we're going to define `;`. What `;` ought to do is
terminate a compilation, and turn control over to the
command-mode handler. We don't have one, so all we want
`;` to do for now is compile `exit` at the end of the
current word. To do this we'll need several other words.
Swap by writing out the top two elements into temps, and
then reading them back in the other order.
```
: swap _x! _y! _x _y exit
```
Take another look and make sure you see why that works,
since it LOOKS like I'm reading them back in the same
order--in fact, it not only looks like it, but I AM!
Addition might be nice to have. To add, we need to
negate the top element of the stack, and then subtract.
To negate, we subtract from `0`.
```
: +
0 swap -
-
exit
Create a copy of the top of stack
```
Create a copy of the top of stack.
```
: dup _x! _x _x exit
```
Get a mnemonic name for our dictionary pointer--we need
to compile stuff, so it goes through this.
Get a mnemonic name for our dictionary pointer--we need
to compile stuff, so it goes through this.
```
: h 0 exit
```
We're going to need to advance that pointer, so let's
make a generic pointer-advancing function.
Given a pointer to a memory location, increment the value
at that memory location.
We're going to need to advance that pointer, so let's
make a generic pointer-advancing function.
Given a pointer to a memory location, increment the value
at that memory location.
```
: inc
dup @ Get another copy of the address, and get the value
so now we have value, address on top of stack.
@@ -362,62 +427,82 @@ main
swap Swap to put the address on top of the stack
! exit Write it to memory
, is a standard FORTH word. It should write the top of
stack into the dictionary, and advance the pointer
```
`,` is a standard FORTH word. It should write the top of
stack into the dictionary, and advance the pointer
```
: ,
h @ Get the value of the dictionary pointer
! Write the top of stack there
h inc And increment the dictionary pointer
exit
```
' is a standard FORTH word. It should push the address
of the word that follows it onto the stack. We could
do this by making ' immediate, but then it'd need to
parse the next word. Instead, we compile the next word
as normal. When ' is executed, the top of the return
stack will point into the instruction stream immediately
after the ' . We push the word there, and advance the
return stack pointer so that we don't execute it.
`'` is a standard FORTH word. It should push the address
of the word that follows it onto the stack. We could
do this by making `'` immediate, but then it'd need to
parse the next word. Instead, we compile the next word
as normal. When `'` is executed, the top of the return
stack will point into the instruction stream immediately
after the `'`. We push the word there, and advance the
return stack pointer so that we don't execute it.
```
: '
r @ Get the address of the top of return stack
We currently have a pointer to the top of return stack
@ Get the value from there
We currently have a pointer to the instruction stream
dup Get another copy of it--the bottom copy will stick
around until the end of this word
around until the end of this word
1 + Increment the pointer, pointing to the NEXT instruction
r @ ! Write it back onto the top of the return stack
We currently have our first copy of the old pointer
to the instruction stream
to the instruction stream
@ Get the value there--the address of the "next word"
exit
Now we're set. ; should be an immediate word that pushes
the address of exit onto the stack, then writes it out.
```
Now we're set. `;` should be an immediate word that pushes
the address of `exit` onto the stack, then writes it out.
```
: ; immediate
' exit Get the address of exit
, Compile it
exit And we should return
```
Now let's test out ; by defining a useful word:
Now let's test out `;` by defining a useful word:
```
: drop 0 * + ;
```
Since we have 'inc', we ought to make 'dec':
Since we have `inc`, we ought to make `dec`:
```
: dec dup @ 1 - swap ! ;
```
Our next goal, now that we have ;, is to implement
if-then. To do this, we'll need to play fast and
loose with the return stack, so let's make some
words to save us some effort.
Our next goal, now that we have `;`, is to implement
`if-then`. To do this, we'll need to play fast and
loose with the return stack, so let's make some
words to save us some effort.
First we want a word that pops off the top of the normal
stack and pushes it on top of the return stack. We'll
call this 'tor', for TO-Return-stack. It sounds easy,
but when tor is running, there's an extra value on the
return stack--tor's return address! So we have to pop
that off first... We better just bite the bullet and
code it out--but we can't really break it into smaller
words, because that'll trash the return stack.
First we want a word that pops off the top of the normal
stack and pushes it on top of the return stack. We'll
call this `tor`, for TO-Return-stack. It sounds easy,
but when `tor` is running, there's an extra value on the
return stack--`tor`'s return address! So we have to pop
that off first... We better just bite the bullet and
code it out--but we can't really break it into smaller
words, because that'll trash the return stack.
```
: tor
r @ @ Get the value off the top of the return stack
swap Bring the value to be pushed to the top of stack
@@ -425,9 +510,12 @@ main
r @ 1 + r ! Increment the return stack pointer--but can't use inc
r @ ! Store our return address back on the return stack
;
```
Next we want the opposite routine, which pops the top
of the return stack, and puts it on the normal stack.
Next we want the opposite routine, which pops the top
of the return stack, and puts it on the normal stack.
```
: fromr
r @ @ Save old value
r @ 1 - r ! Decrement pointer
@@ -435,32 +523,47 @@ main
swap Bring return address to top
r @ ! Store it and return
;
```
Now, if we have a routine that's recursing, and we
want to be polite about the return stack, right before
we recurse we can run { fromr drop } so the stack won't
blow up. This means, though, that the first time we
enter this recursive routine, we blow our *real* return
address--so when we're done, we'll return up two levels.
To save a little, we make 'tail' mean { fromr drop };
however, it's more complex since there's a new value on
top of the return stack.
Now, if we have a routine that's recursing, and we
want to be polite about the return stack, right before
we recurse we can run `{ fromr drop }` so the stack won't
blow up. This means, though, that the first time we
enter this recursive routine, we blow our *real* return
address--so when we're done, we'll return up two levels.
To save a little, we make `tail` mean `{ fromr drop }`;
however, it's more complex since there's a new value on
top of the return stack.
```
: tail fromr fromr drop tor ;
```
Now, we want to do 'if'. To do this, we need to convert
values to boolean values. The next few words set this
up.
Now, we want to do `if`. To do this, we need to convert
values to boolean values. The next few words set this
up.
minus gives us unary negation.
`minus` gives us unary negation.
```
: minus 0 swap - ;
```
If top of stack is boolean, bnot gives us inverse
If top of stack is boolean, `bnot` gives us inverse
```
: bnot 1 swap - ;
```
To compare two numbers, subtract and compare to 0.
To compare two numbers, subtract and compare to `0`.
```
: < - <0 ;
```
logical turns the top of stack into either 0 or 1.
`logical` turns the top of stack into either `0` or `1`.
```
: logical
dup Get two copies of it
0 < 1 if < 0, 0 otherwise
@@ -468,18 +571,27 @@ main
0 < 1 if original was > 0, 0 otherwise
+ Add them up--has to be 0 or 1!
;
```
not returns 1 if top of stack is 0, and 0 otherwise
`not` returns 1 if top of stack is 0, and 0 otherwise
```
: not logical bnot ;
```
We can test equality by subtracting and comparing to 0.
We can test equality by subtracting and comparing to `0`.
```
: = - not ;
```
Just to show how you compute a branch: Suppose you've
compiled a call to branch, and immediately after it is
an integer constant with the offset of how far to branch.
To branch, we use the return stack to read the offset, and
add that on to the top of the return stack, and return.
Just to show how you compute a branch: Suppose you've
compiled a call to branch, and immediately after it is
an integer constant with the offset of how far to branch.
To branch, we use the return stack to read the offset, and
add that on to the top of the return stack, and return.
```
: branch
r @ Address of top of return stack
@ Our return address
@@ -488,16 +600,22 @@ main
+ The address we want to execute at
r @ ! Store it back onto the return stack
;
```
For conditional branches, we want to branch by a certain
amount if true, otherwise we want to skip over the branch
offset constant--that is, branch by one. Assuming that
the top of the stack is the branch offset, and the second
on the stack is 1 if we should branch, and 0 if not, the
following computes the correct branch offset.
For conditional branches, we want to branch by a certain
amount if true, otherwise we want to skip over the branch
offset constant--that is, branch by one. Assuming that
the top of the stack is the branch offset, and the second
on the stack is `1` if we should branch, and `0` if not, the
following computes the correct branch offset.
```
: computebranch 1 - * 1 + ;
```
Branch if the value on top of the stack is 0.
Branch if the value on top of the stack is `0`.
```
: notbranch
not
r @ @ @ Get the branch offset
@@ -505,36 +623,48 @@ main
r @ @ + Calculate the new address
r @ ! Store it
;
```
here is a standard FORTH word which returns a pointer to
the current dictionary address--that is, the value of
the dictionary pointer.
`here` is a standard FORTH word which returns a pointer to
the current dictionary address--that is, the value of
the dictionary pointer.
```
: here h @ ;
```
We're ALL SET to compile if...else...then constructs!
Here's what we do. When we get 'if', we compile a call
to notbranch, and then compile a dummy offset, because
we don't know where the 'then' will be. On the *stack*
we leave the address where we compiled the dummy offset.
'then' will calculate the offset and fill it in for us.
We're ALL SET to compile `if...else...then` constructs!
Here's what we do. When we get `if`, we compile a call
to `notbranch`, and then compile a dummy offset, because
we don't know where the `then` will be. On the *stack*
we leave the address where we compiled the dummy offset.
`then` will calculate the offset and fill it in for us.
```
: if immediate
' notbranch , Compile notbranch
here Save the current dictionary address
0 , Compile a dummy value
;
```
then expects the address to fixup to be on the stack.
`then` expects the address to `fixup` to be on the stack.
```
: then immediate
dup Make another copy of the address
here Find the current location, where to branch to
swap - Calculate the difference between them
swap ! Bring the address to the top, and store it.
;
```
Now that we can do if...then statements, we can do
some parsing! Let's introduce real FORTH comments.
find-) will scan the input until it finds a ), and
exit.
Now that we can do `if...then` statements, we can do
some parsing! Let's introduce real FORTH comments.
`find-)` will scan the input until it finds a `)`, and
exit.
```
: find-)
key Read in a character
')' = Compare it to close parentheses
@@ -777,4 +907,4 @@ Ok.
[
_welcome
```